Droid Engineer Archive

Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise

Gruenpflanze
Wed Jan 28, 2004 3:52 am
#118

Hi Drashk,



somehow the last thread with your nice idea ended just after my post. So I try again:


Forget about this Cert System, its to complex to implement and it is a skillpoint-grave. Insteadfill a +5 Droid LVL in Scout an Marksman-Masterboxes and a +10 Droid-LVL/ + 1 Stored Droidin all other Master-Boxes. (There aren´t more Skillpoints to Master more than 3 Professions, so there s no Problem withDoublers)


Prerequsite for Commanderwill still be+20 Droid Level (earned for instance with as a Master Rifleman (+10)or Master Artisan (+10)and the basic +10 LVL every Player has.)



(Or perhaps someone could open my eyes for the benefits of the Cert-System; Thx in advance)






Sketh
Wed Jan 28, 2004 7:11 am
#119

Given the following:


  • There will have to be some sort of cost for combat droids in terms of skill points / exp points / etc

  • DE will not be the sole users of the new combat droids

  • DE's want to use their own droids in many cases

  • Many DE's want many others to be able to use the droids

I like this idea. I feel that it meets all the criteria.


Yes, it looks a bit expensive to get ALL the possible droid handling skills - but with the DE points and the certs available to anyone, I think that it should be enough.




______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Daker-Naritus
Thu Jan 29, 2004 1:38 am
#120

I'm bored, so here are my suggested revisions:


Kill the Droid Certs...Mastering any elite profession opens the Commander Profession. Outiside of commander any PC would be able to control 1 Level 10 Droid.


The Droid Commander
The Droid Commander Profession would be the pinnacle of efficiency, when dealing with Combat Droids. Droid Commanders would have the ability to command a greater number of droids and at greater levels. Just as the Droid Level Cert System would be new to SWG, the Droid Commander tree would also be something new - a mini-Profession.


Novice Droid Commander - Available After Mastered Any Elite Profession
+3 Max Droid Level / +1 Stored Droids
Skill - Overload 1
Cost - 50000 Combat Experience / 6 Skill Points


Droid Commander Tree 1


Droid Combat Enhancement I
+3 Max Droid Level
Skill - Supercharge 1
Cost - 75000 Droid Command Experience / 5 Skill Points


Droid Combat Enhancement II
+3 Max Droid Level
Skill - Overload 2
Cost - 100000 Droid Command Experience / 4 Skill Points


Droid Combat Enhancement III
+3 Max Droid Level
Skill - Supercharge 2
Cost - 150000 Droid Command Experience / 3 Skill Points

Droid Combat Enhancement IV
+3 Max Droid Level
Skill - Overload 3
Cost - 200000 Droid Command Experience / 2 Skill Points


Droid Commander Tree 2


Droid Tactics I
+3 Max Droid Level
Skill - Suppression Fire
Cost - 75000 Droid Command Experience / 5 Skill Points


Droid Tactics II
+3 Max Droid Level / +2 Stored Droids
Skill - Speed Boost
Cost - 100000 Droid Command Experience / 4 Skill Points


Droid Tactics III
+3 Max Droid Level
Skill - Tactical Fire
Cost - 150000 Droid Command Experience / 3 Skill Points

Droid Tactics IV
+3 Max Droid Level / +2 Stored Droids
Skill - Accuracy Boost
Cost - 200000 Droid Command Experience / 2 Skill Points


Master Droid Commander
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 4 / Supercharge 3
Cost - 620 Apprenticeship Points / 1 Skill Points


Overload 1 - Increases the damage output of 1 Droid by 10% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Overload 2 - Increases the damage output of 1 Droid by 30% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Overload 3 - Increases the damage output of 1 Droid by 50% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Overload 4 - Increases the damage output of 1 Droid by 70% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Supercharge 1 - Increases the HAM pools of one droid for 10 minutes by 15%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Supercharge 2 - Increases the HAM pools of one droid for 10 minutes by 30%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Supercharge 3 - Increases the HAM pools of one droid for 10 minutes by 45%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Suppression Fire - Causes all droids under the DCs command to fire at a single target to reduce the targets chance to hit for 5 seconds. The targets chance to hit is reduced by 10% for each droid involved in this action. This ability can only be performed once every 90 seconds.
Tactical Shot - Causes all droids under the DCs command to attack a single target as if they were firing a single shot. 5% is added to the total damage for every droid that is included in the shot. This action can only be performed once every 90 seconds.
Speed Boost - Increases the Speed of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Accuracy Boost - Increases the Accuracy of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds

A Master Droid Commander would have a total of +30 Max Droid Levels, +7 Stored Droids, and +2 Additional Droids. The total cost from Novice to Master would be 1100000 Combat Droid Experience, 35 skill points, and 620 Apprenticeship Points.


This proposal lowers the maximum droid level to CL40, but costs less skill points and makes combat droids accessable to any who doesn't mind the moderate skill point investment. In other words...reasonably powered droids, available to more people (more sales), no CH cookie cutter cutout.


So Drashk...what do you think?

Daker-Naritus
Thu Jan 29, 2004 1:41 am
#121






Daker-Naritus wrote:

A Master Droid Commander would have a total of +30 Max Droid Levels, +7 Stored Droids, and +2 Additional Droids. The total cost from Novice to Master would be 1100000 Combat Droid Experience, 35 skill points, and 620 Apprenticeship Points.






Oops that should read: A Master Droid Commander would have a total of +30 Max Droid Levels, +7 Stored Droids, and +1 Additional Droids. The total cost from Novice to Master would be 1100000 Combat Droid Experience, 35 skill points, and 620 Apprenticeship Points.

Gron_DM
Thu Jan 29, 2004 1:49 am
#122

i just read of 1 way to avoid certs that looked promising also...albiet frustrating for many...make the parts required for adv combat droids rare...or make them such that when experimented on they wont be all that great unless the absolute best materials are used...so a droideka would be a CL10 pet base, but his stats would be like a probot and as you experimented up to 100% he would be like a CL20 pet...but the 100% would be really really hard to get, requiring a myriad of supcomponents and ultimaly such a variety of materials that some of there quals would be almost impossible to make high...this is the only system other then certs that has balance. i think many dont like low level certs but they are there for a reason, CH's are disliked cause the pets they use are powerful and non-starwarsy in a way (whipping out a rancor from a datapad...) but if a casual player with no skills appropriate to kicking butt pulls out a droideka thats CL20 this makes the CH weak in comparision, some SP expenditure must be made to balance it...patetendly i think its a crock but from the point of view of PvE or PVP it makes sense, the alternative is all the new combat droids will be CL10 so they will just be slight alterations to probot :/ well, dras' hope to hear from you here soon.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Xix13
Thu Jan 29, 2004 6:13 am
#123

I like the idea our correspondent has presented. WIth a "mini-profession" it works. But the skill point costs he originally lists are too high. Make 'em a little lower and I think it works nicely. Instead of 6 and 4, 5 and 3 as suggested by another post is more reasonable. I'd even say that 4 and 2 would allow us to sell LOTS of high-end droids.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
NewJedi
Thu Jan 29, 2004 10:42 am
#124

<de-lurks, slitherhorn in hand>


Wow, Drashk, that's a very thoughtful proposal. Up until now I'd been a skeptic about a separate DH profession, but your proposal does seem to have something for everyone, as you put it. I've been thinking of rolling a DE alt on Test Center or another server, and something like this might make me more interested in doing so.


<scampers back inside the cantina>
Kollos
Thu Jan 29, 2004 11:43 am
#125






Daker-Naritus wrote:

I'm bored, so here are my suggested revisions:


Kill the Droid Certs...Mastering any elite profession opens the Commander Profession. Outiside of commander any PC would be able to control 1 Level 10 Droid.







Looks good to me. I think something like this is exactly what we need... the only question is whether or not this is enough of a "payment" to satisfy the Devs. A CL 40 pet is pretty powerful... is a 35 skill point expenditure sufficient? None of us can answer that question.


You could even make this system two-tiered if you wanted to - make one of the trees open up after mastering any profession, and the other open up after mastering an elite profession. That's probably unnecessarily complex for such an incremental change, but it would allow more people to pick up Droid Commander (albeit limited to +15 droid levels for 20 skill points) right off the bat.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

lorildeh
Thu Jan 29, 2004 12:31 pm
#126

This idea would be acceptable to me with a few adjustments. My preferences are mostly logistical.




  • I don't think DE should feed this new "DC" profession in any way. DEis tocrafting as "DC" is to combat. Nothing in crafting prepares you for combat. The effort involved in the coordination of all these powerful combat droids should be an independent study. "Droid Commander" should be thought of as a combat droid coordinator, of sorts. It takes no skill to use a droid, but it would take skill to coordinate the combat efforts of multiple droids.

  • I would rather see a regular profession with pre-reqs ofEngineering 4 (to learn the basics of droids and how to maintain them) and Ranged Support 4 (provides a beginner level Combat xp line to teach the basic strategies involved in effective combat)

  • move the Droid Cert requirements to the actual "DC" profession.

  • Distinguish +Additional Combat droid from +Additional droid. "DC" could gain both as they progress, but +Additional Combat droid will be exclusive to "DC"

  • Give the "DC" skills that help with droid maintenance and repair. Of course they could use a repair droid, but they can repair the repair droid if need be.

  • The proposed idea gives more combat specials than ever given to a single profession. They are great ideas, but there are just too many. Get rid of Overload 2 and 3, replace Overload 4 with Overload 2 at 50%. Remove Supercharge 3, etc etc.


Good ideas otherwise.





Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
Lonkley
Thu Jan 29, 2004 3:17 pm
#127






GalacticIdiot wrote:
are the DEVS on crack..DROIDS DONT HAVE EMOTION. they will listen to a command from a huurton if programmed to dammit, we dont need a COMBAT DROID HANDLER proffession..first, it will go in with so many **edit** bugs it will be worthless, then it will get, THE NERF, then, it wont be wanted anymore..

droids are programmed to listen, if they start going against someones commands, they just wipe the droids memory man. DO THAT




Now dont go saying that, next thing we'll know, the creature handler's Pets will get our droids.







----------------
There is a special place in hell for necro posters
MurienAquarius
Sat Jan 31, 2004 9:09 am
#128

This is absolutely ridiculous. I am brand new to droid engineer as of yesterday. I dropped master commando, and unarmed 1-4 so that I would have skill points to master droid engineer. I do not understand WHY anyone would be a proponent of adding more skill point requirements to DROIDS that should be able to be used by anyone. Commando took a ton of skill points, and is going to be nerfed, so I saw no problem with dropping it, as I had read that there would be a "droid invasion". Some people posted that once you master a class, you should get the "droid commander" bonuses. I totally agree. Mastering a profession shows that you weren't dabbling, and it indicates a sufficient skill point commitment. In my opinion, that is all that should be needed. The more professions you have mastered, whether they or novice or elite, should be the standard. Droids are advanced technology, not too much more than a weapon with an electronic brain attached, or a robotic doctor's assistant. Why should there be droid handling skill points required to utlitize a pre-programmed, computerized piece of technology? I suppose we shouldn't be able to place harvesters,use survey devices, or ride vehicles without specialcertifications too? Devs, this is a computer GAME that people use to enjoy their leisure time, and be involved with a great movie/book science fiction series. Why do you keep taking the fun out of the game, and turning it into an extra job, with all the associated stresses? Help us out, keep Star Wars Galaxies fun.



Murien Aquarius
Dorak
Sat Jan 31, 2004 7:09 pm
#129

Wow. So I just gave up holo grinding because it was making the game now fun, and I'm really busy with merchant tasks. In giving it up I decided I should choose a new profession. I've always been into crafting and I really liked BE. Then my friend mentioned that there might be this new DH professions coming out and the DE's could would be getting Battle droids soon.

I got very excited and thought DE sounds great. It'd be very cool to try my hand at making droids. Plus when the combat droids get added it be way cool to make combat droids. One reason I stayed away from DE in the beginning was you couldn't make combat droids (to my limited knowledge please correct me if I'm wrong but don't bash).

I decided I should read up on being a DE and came across this thread. After reading several pages I've decided to throw in my opinion but I doubt many will see them on page 6 lol.

1) DE should be crafting.
2) A DE should be able to control at least one of any droid it can make.
3) A DH/DC profession makes total sense, and that profession should be focused around controlling multiple battle droids and using them in combat situations. Really if you think about it, it take special knowledge to coordinate a army of droids in a battle something that a DE should not just get automatically. (Again a DE should be able to use any of its creations just not like an army of them at the same time)
4) I think the profession is what is needed not a cert system. Keep the game simple.
5) The basic battle droid should be controllable by anyone but DE's and DH/DC's should be more proficient and get some kind of bonuses when using them in combat. DH/DC's should get more of a combat type bonus but DE's know how the droid was made and should get some kind of a bonus to. Where as normal player looking for a pet should get no bonus, just the droid.

I really like the idea of adding a profession that lets a player control a little army of combat dorids. But I would be very upset for the community if a DE was not allowed to use one of its creations.

Being a BE was a bit of a bummer at first because I couldn't make a cool looking creature and use it. After the patch came out I could make weaker pets and make them look like just about anything and that made it a bit better. But Droids and Pets are very different. Pets have a mind and will where as droids don't.

So anyone should be able to use a droid but those that specialize in DH/DC should have the ability to cordinate lots of droids.

Again this is my view and I look forward to being a DE, and hope a DH/DC proffession is added too. And I'm not really all that hot of the idea of adding a cert system. Give anyone basic combat droids but if they want to wage a war with droids make them master a droid profession.



Dorak,
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Sithlordtbone
Sun Feb 01, 2004 6:36 am
#130

I really like the idea of the cert system. I think it would add alot more star wars feel to the game. Everyone would have droids instead of creatures like in Everquest. This is the whole reason behind this discussion. The game is dominated by people that walk around with massive creatures that follow their every whim. Other thana 5 minute scene with a caged up Rancor, when did people use pets in star wars? There was droid armies and survival in alot of cases was dependant on the role droids played, combat or otherwise. We need droids to play a bigger part then creatures or we may as well name this game Everquest 1.5.


I think there has been alot of great ideas presented here and all I personally can hope for would be to have good combat droids that rival the creatures so I dont look like such a tool using a probot instead of a non CH pet that is lvl 5 with an 8k HAM just because I personally believe CH has no place in this game to begin with. Hope I didnt offend anyone its just the way I personally feel.






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