Droid Engineer Archive

Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise

sithboy2000
Mon Jan 26, 2004 2:57 pm
#105

I really don't see why none of the droid engineers wanted to be able to control strong droids. I mean they make droids right? so why shouldn't they know how to control them. Making a droid commander skill seems absurd and doesn't even seem very star warsy. I am not a DE atm but i was a master DE and am going to pick it up again soon and i know that for me personally controlling like battle droids and such would be amazing. And this is in ADDITION to crafting not instead of so this is like a huge bonus. Just my thoughts.



Jundon*Deadly Imperial Carbineer*
Svisxo*Dark Jedi Knight*

Kar' Kanos*Royal Guard Pikeman*
Gron_DM
Mon Jan 26, 2004 3:29 pm
#106


some feedback please drashk?


id like to continue suggesting a drop in app point costs and combat xp costs, the overall trees look good just need to reduce the cost, also a thought....rather then have a tree with 10 slots...why not 2 trees of 4 like normal, with more bonus's spread around to even it out, then the other 2 trees of 4 would be the droid commander skills? this would be an easy way to carry these skills into the GUI...otherwise i like the compromise its the best chance we have of seeing some kick butt droids in the game.


so it would resemble this:

tree1and 2 would look like this:


Level 1 +1 Max Droid Level
Cost -1 Skill Points / 2500 Combat Experience /20 Apprenticeship Points


Level 2 +1 Max Droid Level
Cost -2 Skill Points / 5000 Combat Experience / 40 Apprenticeship Points


Level 3 +1 Max Droid Level / +1 Stored Droid
Cost -3 Skill Points / 10000 Combat Experience / 60 Apprenticeship Points


Level 4 +2 Max Droid Level
Cost -4 Skill Points / 20000 Combat Experience / 80 Apprenticeship Points


tree3:


Droid Commander Branch 1




Droid Chassis Enhancement I
+2 Max Droid Level
Skill - Supercharge 1
Cost -25000 Droid Command Experience /2 Skill Points


Droid Chassis Enhancement II
+2 Max Droid Level
Skill - Overload 2

Cost - 50000 Droid Command Experience /3 Skill Points


Droid Combat Enhancement I
+2 Max Droid Level
Skill - Supercharge 2
Cost - 75000 Droid Command Experience /4 Skill Points


Droid Combat Enhancement II
+2 Max Droid Level
Skill - Overload 3
Cost - 100000 Droid Command Experience /5 Skill Points


tree4:


Droid Commander Branch 2


Droid Tactics & Command 1
+2 Max Droid Level /
Skill - Tactical Fire
Cost -25000 Droid Command Experience /2 Skill Points


Droid Tactics & Command 2
+2 Max Droid Level / +2 Stored Droids

Skill - Accuracy Boost
Cost - 50000 Droid Command Experience /3 Skill Points


Droid Tactics & Command 3
+2 Max Droid Level / +1 Additional Droid
Skill - Speed Boost

Cost -75000 Droid Command Experience /4 Skill Points


Droid Tactics & Command 4
+2 Max Droid Level / +2 Stored Droids

Skill - Suppression Fire
Cost - 100000 Droid Command Experience /5 Skill Points


some feedback please drashk?



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Daker-Naritus
Mon Jan 26, 2004 4:03 pm
#107

Drashk,


I don't think this is a compromise...


(1) Look at the skill points investments: A "Droid Commander" spends 70 skill points to get the top level of droids....that is only 2 less than a novice profession (72) and is 7 more than an elite profession (63). This is the equivalent of a full 4 tree profession. Our point all along is that we want a real market, which can't be accomplished by making people master 4 full trees of droids. It is WAY too limiting.


(2) You are ignoring the basic DE premise: No one is asking for CL70 droids. If you lower the CL of the top droid to CL35 or 40 (still a REALLY powerful droid) and cut the skill point investment in half, I think you are then on target. Remember, the top droid is going to be the coolest, and will be the one everyone wants. If you make it inaccessable, you aren't doing DEs any favors. We are not CHs, and do not harvest our top droids as needed from the wild. Instead, we are merchants who sell our droids to customers. If we want to have customers, we need to have our products be accessable.


(3) Do you know how much freaking combat experience that is?Combat Experience = 10% of regular experience.On top of the super high skill point investment, you are going to make people spend a year (yes a year...that is how long it would take) earning combat experience?



Here is my suggestion: Kill the first half and reorganize droid commander into 2 regular trees: Droid Novice =6 Skill points; 2 5 skill point boxes; 2 4 point skill boxes; 2 3 point skill boxes; 2 2 point skill boxes; and the commander (1 skill point). That is a total of 35 skill points (much more reasonable).


Use your Tree Ideas, and make each box give +3 to droid level. Total would be CL10 + 30 = CL40 Droid at master. Also allow master to have number of droids +1.


Continue with the high combat xp numbers (it is REALLY hard to get), but cut the apprenticeship xp. It also is way to hard to get, and this would only promote training farming.



If you don't limit the max droid level to around CL 40 we are going to have the very 2 things we REALLY don't want: (1) a CH carbon cutout; and (2) no real improvement in sales.
Jenden
Mon Jan 26, 2004 5:41 pm
#108






sithboy2000 wrote:
I really don't see why none of the droid engineers wanted to be able to control strong droids. I mean they make droids right? so why shouldn't they know how to control them. Making a droid commander skill seems absurd and doesn't even seem very star warsy. I am not a DE atm but i was a master DE and am going to pick it up again soon and i know that for me personally controlling like battle droids and such would be amazing. And this is in ADDITION to crafting not instead of so this is like a huge bonus. Just my thoughts.






Its not that we don't want to control combat droids, its just that we would much rather be better crafters. Each time you add some combat oriented skill to the profession, thats one more non-combat skill that will never see the light of day. There is no take without give, if DE had a combat portion, it could not have a full blown crafting portion, as this creates imbalance. If it had been done from the beginning with higher pre-requisite skills then it would have been doable, but you can't change pre-requisites and there isn't enough of a skill point investement tojustify a fully fledged crafting profession along with crafting skills.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

DarkMist25
Mon Jan 26, 2004 7:09 pm
#109

Aside from the use ofAP, i think the proposal looks decent. I'd rather see the combat xp doubled and have fun getting itthen have to stand in front of the starport yelling for a few weeks just to add be able to control a cl20 droid. Or possibly throw out the ap and combat xp, and instead use "droid control xp" or something like that. When you use your droid in combat and it contributes damage to the target, you gain a certain amount of xp depending on the relative ham of the target and the cl of your droid. As has been pointed out, this xp type would have to be developed anyway. Might as well do it now in the beginning.


However, I think it would make more sense to just go ahead and make DC a full eliteprofession encompassing all combat droids above cl10, and give DE's control of up to cl20 droids of any type, while allowing for multiple utility droids to be called at once. The level certs for all professionsseem a unecessary game mechanic, as anyone who wanted to control cl20 droids could either become a DE, or dabble in DC.





Azahlun Nai'Shadrin--Artisan,DE,Swordsman--Ahazi
OutlawEdi
Mon Jan 26, 2004 8:08 pm
#110






TheRealTK421 wrote:





OutlawEdi wrote:


The only REAL barricade I see to anyone wanting to become a Dh is the functionality among droids That must be adressed before any new class is added. And there need to be more than just 3 new combat droids added.




Outlaw,

The only main issue that I see as a stumbling block is the repair ('healing') of droids during/after combat. This is apparently something that's in the works for Publish 7. So, that will make it something of a non-issue, one would hope.

With that one issue out of the way, I'd think that combat folk would be a lot more inclined to consider droids as a viable option....at least, that's what a lot of my clients tell me.




Er... Sorry. I should have stated that I include that under the "functionality/utility" heading.


Sorry



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
OutlawEdi
Mon Jan 26, 2004 8:13 pm
#111

I don't really mind the AXP cost, though it could be a little less maybe drop it to 3/4 what is listed.



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
TheGreatGreco
Mon Jan 26, 2004 8:54 pm
#112

Great compromise. I really like it.



Greco Wilan
Master Droid Engineer
Master Artisan
Novice Pistoleer
Corellia, Coronet - Sunrunner Galaxy
Sodan-droiddreamer
Tue Jan 27, 2004 6:26 pm
#113

Bah. I don't like any proposal that doesn't allow DEs to control all the droids they can make. To the extent that DH is the ONLY other option short of my desires, then I support this proposal because it allows DEs at least a modicum of control over their own creations and creates a good market for sales.


I appreciate the thoughtful post, attempt at compromise, and search for a solution other than DH, Drashk. As stated, I prefer a system that ups the requirements for DE and allows dabblers to dabble in DE with a droid control measured against skillpoint expenditure.


Short of that, if this is the only alternative then I support it.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Nyght
Tue Jan 27, 2004 6:41 pm
#114






Sodan-droiddreamer wrote:

Bah. I don't like any proposal that doesn't allow DEs to control all the droids they can make. To the extent that DH is the ONLY other option short of my desires, then I support this proposal because it allows DEs at least a modicum of control over their own creations and creates a good market for sales.


I appreciate the thoughtful post, attempt at compromise, and search for a solution other than DH, Drashk. As stated, I prefer a system that ups the requirements for DE and allows dabblers to dabble in DE with a droid control measured against skillpoint expenditure.


Short of that, if this is the only alternative then I support it.







If it wasn't so entertaining watching all of you spin in circles like watching a dog after their own tail, I wouldn't bother with this but:


New Flash: The developers are very unlikey to spend ANY time coding new or modified versions of the current skill system. DH/DE is fill in the blanks, which is the reason they are going this way.


Inovation is going to have to wait until SWG is much older. Say 2 or 3 years down the road.


So just when your panties were unwadding, I think you will find them bunching up again.


If I'm wrong about this, I'll eat and Probot.








-------------------------------------------------
Smuggler revamp or bust!

(There's an old sig for ya!)
Arcid
Wed Jan 28, 2004 2:38 am
#115

Just to check, but has this idea gone into the so called Droid Invasion Thread in the Development forum?


If not I think that it should be put forward into the thread. The worst thing that can happen is that it could be Offically Ignored.


Arcid
Wed Jan 28, 2004 2:58 am
#116

Apologies, after another trawl through the Droid Invasion Thread I found it. In future I shall avail myself of the search function before I ask where something is.


Sorry


Sodan-droiddreamer
Wed Jan 28, 2004 3:08 am
#117








Nyght wrote:


If I'm wrong about this, I'll eat and Probot.



I got some other ideas for what you might eat.... Though I agree the devs will be filling in the blanks.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
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