Droid Engineer Archive

Thread: *publish day* findings so far...the good bad & ugly! (for those at work)

MrWizzard
Wed Apr 28, 2004 11:32 pm
#118

its mixed in with the level 1-6 item/data/med modules... it only goes as high as level 3 though



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OrionsByte
Thu Apr 29, 2004 12:50 am
#119






neshura wrote:
Structure Maintenance modules are now bugged for me.

Last night they seemed fine; I was making R2s with 40 ratings.

Today, I made two R2 ADV using five highly experimented lvl 2 struct maintenance modules. These were identical modules from a single factory crate.

Each of three c-clusters (struct x 3) came out with NO STRUCT RATING.

The final droids with 1 cluster and 2 modules came out with a rating of 16 the first time, and 8 the second time.

I have submitted a /bug.






I was having the same problem today when I went home for lunch... these modules don't seem to be registering in the droid. I was just trying to make a test droid by sticking one in an MSE but 3 MSE's later, still no struct rating, and my buildings don't have an option to assign them to a droid...


This probably popped up with today's hotfix, and hopefully they'll hotfix it again tomorrow. You might also try a full scan - that's what I'm gonna do when I get home again.




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Earymi
Thu Apr 29, 2004 4:55 am
#120






Wirebiter wrote:

While crafting a Protocol spambot, i forgot to make an adv droid brain and so back paged to the main menu (after i had inserted all the other modules/ resources). Now normally I've had the resources simply return to my inventory when i do this, but while crafting this droid, the adv protocol chasis i had made and colored dissappeared!!! gone from inventory!! I had to make a new one. Has anyone experianced this yet? Has it happened with the default chasis coloring? Any one else unluckly?




The only time I've lost stuff when I paged back during a crafting session is when I didn't realize that my inv was too full to accept back all the stuff that I'd already put into the schematic. (It's enormously frustrating -- I've made this stupid mistake several times and lost stuff that took me a long time to assemble.)


Haven't tried the specific crafting thing you were doing, though. Are you sure your inv wasn't overflowing?





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Starphire
Thu Apr 29, 2004 8:10 am
#121

i had a module i swore i put in the droid, A) not show up in the droid and B) not show up in non-full inventory. It was odd.. happened last night once. Coulda been user error.. i dunno..



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neshura
Thu Apr 29, 2004 3:52 pm
#122

Put the resources for 500 playback modules in my factory. Ran the schematic. 50 modules were created.

90% of the resources were just eaten. Decimal go horribly wrong somewhere?
Wirebiter
Thu Apr 29, 2004 7:12 pm
#123

Yeah DE's on Kettemoor have reported loosing silicastic ore from their inventories. My droid chasis came back next day after I logged, so I don't know what happened. I will definately keep the max inventory limit in mind while crafting, thanks!



As far as BE's and CH's go, I don't want to hear any complaints until WE can have multiple droids out at one time!...nuff said!





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Ke_la
Thu Apr 29, 2004 7:14 pm
#124

The Stucture Mantance Mods are still not working, now I have a question will my crate of mods work right if/when they ever fix them?




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LoupisBlack
Fri Apr 30, 2004 11:23 am
#125




Exactly what does it take to MAX armor out?


has anyone done any expiraments with armor to see how it is working now?



does it still take only one lvl 6 armor module to get the maximum armor?



I would appreciat any info on this...





Kaput.....a now very happy MDE :-)

Hulksmash90
Fri Apr 30, 2004 1:18 pm
#126

Yeah, I would like to know about the armor thing. i built a tredwell droid with no armor add-ons. he has 40% resist all and non armor rating. I made an r3 with krayt composite enhanced amor segments it it has the same resists and no armor. I then made a BLL with 3 krayt inhanced amro thingies and same thing. 40% resists and no armor rating. Double-u Tee Eff?



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ReptileSpit
Fri Apr 30, 2004 2:18 pm
#127

I'm having a problem with the trapping module. Not so much as using the module....it works as advertised. Only problem is when I start using a droid with the trapping module built in, afterwards I am not able to throw traps myself anymore. Either from a hotkey or directly using the radial menu.....nothing happens. I've /bugged it ingame.



Indene
Sat May 01, 2004 12:02 am
#128



BriaArtisan wrote:
that should be correct, anyone should be able to call droid regarldess of its stated CL
also, barker module seems totally random at this point, can't get a read on it. sometimes 2 mins sometimes 12





Very random. My test unit has gone as long as 2 min between barks and as often as 3 in one burst. Battery lasts about 1 hr then it is quiet but will continue to patrol even with no power


-Indene-



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Agisto
Sat May 01, 2004 4:53 am
#129


I noticed a funny thing.. I made a protocol droid and fitted a merchant barker module in it. Thereafter I took it into a busy place and had it start its barking (hated by some). I sat down 20m away from it just to see if anyone would pay it any attention. After a min or so the droid started following a random person passing by.. I had to laugh, I was thinking not only does it bark it chasses down potential customers I had to follow it and command it to stop, ofcoarse the person thanked me thinking that the droid would never leave the poor person alone...


The person confirmerd to me that she clicked on the radial menu to get the waypoint and clicked out of the menu without completing the action (clicking outside the menu). The droid then persisted to follow her, maybe it felt as though the job wasnt done..




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ikolian
Sat May 01, 2004 6:03 am
#130

The armor display thing is bothering me too- I thought it was 40% and display buged to 20% for the first call or two- need to get on and let my customers know...



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