Droid Engineer Archive
Thread: *publish day* findings so far...the good bad & ugly! (for those at work)
neshura wrote:
Structure Maintenance modules are now bugged for me.
Last night they seemed fine; I was making R2s with 40 ratings.
Today, I made two R2 ADV using five highly experimented lvl 2 struct maintenance modules. These were identical modules from a single factory crate.
Each of three c-clusters (struct x 3) came out with NO STRUCT RATING.
The final droids with 1 cluster and 2 modules came out with a rating of 16 the first time, and 8 the second time.
I have submitted a /bug.
I was having the same problem today when I went home for lunch... these modules don't seem to be registering in the droid. I was just trying to make a test droid by sticking one in an MSE but 3 MSE's later, still no struct rating, and my buildings don't have an option to assign them to a droid...
This probably popped up with today's hotfix, and hopefully they'll hotfix it again tomorrow. You might also try a full scan - that's what I'm gonna do when I get home again.
Wirebiter wrote:
While crafting a Protocol spambot, i forgot to make an adv droid brain and so back paged to the main menu (after i had inserted all the other modules/ resources). Now normally I've had the resources simply return to my inventory when i do this, but while crafting this droid, the adv protocol chasis i had made and colored dissappeared!!! gone from inventory!! I had to make a new one. Has anyone experianced this yet? Has it happened with the default chasis coloring? Any one else unluckly?
The only time I've lost stuff when I paged back during a crafting session is when I didn't realize that my inv was too full to accept back all the stuff that I'd already put into the schematic. (It's enormously frustrating -- I've made this stupid mistake several times and lost stuff that took me a long time to assemble.)
Haven't tried the specific crafting thing you were doing, though. Are you sure your inv wasn't overflowing?
90% of the resources were just eaten. Decimal go horribly wrong somewhere?
Yeah DE's on Kettemoor have reported loosing silicastic ore from their inventories. My droid chasis came back next day after I logged, so I don't know what happened. I will definately keep the max inventory limit in mind while crafting, thanks!
As far as BE's and CH's go, I don't want to hear any complaints until WE can have multiple droids out at one time!...nuff said!
CHODA----MDE/Droid teacher of the Masses----Kettemoor
I'm having a problem with the trapping module. Not so much as using the module....it works as advertised. Only problem is when I start using a droid with the trapping module built in, afterwards I am not able to throw traps myself anymore. Either from a hotkey or directly using the radial menu.....nothing happens. I've /bugged it ingame.
BriaArtisan wrote:that should be correct, anyone should be able to call droid regarldess of its stated CLalso, barker module seems totally random at this point, can't get a read on it. sometimes 2 mins sometimes 12
Very random. My test unit has gone as long as 2 min between barks and as often as 3 in one burst. Battery lasts about 1 hr then it is quiet but will continue to patrol even with no power
-Indene-