Doctor Archive

Thread: resource requirments for new meds..for those thinking of doing BE crafting

Eskie
Sun Apr 10, 2005 7:00 am
#79



Esrina wrote:


(...)

(...)

It is also going to severely drive up the prices we have to pay for these meds/buffs/enhancments. Which will in turn cause us to charge more for our services to cover the ungodly price we had to pay. Which will have people claiming (yet again) that we are all just money hungry and only in the profession for the income.





QFE!

With a few slight corrections:

- docs will pay for enhancers. Their effect will be limited to a certain degree because they are not supposed to become overpowered again. They are not deemed necessary, but desireable. You can only charge so much for an item that people dont really need, if it gets too expensive, it wont get bought. It is a luxury item, after all.

- non-docs will pay for stims. I havent tested to play without medic skills on TC-Ep3 yet. But if people dont think stims yield a value for their price, they will just take more docs, CMs and medics into their groups to be able to get free magic heals more often. So stims need to be cheap to acquire for players to be sellable at all.

If a product more than likely cant be sold for more than it cost to make in the first place, there is no point in making it.

So the healing docs wont have to charge an ungodly price to heal people, they will just use their innate skills without enhancers and give out slightly inferior heals. It will also make healing docs interchangeable, since without any item with an associated quality used for healing, all heals will be equal and only depend on the doc level.
Summing it all together, with those resource requirements there is no way producing enhancers or stims can be profitable, the cost to the end-user is way too high for the benefit they will offer. Medical crafting gets destroyed if these requirements go live.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
MataHairy
Sun Apr 10, 2005 7:46 am
#80






Eskie wrote:


So the healing docs wont have to charge an ungodly price to heal people, they will just use their innate skills without enhancers and give out slightly inferior heals. It will also make healing docs interchangeable, since without any item with an associated quality used for healing, all heals will be equal and only depend on the doc level.
Summing it all together, with those resource requirements there is no way producing enhancers or stims can be profitable, the cost to the end-user is way too high for the benefit they will offer. Medical crafting gets destroyed if these requirements go live.





That is quite possible. I was looking at the resource amonuts for some of these components, and we are talking 1200-1800 units each!!! That's more than a full set of enhancepacks (6 stats). Will docs be willing to pay the same amount or higher (100-150k) for a single med?




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
TJMaverick
Sun Apr 10, 2005 9:58 am
#81






Eskie wrote:
They require _smelted_ resources? Im off to trade forums LTBing a metal recycler, I guess
And off to AH to talk to a guy below a bridge.






Yup, they brought out "new content" in the form of recyclers and everyone said "OOOOOOOOO K... ummmm....../sigh......./suck teeth.....no.... next."



and now they're forcing them onto us. Fantastic isn't it.



Look at our new content. Yeah over here.... whadda ya mean ya don't want it? ... RIGHT THAT'S IT..... Change the resource requirements..... AV IT







|||[|V|]|I|n|d|u|s|t|r|i|e|s|||

[12pt Weaponsmith]

[Vocix]

[Vocix]
Quandry
Sun Apr 10, 2005 10:28 am
#82

maby they think making us all fishermen will be considered more content



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Atobusarragra
Sun Apr 10, 2005 6:22 pm
#83

I am EXTREMELY disappointed!


Unless they intend to make gathering these resources FAR easier than it is currently, I too could be cancelling both accounts. I'm sick and tired of this cr@p!


We have spent countless hours and credits already collecting the best resources and now many of these will become obsolete. Why? They should have left the resources for the schematics the same as they are. We have been paying customers for a long time, yet they try to reward 'future' customers, who havent paid a cent,by doing this!? Bloody unbelievable.
KIDD_CHAOS
Sun Apr 10, 2005 8:50 pm
#84

As A doc, I think we will still make Decent creds in the CU, not like before, but not a bad amount with the CU,

But I Don't see alot of BE's wanting to get the resources for this stuff. It doesn't seem much worse than what I keep today volume wise, but the Unique resources Smelted Stuff, mollusk, lok milk, eggs. OK this is definatly form some reason, but what it is escapes me so far.

I'm going to probably have to charge through the nose for these services, causes it's gonna cost me a nut to actually find a BE that has the patience to keep a well stocked vendor.

Perhaps that's the plan. They roll out this vendor search functionality so we have to visit whomever happens to have these items. An attempt to regulate the power sellers perhaps by making the items available in small quanities so that we have to find them in many locations. That and then increasing the number of creature orgaincs Avain, Reptile. USe to be 22 units was kind of low, but 125 avain & 100 Insect. Again as a BE will you ever have enough for a factory run. Talk to any BE who makes things with eggs. When I gave them 1000 it was like a party. The increased unit requirements are intentional but why?

If my conjecture is the premise, it's flawed, in that the players with multiple alts could cover the demand and charge a preium for always being stocked. In addition, if they have the time travel to all the vendors with small amounts and buy them up to keep their flow. Heck even hire people like scouts to be market scouts. I'll probably get these items myself and take them to the BE and say make me X and can I please get a discount. It used to be I'd let you pay me in quality avain, now looks like it will be shell fish. Better get some butter.

My jury is still out. I figure I will either play if I have fun or I wont. I can't change it, whining doesnt make me feel any better, and I can always scrath my balls. So That's just how it goes.

Best wishes all.

Doc Pepa
Obata
Mon Apr 11, 2005 1:22 am
#85






cornellius wrote:

The dialog from a group who arein combat after CU :


- Hi Doc, Can you give us some buffs

- Sorry, i havent any


-HEAL !

- Sorry, i can't... i havent packs


- why are you here then ??

- I have defenses instead of packsafter CU so i can defense myself but cannot heal you.


-make or buy some packs !!

- Ahh, if you find a vendor please tell me... Hahahaa there aren't med vendors in galaxy.. I hear some rumors that there is one in somewhere on Talus but he had spare his time by fishing mostly...






I think that you're forgetting that meds are no longer needed by doctors at all (my biggest gripe about the CU). IMO, the resource requirements prove that the devs don't really want med consumables around at all and just threw the enhancers in to try to placate those of us who are against componentless healing.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
cornellius
Mon Apr 11, 2005 3:48 am
#86

I didnt concentrate on CU too many and i try to follow discussions..I understand that docs have better ability on healing or new types of buffing andthey can use medical stuff...


If docs will not need any meds who will use those medical stuff called Bacta thingie, stims, etc... ?




Spook333
Mon Apr 11, 2005 3:59 am
#87

I think they should not change healing to be done without medics. They could have changed the medicin to be grouped though, like damage healing medicine, wound healing medicine, stat healing medicine and enhance medicine. That is of course assuming they don't remove crafting from doctors.


All medicine should not be any harder then now to make and should use about same resources as now, anything else is just cheapening the efford that docs have placed in getting resources and learn tocraft (grindingthe crafting part was the only real effort in becoming a master doc)before CU.
Chek
Mon Apr 11, 2005 5:05 am
#88






Ojes wrote:

I am also a little disappointed in the changes to the requirements. I believe that I will be making some stims post-CU, but without knowing anything about the relative benefit of these enhancers I can't say that they will be profitable.


The odd thing about the scarcity = differentiation argument: That does not really work when you have a crafter class making items that it cannot use. No armorsmith ever took up armorsmithing to make exclusively their own high-end armor. Same for weaponsmith, chef, etc. I don't think you will find very many docs picking up the additional BE crafting in order to 'dabble' at crafting. They will look to the vendors out there to provide their products. Keep in mind that there will also be far fewer (if any) doctors administering meds to patients on a pay-for-service basis..


If the enhancer packs do not provide significant benefits, then they will simply not be made whether they cost 10k per pack or 100k per pack to produce.





I am also disappointed, but I am resigned to the change. I am also concerned, from a standpoint of spending skill points, as to whether the BE crafting tree will be worth the points.


Are the new enhancers worth it? What % increase does each give (over and above our magic button enhance) ? Does it increase healing/cure speed?How will a BE/Doc get enough of these resources to make a run in a factory when Scout/Ranger is not considered a combat class, therefore they will get clobbered while out harvesting.


I ran a pollon my server, Corbantis (not a great response) and the players who will still pay for buffs won't be willing to pay as much. So I'm not sure these new meds (with the exceptions of stimpacks) will be worth the investment.


And with the CU coming, it does seem that all crafters are getting the nerf (check out the WS and AS boards). It appears to me that given time, this game will be nothing more than a 1st/3rd person shooter with a Star Wars Theme.





Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Escoh
Mon Apr 11, 2005 6:39 am
#89

Seems the thing i love to do in swg (med crafting) is really going down the tubes.... As a Doc i cannot make Doctor meds /shurg


I like crafting meds because its easier then a full crafting proffession.. I just dont have the time to spend surveying and hunting. Seems with the new resourses that it will just be a wast anyway..


WoW is looking better and better each day..



--[ =Escoh= ]--


R.I.P SWG 04/27/2005
zardoz999
Mon Apr 11, 2005 9:08 am
#90



Marrow1 wrote:


Rehavam wrote:
Marrow, as much as I respect your opinion I hope you do realize that you are in the minority on this particular topic and I hope that you will reflectour views as a majority of doctors who are outraged of this horrible requirements.
I'm a crafter -not a 24/7 resource gatherer.I have a life outside of SWG. I don't agree that limiting people by redicilous requirements is a good thing. I don't mind competition. My goal is not to have a monopoly on medication on my server - although I'mprobably set with resource kits for a while - there are others who are not. I have no desire to control the med market together with a handful of other senior docs on our server. I want to see a thriving community of crafting doctors - not an elite club of some selected few who can afford 20 accounts and spend their whole darn life in front of their computer.
This was supposed to be a Combat Upgrade - it turns out to be a Crafting Downgrade.

Message Edited by Rehavam on 04-09-2005 10:19 PM


Of course I will not simply voice my personal veiws.

Rather than just saying this sucks make a suggestion. Exactly what would you make the resouces become? Nothing is set in stone. When the resouces for AS were first shown they were based on OQ/UT and not OQ/SR which had been the standard. They got it changed.

If you want these resouces changed please let me know exactly how you would change them. Understand that you need to not just think as a Doc but as a CM as well as they are just as impacted.

For example, I would suggest replacing mollusks with avian. I would aslo change the subs for the doc type enhancers to use doc type subs and not CM type subs. However, we might keep the fish since BE's use them in Pet Stims.

I would not get to bent about the number of units of the resouces until we know how many charges and the duration of the Enhancer. Like wise with the number of subs. If it turns out one enhancer lasts you a month then there really would be no issue with that enhancer having 50 subs and 1k of resouces.

When ever you have an issue with some thing try to point out what the issue is and offer a specific suggestion for the fix. Give reasons why the fix is needed and why that particular fix is the best one.








Suggestion: Trash the CU it is absolutely juvenille !! Tell the marketing clowns at Sony that the target audience they are going for doen't have the attention span for more than 2 months of gameplay. The veterans will quit and by the fall when EP3 leaves the movie outlets you will be left with nothing.
Ryka_gorath
Mon Apr 11, 2005 9:35 am
#91

Have you ever looked at any other crafting profession that is elite? Architech? Weaponsmith? Armorsmith? Then you would see that these professions are very much into exclusive and hard to find resources... Before the Bio-engineers did not have such a hard time...maybe a LITTLE for thetissues...some for the pet stims that are uselss when othershad medic and could heal the pet with those. The worse part was the Quanity of meats you always had to have


I dont believe they are trying to sayO docs dontdo this....all this stuff is newfor the Bio-engineer as well...
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