Doctor Archive
Thread: resource requirments for new meds..for those thinking of doing BE crafting
pugguh wrote:
this list I just pulled from the SWGcraft forums is the most insane and unbalanced list of resource requirements that they could have come up with....hats off to any BE that can keep any amount of these things crafted and stocked to sell to doc's.....so here it is for your enjoyment........or not........
Note: If the schem calls for a BEC / CRDM (ie stims), you can NOT use an Advanced version of the same component in it's place.
If the schem calls for an ADV BEC / CRDM / ADM... you CAN replace it with a NON Advanced version (I think this is to stop UBER low level stims).
/////////////////// Enhancers //////////////////
Bacta Toss Enhancer (ET1)
75 Smelted Aluminum???
50 Reptilian
100 Fiberplast
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Stabilizer Enhancer (ET1)
75 smelted steel
50 Reptilian
75 Crystaline Gemstone
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Nutrient Injection Enhancer (ET2)
125 Avian
100 Reactive
7 ASDS
7 ADM
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Spray Enhancer (ET2)
100 Plumbum Iron
100 Insect Meat
125 Dath Fib
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Infusion Enhancer (ET3)
75 Talus Scaley Hide
200 Reactive Gas
9 ASDS
9 ARC
9 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Jab Enhancer (ET3)
75 Milk
75 Lok Fib
8 ADM
8 ARC
8 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Endorphine Injection Enhancer (ET3)
75 Dath Avian Meat
125 Methane Reactive
8 ADM
8 ARC
8 AIA
NeuroToxin Enhancer (ET3)
100 Colat Iron
50 Egg
200 Liqu Petro Fuel
8 ADM
8 ARC
8 AIA
Deuterium Toss Enhancer (ET4)
50 Endorian Mollusk
50 Lok Wild Milk
175 Polymer
100 Dylinium Intrusive Ore
9 ASDS
9 ACRDM
9 ARC
Disinfectant Enhancer (ET4)
75 milk
175 Mirth Inert Gas
9 ADM
9 ARC
Thyroid Rupture Enhancer (ET4)
175 Kammris Iron
50 Corellia Crustacean
200 Radioactive
9 ADM
9 ARC
9 AIA
Traumatize Enhancer (ET4)
150 Mythra Copper
90 Fish
200 Radioactive
9 ADM
9 ARC
9 AIA
////////////////// stims /////////////////
Stim A (heal 181 x 9)
12 organic
12 inorganic
1 LS
1 BEC
Stim B (cl 15) (Heal 338 x 12)
15 Flora
15 Chem
1 LS
1 CRDM
2 BEC
Stim C (ET1) (cl 35) (Heal 704 x 12)
20 FLora
20 Fiberplast
1 LS
2 CRDM
2 BEC
Stim D (ET4) (cl 60) (Heal 965 x 15)
25 Seeds
25 Tat Fiberplast
2 ALS
2 ACRDM
2 ABEC
Charges OQ 66 UT 33
Power OQ 66 PE 33
//////////////// components ////////////////
Adv Disbursal Mech (ADM) (Novice)
25 Class 2 liquid
25 Yavin Fiberplast
charges DR 25 OQ 75
Power DR 25 OQ 75
ADV Infection Amplifier (AIA) (ET2)
28 Eleton Reactive Gas
28 Titanium Aluminum
charges DR 25 OQ 75
Power DR 25 OQ 75
Adv Resilience Compound (ARD) (ET3)
24 Tolium Reactive Gas
24 Class 1 Radioactive
charges DR 25 OQ 75
Power DR 25 OQ 75
now everyone get out there and milk til your fingers bleed!!!
Ok lets see, this isn't so bad, I have most of this stuff already. If you look, the hardest resources and most brutal secondary requirements are on the CM stuff. The components look to be the same, so any doc or cm out there needing you to make stuff for them will have plenty on hand already. The smelted stuff is great, very easy to get any old crap alum and toss it in the recycler. Milk is not hard to get, a little time consuming, but easy. The mollusk and crustacean and of course fish, are the only real pain. They always have been though. Looking at this list, as it stands, I have good amounts of all of it, except for the specific lok milk, lok fiberplast, dath avian, mirth inet gas and the mollusk and crustacean. I have the rest of it. Heck eggs aren't that bad, I have a couple guys grinding jedi who search each lair as they get to it. Not like they have anything better to do, got me over 10k of eggs the last week or so. I have over 30k of eggs lying around, and the smallest block is 2k.
Now I am in good shape, more by accident than anything else. I hoard resources
I am also a MCM/MD on my main char and a TKM/MBE on my alt. The only thing that bothers me in this list is the ridiculous numbers on the AIA's and ADM'srequired. I seriously hope thats a typo or loot drops are significantly increased. It will be virtually impossible to get looted runs of that many for something that rare. Doc's seem to be ok, as we can hope janta blood stays in game.
I can tell you one thing, you won't have to worry to much about crafting the CM stuff, looks like most of them are going to bail after CU anyway
Now I'm glad I didn't craft any of the few big runs of venom I have, just have to hope it stays in game
And they better let me keep my janta blood, as I have a medium house full of the stuff.....
Mustelafuro wrote:
Now I am in good shape, more by accident than anything else. I hoard resources
I am also a MCM/MD on my main char and a TKM/MBE on my alt. The only thing that bothers me in this list is the ridiculous numbers on the AIA's and ADM'srequired. I seriously hope thats a typo or loot drops are significantly increased. It will be virtually impossible to get looted runs of that many for something that rare. Doc's seem to be ok, as we can hope janta blood stays in game.
I can tell you one thing, you won't have to worry to much about crafting the CM stuff, looks like most of them are going to bail after CU anyway
Now I'm glad I didn't craft any of the few big runs of venom I have, just have to hope it stays in game
And they better let me keep my janta blood, as I have a medium house full of the stuff.....
Wow, 30k of eggs. I would recon our entire server does not have that many unused eggs.
As for the Janta... you may want to start crafting now. Take a look at how many you would need of matching sets if you plan on use them for Enhances.
Eskie wrote:
They require _smelted_ resources? Im off to trade forums LTBing a metal recycler, I guess
And off to AH to talk to a guy below a bridge.
Realizing that all smelted minerals are capped at 200 on every stat.
Bacta Toss Enhancer (ET1)
75 Smelted Aluminum (Any Alum reguardless of stats)
50 Reptilian (planetless, BEs will already have)
100 Fiberplast (Have this already worst case use Tat until we come across something less rare)
75 smelted steel (Any steel reguardless of stats)
50 Reptilian (planetless, BEs will already have)
125 Avian (Have it)
100 Reactive (have it)
100 Plumbum Iron (New planetless shouldn't bee too much trouble.)
100 Insect Meat (CM crafters have it)
125 Dath Fib (New will be annoying.)
75 Talus Scaley Hide (New planet specific, BEs might have already)
200 Reactive Gas (have it)
75 Milk (Planetless, harvests increased, BEs have already)
75 Lok Fib (planet specific, might take a bit to get a good spawn)
75 Dath Avian Meat (corbantians have it)
125 Methane Reactive (New, could be annoying...)
100 Colat Iron (new planetless)
50 Egg (planetless, BEs have already.)
200 Liqu Petro Fuel (planet and classless, worst case, we have it in class 4)
50 Endorian Mollusk (Yikes, BEs might have)
50 Lok Wild Milk (New, shouldn't be that annoying, BEs might have)
175 Polymer (have it already)
100 Dylinium Intrusive Ore (Already have)
75 milk (planetless, BEs have)
175 Mirth Inert Gas (I think we have this.... if not annoying)
175 Kammris Iron (Planetless)
50 Corellia Crustacean (annoying)
200 Radioactive (CMs have this)
150 Mythra Copper (New, planetless)
90 Fish (planetless, Bes might have already.)
200 Radioactive (CMs have this.)
But nevertheless, the resource amount required increased while the usefulness is being lowered (_that_ is a main goal of the CU, so you can bet it wont be as useful as before). No matter if the resources are easy or hard to get, you will need more resources for less benefit. And with the amounts required, I doubt they can be produced for a profit. I dont mind the resource type requirements staying as they are, but the amount required needs to be lowered a lot.
Although I think that this will change, at last report each one of these enchancers lasted "about two days of gaming". I'm not so sure that the resource per enchance is out of the ball park. As far as so many different types of resources, you don't need to make them all I suppose. I plan on making them all though.
Eskie wrote:
After some people already posted that they have a lot of the resources - yes, most of us do, especially people crafting for both the doc and CM market.
But nevertheless, the resource amount required increased while the usefulness is being lowered (_that_ is a main goal of the CU, so you can bet it wont be as useful as before). No matter if the resources are easy or hard to get, you will need more resources for less benefit. And with the amounts required, I doubt they can be produced for a profit. I dont mind the resource type requirements staying as they are, but the amount required needs to be lowered a lot.
so when do we start harvesting these things??