Doctor Archive

Thread: resource requirments for new meds..for those thinking of doing BE crafting

Quandry
Sat Apr 09, 2005 8:45 pm
#66

LOL.


It dosent mater how long these enhancers last realy....With all those ungodly boring to get resorces nobody will make them. Expectialy considering they just ENHANCE what a doc can do with Majic. Those things will not even double our ability most likely. And considering our buffs will be about 20-30% the enhancer part of that wont be all to big of a chumk. So some doc goes out and rounds up enough stuff to get a set of enhancers.

Assumeing that our default "Majic" buff is 20% and the guy were buffing has 3000 health. Wow now its 3600 health with our buffs. Also assumeing that the enhancers give us another 10%....most likely being made out of godly resorces. (wich we will never get...you will be glad to get any fish much less good fish) Now your super uber enhancer buffs that health to a woping 3900 !!!!!!!!!!!!! a whole 300 more hp !! This means that the few DAYS that doc spent rounding up all the odd crap he would need to get a full set of enhancers for his skills....Days for a piss poor 10%....you have got to be kidding me.

I Know the enhancers wont do much more than 10% If they make buffs anything close to what they are now (and we all know they wont and most of us can accept the resoning) buffs would be mandatory. They will not make buffs mandatory...Buffs should simply modify combat to the point where you can take a mob a little higher than before. With such a little return on free majic buffs why would you bust your ass to get another half ontop of your little buff.

Perhaps if buffs were this hard to make from the beginning though the combat would not have seemed so unbalanced. But with them this hard to make now the price we would need to charge is not worth the modest reward to the player.

There is only so much a 10% boost is worth no mater how long it lasts.



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Mutantt
Sat Apr 09, 2005 9:02 pm
#67

Well lets see most of what has been said here is how I feel except for the care bear stuff of people living in utopia. Get real they are going to F**k us in the drive through. Hmm can we say timing for this CU . Right around all the hype of the movie all of us that have played the game for over a year get mad leave they get there balance cause everyone will be a noob again and not know about what was once here.

As someone said just change the mechanics of the current buff system simply reduce the multiplier like they did with cm poisons range. Lower our armor and increase the hit points of critters and GIVE US SOME MORE CONTENT. The corvette is fun its a good time up there and you dont get ninja looted.


If all this come down I have 5 acounts that may be added to the list of people leaving.



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Mutantt
Mutantt's Meds & loot
Cnet(856 / -4555) Inside MCO mart 800m from coronet & Theed( -5221/ 3218) 1k from starport
946 base 27 charge 11886 buffs in stock @100k per set
While there check out sliced weapons by sikki(cnet only)
Almagill
Sat Apr 09, 2005 9:11 pm
#68



DesktopSaki wrote:
I'm a Ranger, and I just want to say... Lord, I'm so sorry. That's one hell of a list. I didn't even know anything on Lok gave milk.
Despite being gimped by the CU, I'll do my best to help you guys out. /salute





On Lok, snorbals give milk. Currently these are a CL19-34 (swgcreatures.com) so let's hope they play nice. Remember to warm your hands, and watch your back for gurks, pirates, corsairs, thugs, dragons...

Just reading through the list again and I can honestly say "ouch".



New HOWTO: Gather Milk, Fish, Mollusk, etc.
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Rogue1970
Sat Apr 09, 2005 9:45 pm
#69

As a current Bio-Engineer, I can't stop laughing. I also want to cry - the devs have lost it.Apparently they are either:


1) Trying to stop so many Docs from becoming BEs, driving the current BEs insane in the process


2) Trying to make meds impossible to obtain, driving prices up into the 100k a stack range


3) Trying to drive dedicatedcrafters from the game


I feel for you, and myself - I WILL NOT be making this crap as a BE. I have much better thing to do with my time than gather all this stuff on top of the HUGE resource requirements we already have supplying chefs. (that's if chef is worth a damn after the CU....) If they mess pet crafting up, which is likely since all their damage and armor has to change yet, I'm gone....


Bio-Engineer was fun and relaxing, altho not very profitable - now it's a waste of skill points and pure frustration.



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MedWise
Sat Apr 09, 2005 11:09 pm
#70



100k a stack lol try 100k each im a mcm/mdoc crafter and this is not that bad of news to me, of course getting all of the creature resources will be difficult, but thats why some chefs dont make some things, right? As for components, i have about 8000 cm components already made.I have alot of eleton gas and 2.9 mil units of tolium.I just hope my current components convert well.

Message Edited by MedWise on 04-09-2005 11:10 PM

Kulkusa
Sun Apr 10, 2005 12:13 am
#71






Rehavam wrote:


4) It also means that once we are out of deeds we are going to have to spend at least 500cpu or more on Mollusk for example. And it also means that those who are not blessed with dozen of resource deeds as well as starters and new players will have no chance to break into the market at all.





I doubt this will happen, deeds will always be around and usually run at a price much less than 500cpu (around 120cpu on farstar) and with new deeds coming into the game on a regular basis i dont think the prices will ever reach a place even as high as 300cpu like avian often was

Marrow1
Sun Apr 10, 2005 12:13 am
#72






Erinys wrote:



I wish you played on Chilastra then, Marrow!

edit - I will add one more thought. The result I expect out of this is that the enhancers simply won't get made. It is very rare to see Taming tissues or Petstim D's on a vendor, since the profit just isn't worth the effort in making them. Yes, you can find the resources for these and yes, people will pay lots of $$ to have them and will be happy to use them, but in the end, playing this game is about having fun. Let's be honest, harvesting milk or eggs or fish is not fun, so regardless of how much people are willing to pay for the products, it's not going to be a Fun > 0 proposition to make these things.

Message Edited by Erinys on 04-09-2005 11:39 AM




I agree with your edit.


If the reward give by the final product is not worth crafting it then it will not get made. Pets are not easy to make by any means but the reward is there so they get made.


I very much suspect that Enhancers will be rare based in these resouces and I think that is a good thing.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Marrow1
Sun Apr 10, 2005 12:28 am
#73

I just want to make sure one thing is clear.


I did not know what the resouce requirements were until I read this thread this morning. Nor did I have any input into what they would be (ie I did not say, "Make them hard as hell").


I just happen to like what we got and so far in the CU that has been a rather rare thing for me to say.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
toothlessviper
Sun Apr 10, 2005 1:04 am
#74


ooppss double post. my bad.

Message Edited by toothlessviper on 04-10-2005 01:06 AM



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
toothlessviper
Sun Apr 10, 2005 1:06 am
#75

lets all glow in the love of SOE ( ) ( )






POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
KaiRaene
Sun Apr 10, 2005 3:27 am
#76

lol.. pretty wacked out list. GL getting those organic resources. Since no one in Scout or Ranger gets the health bonus you wont see much on the market. The FOTM will now be combat profession stackers to get the health bonus.



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Esrina
Sun Apr 10, 2005 5:21 am
#77






Rogue1970 wrote:

As a current Bio-Engineer, I can't stop laughing. I also want to cry - the devs have lost it.Apparently they are either:


1) Trying to stop so many Docs from becoming BEs, driving the current BEs insane in the process


2) Trying to make meds impossible to obtain, driving prices up into the 100k a stack range


3) Trying to drive dedicatedcrafters from the game


I feel for you, and myself - I WILL NOT be making this crap as a BE. I have much better thing to do with my time than gather all this stuff on top of the HUGE resource requirements we already have supplying chefs. (that's if chef is worth a damn after the CU....) If they mess pet crafting up, which is likely since all their damage and armor has to change yet, I'm gone....


Bio-Engineer was fun and relaxing, altho not very profitable - now it's a waste of skill points and pure frustration.





With these new very difficult to obtain resource requirements, I fear that most BE's will feel this way - including our current Docs who planned to switch over to BE.


It is also going to severely drive up the prices we have to pay for these meds/buffs/enhancments. Which will in turn cause us to charge more for our services to cover the ungodly price we had to pay. Which will have people claiming (yet again) that we are all just money hungry and only in the profession for the income.


Spook333
Sun Apr 10, 2005 5:53 am
#78

Well, before I read this list I just felt depressed about the changes that will make doctors clerics in space. No I feel serously sick.


Someone that put this together must have gone over the edge is all I can say.
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