Doctor Archive

Thread: Big List of Doc Issues for September (VOTE!)

IlyaMasool
Thu Sep 25, 2003 9:49 am
#79

DANG I hate this double posting crap!


sorry let me try once more


Some of the issues I think that effects us doctors


Check out the test server for yourself


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=15968


CRAFTING


When manufacturing an item that takes components, you do not have to extract the components


from the crate to put in the input hopper. You can just put the crate in, and the


manufacturing station will get the components as needed.


About Time!!!


===========================


Fixed crafting manufacture schematic limit to 100


NOooooooooooooooooooooooooooo
Don't let them do this!!! Go protest on test server!!!


===============================
PROFESSIONS


Bio-engineer - Tissue Engineering: Removed Medicine Use from new crafted tissues. (Existing


tissues and clothing crafted with those tissues will still report the Medicine Use modifier


but they will not be counted for determining the level of medicine to be used.)


Well that sure answered all my question!!!
Whooooo Heeeeeeeeee!!!!!

Tyzcuk
Thu Sep 25, 2003 9:55 am
#80

My votes on the big list of Doctor Issues


#1) 1.Factory/Harvester Problems


#2) 6.Experimentation Issues (Resuscitation Paks need experimentation on HAM restore. Ease ofUse experimentation is marginally useful. Charges is nice but being able to beef up the HAM restore is essential. Benefits of rezare reduced when the HAM is so low that the patient is immediately incapped or DB again)


#3) 5.Heal consistency


#4) 12.Combat Queue Heals


#5) 14.Healing Range/Distance


#6) 4.Enhance Packs


#7) 7.TEF Issues


#8) 3.Mind damage


#9) 16.Crafting Schematics


#10) 20.Droid Med Module Bugs






*SWG Beta 2 Tester Alumni*
Serpentkaa
Thu Sep 25, 2003 11:29 am
#81

1. #7 TEF Issues


2. #2 Dr. Surveying


3. #14 heal damage ranges


4. #30 skill enhancing tapes


5. # 29 diganose refresh


6. #22 on fire cure


7. #8 Organization


8. #34 Med use Granulated


9. #26 State stimpack persistance


10. this is a toss up between #9 Master Dr Benifits and #10 Dr. Content


Thank you for such a comprehensive listing.


Afi


Naboo - Eclipse


Zarlor
Thu Sep 25, 2003 11:34 am
#82

Serpentkaa: Since you called it a toss-up, that's exactly what I did. Heads was #9, Tails was #10. It came out Tails, so I put down #10 as your #10 issue.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Popin
Thu Sep 25, 2003 1:08 pm
#83

My List:

1. #11
2. #2
3. #3
4. #6
5. #5
6. #9
7. #8
8. #15
9. #21
10. #42

Popin - Novice Doctor - Scylla
Zarlor
Thu Sep 25, 2003 1:34 pm
#84

pslydel: You listed Issue 5 twice (as your #3 and #5 issues) I listed it as you #3 issue and left Issue #5 empty for you. If you want to replace it or make some other change here, let me know.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Peavy
Thu Sep 25, 2003 5:47 pm
#85

1. #2


2. #10


3. #23


4. #42


5. #3


6. #13


7. #7


8. #22


9 #17


10. #5


Fengo

Willow8722
Thu Sep 25, 2003 10:07 pm
#86

1. 3


2. 2


3. 10


4. 22


5. 17


6. 13


7. 19


8. 5


9. 4


10. 7

Xtremegene
Thu Sep 25, 2003 10:25 pm
#87

1. #9


2. #5


3. #4


4. #2


5. #15


6. #19


7. #22


8. #10


9. #3


10. #24




------------------
Xtremegene
Medic going on Doc
Rebel Pilot in Ragnarok 9

No forced interaction (in an MMORPG?), but hey, the expansions sure seem forced.
pslydel
Fri Sep 26, 2003 12:04 am
#88

1) #3


2) #2


3) #5


4) #25


5) #5


6) #12


7) #10


8) #13


9) #14


10) #17



Good Job!

muran
Fri Sep 26, 2003 5:56 am
#89

Here's my 2 cr worth



  1. 34

  2. 10

  3. 12

  4. 13

  5. 47

  6. 28

  7. 7

  8. 1

  9. 8

  10. 22




Alarain Sherill - Tyrena, Corellia - Eclipse
Gunman_Felix
Fri Sep 26, 2003 6:07 am
#90

1) 2


2) 3


3) 5


4) 7


5) 8


6) 13


7) 21


8) 28


9) 29


10) 36



I agree that #2 is critical. They should implement resources that only doctors can survey / sample and that are used exclusively to make our pharmaceuticals. Then put surveying abilities in the medical crafting line. That way we'd be self sufficient with no possible way of using the skill to undercut the artisans or scouts. I'm sure this would take some doing, since they'd basically have to re-write all our schematics in the process, but it would ultimately benefit everyoneof every class.

oiller
Fri Sep 26, 2003 7:42 am
#91

I must say it Zarlor RULES!!!!


1. #2


2. #7


3. #6


4. #5


5. #13


6. #16


7. #24


8. #31 I have found a outfit that work for now it is based off the Hoth clothing like in Empire Strike Back(white with green as the secondary color)


9. #29


10. #28




________________________________________________________

> Oiller Blizz - KOTOR - Fishy Doctor & Carbiner.««««
> "-I have a great area agro, to bad i'm not a tank and made of 5' armor-"

- -

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