Doctor Archive
Thread: Big List of Doc Issues for September (VOTE!)
DANG I hate this double posting crap!
sorry let me try once more
Some of the issues I think that effects us doctors
Check out the test server for yourself
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=15968
CRAFTING
When manufacturing an item that takes components, you do not have to extract the components
from the crate to put in the input hopper. You can just put the crate in, and the
manufacturing station will get the components as needed.
About Time!!!
===========================
Fixed crafting manufacture schematic limit to 100
NOooooooooooooooooooooooooooo
Don't let them do this!!! Go protest on test server!!!
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PROFESSIONS
Bio-engineer - Tissue Engineering: Removed Medicine Use from new crafted tissues. (Existing
tissues and clothing crafted with those tissues will still report the Medicine Use modifier
but they will not be counted for determining the level of medicine to be used.)
Well that sure answered all my question!!!
Whooooo Heeeeeeeeee!!!!!
My votes on the big list of Doctor Issues
#1) 1.Factory/Harvester Problems
#2) 6.Experimentation Issues (Resuscitation Paks need experimentation on HAM restore. Ease ofUse experimentation is marginally useful. Charges is nice but being able to beef up the HAM restore is essential. Benefits of rezare reduced when the HAM is so low that the patient is immediately incapped or DB again)
#3) 5.Heal consistency
#4) 12.Combat Queue Heals
#5) 14.Healing Range/Distance
#6) 4.Enhance Packs
#7) 7.TEF Issues
#8) 3.Mind damage
#9) 16.Crafting Schematics
#10) 20.Droid Med Module Bugs
1. #7 TEF Issues
2. #2 Dr. Surveying
3. #14 heal damage ranges
4. #30 skill enhancing tapes
5. # 29 diganose refresh
6. #22 on fire cure
7. #8 Organization
8. #34 Med use Granulated
9. #26 State stimpack persistance
10. this is a toss up between #9 Master Dr Benifits and #10 Dr. Content ![]()
Thank you for such a comprehensive listing.
Afi
Naboo - Eclipse
1. #11
2. #2
3. #3
4. #6
5. #5
6. #9
7. #8
8. #15
9. #21
10. #42
Popin - Novice Doctor - Scylla
1. #2
2. #10
3. #23
4. #42
5. #3
6. #13
7. #7
8. #22
9 #17
10. #5
Fengo
1. #9
2. #5
3. #4
4. #2
5. #15
6. #19
7. #22
8. #10
9. #3
10. #24
1) #3
2) #2
3) #5
4) #25
5) #5
6) #12
7) #10
8) #13
9) #14
10) #17
Good Job!
1) 2
2) 3
3) 5
4) 7
5) 8
6) 13
7) 21
8) 28
9) 29
10) 36
I agree that #2 is critical. They should implement resources that only doctors can survey / sample and that are used exclusively to make our pharmaceuticals. Then put surveying abilities in the medical crafting line. That way we'd be self sufficient with no possible way of using the skill to undercut the artisans or scouts. I'm sure this would take some doing, since they'd basically have to re-write all our schematics in the process, but it would ultimately benefit everyoneof every class.
I must say it Zarlor RULES!!!!
1. #2
2. #7
3. #6
4. #5
5. #13
6. #16
7. #24
8. #31 I have found a outfit that work for now it is based off the Hoth clothing like in Empire Strike Back(white with green as the secondary color)
9. #29
10. #28