Doctor Archive

Thread: Big List of Doc Issues for September (VOTE!)

Zarlor
Thu Sep 25, 2003 12:56 am
#66

Ok, if anyone else wants to be in complete agreement like that, at least do me one faver and please, please, PLEASE order them from top to bottom and give me the numbers.


Anything else makes this a LOT harder to work with.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
i3ullseye
Thu Sep 25, 2003 1:06 am
#67

Ok, rather than just listing my top 10, i feel it pertinent to at least explain WHY it is an issue, and offer a possible suggestion when I can. Otherwise the list is little more than a bullet statement saying 'fix enhances' with no real explaination of what is wring with it.


#1--3.Mind damage. Currently there is no counter, but for us to heal it woudl be far too overbalancing. I think the mind stats shoudl have enhance packs that go as high as maybe enhance C. Then we can buff the mind, but still not offer immediate mind healing on the spot.


#2--7.TEF Issues.& 27.Auto-Retaliate.To avoid this i would LOVE for there to be a 'working medic/non-combatant' flag. Say you unarm your weapons and armor, and set this flag. now you have a red cross above your head. You can no longer heal people directly in PvP, and enemy players can not target you even if you aern a TEF. When you re-arm your weapon, you should be prevented from firing for 5 minutes afterward, while being vulnerable to attacks. None of this shoudl effect PvE in any way.


#3--8.Medicine Organization and Inventory Management. & 39.Wound Stat Pack Selection & the /Heal Commands. If the wound/enhance/stim is anywhere in your packs it shoudl find it and use it automatically. I would like to see commands to tell it which rank of pack to use though. Ex... healWoundB woudl only use wound pack Bs. This way you can keep multiples and gauge the damage to use the appropriate pack and not waste resources.


#4-- 25.High Level Wound Pack Consolidation. This shoudl go for enhances and wound packs. It should be every sub pack of the same class (all Wound B or All wound C for example). Make there be a combination delivery unit to be crafted... then they are added with this multiple unit and recrafted into a combo pack. It shoudl use the Mind cost as if they were applied seperately, but the time shoudl count as 1 wound heal.


#5-- all the generally under powered or useless items. Curing a state is great for poison and disease. But the dizzy, intimidate, etc... all last to short for this ever to be used. Let alone craft a stim for it and keep it on your top level wasting space. These shoudl require no stim, but gain power if you DO have one. The same woudl help first aid... if you DO use a wound pack charge, it does more.



In closing, i really dont understand the people claiming docs have moeny problems. I trained a new master doc just the other night and gave him a few business pointers. Only 2 days now and I have recieved numerous tells thanking me and telling me how the money is just rolling in. 2 factories is hardly enough to keep up with demand.


Now I WOULD love to see us earn faction for healing people. It shodul be minimal, maybe 1 Pt per 100 wounds, and none for HAM stims treatments. But poisons and disease and every woudn shoudl accumulate and earn us faction for helping the cause. BUT... when we are about to heal a faction opponent, it shoudl warn us but STILL let us go ahead and heal. We should LOSE double the faction we would earn for healing an ally, but there might be some XP reward for being willing to help even the enemy.




Urik Sendai (Imperious Council of Elders-ICE)
Squad Leader yet again!
Ice Bay, Naboo (Gorath)
Hiddine
Thu Sep 25, 2003 6:04 am
#68

1. #5


2. #14


3. #4


4. #24


5. #10


6. #27


7. #6


8. #13


9. #17


10. #20

Zarlor
Thu Sep 25, 2003 6:26 am
#69

Zeak: Not radical at all. It has been suggested several times and I'm pretty sure if you follow some of the threads that are linked to in that issue you will find that exact idea and the counter-argumentsto it.


It did make me notice that it had been suggested quite a bit, however, and that it was not on the (VERY many)suggested solutions list, so I did add it in.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ZootZaxxor
Thu Sep 25, 2003 6:34 am
#70

In no particular order:


#2


#4


#5


#6


#7


#9


#10


#11


#12


#13


And fire curing (forgot the number)




Zut Tendham - Bloodfin
www.swgbounties.com
*CANCELED 4-10-04*
Zarlor
Thu Sep 25, 2003 6:45 am
#71

Oh, and i3ullseye, You've kind of lost me here. I need to prioritize a list of issues, but you're a bit disjointed with what is where on your list (you have 2-#2s and list a Faction Issue in the text at the bottom.0 WOuld you please do me a favor put up another vote just put what's most important to you at the top of that list and drop the numbers down from there, please. Otherwise I'll try to figure it all out if you don't, but I can't guarantee you'll like my ordering.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Thu Sep 25, 2003 6:47 am
#72

Zoot: Guess what. That's an order. Sorry.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Thu Sep 25, 2003 6:50 am
#73

Oh, and Zoot, On Fire Cure is #22, but being at the bottom of your list drops it into position #11, which means it's not making the list at all. (Same goes for anyone listing more than 10 issues. Only the top 10 get counted, sorry.) If you want to make sure there is a particular order, you will need to let me know what it should be.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
EetaBeeta
Thu Sep 25, 2003 7:22 am
#74

My list:


1) #3


2) #14


3) #5


4) #1


5) #4


6) #6


7) #33


8) #8


9) #11


10) #19




Eeta Beeta
Master Doctor & Master Bio Engineer
Aartan Ridge - Farstar server
Will_Scarlet
Thu Sep 25, 2003 9:10 am
#75

3
21
9
22
1
2
14
36
37
49




Obiwill
Daoba Guerle, Corellia
Rescue a pet from a shelter!
Slimjim_Iapkre
Thu Sep 25, 2003 9:28 am
#76

Here's my votes:


#2


#10


#17


#22


#9


#25


#19


#3


#30


#1




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Zarlor
Thu Sep 25, 2003 9:30 am
#77

Will: There is no 49. Is that suppoesd to be a 48?



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
IlyaMasool
Thu Sep 25, 2003 9:45 am
#78

Some changes on test server that have effect on us doctors


Check out hte huge list on test server yourself for rest.


===============


CRAFTING


When manufacturing an item that takes components, you do not have to extract the components


from the crate to put in the input hopper. You can just put the crate in, and the


manufacturing station will get the components as needed.



=====================


Fixed crafting manufacture schematic limit to 100


PROFESSIONS


Bio-engineer - Tissue Engineering: Removed Medicine Use from new crafted tissues. (Existing


tissues and clothing crafted with those tissues will still report the Medicine Use modifier


but they will not be counted for determining the level of medicine to be used.)

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