Doctor Archive

Thread: Big List of Doc Issues for September (VOTE!)

Migosh
Wed Sep 24, 2003 10:51 am
#53

1. #3 (mind damage)


2. #26 (state pack immunity timer)


3. #10 (scale first aid with level)


4. #22 (fire state cure)


5. #9 (master doc benefits)


6. #17 (aoe cure state)


7. #7 (TEF issues)


8. #13 (faction point distribution)


9. #27 (auto retaliate)


10. #18 (pet stimpacks, primarily from a balance issue)


Yonman
Wed Sep 24, 2003 11:41 am
#54

1) #1


2) #16


3) #2


4) #6


5) #8


6) #9


7) #13


8) #17


9) #16


10) #24




---------------------------------------------------------
Praezak Aezod - ICORP on Intrepid server
Master Doctor + 20 Exp/Combat Medic + 23 Exp

Advanced Doctor, Medic, and Combat Medic Stims--Poisons--Diseases
Stardust Enterprises, Coronet -427 -3532
Johaan
Wed Sep 24, 2003 11:48 am
#55

16. Crafting Schematics
12. Combat Queue Heals
27. Auto-Retaliate
13. Faction Points
07. TEF Issues
05. Heal consistency
39. Wound Stat Pack Selection & the /Heal Commands
19. Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug
24. Damage/Stim/State Timer and Bug
10. First Aid Improvements


Johaan

Llahmo
Wed Sep 24, 2003 11:52 am
#56

Vodo_bas and I are in complete agreement, so here is a copy of his list as my vote(s):

3 2. Doctor Surveying/Medical Forage
1 3. Mind damage.
7 5. Heal consistency
8 6. Experimentation Issues
4 7. TEF Issues
5 13. Faction Points
9 29. /diagnose Refresh
10 41. Droid Messages
2 47. Pet Healing
6 28. Crafting XP



- IGN Askani'son.
Any Support for Me the Wife and 4 kids would be greatly appreciated
THE REAL GAMERS VIDEO LINK


- **Shop Till You Drop Quickie Mart**
**-1148 -3472**
**Planet CORELLIA**
**Nearest Star-Port is "Coronet" 1.6k away**
DROPOFF AT ANY OF THE VENDOR'S Thanks.
Zeak_intrepid
Wed Sep 24, 2003 1:59 pm
#57

5
4
3 mind damage


suggestion: what if ... this might sound a bit radical but what if mind dmg and useage etc was all left exactly as is with one minor change... and that is that taking mind damage will never incapacitate you only at most reduce your mind to 1


this would cause mind damage to become like your source of dmg output basiclly, for combat classes you lose all your mind you cant style anymore, for doctors you cant heal.in PVP it would add a statigic element to the game you can send in your rifleman to target doctor and combat medics mind pools so they can no longer heal teammates for example.


i dont really think adding the ability to heal mind would help because you would get into a situation were people could have battles go on forever and ever.


similar to other mmorpgs and power pools once there empty you are limited in what you can do untill you regenerate that pool


the current setup allows to much power to bounty hunters eye shot or riflemans headshots to target mind pools in my opinion


9
17
43
38
16
6
14


excellant job again Zarlor




Zeakz (EI - Enduring Intrepids) www.intrepids.net
Jedi Initiate 4/4/4/4
I Brake for TEF'd imps
2-4CPU grinding resources in Arrakeen, Naboo 3815 -3751
lonavalamari
Wed Sep 24, 2003 2:35 pm
#58

[1] 2. Doctors Surveying/Medical Forage


[2] 15. Doctor Content


[3] 21. Factory Identical Components


[4] 1. Factory Harvestor Problems


[5] 9. Master Doctor Benefits


[6] 28. Crafting XP


[7] 20. Droid Medical Module Bug


[8] 47. Pet Healing


[9] 18. Pet Stimpacks


[10] Healing Range/Distance







Lona Valamari Z Nallu Koras
Good judgement comes from experience. Experience comes from bad judgement.

Holo-Movies | 2007 HGS Calendars | HGS Intro Title
tenthday
Wed Sep 24, 2003 3:51 pm
#59

Excellent job.


1.#2


2. #5


3. #6


4. #7


5. #10


6. #12


7. #16


8. #42


9. #23


10. #29


Leilani - Lowca









Visit Crazy Ion's. Located at -4555 5635 near Theed, Naboo


"The first duty of a revolutionary is to get away with it."
-Abbie Hoffman (1936 - 1989)
Magnum_Blade
Wed Sep 24, 2003 5:13 pm
#60

2 TOP PRIORITY!!


2 TOP PRIORITY!!


2 TOP PRIORITY!!


11


22


8


9


6


14


5



It is definally not fair to doctors in skill points. I have to have scout and artisan to do my doctor work. I am master doctor with the scout and artisan skills i need. I have no points left to become a DECENT fighter. It is a pathetic joke.


***For now the devs should make the price in Skill Points for novice artisan and and all the surveying skills set to 1 or 0 skill points if they are trained in novice doctor***

utgard_loki
Wed Sep 24, 2003 6:35 pm
#61

my list although im just starting on the doctor path.


22


3


2


40


45


48


25


20


17


9

DocturEggsavier
Wed Sep 24, 2003 6:45 pm
#62

1. 3


2. 2.


3. 9


4. 23


5. 22


6. 21


7. 11


8. 1


9. 43


10. 15




Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
theta_
Wed Sep 24, 2003 10:27 pm
#63


  1. 2

  2. 5

  3. 10

  4. 7

  5. 17

  6. 25

  7. 29

  8. 8

  9. 44





-Retock-

Stuff.


Gallion
Wed Sep 24, 2003 10:42 pm
#64

1) 3
2) 18
3) 26
4) 15
5) 2 (Medics are the only starting profession that is in no way self sufficient -- to an extent, entertainers can perform for xp without people watching, and ID themselves if they choose. I would rate this higher if this weren't the doctor forum...)

6) 11 (15 would help resolve this)
7) 38
8) 34
9) 9
10) 20 (the med module affecting stims is what bugs me the most)
Kemble
Wed Sep 24, 2003 10:49 pm
#65

#2


#3


#4


#9


#14


#22


#30


#37


#40


#44


#47




____________________________________
Kemble - Master Doctor - First Lieutenant
Senate of the Old'Republic [SoR] Guild Leader
Senate of Ruusan - 6200m W of Moenia
http://www.swgsor.com
Kemble's Advantages to Rank Index v1.0 - See why you should go up rank.
Petition: Give faction bases incremental bonuses
Page 5 of 12