Doctor Archive
Thread: Devs Answers to My 3 questions.
I am getting 40 minute duration buffs without a med droid.
I get 47 minute duration buffs using the med droid.
Food, clothing, enhancers have not changed this in my experience so far.
I am charging for healing/buffing gingerly in these first new days of the CU, but my clients have been understanding and appreciative. Most I have asked to tip what they wish, some have tipped nothing, several have tipped 15k. I agree that the new economy is beginning to develop and the healing will be the critical skill for those doctors that used to buff for cash. Toss in the buffing for free and we are back to 10k for a heal/buff session.
I am willing to give CU the benefit of the doubt that over time it will be fixed, but it is sure difficult to read about how poorly the devs are communicating with their consumers. My complaint is that the CU was rolled out way in advance of being ready, tested, and stable. I am wondering if the ROTW expansion required the CU to be deployed and that the impending release of EP3 was the motivating factor in the CU deployment despite the fact that the devs must have understood it was too immature for market.
Marrow1 wrote:
Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).
1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.
Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.
2. Buffs are currently capped at 10% which is achieved at the medic level. Any chance of getting some increase as you gain skills? Currenly only gain a few minutes on duration as you gain skills which is hardly worth the extra skill points.
The regen buffs should make the skill points worth while
3. Med Exp issues. As a solo player med exp is split between combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.
We chose not to give free exp to avoid afk play. We will not be going against that goal.
We will not be doubling the Med exp.
I can not express how utterly unempowered I feel at this time.
I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.
1. Fine...
2. They call that an answer ?!?!?!?! They should of just told you to go f*** yourself, that would of at least been honest :/
3. There you have it, the devs obviously don't play the game.
TarMangani wrote:So how does that answer the "how do we get to 20% question?
As near as I can figure, it falls under the gotcha of "short term = 20%, long term = 10%." Specifically, look to chef food buffs. They're all very short term (~10 min max for most) and buff one or more stats for around 20%.
They promised that short term buffs would be 20%. They didn't promise that we would deliver the short term buffs.
(I also question "long term" and "40 minutes" being used in relation to each other, especially when the entertainer buffs run for 3 hours.)
MC
MARROW....I just wanted to say THANKS for what you have tried to do for us! /salute
I can only imagne how you feel after all this. It's kinda like getting kicked in the teeth every time you attempt to address an issue. But reading the post here, sounds to me that everybody stands behind you and your efforts!
As many before me have already done, it's time to decide wether to keep paying and playing something worthless, respect or just go find a new game to spend the little freetime I have. Just cannot see the need for 2 characters anymore, much less just one.
Good Luck to All!
Tunturi wrote:
My biggest complaint about docs is if you heal someone in your group during combat its like painting a red target on your back, every creature will stop fighting your team mates and attack you instead.... This should be asked to be fixed... If they dont fix this then the doc profession will be dead...
Marrow1 wrote:
I made a new thread in the Corrispondent Forum...
You are either a masochist, or just extremely dedicated. I stated in another thread that I did not have confidence in you, well I fully and completely apologize for that here and now. You are doing a ton, and getting kicked between the legs for your efforts. I for one would not have retained your position as long as you have. It is thankless, and as we have now seen, hopeless.
When the Corrispondent is thankful for respec...tis a sad day.
Erm it would seem you are getting listened to after all Marrow, BactaShot2 for Docs now. LOL What can I say communication doesn't seem a Dev strong point! But I guess we should be grateful that their ability to listen isn't similarlydodgy. Well done, let's hope this new skill gives us a much needed healing boost.
Gift.