Doctor Archive
Thread: Devs Answers to My 3 questions.
MyT_Chicken wrote:
Marrow1 wrote:
Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).
1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.
Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.
I can not express how utterly unempowered I feel at this time.
I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.
Marrow....I don't mean to sound like a jerk, but I told you that is how they would answer it.
On a side note though, the more I play Doctor the more I like it and hate it at the same time. We simply can not keep up with healing...I mean there is no better way to put it.
With a lvl 80 person that has 3k+ health, it takes me 6-7 heals just to get him/her back up to 100%. And if they are being attacked it takes even more. In my opinion, neither of the Elite healers are strong enough to keep a group of 8 alive. Even 2 elites is pushing it very hard.
So with that being said, rather then everyone getting upset, I think we should re-focus our energy with Marrows help and start compiling data one WHY we are underpowered. Because we really are.
But thats just what I think.
This is all I was trying to get accross with this question, that we are underpowered. I just chose a poor example that they latched onto the wrong point. So I am rather pissed at myself for not being more lawyer like in my questioning.
MyT_Chicken wrote:
This is because you heal for more then the group is doing damage. For instance, say you have a mob that has 50k health.
You have a group of8 people thathave roughly1500 / 3000 health. Your group of 8 has only done about 10k of damage to the mob, and you use area cure for 800 on the entire group which is 6400 damage healed. So now youre group is at about 2300 / 3000, but they are still getting hit, so you use area heal again. Now you have just healed for 12,800, but your group has only done about 12k damage...so now you are out healing the damage being dealt. So you get agroed, and now you have to keep healing just to stay alive further out healing the damage being dealt....
Well I think you get the point, but that is how the agro is working. Which is exactly why I don't like Combat Medic....
Message Edited by MyT_Chicken on 05-03-2005 09:27 AM
Marrow1 wrote:
This is all I was trying to get accross with this question, that we are underpowered. I just chose a poor example that they latched onto the wrong point. So I am rather pissed at myself for not being more lawyer like in my questioning.
Marrow, don't blame yourself at all for the answers that the devs gave. When you've dealt with enough lawyers and politicians in real life, you know that even if you find a "fool proof" question they'll still dodge the question. This is how they responded. It doesn't even look like whoever answered it really even took the time to read the questions and think out an answer. It was just like an auto-response.
Everytime I start to think that maybe I can live with the CU there's 'something' that crushes my will to live (or at least to play this game). Before the CU I thought that Doc was the best profession in the game. I crafted high-end meds/buffs for myself and a few customers, I buffed (sometimes, anyway), and particularly in the last 2 months I'd been doing a lot of group PvE and acting as a tank/healer. I was arguably the most effective member of my DWB group, even though my damage output wasn't very impressive as I could dish out powerful heals and/or /taunt 2-3 SBDs at a time and free up the damage dealers to do their thing.
In the Post-CU world however, my heals are fairly weak, (I think the buffs are ok, though I miss being able to make mine the best on my server) I can't craft without dropping some Doc, Medic or Swordsman (and I like to craft), my DPS iscomparatively low compared to what melee profession stackers seem to be getting with comparible weapons, and now the Devs have slapped me (all of us, really) in the face once again by pretty much saying that our weak heals are a feature of the game since we can spend all of our time doing a lot of them (I have to think using a high level stim and spending the rest of your time killing your enemy would be more effecient). And I'm not sure whether to classify the statement about AFK xp as Boneheaded or simply Vexing.
At the moment I'm hanging onto this game (and the Doc profession) out of habit as much as anything. But at some point that bad news really needs to end. I shouldjust completely respec into a MBE and be done with combat/healing/and all of the other defective (and still unbalanced) parts of the game and try to find solice in crafting. I'd go make some enhancers, but after looking over the resource requirements and thenbeing told that they only add a little to duration...maybe....well, even that seems futile. For that matter, my server has been down for the last several hours, so I can't even play around with the stims.
If I didn't have a dog (not to be confused with a Bothan) scooting closer and closer to my pizza right now (its quite amusing) I would truly be glum. Maybe I'll go take him for a walk.....did that help you, Marrow?
Marrow1 wrote:1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.
So... we have many different types of heals... and jedi are still superior to our healing capabilities in every way (amount healed, speed, and efficiency). I still fail to see why anyone would bring a doctor along in group as apposed to a master healer Jedi.
/sigh
These long awaited answers make me really sad. I have been a doc since 2003 and it's the only profession I really wanted to play. They've taken away crafting, which I enjoyed and was my source of income. They've made docs so underpowered in their healing abilities, it takes the groups efforts to keep the doc alive. I don't want to give up doc, but if they won't improve healing, we're doomed.
Jedi have a healing infusion skill which continually heals (12 times)for 60 secs. I've never used our doc version of infusion, but think this is the way to go to help a group out, and I'm going to try it.
Since I'm already a doc, I don't really I need med xp. I Iike group healing but if I'm in a group with a lot of players whosecombat level is a lot lower than mine, I get 4kmedical xp and 200 pistols xp per kill. I am disappointed that the dev's cannot easily determine whether a player has made a kill to grant xp or not. Seems bizarre.
Buffs are capped at 10% no matter what clothes you wear, foods you eat, droid you use, whether you're in a med center city or not. This is a bug and needs to be fixed. There's a thread with test results on this topic on the BE forums that validates this claim.
As a CH we have always been asking how being able to call pets immediately was an exploit?
we can't call them in combat that makes sense, but we cant call them 30 seconds after combat, we can't call them for 15 seconds when we are not in as city because of some yet undescribed exploit the devs are worried about.
Good luck explaining that it should take less that 6 heals to fully heal a player for a master doc.
I used to have medic on all my characters at least because of how useful it was. Now you need to be at least a CM or DOC or the abilities are so weak they are useless (healing for 100-150 per shot)
/sigh
I just don't know what to say. I am feeling rather left alone right now. These so-called "answers" don't really answer anything. They didn't even say "We are looking into it".
I really enjoy being a Doc (pre- and post-CU) and i always defended the CU in my guild, but this is testing my faith in the game-developers.
MyT_Chicken wrote:
Marrow1 wrote:
Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).
Marrow....I don't mean to sound like a jerk,
So when has that ever stopped you before???
(sorry dude, couldn't resist)...
but I told you that is how they would answer it.
So with that being said, rather then everyone getting upset, I think we should re-focus our energy with Marrows help and start compiling data one WHY we are underpowered. Because we really are.
I just wonder...the devs MUST already know we're underpowered, and they know the details of how much of a struggle healing is since they designed it to be this way, so what will focusing the evidence into concise statements do?
I would counter this one and tell all the cheerleaders, (you know who you are), that you can get them to fix the bugs, but otherwise get used to the healing system the way it is... this is what your beloved CU has brought you...
Please can a dev show me what effectivenessan enhancer has to be to give a 20-30% buff. Im makingnear perfect ones on chimeara and they increased the timer from 40 to 47 mins woohoo
and were still 10% regardless of anything I tried.
Just how are we meant to get 20% please ask them that Marrow as for me it seems impossible.
I have chosen to copy/paste the questions and answers just so you can be sure to get thier very words. I realized that my rewording my not have been totally exact so I thought this would be better.
Marrow1 wrote:
1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.
Bacta Jab was intended to be a low power heal with a fast refresh that you use in between bacta shots. Doctor healing was explicitly balanced looking at their total heal rate potential over a given period of time.
2. Buffs are currently capped at 10% which is achieved at the medic level. Any chance of getting some increase as you gain skills? Currenly only gain a few minutes on duration as you gain skills which is hardly worth the extra skill points.
The higher level buffs grant abilities such as action/health regen that are not available at the lower levels which should make the skill point expenditure worthwhile.
3. Med Exp issues. As a solo player med exp is split between combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.
We wanted to get away from AFK macroing and to give doctor's a meaningful role in groups. Giving them free Xp would go against that particular design. At this time, there are no plans of doubling the XP for docs.
Marrow1 wrote:
I have chosen to copy/paste the questions and answers just so you can be sure to get thier very words. I realized that my rewording my not have been totally exact so I thought this would be better.
Marrow1 wrote:
2. Buffs are currently capped at 10% which is achieved at the medic level. Any chance of getting some increase as you gain skills? Currenly only gain a few minutes on duration as you gain skills which is hardly worth the extra skill points.
The higher level buffs grant abilities such as action/health regen that are not available at the lower levels which should make the skill point expenditure worthwhile.
Here is a transcript of the last conversation one of us actually managed to have with a dev regarding the CU and their motivation behind it:
DEVS: Dev not like buffing an crafting. Dev take away!
PLAYERS: Hello, we're certainly understanding why you're wanting to change things, however you're fixes are full of bugs! Could we form a discussion group where we could help you out?
DEVS:
PLAYERS: Yes well I can I can see where you're busy and all. How about this, we'll do all your beta testing for you, and submit many, many, many thousands of posts regarding our thoughts on the subject!
DEVS:
PLAYERS: Okay...well how about three simple questions? 1. Why are heals so low powered?
DEVS: Dev not like you heal too much. Dev make you low power.
PLAYERS: You advertise 20% or above, however we can't seem to get above 10%. Can you tell us when this will be fixed?
DEVS: Dev not like you. Dev decide me only answer questions if you come eat breakfast wit Dev. Dev not talk to anyone else!
PLAYERS: Is there any chance you'll actually communicate your thoughts to us in some sort of constructive fashion?
DEVS: Dev hungry!