Doctor Archive

Thread: Doc healing is just too good.......

MsNiL
Tue Oct 11, 2005 2:45 pm
#53







beastmistress67 wrote:
I have the 4-x-x-x line in doctor, and my heals are at 1250 every six seconds or so. I do not see this imbalanced at all since a 4-x-x-x healer gets 1500.

I think you just see imbalance in master healer and master doctor.





I have Master Doctor hun. I know what Bacta Jab does.

Either you are trying to fool me, or you do not know how to use Bacta Jab yet.


Bacta Jab heals 650-700 damage in addition to the 1250. With Enhancer you reach 900-950. That's over 2000 damage healedjust for 63 points, and yes, that's overpowered.


Also 5% mind for Bacta Jab is less than the 10% mind for Bacta Shot. If 900 is enough for you for the next 6 seconds, you should do a Jab and save the shot, if you can.

Message Edited by MsNiL on 10-11-2005 11:50 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Kresh_Azzo
Tue Oct 11, 2005 3:20 pm
#54



MsNiL wrote:

beastmistress67 wrote:
I have the 4-x-x-x line in doctor, and my heals are at 1250 every six seconds or so. I do not see this imbalanced at all since a 4-x-x-x healer gets 1500.

I think you just see imbalance in master healer and master doctor.


I have Master Doctor hun. I know what Bacta Jab does.
Either you are trying to fool me, or you do not know how to use Bacta Jab yet.
Bacta Jab heals 650-700 damage in addition to the 1250. With Enhancer you reach 900-950. That's over 2000 damage healed just for 63 points, and yes, that's overpowered.
Also 5% mind for Bacta Jab is less than the 10% mind for Bacta Shot. If 900 is enough for you for the next 6 seconds, you should do a Jab and save the shot, if you can.

Message Edited by MsNiL on 10-11-2005 11:50 PM





If this is overpowered then so be it..but tell that to the people who beat me in PvP with doc/cm 4. If they want to lessen healing, fine, but triple action cost is a nerf if there ever was one.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

TenshiHanaKinu
Tue Oct 11, 2005 4:43 pm
#55






MsNiL wrote:








Jedi do not have natural armor of 7000. Defenders does. I have 2000 armor, and +4000 manashield that I pay force to keep up (which adds to the reason I run out of force in 1-2 minutes).





Doctors can't heal for 3000... A Doctor with CM and Master Medic and a Droid, HE tapes, and HE food can.









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Halae
Tue Oct 11, 2005 7:36 pm
#56



TenshiHanaKinu wrote:


MsNiL wrote:


Jedi do not have natural armor of 7000. Defenders does. I have 2000 armor, and +4000 manashield that I pay force to keep up (which adds to the reason I run out of force in 1-2 minutes).


Doctors can't heal for 3000... A Doctor with CM and Master Medic and a Droid, HE tapes, and HE food can.








You want defenses? Pick defender boxes. No one is holding you at gunpoint forcing you to take MEnh/MHealer. Jedi are jacks of all trades, masters of none. Your template is too specialized.

4xxx Doctors are about as good as 4xxx healers, doctors _CAN_ use both bacta shot and bacta jab every 6 seconds, but how long do you think their mind will last? Not as long as your force. They can heal better in the short run, but its to be used with moderation.

Master Doctor is about as useless as Master Healer, x44x of both profession could easily be removed altogether at no loss. The point I will agree on, both those boxes and the master box of both professions should be improved, with doctors remaining slightly better.

I imagine jedi healers were never meant as a replacement for doctors in healing groups, but instead as backup healers, helping doctors when the going gets rough.

Same goes for master defenders and master enhancers - do they really defend or enhance anything save themselves?



HALAE

*edited by admin after cease and desist from the Retard's association of america on the grounds that portraying a mentally challenged person as a jedi was an attack on their intelligence *
CrespoOfBria
Wed Oct 12, 2005 12:59 am
#57

I have an abnormal amount of doctor... not 4000, but close.



And I think that 4000 and my template, needs to be scaled down a bit.


But Master Doctors need to be rewarded more, and not punished. They are using almost 50% of their skillpoints on it, it better be good.


Im up for the challenge.



xCRESpO x
You cannot use knockdown recovery while knocked down
5.19.04
MsNiL
Wed Oct 12, 2005 4:30 am
#58







Halae wrote:
You want defenses? Pick defender boxes. No one is holding you at gunpoint forcing you to take MEnh/MHealer. Jedi are jacks of all trades, masters of none. Your template is too specialized.

There's nothing to support this theory, and frankly, it's a bit insulting. It's like me sitting here and ask for everything but Brawler to have their armor removed becouse Doctors shouldnt have armor. You do not see me do that do you?

4xxx Doctors are about as good as 4xxx healers, doctors _CAN_ use both bacta shot and bacta jab every 6 seconds, but how long do you think their mind will last? Not as long as your force. They can heal better in the short run, but its to be used with moderation.


The mind of a 4000 Doctor will last for 4 minutes on proper food if they heal bactajab/bactashot every 6 seconds. People regulary do not do that, but heals occasionally, using Bacta Jab before Bacta Shot if possible.


In theory (a bit depending on incoming damage but completely ignoring non-heal powers) the Force of a Master Healer will last for 60 seconds if she attempts to use TotalHeal/ForceHeal over and over and over again. The Jedi do not have the luxury of regenation. Once wasted, lost force will not come back until the battle is over. If I had the option to replace Total Heal to something like Bacta Jab today I would without hesitation. Forcecost is the main issue with Master Healer.


Master Doctor is about as useless as Master Healer, x44x of both profession could easily be removed altogether at no loss. The point I will agree on, both those boxes and the master box of both professions should be improved, with doctors remaining slightly better.


Only on 1 condition I would agree that Doctors where slightly better on heals, and that would be if Master Force Healer got both buffs, Revive, 50 defense and armor equal to battle armor. They do not have this, however, so I would say there's nothing whatsoever that suggests that a Healer/Doctor should not be equal on healing capacity. For now Healing is the only thing I can do.


I imagine jedi healers were never meant as a replacement for doctors in healing groups, but instead as backup healers, helping doctors when the going gets rough.


Wishful thinking. Ever played a "lesser/backup support"character? A character sounwanted that they can do little but sit on the side?







--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Kresh_Azzo
Wed Oct 12, 2005 6:28 am
#59

"Wishful thinking. Ever played a "lesser/backup support"character? A character sounwanted that they can do little but sit on the side?"

-You mean like soe is trying to make MD on TC?




You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

PanzerIV
Wed Oct 12, 2005 7:10 am
#60

jedi just cry over everything, if i remember correctly: tk, rifleman+cm, docs, mbh/cm,swordsman, i dunno anything else?



____________
IGN: PanzerIV
____________|
TenshiHanaKinu
Wed Oct 12, 2005 9:27 am
#61






Halae wrote:





TenshiHanaKinu wrote:





MsNiL wrote:








Jedi do not have natural armor of 7000. Defenders does. I have 2000 armor, and +4000 manashield that I pay force to keep up (which adds to the reason I run out of force in 1-2 minutes).





Doctors can't heal for 3000... A Doctor with CM and Master Medic and a Droid, HE tapes, and HE food can.













You want defenses? Pick defender boxes. No one is holding you at gunpoint forcing you to take MEnh/MHealer. Jedi are jacks of all trades, masters of none. Your template is too specialized.

4xxx Doctors are about as good as 4xxx healers, doctors _CAN_ use both bacta shot and bacta jab every 6 seconds, but how long do you think their mind will last? Not as long as your force. They can heal better in the short run, but its to be used with moderation.

Master Doctor is about as useless as Master Healer, x44x of both profession could easily be removed altogether at no loss. The point I will agree on, both those boxes and the master box of both professions should be improved, with doctors remaining slightly better.

I imagine jedi healers were never meant as a replacement for doctors in healing groups, but instead as backup healers, helping doctors when the going gets rough.

Same goes for master defenders and master enhancers - do they really defend or enhance anything save themselves?





Your post has absolutely nothing to do with my comment, so why did you quote me?



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

Kresh_Azzo
Wed Oct 12, 2005 9:31 am
#62

why quote him? it's a button, it got pushed. relax.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

MsNiL
Wed Oct 12, 2005 5:34 pm
#63





Kresh_Azzo wrote:
"Wishful thinking. Ever played a "lesser/backup support"character? A character sounwanted that they can do little but sit on the side?"

-You mean like soe is trying to make MD on TC?



No, this makes MD a MAJOR support character. Since players cannot heal themselves, they must rely on true healers to fix that for them. This makes all forms of healers far more important.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
DarkVader9
Thu Oct 13, 2005 5:53 am
#64

place 4000 on the master box problem fix but then again i killed a mbh/mrifle/4000 cm on theed. Thats not the problem heals can be spammed.



Drop off at theed naboo -4803 3059.

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jayhof
Thu Oct 13, 2005 6:31 am
#65

Actually it doesnt make master doc a major support character. With the extra action cost added we will be able to heal maybe 7-8 and then have to find a corner to sit and regain our action and that sif we can get out of combat. Try being very effective with a group of 8 that needs healing but you cant cause you are too tired or got forbid you get the hate put on you and get knocked down then what. Thats what will make us die.
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