Doctor Archive
Thread: Doc healing is just too good.......
Action regenerate faster than Mind as far as I know.
jayhof wrote:
Actually it doesnt make master doc a major support character. With the extra action cost added we will be able to heal maybe 7-8 and then have to find a corner to sit and regain our action and that sif we can get out of combat. Try being very effective with a group of 8 that needs healing but you cant cause you are too tired or got forbid you get the hate put on you and get knocked down then what. Thats what will make us die.
Can't argue with MsNil. While you're grinding, she's testing her skills.
Razivi
MsNiL wrote:
I have Master Doctor hun. I know what Bacta Jab does.
beastmistress67 wrote:
I have the 4-x-x-x line in doctor, and my heals are at 1250 every six seconds or so. I do not see this imbalanced at all since a 4-x-x-x healer gets 1500.
I think you just see imbalance in master healer and master doctor.
Either you are trying to fool me, or you do not know how to use Bacta Jab yet.
Bacta Jab heals 650-700 damage in addition to the 1250. With Enhancer you reach 900-950. That's over 2000 damage healedjust for 63 points, and yes, that's overpowered.
Also 5% mind for Bacta Jab is less than the 10% mind for Bacta Shot. If 900 is enough for you for the next 6 seconds, you should do a Jab and save the shot, if you can.
Message Edited by MsNiL on 10-11-2005 11:50 PM
That's the problem though... if you're healing every six seconds, it doesn't really matter because you're just delaying an inevitable death unless you're trying to heal to run away. If that's the case, it's a good thing you went Jedi because it seems that's all they do is Force Run away from everything. (That's a slight joke.. I'm sure you don't do that but a LOT of Jedi do).
If you have a combat profession and 4-x-x-x doc/cm, you're NOT going to be healing every six seconds, so that argument shouldn't even apply. The fact is that I never PvP, I'm strictly PvE and I solo a lot of high-end content. My heals are for backup. If I went against an Ancient Bull Rancor and spammed heals.. sure I'd stay alive.. until my mind ran out in two minutes or whatever you said a doctor could last. Then what?
I think the system is perfectly balanced right now. The only problem I see is that being a Master Healer is pointless. That's a problem with YOUR profession though, not mine.
Message Edited by beastmistress67 on 10-14-2005 06:06 AM
i don't think doc healing is overpowered as i may have previously mentioned... i think 4000 healing is... and this is for both doc and cm...
I think to solve this situation either make a bigger difference in the amout you can heal between the basic and advanced version of skills. or make the master box worth a whole lot more then it currently is....
and on to Jedi healer... i understand some of the grips with it...
i am however under the impression that at master healer you have 3 heals, 1500 heal, 3000 total heal, and your HoT heal... plus you get sap which is a 20%(again info may be wrong and this skill might not be on healer) regen debuff to both mind & Action... which lasts for 30 seconds... you also get other abilities not sure what they are all... so to help fix your biggest problem... give MH some armor.... not sure what would be adaquete but a few k shouldn't hurt anything... if it's IN the Master Box... give more regen and max force too at master box...
but then again i guess all of my idea's not to nerf stuff to make it all viable and equal is to instead attempt to balance it by bringing it up to level, not going down to a lower level... eh...
I said I am a Master Doctor, that's why I am annoyed with the 4000 Doctor line. Not becouse my other character is a Jedi.
beastmistress67 wrote:
Ithink the system is perfectly balanced right now. The only problem I see is that being a Master Healer is pointless. That's a problem with YOUR profession though, not mine.
I can understand your frustration. That's a lot of time spent grinding to a profession that isn't any better than a regular one you could have had in a few weeks. You shouldn't be arguing for a nerf on doctor/cm though, you should be getting with your correspondent and trying to improve Force Healer.
MsNiL wrote:
I said I am a Master Doctor, that's why I am annoyed with the 4000 Doctor line. Not becouse my other character is a Jedi.
beastmistress67 wrote:
Ithink the system is perfectly balanced right now. The only problem I see is that being a Master Healer is pointless. That's a problem with YOUR profession though, not mine.
I can understand your frustration. That's a lot of time spent grinding to a profession that isn't any better than a regular one you could have had in a few weeks. You shouldn't be arguing for a nerf on doctor/cm though, you should be getting with your correspondent and trying to improve Force Healer.
I have spent points in Master Doctor, and I am annoyed that people can get near the same heals for near half of the skillpoints I have spent to truly master my profession.
I am annoyed becouse a template such as Master Smuggler/Master Commando is weaker, becouse there's not enough points over for 4000 Doctor that is so great that it must be inserted into every pvp template.
You should be mad at SOE then, not at people like me that use what we're given. And to be fair, I have two lines from Doc. I would master the profession, but then I'd be complaining about the same things you complain about: lack of defenses.
Sap is -30% mind and -35% action for 1min. Proper food counters it. Except for ForceHeals/ForceInfusion, that's the only other power in the entire MFH skillset that people consider picking up. The rest is just various counters for stuff that is never used.
Zimal wrote:
i don't think doc healing is overpowered as i may have previously mentioned... i think 4000 healing is... and this is for both doc and cm...
I think to solve this situation either make a bigger difference in the amout you can heal between the basic and advanced version of skills. or make the master box worth a whole lot more then it currently is....
and on to Jedi healer... i understand some of the grips with it...
i am however under the impression that at master healer you have 3 heals, 1500 heal, 3000 total heal, and your HoT heal... plus you get sap which is a 20%(again info may be wrong and this skill might not be on healer) regen debuff to both mind & Action... which lasts for 30 seconds... you also get other abilities not sure what they are all... so to help fix your biggest problem... give MH some armor.... not sure what would be adaquete but a few k shouldn't hurt anything... if it's IN the Master Box... give more regen and max force too at master box...
but then again i guess all of my idea's not to nerf stuff to make it all viable and equal is to instead attempt to balance it by bringing it up to level, not going down to a lower level... eh...