Doctor Archive

Thread: Views on Docs with Area heals vs CM... etc etc flame me

Gnuut
Fri Aug 06, 2004 11:36 pm
#53




TenshiHanaKinu wrote:

That +50 Terrain Negotiation CMs get is pretty useful. Especially for fighting and healing out on planets like Dathomir. Ever fight with a group on a hill? CMs can heal in areas doctors cannot.




Doctors can pick up +40 TN for a whole 24 points and in addition gain the ability to harvest, make camps and mask scent. We basically gain that TN bonus for 29 points. You were saying?






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

TenshiHanaKinu
Sat Aug 07, 2004 1:24 pm
#54






Gnuut wrote:




TenshiHanaKinu wrote:

That +50 Terrain Negotiation CMs get is pretty useful. Especially for fighting and healing out on planets like Dathomir. Ever fight with a group on a hill? CMs can heal in areas doctors cannot.





Doctors can pick up +40 TN for a whole 24 points and in addition gain the ability to harvest, make camps and mask scent. We basically gain that TN bonus for 29 points. You were saying?









So can you. For +90 Terrain Negotiation, the ability to harvest, make camps, and mask scent.


You were saying?



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Vampiresa
Sat Aug 07, 2004 4:19 pm
#55






Well! It's true that most doctors don't want to be sitting around just buffing... we want to be the "COMBAT DOCTOR" profession that's lost in the game.......But besides that the problem with CM in battle will not be solve with this new stuff they are going to give us.


Why they will give that to DOC and not to CM? Did u see any CM healing in battle? wow I really want to see one! Most CM are there to use the great "mind poison/disease" did u realize it's all about that? if they will just use it against the other 2 bars (action and health) PvP would be different and none will be complaining now


The problem is that the only ones that can "heal mind" don't do it because they can solo a big group! why to be healer when u are better than a Jedi? And u complain for the SP u need to master?


The real CB will be no mind poison/disease........or help enter. with better mind buffs!

Thakkin
Sat Aug 07, 2004 10:48 pm
#56

On paper, it sounds good. Doctors stay in med cetners healing, while combat medics go into the field and heal, then they go back and get wounds healed up by docs. But, in reality, it will make the doc profession a small community of buffing alts. You don't need doctors to heal wounds, a CM, or even a novice medic can heal your wounds perfectly fine, considering that wound b packs can be made with 200 heal and 40 charges. So, they needed to give docs more than just buffing to make the class worth the SP.
Gnuut
Sun Aug 08, 2004 12:41 pm
#57




TenshiHanaKinu wrote:

So can you. For +90 Terrain Negotiation, the ability to harvest, make camps, and mask scent.


You were saying?




Apparently the point I am making seems to be way over your head.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Sun Aug 08, 2004 10:38 pm
#58




TenshiHanaKinu wrote:
The point is you have no point. That's not "over my head", that's trodden beneath my feet. You're complaining about Doctors requiring less points to master

I never complained about it. I am pointing out to others who choose to go on and on about how CM profession is good enough with our limited abilities and worth the points to Master. I have pointed out and cited quite a few reasons as to why this is untrue. That part seems to be over your head.





-- we don't require Ranged 4 -- but yet you don't realize that though we require less points it's because we are not able to defend ourselves. You can. That's whyyou require part of an OFFENSE profession to even master. You gain Terrain Negotiation, and the ability to unleash poisons & diseases on any pool of your choice.

Offense does not equal defense. I don't know what planet you are from but here on Earth a blitz rush does not qualify as a defensive play.





Sure, less points for a Doctor to master. But in a fight, pure Doctor versus pure CM, a CM will win, why? Because the Doctor can't FIGHT.

Not with the changes being made. they are basically making it so a Doctor with 4xxx skill can stave off our nastiest poisons and diseases. That isn't balance. If you want true balance then you all should be required to cure poisons and diseases stat by stat.



So once you have a valid point, come back and try again.

The only point you have made is that you are a retard. Thanks for playing swea'pea.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

TenshiHanaKinu
Sun Aug 08, 2004 10:50 pm
#59






Gnuut wrote:




TenshiHanaKinu wrote:
The point is you have no point. That's not "over my head", that's trodden beneath my feet. You're complaining about Doctors requiring less points to master

I never complained about it. I am pointing out to others who choose to go on and on about how CM profession is good enough with our limited abilities and worth the points to Master. I have pointed out and cited quite a few reasons as to why this is untrue. That part seems to be over your head.

I found none of it worth responding to. There's a difference.





-- we don't require Ranged 4 -- but yet you don't realize that though we require less points it's because we are not able to defend ourselves. You can. That's whyyou require part of an OFFENSE profession to even master. You gain Terrain Negotiation, and the ability to unleash poisons & diseases on any pool of your choice.

Offense does not equal defense. I don't know what planet you are from but here on Earth a blitz rush does not qualify as a defensive play.

This is an issue of balance. The CMs have an option of offense, while a Doctor does not. They heal and heal and heal but what can they do to stop someone from attacking them? Nothing. I guess from whatever planet I'm from, when you're out in the middle of nowhere and someone is attacking you and you have no backup and someone is chasing you down with .. who knows what, let's say a Rifle.. the Doctor runs, they can pray that they ... I don't know, a miracle happens. The CM tosses a poison or a disease, and has a chance of killing their opponent via triple incap. CMs also have the ability to outrun most classes and even some monsters since scouts are rare in PvP.

Again, you don't have a point. You're comparing a completely support/recovery/defense-based profession against one balanced for offense/speed/support/minor defense. The point is both professions are still SUPPORT professions, you're not meant to kill anyone with it. Just ASSIST.





Sure, less points for a Doctor to master. But in a fight, pure Doctor versus pure CM, a CM will win, why? Because the Doctor can't FIGHT.

Not with the changes being made. they are basically making it so a Doctor with 4xxx skill can stave off our nastiest poisons and diseases.

I'd like to see a 4xxx doctor stave off a Master CM's poisons without the help of a Master Doctor.


You're way behind the 'times', too. Doctor 4/0/4/0 Defense Stackers have neutralized CMs for months now.

That isn't balance. If you want true balance then you all should be required to cure poisons and diseases stat by stat.

Couple more items to carry, wouldn't bother me. In fact I wouldn't even worry at all, since health & action can be countered by Stims and diseases cannot wound past 1 point minus the person's base stats. So even a disease capable of inflicting 1000 wounds won't inflict more than 399 wounds on me in the current system. Big deal, I can one-shot that regardless of battle fatigue with the wound kits I carry.

My assumption is that Antidotes are generic. I have also heard of stacking multiple poisons on a person since Doctor Cures cure poison/disease in a set manner. But then with the minimum throw, sticking a poison to 'fool' the system that Doctors are binded to is a lot more difficult now.





So once you have a valid point, come back and try again.

The only point you have made is that you are a retard. Thanks for playing swea'pea.

That was real show of wits and intellect there... yep. Oh wait, it's bad to lie.






Message Edited by TenshiHanaKinu on 08-09-2004 01:51 AM



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Commanderjrp
Sun Aug 08, 2004 11:38 pm
#60

I personally think this is an awsome thing for the game, CM's are no longer the "mini nukes". The best thing about this to me is, instead of nerfing the CM profession, they inhanced the Doctor profession, which makes CM's more like the heavy artillery than the unstoppable ICBM.


Just my two cents.


PS: To all those that say Doctors were not ment to be a "frontline" profession, game mechanics have simply made us that way. Combat Medics are the offensive force, while we are the opposing Defensive. Its a lot better than having the CM's heal poison and rez while the Doctors sit around andbe Buffbots.



Redua Hylian
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yebach
Mon Aug 09, 2004 9:42 am
#61

Tenshi I got to agree with Gnuut here. Offense does not equal defense. Some players have even commented how healing counts for defense. If that is the case then Docs have the most defense in the game hands down. I don't feel that healing equals defense but that is another argument. The point he made on Terrain Negotiation stemmed from your comment on how useful it was. He was pointing out that while it is useful, it is not worth the points spent. Overall the DEVs have gutted the CM profession instead of giving them a defining purpose in this game. You all may be rejoicing that their profession is practically useless now, however I think the nerf went too far. The DEVs should have given the CMs something. A Master in Wound Treatment Speed can cure a Master CMs worst poisons? that's not right.



'Yebach
Doctor/Musician
ION Guild
TenshiHanaKinu
Mon Aug 09, 2004 4:26 pm
#62








yebach wrote:

Tenshi I got to agree with Gnuut here. Offense does not equal defense.

I never said that offense equated to defense. However some offense is better for defense than no offense at all. I'm a Doctor / Pistoleer / Entertainer. I have NO OFFENSE as far as the current system goes. If someone chases me down with their Uber armor , some D-stacking, and a Rifle, I don't have ANY DEFENSE because there is nothing I can do to stop that RIfleman from chasing me down spamming Headshot. A CM does have Defense in this situation. They can toss a poison & disease. If the person isn't a Doctor 4/0/4/0, then they can take them down, and can even attack while running. And caneven run faster than I can.


Some players have even commented how healing counts for defense.

/headshot;/headshot;/headshot;/headshot

^ Heal that.


If that is the case then Docs have the most defense in the game hands down. I don't feel that healing equals defense but that is another argument.

It doesn't. Healing is recovery. Healing is not defense. You do not "Defend" yourself with a Stimpack. You "preserve" yourself for a while longer.


The point he made on Terrain Negotiation stemmed from your comment on how useful it was. He was pointing out that while it is useful, it is not worth the points spent.

If you look at Terrain negotiation by itself, then probably not. If you look at all gained aspects for the addition of Marksman 0/0/0/4 you do.


Oh, and you can't FIGHT with anything in Scout. In case you weren't aware of that.


Overall the DEVs have gutted the CM profession instead of giving them a defining purpose in this game.

A Doctor Stim is as equally worthless in combat as a Ranged AoE Stim. That stems from Armor resists, not Doctor vs CM issues. Poison was lopsided in its distribution vs. its removal. There was no 1:1 ratio there. Everyone picked up Doctor because it took 1 CM to wipe out a group. So then you started seeing every other person with at least Doc 4/0/4/0 to avoid the "CM Menance". Leaders urging people to "Pic up Doctor" blah blah blah for PvP.


For someone to say the CM profession is useless in PvP is for someone to not know how to PvP. Or does the thought of self-sacrafice and teamwork really mean nothing to you? In this mind-attack based state of Combat CMs are the ONLY *** profession with the ability to heal mind. It costs them wounds, yes, but that's why you get a Squad Leader and some meditating TKMs to help distribute wounds.


You all may be rejoicing that their profession is practically useless now, however I think the nerf went too far.

CM's "nerfs": "Minimum throw time" & "Faluability". Wow, you can actually MISS now. DoT weapons are never 100% applicable. It's based on the potency of the DoT on the weapon. Now the same is true for CM poisons.


Doctor "Balance": 1:1 CM : Doc ratio by giving Doctors the ability to enhance their medicines by using a CM item to distribute antidotes a short distance around themselves. The Buffs went a bit far, I agree.. but high-level Buffs will require a Master Doctor to apply.

The DEVs should have given the CMs something. A Master in Wound Treatment Speed can cure a Master CMs worst poisons? that's not right.

4/0/0/0 Doc? Umm, I'd LOVE to see that. Poison Cure A's, if even that. I wonder how many applications it would take them to remove one poison.


4/0/4/0 or 4/0/3/0 is the usual . And AoE C's can only be used by Master Doctors. AoE B's require At LEAST 4/0/3/0 because they cannot be experimented down.





Message Edited by TenshiHanaKinu on 08-09-2004 10:12 PM



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nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
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nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
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VTmoon
Mon Aug 09, 2004 4:34 pm
#63

it's a concept.... that is about it.




Mono Noke
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yebach
Mon Aug 09, 2004 8:22 pm
#64






TenshiHanaKinu wrote:

I never said that offense equated to defense. However some offense is better for defense than no offense at all. I'm a Doctor / Pistoleer / Entertainer. I have NO OFFENSE as far as the current system goes. If someone chases me down with their Uber armor , some D-stacking, and a Rifle, I don't have ANY DEFENSE because there is nothing I can do to stop that RIfleman from chasing me down spamming Headshot. A CM does have Defense in this situation. They can toss a poison & disease. If the person isn't a Doctor 4/0/4/0, then they can take them down, and can even attack while running. And caneven run faster than I can.

If you choose to not have any offense in your template then that is your shortcoming. You have pistoleer which is some offense in my book. Tossing poisons and diseases is not defense. It seems to me overall you have a problem with mind damage. Little hint for you from a Master Doc/Master Musician, the way I protect myself getting ganked by a rifleman is making sure I have some players protecting me at all times. I also keep my stomach mostly empty so I can down some Synthsteak, I wear a Stun helmet and a PSG. Pretty easy to avoid massive head damage even as a non-combat character.





/headshot;/headshot;/headshot;/headshot

^ Heal that.

You really have a problem with headshots dont you? Like I said above use some Synthsteak, I wear a Stun helmet and a PSG. Pretty easy to avoid massive head damage even as a non-combat character.





It doesn't. Healing is recovery. Healing is not defense. You do not "Defend" yourself with a Stimpack. You "preserve" yourself for a while longer.

I agree healing is not defense. So why do some players insist on saying that CMs have defense? Defense from the Ranged Support tree? You realize that I as a Master Musician get more ranged and melee defense than a Master CM does? That is not right.





If you look at Terrain negotiation by itself, then probably not. If you look at all gained aspects for the addition of Marksman 0/0/0/4 you do.

The gained aspects from the Ranged Support tree? If it is so useful then why haven't you invested in this skilltree?



Oh, and you can't FIGHT with anything in Scout. In case you weren't aware of that.

I am quite aware that you can't fight with anything from the Scout profession. Yet several times you have hapred on how useful terrain negotiation is in combat. Little hint for you, Terrain Negotiation +40 is gained at Exploration 3 for a ttoal of 24 points. If Terrain Negotiation is so useful then why haven't you invested in it?



A Doctor Stim is as equally worthless in combat as a Ranged AoE Stim. That stems from Armor resists, not Doctor vs CM issues. Poison was lopsided in its distribution vs. its removal. There was no 1:1 ratio there. Everyone picked up Doctor because it took 1 CM to wipe out a group. So then you started seeing every other person with at least Doc 4/0/4/0 to avoid the "CM Menance". Leaders urging people to "Pic up Doctor" blah blah blah for PvP.

I agree that from the start the ratio was off. But now the ratio is off in favor of us Doctors. One Doctor can nullify the effects of a 5 MCMs even without mastering the profession. That is not right. One Doctor is able to spamAE cures with a with little to no delay in a large radius. That is not balanced either.



For someone to say the CM profession is useless in PvP is for someone to not know how to PvP. Or does the thought of self-sacrafice and teamwork really mean nothing to you? In this mind-attack based state of Combat CMs are the ONLY *** profession with the ability to heal mind. It costs them wounds, yes, but that's why you get a Squad Leader and some meditating TKMs to help distribute wounds.

So now CMs are required to ensure they have an SL, TKAs, Entertainers etc so their "most useful" ability does not debilitate them completely? I know many CMs said "Get a Doctor" back in the day. We responded that we shouldn't need another class to participate in PVP. Well now the shoe is on the other foot. Two wrongs do not make a right.





CM's "nerfs": "Minimum throw time" & "Faluability". Wow, you can actually MISS now. DoT weapons are never 100% applicable. It's based on the potency of the DoT on the weapon. Now the same is true for CM poisons.

But the counters are not balanced. A 2xxx Doctor should not be able to withstand the poisons from a Master CM. The innoculations should not be rated so high without using special loot.



Doctor "Balance": 1:1 CM : Doc ratio by giving Doctors the ability to enhance their medicines by using a CM item to distribute antidotes a short distance around themselves. The Buffs went a bit far, I agree.. but high-level Buffs will require a Master Doctor to apply.

Well then if you agree on at least one point then why are we even arguing? Are you so pent up with animosity for CMs that your sense of fairness has gone out the window? I hate CMs just as much as any Doctor but I don't want to see their profession become useless. I believe in being the bigger man and stating the truth. These changes went way too far.



4/0/0/0 Doc? Umm, I'd LOVE to see that. Poison Cure A's, if even that. I wonder how many applications it would take them to remove one poison.

I got a few friends I have made some Cure Poison As rated at 275 effectiveness. 275. Using Havla they can spam that cure and wipe off a 1600 pt stacked tic, before the first tic. They only have2000 in Doctor.

My Cure Disease As are 216 eff. According to some CMs I know they have a hard time breaking 100 eff on their diseases. A Master CM tossing a 100 eff disease will tic for twice the effectiveness I am told. My cure A used by a Doc with 4000 skill can cure that in one click and I made that with crappy resources.





4/0/4/0 or 4/0/3/0 is the usual . And AoE C's can only be used by Master Doctors. AoE B's require At LEAST 4/0/3/0 because they cannot be experimented down.

Depends on the supplier they have. Most of my clients only have 4000 in skill because I can make fire blankets down to 55 MU. I'm sure now that the new AE As I'll make will probably make my clients invest a whole 12 more points into knowledge though. In any case, if you compare the resources, the effect and the overall difficulty to use, cures vs CM meds, you will see they are not balanced when they were single and they will be horrendously out of balance when the AE packs come out.



'Yebach
Doctor/Musician
ION Guild
TenshiHanaKinu
Mon Aug 09, 2004 9:27 pm
#65






yebach wrote:





TenshiHanaKinu wrote:

I never said that offense equated to defense. However some offense is better for defense than no offense at all. I'm a Doctor / Pistoleer / Entertainer. I have NO OFFENSE as far as the current system goes. If someone chases me down with their Uber armor , some D-stacking, and a Rifle, I don't have ANY DEFENSE because there is nothing I can do to stop that RIfleman from chasing me down spamming Headshot. A CM does have Defense in this situation. They can toss a poison & disease. If the person isn't a Doctor 4/0/4/0, then they can take them down, and can even attack while running. And caneven run faster than I can.

If you choose to not have any offense in your template then that is your shortcoming. You have pistoleer which is some offense in my book.

Not in the current state of the game. Any stun-composite-wearing hobo with a PSG and novice medic immediately nullifies any effort of a Master Pistoleer.

Tossing poisons and diseases is not defense.

"A good defense is a good offense." Being able to attack your enemy is a way of defending yourself. If I chased down someone who had absolutely no way of hitting me back, but the ability to heal, I'm not going to have to be cautious at all. They can't hurt me, and they can't heal indefinitely. Just have to wear them out.

However, if someone is tossing poisons & diseases, that is a method of detering your opponent. Whomever has more poisons / antidotes wins out, if you have your Synthsteak, PSG, Stun helmet as you so say.

It seems to me overall you have a problem with mind damage. Little hint for you from a Master Doc/Master Musician, the way I protect myself getting ganked by a rifleman is making sure I have some players protecting me at all times.

I have places to be, and running to a Harvester with 10 people protecting me is a bit much at 3am EST. I am always overt because I'm a roleplayer. However, the only way to make sure that I'm protected from a rifleman even with X player defense is to be sure that my bodyguard squad involves a Rifleman or a melee stacker. Not everyone is a carbon-copy and kiting is not difficult.

I also keep my stomach mostly empty so I can down some Synthsteak, I wear a Stun helmet and a PSG.

Delays. Does you no good if you have no where to run.

I have Synthsteak, Muon Gold, Verticupi, Blue Milk, Brandy, Canape, all foods to help against the menace, along with a Stun Composite Helmet & a Stun PSG.

Pretty easy to avoid massive head damage even as a non-combat character.

If you're always-overt I'm impressed.





/headshot;/headshot;/headshot;/headshot

^ Heal that.

You really have a problem with headshots dont you? Like I said above use some Synthsteak, I wear a Stun helmet and a PSG. Pretty easy to avoid massive head damage even as a non-combat character.

That's using items unrelated to the Doctorprofession. You'reavoiding the point.





It doesn't. Healing is recovery. Healing is not defense. You do not "Defend" yourself with a Stimpack. You "preserve" yourself for a while longer.

I agree healing is not defense. So why do some players insist on saying that CMs have defense?

The ability to fight back is a Defense. If you don't realize that then you aren't as good as you say you are.

Defense from the Ranged Support tree? You realize that I as a Master Musician get more ranged and melee defense than a Master CM does? That is not right.

We get even less.





If you look at Terrain negotiation by itself, then probably not. If you look at all gained aspects for the addition of Marksman 0/0/0/4 you do.

The gained aspects from the Ranged Support tree? If it is so useful then why haven't you invested in this skilltree?

Actually I have debated it. I have Marksman 0/4/0/1 and I've thought about giving up Novice Entertainer for those last 3 tiers of the Ranged Support Tree. Will that give me Terrain Negotiation or Ranged Medical abilities? I don't think so.





Oh, and you can't FIGHT with anything in Scout. In case you weren't aware of that.

I am quite aware that you can't fight with anything from the Scout profession. Yet several times you have hapred on how useful terrain negotiation is in combat. Little hint for you, Terrain Negotiation +40 is gained at Exploration 3 for a ttoal of 24 points. If Terrain Negotiation is so useful then why haven't you invested in it?

Not enough points and my ability to fight would be diminished. Everyone can master 3 professions. You can Master 3 professions as well and have the added bonus. I gain Terrain Negotiation using Food & a Flight Suit (Overt Rebel Clothing) and it's very useful in unpleasant terrain. The fact that you don't realize the worth of Terrain Negotiation, especially 50, means you're not very seasoned combatants in a wide variety of situations.





A Doctor Stim is as equally worthless in combat as a Ranged AoE Stim. That stems from Armor resists, not Doctor vs CM issues. Poison was lopsided in its distribution vs. its removal. There was no 1:1 ratio there. Everyone picked up Doctor because it took 1 CM to wipe out a group. So then you started seeing every other person with at least Doc 4/0/4/0 to avoid the "CM Menance". Leaders urging people to "Pic up Doctor" blah blah blah for PvP.

I agree that from the start the ratio was off. But now the ratio is off in favor of us Doctors. One Doctor can nullify the effects of a 5 MCMs even without mastering the profession. That is not right. One Doctor is able to spamAE cures with a with little to no delay in a large radius. That is not balanced either.

Check again. This has just become invalid.





For someone to say the CM profession is useless in PvP is for someone to not know how to PvP. Or does the thought of self-sacrafice and teamwork really mean nothing to you? In this mind-attack based state of Combat CMs are the ONLY *** profession with the ability to heal mind. It costs them wounds, yes, but that's why you get a Squad Leader and some meditating TKMs to help distribute wounds.

So now CMs are required to ensure they have an SL, TKAs, Entertainers etc so their "most useful" ability does not debilitate them completely? I know many CMs said "Get a Doctor" back in the day. We responded that we shouldn't need another class to participate in PVP. Well now the shoe is on the other foot. Two wrongs do not make a right.

Okay, so what does a Doctor do? They can't fight AT ALL. We're talking about basic professions apparently. So many people picked up Doctor because of CMs -- the "geta doctor" bit, now they can drop it. PvP is not supposed to be a one-person show. One person is not supposed to be able to "Cut swaths through crowds of players."


The point is we're support professions. We sacrafice ourselves to assist our group. Your insistence that a player should not have to rely on another player is against the 'social' nature of the game. CMs are the only players that can heal mind. There is no dedicated "Mind Stim" beyond the Damage Pack that any medic can use, and therefore the skill comes out of your mind, just like /QuickHeal does for Doctors, which is a high-level Stim-less Damage Heal. It costs a ton of Focus & Willpower wounds to use.


So what then, when Doctors run out of Stims that's it? Should the cost of quickheal be removed, too, because "we shouldn't need another class to participate in PvP." ? I'll certainly /quickHeal someone if it ensures the longevity of our team, just as I would /mindHeal someone if I was a CM.





CM's "nerfs": "Minimum throw time" & "Faluability". Wow, you can actually MISS now. DoT weapons are never 100% applicable. It's based on the potency of the DoT on the weapon. Now the same is true for CM poisons.

But the counters are not balanced. A 2xxx Doctor should not be able to withstand the poisons from a Master CM. The innoculations should not be rated so high without using special loot.

Invalidated. See 9.4





Doctor "Balance": 1:1 CM : Doc ratio by giving Doctors the ability to enhance their medicines by using a CM item to distribute antidotes a short distance around themselves. The Buffs went a bit far, I agree.. but high-level Buffs will require a Master Doctor to apply.

Well then if you agree on at least one point then why are we even arguing? Are you so pent up with animosity for CMs that your sense of fairness has gone out the window?

I have no "animosity" for CMs. However I am responding against the animosity that is being displayed by them against us. I have a tremendous sense of "fairness" and I don't see anything unfair about AoE's, the ability to miss, or a minimum cap. I think the "buffs" went a bit too far, but they provide non-doctor players a chance to fight. Now if something could be done about the irreversibility and ease of access of Mind Damage....

I hate CMs just as much as any Doctor

I don't hate CMs. Never have. I have grown frustrated over CM Exploiting (throwing from water, throwing through buildings, throwing from beyond firing range, throwing at 1s), but never have I hated a CM or CMs in general.

but I don't want to see their profession become useless.

My whole argument is based around the fact that they're not useless. YOU GUYS are the ones saying they are. Not me.

I believe in being the bigger man and stating the truth.

I am stating the truth.

These changes went way too far.

See changes in 9.4





4/0/0/0 Doc? Umm, I'd LOVE to see that. Poison Cure A's, if even that. I wonder how many applications it would take them to remove one poison.

I got a few friends I have made some Cure Poison As rated at 275 effectiveness. 275. Using Havla they can spam that cure and wipe off a 1600 pt stacked tic, before the first tic. They only have2000 in Doctor.

So you're telling me that that CM can't throw again? That's kind of sad, just throw once and let the doctor get rid of it. Nice. 3 Second throw cap, you should be able to stack another poison on and encourage a tick before the poison is removed. That is a resource issue, just as the power of poisons is a resource issue.Not all servers will have these abilities.

My Cure Disease As are 216 eff. According to some CMs I know they have a hard time breaking 100 eff on their diseases. A Master CM tossing a 100 eff disease will tic for twice the effectiveness I am told. My cure A used by a Doc with 4000 skill can cure that in one click and I made that with crappy resources.

That is a resource issue, just as the power of poisons is a resource issue.Not all servers will have these abilities.





4/0/4/0 or 4/0/3/0 is the usual . And AoE C's can only be used by Master Doctors. AoE B's require At LEAST 4/0/3/0 because they cannot be experimented down.

Depends on the supplier they have. Most of my clients only have 4000 in skill because I can make fire blankets down to 55 MU. I'm sure now that the new AE As I'll make will probably make my clients invest a whole 12 more points into knowledge though. In any case, if you compare the resources, the effect and the overall difficulty to use, cures vs CM meds, you will see they are not balanced when they were single and they will be horrendously out of balance when the AE packs come out.

I will toss a bone and contend that this is usually true. My poison kits have always been able to one-shot any CM's tick, even spider poisons. However, consider this: perhaps PvP wasn't meant to be settled by Poisons and Cures? We are support professions, after all. We're not supposed to decide the direct outcome of a battle -- the grunts are. A poison shouldn't be the end-all of PvP.









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