Doctor Archive
Thread: Views on Docs with Area heals vs CM... etc etc flame me
TenshiHanaKinu wrote:
yebach wrote:
Gnuut wrote:Janta Blood has the chance to drop off ANY Janta. Spider Venom has the chance (rarely) to drop off a single possible spawn in the whole game EVERY TWO HOURS. Knowing that, how can you say that Janta Blood is more difficult to obtain than Spider Venom?
This is so true. Janta Blood can drop off any Janta. There is even a POI cave full of Jantas.
Weird... how I ran through the Janta Caves TWICE and slayed every single Janta in there and didn't find a SINGLE Janta blood, and the first time I saw a "Fire Breathing Spider" in the Geonosian Caves my teammate killed it and looted several Spider venom kits. Guess, like 'all' things, it's random.
I have hit the Janta cave several times, on a regular basis I run Janta missions for spare change... out of the last 1000 or so I have killed, I have only looted janta blood twice, the first was 5 vials, the second was 4 vials.
BraxxBromolo wrote:
OK, docs sitting in a med center buffing and tending damage is just ridiculous. Doc's and CM's were both made to do there part in battle, if CM's were givin doc stuff and docs takin out of the game, everyone and there mom would be a CM. We all are givin' 250 sp's to use as we want. We have a TKA/Tailor in our guild, she should stay at her spinning wheel instead of fight? I'm a TKM/Doc, so if i use my TKM skills in battle, I should refrain from healing/curing during combat? We already have 1 overpowered professions (jedi's) no need to make a second. And for CM's, I was a nerfed BH for 3 months and used more SP's on our profession. You had your chance at FOTM for far to long, now it's your turn for a nerf.
You can fight as a TKA, but having those doctor skills should not amplify your direct ability to fight. These proposed changes arn't about making CM the greatest fighting class, it's about giving it more content then just throwing poision. They've always had it withh their range/area/mind heals, but this is to enforce the fact that they are a support class
. Doctors with highly-effective, single-target damage heals and cures.
. Doctors make the various enhancements/innoculations, and a number of components CMs depend on.
. CMs with less-effective, but area damage heals, and area -mitigants- against poison and disease (only slows down the poison/disease.. still need a doctor to cure).
. CMs throw poisons and disease.
. Doctors have the advanced wound heals and single-target state cures.
. All heals and mitigants cause BF when applied, as do enhancements (when they wear off).
Thus one still needs both in a battle, just in different locations on the battlefield.
--doogie
ReallyAgoat2 wrote:
u guys do know that we docs need 2 or 3 identical janta bloods for buff packs , when most janta just drop 1 , and you DONT need janta blood to make any medical item good ,
The point is that there are several mobs that populate a whole planet and can even be forced to spawn via missions, that will have a chance to drop the Janta Blood. Add to that the Janta blood can be used in several different types of meds. I'm not talking a-E class meds I'm talking different types including pet stims. Spider Venom drops rarely off a single static 2 hour spawn in the whole game. CMs cannot force the spawn we have to wait.
if you have **edit**ty resources you mite but if your a long term doc whos ben saving some of the best stuff you wont need it ,
Doc resources are mostly generic and other than Dolovite Iron and Liquid Petro 4 the rest of the advancedresources can be easily obtained. While you may complain about a crappy Lokian wheat spawn be glad you don't have to rely on Eleton Reactive Gas having to spawn to get some decent effectiveness.
and about the loot drop for it , why dont ure damn poisons with 40 or so charges have a LOOT only drop for them? that way its a little more fair so we wont have to deal with your 500 mind poison ticks , and have you THAUGHT at all about how rare the recources needed for it are? when was the last time u saw sombody selling the ore for them?
What fkkn ore are you talking about? Are you even talking about poison at this time or...? There is no specific loot drop for your cures so w-t-f are you talking about?
its going to be a LONG while to get them made so quit crying about it , your days of 1 cm takes 5 docs to keep up will soon become 5 cm's to defeat 1 doc and have you thaught at all about the new balance? im sure that the area cures are going to cost quite a few mind at that
One of the major inbalances is that while we are able to apply disease and poison to each stat you Doctors are able to cure stacked diseases and poisons indiscriminately. Now with the addition of AE cures you are able to not only cure my best CM meds with crappy resource made Class A packs, you can spam it with virtually no delay.
If you want to be our true counter then you Doctors should be limited to curing by stat. The way it should be is Docs must have a Health Poison Cure in order to cure a Health poison, Mind Poison Cure for Mind poison etc. You Doctors want to be the counter there it is. Go ahead and relish being our opposite.
Can't tell what diseases a player is afflicted with? Fine make it so /diagnose command let's you see what disease and poison effects the patient is afflicted with. "OMG I can't use /diagnose while in combat" Doctors will cry. Oh well then get out of combat so you can perform your medical duties. You all wanted strategy and tactics vs poison there it is on a silver fkkn platter for you. All the strategy you can choke on.
Before I get flamed about the fact that it's area cures not ranged cures.Unless these cures have a range of zero (ie self applied) with an area effect of 6m then there should be a rangedprerequisite for use.
Mmaxx wrote:
I'm still peaved that Docs got area cures. CMs have a Range requirement and a Range tree. Docs have ........ NOTHING RELATED TO RANGE!!!
Mmaxx wrote:
Before I get flamed about the fact that it's area cures not ranged cures.Unless these cures have a range of zero (ie self applied) with an area effect of 6m then there should be a rangedprerequisite for use.
Mmaxx wrote:
I'm still peaved that Docs got area cures. CMs have a Range requirement and a Range tree. Docs have ........ NOTHING RELATED TO RANGE!!!
They are point-blank area cures. A lot of people are making that mistake and calling them "ranged" cures. Doctors don't toss them. The area-of-effect comes from a CM component. People seem to miss that.
That +50 Terrain Negotiation CMs get is pretty useful. Especially for fighting and healing out on planets like Dathomir. Ever fight with a group on a hill? CMs can heal in areas doctors cannot.