Doctor Archive
Thread: Does anyone have any finite info on the upcomming buff nerf?
Message Edited by TheRealXur on 12-04-2004 04:54 AM
TatterSalad said:
I was just commenting on what I had read in another post that was posted by the devs for publish 11.3. It states that stat buffs are to max out at 15%. Now I don't know if there was a mistype in the post or that some type of new buffs were coming out that were supposed to be a max increase of 15%. I am just commening on what I read. I did jump online briefly yesterday and buffed myself and noticed that the buffs have not changed.
Same as the Skill Mod Buffs, they should be temporary (five, ten minutes) and they should be reasonable. They should have minor (1-15%) increases to your stats for a short period of time.
Craster wrote:
Above message reposted and reformatted so it's readable and actually contains the right quote :0)
Apologies - can't edit yet.
TatterSalad said:
I was just commenting on what I had read in another post that was posted by the devs for publish 11.3. It states that stat buffs are to max out at 15%. Now I don't know if there was a mistype in the post or that some type of new buffs were coming out that were supposed to be a max increase of 15%. I am just commening on what I read. I did jump online briefly yesterday and buffed myself and noticed that the buffs have not changed.
I think you misread. The publish 11.3 comment was referring to the loot revamp, and was referring to looted items that could give stat buffs - it is totally unrelated to Doc buffs.
I quote:
Same as the Skill Mod Buffs, they should be temporary (five, ten minutes) and they should be reasonable. They should have minor (1-15%) increases to your stats for a short period of time.
Yep, after testing this out and readingother posters comments from this thread you are right, I did misread what was written.Didn't mean to scare anyone, I was just posting on what I had read.
geez...trust the devs a bit will ya?
play and have fun!
All that being said, Doctors will still be a very well provided for profession, and the buffs, though less breathtaking in their scope, will still be enough of an advantage that people will pay for them. I don't have any hard numbers or ratios regarding the revamp, only general concensus that while buffs are being made less crucial for basic combat, they will always have a steady demand.
Aden_Nak wrote:
Generally speaking (I am not in Sandbox, but I do know a little from here and there), Doctor buffs are not going to provide the same insane numbers that they currently do (and all kidding aside, 250-300% of my normal HAM is rather insane). They are doing that to prevent people from over-grinding, to make PvP less dependant on buffs (where they will be an advantage rather than a NECESSITY), and to encourage people to consider their armor more closely (expect armor to be reduced in effectiveness as well).
All that being said, Doctors will still be a very well provided for profession, and the buffs, though less breathtaking in their scope, will still be enough of an advantage that people will pay for them. I don't have any hard numbers or ratios regarding the revamp, only general concensus that while buffs are being made less crucial for basic combat, they will always have a steady demand.
Setting PVP aside from this discussion, they better lower the HAM and the damage that is done by all NPC's and creatures in the game then. Because it will be completely pointless to go hunt things like elder's then. It just wouldn't be worth the time or the effort to go out in a group of 20 and hopefully and that is a very very big hopefully kill an elder. The loot that you currently get from this is just not worth it when you could go out in a group of possibly 5 and kill a lower level NS and loot something that is almost as good.
I think the most important thing to remeber is the game has been running the way that it is right now for the most part for almost an entire year. Putting this into perspective the game is probably going to be around no longer than maybe another 3 to 4 years before the new games totally wipe this game out. That being said about one quarter to one fifth of the life of the game is over with and the players are used to a certain game play. When you make changes that are this big to the game and change the whole concept of game play, you are going to have a large part of the community upset. Now you could say so what there are new players joining to replace the old ones. That statement would have been true about a year or so ago, however with the insurgence of new games like EQ2 and other games that are MMORPG the gaining of new accounts is not going to over come the amount of accounts that are lost due to frustration. End result you kill the game in an attempt to make the game play better because you don't like the way the game is currently running.
If anyone has looked recently in the development forum there is a thread entitled What is going on with combat? Part 2. If you have time I would suggest going there and reading what is talked about. Just a short summary there is at this time approximately 16 pages of very upset, mostly veteran players about the changes that are taking place in the game. CU being the topic of this post.
If you have a chance please read the thread in the development forum.
WobbleMin wrote:
Bring back uncertain buff rates...let it fluctuates
Wobble Min
Yeah,I want to get a 200% mind buff from a dancer!
Wait, those were always static, nevermind.. ![]()
A "slightly varied" range is "ok", but the old system was way crazy.
Still no comments on wether the current buff kits will be rendered useless or not.
kilermer wrote:
Only thing ive heard about this is , instead of 2200 buffs, they will make it to like 1300 and lower.
You heard wrong.
Heck we don't even know how the HAM system will work anymore. There might be a chance that our new speeders are really pink banthas. There's even a chance people will want to be ranged instead of melee *GASP!