Doctor Archive
Thread: Buff Pack Prices!!
The original poster is leaving out alot of things, this is just not a good argument. I'm beginning to think the doctor profession sucks, however I am keeping it to support my guild as well as myself since I no longer do public buffs due to all the harassments and complaints. Public doctors are getting much more scarce on Lowca, and many of these complaint posts are showing why we doctors are losing interest in making a profit by sacrificing our time ane enjoyment.
Raistlin27 wrote:
whatever man. jedi who can make ubsurd creds regardless aside, anyone else tired of paying these prices?
what are you smoking to think that we are believing yer crap man. the avian meat alone for 1 set of good buffs runs 20 to 30k. that says nothing about the herb meat at 80cpu and the dom oats/class 4 liq petro/lok wheat/dolo iron.
add that all up and it is honestly about 1/3 of the end price.
homebreu wrote:
I just came back from a 2 and half month vacation from the game. At that point in time buffs were about 10k per set from a doc buffing at the starports...
Now the normal price is 15k. Fine, I can deal with paying that.
... But when I went to go buy myself some buff packs from inotep's place in coren, like I used to do before, the prices had almost doubled. They used to be about 85k per crate of 5 buff packs, of one type of buff. Now they are 142500 for the same amount of buff packs of one type. That is like 10k per set. This is why buff Docs have to charge 15k now.
It is the buff pack makers who are trying to suck all the profits out of the market. Not the buff docs.
This is reF'in diculous people.
Buff docs have always marked up their buffs by about 2 to 5k per set... But to have the buff makers marking theirs up by 700% is just ass holish to the entire SWG community.
I mean it is one thing to make a profit, but it is another thing to price gouge everyone just because you can.
All this does is cause the buffers to keep raising their prices as well, then everyone just keeps losing except the buff pack makers.
There is no reason in the world that the person who is making the buffs, let alone the doc who is applying the buffs, should make huge profits just because the person buying the buffs can go out and make allot of money or points.
I mean, it is just like saying that because I use my car to be a real estate agent, and make 250k per year doing it, you should be able to charge me 250k over a 5 year period for a new car that is just a Cadillac or something.
There is a fair market value, and then there is what we have here... And it is just going to keep getting worse, because most business minded people are greedy **edit** who do not care about anything except making money.
It is too bad that most everyone in the game is out for themselves or their own guilds. Because it would be great if we could boycott these greedy Docs and force them to either conform to reaonsable pricing, or go broke not selling anything. Will never happen, but it is nice to dream.
This post is not going to change anything at all, but I felt like venting like you-all did.
Oop!
Ever try to make your own? Cost of making buffs has gone up a great deal as well. The days of 25-50cpu Avian and Herb is over -- we are now asked to pay a ton more. I continue to sell my packs for 105k per set at 30charges. If a doc that buy them charges 10k a pack he still will make a good profit. At 15k - 25k -- then I say Rock On!! It's about doing something in the game that makes it enjoyable - not really how much credits you have.
BTW -- After I buy just the meat for making buffs I'm usually broke. I use my alt to fill in the cost gap.
Those who think there is some moral price cap for buff packs/buffs are just idiots - and yes, I really believe that. I am all for docs getting whatever they can get for buff packs and buffs. Who said you should only make 5% or 10% or 100% profit on something? Price should ONLY be based on what someone is willing to pay for it.
My alt is a master doc. I will never craft buff packs - it is boring to me. I very much appreciate those who craft excellent packs and I pay a premium for long lasting, high power packs. I use them to buff both of my characters when necessary. Even if full sets were 200K each, it would be very economical for me. Why? Simple economics to me. I go on Mokk/Janta missions at 30K a pop. Ever figure out how much I can make on these missions? Let's say I take 10 mins per mission at 30K a mission. That is 180K per hour. For a 2.5-3.0 hour buff, that is over 500K per buff that I make. And that is if I take my sweet time. Most missions take much less than 10 mins even with travel time. That's why I am not concerned about paying more for buff packs. Heck, before I became a doc, I routinely paid extra to jump line for a buff. You see, more time in buff lines means less money in my pocket. If I have to wait 30 mins for a buff at Dant MO, that's 180K lost. Paying 50K to jump line is a no brainer.
In addition to never crafting buffs, I will also probably never buff publicly for money. Also boring and tedious to me. I would rather shoot stuff. But, if I did buff publicly, I would charge well over 20K a buff. Why? Because I would then have to take time out of my schedule to go find more buff packs. Before you jump all over me, remember that buffing is NOT a primary function of a doctor, people. I will heal, rez, cure all day for free. I frequently do so in starports if I see someone with damage/wounds. But buffing is ENHANCING (just look at the skill title). Enhancing is akin to plastic surgery. You don't need it, you can play without it. You just can't do everything in the game unless you have it. Therefore, you are going to pay for my time and energy and the fact that buffing is a pain. Guess what? People will pay all day at 20K.
People who think this is outrageous will also think that sports stars are over paid (even though they bring in hundreds of millions of dollars to the owners each year) and that medical care should be "free" in real life for everyone (even though no one has a clue how to pay for it). For these people I suggest either get a clue or move to China or Cuba. A lot of stuff is free or cheap there. Just don't expect to play SWG.
Grow up.
Ittsyk
Raistlin27 wrote:
Look I understand that you CAN sell them for 150k, my arguement is that you don't HAVE to just to make a good profit. Unless you are to lazy to seek out you own meat's and extract your own minerals you down have to pay 300 cpu (btw people would not charge that much, cept they know you are making incredible profits from buffs, and therefore know you WILL pay. otherwise you would see more of a 5 - 10 cpu (after all, the creatures to spawn infinitely) range.)
-What I said about some being "rich as all **edit**", was merely directing the fact that if your only target sales group are the people who can pay whatever you charge, then there are literally thousands of newbs out there who cannot afford to get buffed, and all have hence less money to buy from you later (or tip you for healing wounds (since you like to **edit** bout it). When talking economics when everyone can afford a piece of the pie, there will only be more pie to come.
Well out of all the people calling me childish, and telling me to make my own packs, I decided, I would.
I have 2 factories on standby, with over a mil of nuc power. I spent the past week placing extractors, and by sunday, I should have mastered doc crafting. Wich means in less than a week I will be making a huge push to put buff packs for sale at the coronet bazaar for 6k a piece. I hope to curb these high prices myself, by making it impossible to sell a set of buffs for 150k on my server.
Don't know if I will succed, but its worth a try.
BTW- Homebreu thanks for being the only other doctor out there that doesn't think its ok to charge to much just because you CAN.
I know if these docs went to BE's for med clothes, and BE wanted a million credits for it, just cause the docs CAN pay it, they'd be crying there ass off. Or if Chefs wanted 10x as much for bivioli, just cause they know that CAN get docs to pay it.
Yea, most of you people are right, there are econmics involved, and it does help there argument. But there is also GREED involved, wich corrupts all...
You still don't get it. For the amount of time and effort it takes we feel that we're charging fair amounts. Many people (including myself) have shown that you can make more money running money missions in the amount of time it takes to make buff packs.
If you feel like selling buff packs for 6k/set then that's great. I have a question for you though. Will they be all advanced components hitting top of the line power (each server varies so I don't know what's tops on yours). Will they be 90 med use and have 28+ charges? Will you have used a multi-million dollar +20 suit to craft these? Will you be continually stocking the bazaar or is this a small time operation?
See, if you want a business, a fully stocked and reliable business, you have to pay for the meat. No way you can get the 200k+ avian it takes to run a business by doing it yourself. Don't forget the 250k+ herbivore as well.
Charge what you want but these prices are the result of over a year of economics. Competition and supply dictates prices. My bet is your 'competition' isn't going to change the prices at all.
Feel free to post your buffs stats when you get a chance. I'm sincerely interested to know what kind of quality you're selling for 6k.
Raistlin27 wrote:
Look I understand that you CAN sell them for 150k, my arguement is that you don't HAVE to just to make a good profit. Unless you are to lazy to seek out you own meat's and extract your own minerals you down have to pay 300 cpu (btw people would not charge that much, cept they know you are making incredible profits from buffs, and therefore know you WILL pay. otherwise you would see more of a 5 - 10 cpu (after all, the creatures to spawn infinitely) range.)
-What I said about some being "rich as all **edit**", was merely directing the fact that if your only target sales group are the people who can pay whatever you charge, then there are literally thousands of newbs out there who cannot afford to get buffed, and all have hence less money to buy from you later (or tip you for healing wounds (since you like to **edit** bout it). When talking economics when everyone can afford a piece of the pie, there will only be more pie to come.
Well out of all the people calling me childish, and telling me to make my own packs, I decided, I would.
I have 2 factories on standby, with over a mil of nuc power. I spent the past week placing extractors, and by sunday, I should have mastered doc crafting. Wich means in less than a week I will be making a huge push to put buff packs for sale at the coronet bazaar for 6k a piece. I hope to curb these high prices myself, by making it impossible to sell a set of buffs for 150k on my server.
Don't know if I will succed, but its worth a try.
BTW- Homebreu thanks for being the only other doctor out there that doesn't think its ok to charge to much just because you CAN.
I know if these docs went to BE's for med clothes, and BE wanted a million credits for it, just cause the docs CAN pay it, they'd be crying there ass off. Or if Chefs wanted 10x as much for bivioli, just cause they know that CAN get docs to pay it.
Yea, most of you people are right, there are econmics involved, and it does help there argument. But there is also GREED involved, wich corrupts all...
here is a general outline of what has happened since buffs became an option for players to use. at the beginning, noone used them due to being buggy and such. servers were new resources were not the best nor were there people hoarding them for later use. well Buffs became more known, now a demand formed, docs began to think of mass producing buffpacks for others to obtain for use. resources demands increased due to this need. the first docs made a killing as they were on the ball and had the marketshare. after a while they built up nice capital to play with, hence started offering more and more for their resource needs. all the while this was going on, the game was evolving to where people started soloing much more than relying on groups, buffs and the new better armor allowed this so the cycle continued to escalate to the point where it is now. where avian is on average 200cpu for a current shift and 300-500 for out of shift. herb is 50-150cpu, and so on and so forth.
making buffpacks is still doable and keep the price under 200k for the moment but eventually the prices will continue to rise to compensate for the cash flow flowing out to the rangers,scouts,miners to keep the docs business going. its a vicious cycle tbh.
hope this gives you just a bit of understanding on why things are going the way they are.
Raistlin27 wrote:
I know why prices are they are, I just don't think that saying "well, thats the way it is, and here's why" is really any kind of excuse.
btw, I will sell for 6k per pack, wich will make 36k for a set.
if you are a doc/comat proffesion, you can buff yourself, and then run missions to kill picketts al day long to get your herb meat, i should know, cause its what i do (since i have to run them anways.) the same can be said for avain. I sorta though ahead, and began extracting resources myself 2 months ago, before I ever dropped CH for doc, so I a all set. Mark my words, every doc you scans the coronet bazzar will fnd my buffs restocked every other day, for 6k per pack. After that point we shall see how many people venture off planet, and ride the little bikes to your vendors to pay 150k -200k
My buffs will be comparable to anything on the market (if the enhance c's I make are any indiaction) though I am not a master, nor do i intend to master, so there will be better than mine... just not enough to justify paying 700% more.
this is all sorta an experiment with price control anyway, so if nothing else, I should be able to drop the commercial buff buyers price by a good amount, and if it allows some noobs to actually be able to afford a buff, i know that i wll have done something for the galaxy, and not just my own cred roll.
I am thinking outside of my own greed and want of creds, that is the only reason why I see these buff prices differently than many.