Doctor Archive

Thread: To docs who think we should charge 10k minimum for buffs

TheGrifted1
Fri Jan 02, 2004 11:03 am
#40

I offered something similar ... with the option to pay a 10k flat rate or scaled pricing per buff. Everyone chose the flat rate so I've stuck with that and ditched the scale.



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purplebooks
Fri Jan 02, 2004 11:38 am
#41






Exotin wrote:

Ok, Revised calculation based on Enhanced Health D pack (the most expensive one)


28 units avain meat 900+ OQ/PE DR700ish * 50 cr = 1400 cr


28 units gas OQ 900+ *16 cr =448 cr


16 units dolovite iron 900ish OQ/UT * 30cr =480 cr


16 units domestic oats 800+ OQ/PE * 20cr = 320 cr


54units lok wild wheat 800+ OQ/PE *20cr =1080 cr


54units tat fiberplast 800+ OQ/UT * 20cr =1080cr


32units Herb Meat 900+ OQ/PE * 50cr = 1600 cr


32units Class 4 Liq Petro 800+ OQ/UT * 20cr =640 cr


Total (way inflated) price:7048 credits


Expected to get at least 25 charges from the use of such high end resources


Cost per Buff (per stats):7048 / 25 =~282 credits


Cost per 6 stats buff:282 * 6 =1692 credits.


The actual figure should be alot lower, since other medicine either consume lessBEC, less meat, or in the case of enhanced action, dont even require Avian meat. But that should be sufficient to offset for experiemtation wastage of components.


Regardless, 6K per full set buff is still over 300% profit even at this inflated medicine price







Nice that you took the time to do this.. pretty accurate as well. Its sad that even at 5 or 6k docs can still make 300%+ profit... and at 10k... ouch! So like Ive been saying all along..Docs are just greedy! Don't pay for 10K buffs! One more thing I think we need to hit is the cost of med resources.. they are sad as well.. I dont think that people need to pay that much for Stims and such either.


There is one thing you forgot to add.. the dude crying cuz he could have a few harvesters with a large house omg LOL! That has to factor somewhere in there... hehe




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Drakora
Fri Jan 02, 2004 5:16 pm
#42

My reply to Purplebooks...


I'd bust you in the mouth if you were standing next to me in real life. Docs are extorting you, separating credits from you and your phat bank roll, by charging 10k for a buff? We are price gouging?? Are we?? Aren't you the ones selling gurrcats to Non-CH for 20k? Bet you got a large house, speeder-bike, flamethrower, 3 sets of custom made ADV composite, and can solo 150k missions on any planet. Lets see, one 28k mission on Dantooine, ten minutes for travel to and from said mission and combat. Hmmm.... yea you can't afford that 10k buff that pads stats for about2500 and lasts almost 3 hours, getting to pricey, man you will need to sell PA halls for a week and run six thousand 50k missions.


How bout those Bio pets your hubby sells for 20k? Don't even get me started on the 50k I got to pay ofr a decent Flamethrower, or the 150k for a heavy miner with a BE of 7, 50K for speeder, 600k for ADV composite, how bout 10k for a small house that cost 300 credits to make? Let's see hide and meat selling for 2800 cpu, Faction points for 1k per point, 5million credits for a crystal that was ninja looted by some lame ass camper that never fired a shot. Several million credits for a Krayt pearl or Holocron.


How DAAAAAARE I charge 10k for a buff...


CDEF weapons made by artisans for 3k, crafting stations for 60k, clothes for 20k (want a skill, add another 20K), 5k for a god **edit** **edit**ng torch. Let me go on and on and on please. "Hey ID can you change my hair color from black to brown"? "Sure that will be 5k".


I pay out 600k a week for med supplies, I heal for free, I cure disease and poison for free, I am expected to give away crates of stims and woundpaks, I travel all of the galaxy just to heal and buff for free. I tag along hunting trips, but can not partake in the hunt or share in the hides, after all I'm there to heal for free. How dare I charge for services rendered. I get paid when?


You know Doc's we really ARE NOT charging a fair price for buffs, up them to 50k, rape, rob, and pillage any of those that oppose.


How much did you have to pay your Doc in real life, for him to tell you that the reason all those bakers are following you around like a dog in heat, is because you got the nastiest yeast infection he has ever seen in his 45 years of medical experience?


"I'd like to change your mind by hitting it with a rock. You are entitled to your own opinion, as long as I tell you what your opinion is".




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Peavy
Sat Jan 03, 2004 4:43 am
#43

Hey, nothing wrong with 300% profit in this game. In fact, that's pretty low. Resource sellers who sell at 3cpu (cheap in my book) are making 600% profit. And that requires lightsurvey skills, no factories, and no downtime applying yourproducts to your customers.


Not to mention the profit margins of the armorsmiths and weaponsmiths. Doctors by comparison are saints.


Fengo

AzramX
Sat Jan 03, 2004 10:14 am
#44

Omg.. Exotin you just dont get it.. you cant factory in the exact cost of the single pack.. it does not work that way.. Do you even do the profession? or are you that bad in school? (no flaming) It was explained your theory was incorrect and yet you re-post the near exact same thing again? simply put you are wrong and im not going to re-type why all over again (scroll up)


as for the guy who said


0-1450 = no charge? That is the funnies thing I have ever heard.. do you even have any idea how potent you still are at 1450 to each stat? People this person is a prime example of a mouch.


Not worth it.. I will still charge 10k you charge what you want to charge. Well its not my fault that if im on an advanced planet at the outpost and im the only master doc around and someone asks for a buff I say 10k at this time he is not required to pay the 10k he can simply say no-thank-you too high for me. at which time I would politely say Ok Np sorry I couldnt be of service. and he can simply go elsewhere to ge a buff.. other than coming to the boards and bitching about it.

Finegold12
Sat Jan 03, 2004 11:19 am
#45

I tried the scale thing, but it confused people, (especially the wookies).

I charge 12k a set now, dont like it? go somewhere else. I am not a nasty person, nor am I greedy. Game stuff to me is just game stuff. I simply believe that my services are worth 12k. I don't care about forumulas and profit margins and all crap.

I use only quality ingredients and I think my time and skill is worth 12k, if you don't /shrug whatever.



Name: Tebodi Moja
Profession: Master Armorsmith/Swordsman
Shop Location: New Hope, Dantooine (2770, 1590)

Azton-Cobalt
Sat Jan 03, 2004 11:21 am
#46

It seems to me that there is no point arguing this since both sides have valid points, but for different playstyles.


For the people charging very low, one of their points is that this allows them to make friends or retain loyal customers. Sounds like a good trade-off if that is important to you.


For the people charging high they claim that making these packs are a pain and expensive. If that is how they feel about it then they charging a high price is the only way to justify the effort. If it's now very profitable they would spend their gametime doing something else and would just not buff at all.


But without the people who charge high, the low chargers would not seem like they were cutting such a good deal, it wouldn't seem like such a friendly thing to do. If the high chargers could not make what they considered a good profit they would quit, there would be a lot less people and locations to get buffs from, and those players who think 10k or whatever is a bargain would have to travel more to find ANY buffs.


I think for the buffing aspect of the doctor profession, it's important to have both sides of this argument to have a balanced community.




Azton Cobalt - Master Doc / Novice Idea Guy - Kettemoor



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Chrysahor
Sat Jan 03, 2004 11:33 am
#47



Exotin wrote:

Ok, Revised calculation based on Enhanced Health D pack (the most expensive one)

28 units avain meat 900+ OQ/PE DR700ish * 50 cr = 1400 cr

28 units gas OQ 900+ * 16 cr = 448 cr

16 units dolovite iron 900ish OQ/UT * 30cr = 480 cr

16 units domestic oats 800+ OQ/PE * 20cr = 320 cr

54 units lok wild wheat 800+ OQ/PE * 20cr = 1080 cr

54 units tat fiberplast 800+ OQ/UT * 20cr = 1080cr

32 units Herb Meat 900+ OQ/PE * 50cr = 1600 cr

32 units Class 4 Liq Petro 800+ OQ/UT * 20cr = 640 cr

Total (way inflated) price: 7048 credits

Expected to get at least 25 charges from the use of such high end resources

Cost per Buff (per stats): 7048 / 25 =~ 282 credits

Cost per 6 stats buff: 282 * 6 = 1692 credits.

The actual figure should be alot lower, since other medicine either consume less BEC, less meat, or in the case of enhanced action, dont even require Avian meat. But that should be sufficient to offset for experiemtation wastage of components.

Regardless, 6K per full set buff is still over 300% profit even at this inflated medicine price






You forgot something....140 SP needed to enhance.

Buffing is no only about resources and crafting (but crafting and gathering is time consuming, it also add to price). A master doc spent 140 SP to have such ability, other ppl spent those SP as they want (like in way to make easy hard money). Do dancers and entertainers need resources to buff mind? No, and they deserve a paid for their services....as we deserve it: we sell our skills !



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Armando2
Sat Jan 03, 2004 11:51 am
#48

i've been a master doctor since the game was released. I will never sell buffs at 6k or 10k, i swear I work so hard just to get avain meat since its a self-service system. Resource gathering and using every bit of clothing to get injury treament to get the extra bonus to buff..lol i laff at people who sell them for 6k and wonder how...how do they do that =P hehe



Ex Star wars Galaxies Player, canceled account.
Peavy
Sat Jan 03, 2004 12:08 pm
#49

Hey Armando,


If you were on Bloodfin, you could buy pre-made enhance packs for 10k which have 30 charges each. You could buff people for 6k all day andtriple your money.


Fengo

Exotin
Sat Jan 03, 2004 12:08 pm
#50

There is nothing wrong with whatever price a doctor wants to charge for their service. If you charge 50k and people are willing to pay for it, kudos to you. This is a free market afterall.


Just don't lie about your cost of the business.


Someone asked for the price ofthe buff medicine, and i simply break it down using the cost of high quality resources used. Those price already take into consideration your factory cost, experimentation wastage and shuttle ticket to meet your vendors.


The price calculated is way inflated. No serious doctor will make buff pack at that price. Good Quality Avian Meat and Herb Meat are theonly expensive components in the buff packifyour template dont allow you to hunt those meat on your own.


For the rest of the resources you should be able to get them at 3-4 CPU when they are spawning unless you aren't paying attention to the resource market at all.





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In Game name: Exotin
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Jalbs
Sat Jan 03, 2004 12:56 pm
#51

If 6k is enough how come almost no doc'ssell buffs??? I am going to charge 10k after I finish making a crate of eachbuff 900 power 3.5 hours+. It took me months to gather all the high quality materials to make these and if you think I will buff someone for 5k think again. They run 1 mission(15 min) they get enough money for the 10k buff.


--------------A huge point that has been missed in the cost calculation is that making crates of enhance packs is very verydifficult and very few Doc's have crates and have to craft each pack. When crafting you own pack it usually takes 2 tries to get no failures.----------------------------------


So double all resources used in your calculations(conservative estimate here)


remember only the best resources are expensive


6 packs


32ABEC's(576 lok wheat, 576 tat fiber, both@ 10 cpu) = 11,520


24 ACRDM(384 herb meat @ 40 cpu, 384 class IV @ 10 cpu) = 19,200


12 ASDS(192 dolvite @ 10 cpu, 192 dom oats @ 5 cpu) = 2,880


220 Avian meat @ 100 cpu = 22,000


220 Reactive Gas @ 10 cpu = 2,200


40 organic 40 inorganic @ 5 cpu = 1,600


----------------------------------------------------------


= 59,400 credits to make a top notch pack of each buff, not to mention the clothes, skill points used, time to make the packs. 10k per pack could give you 350,000k @ 35 charges. Also remember you are not going to buff 35 people in an hour more like 3 hours. Say 20 missions in 3 hours that should be fair 10 trips in one direction @ 10k a piece. 200k in cash + money spent 259,400.


At the very least 10k is the price to charge for high quality packs, otherwise I wouldn't waste my time crafting them and could just run missions. This calculation doesnt include refunds, cos you probably wont hit below 1`k anyways.


Thaerious
Sat Jan 03, 2004 5:12 pm
#52

I went for Master Doc so I could buff myself, and anyone I group with. When I first mastered the proffession I was quite happy and wore my title with pride. Then I learned what all doctors will, that everyone will bug you, all the time. Mostly for buffs, sometimes for wound healing.


So I figured I'd charge 15k for buffs, when at the time most people were charging 6k. I thought this might make people leave me alone.... I was wrong. If I recall, I only ever had one person say no, everyone else paid. Eventually I got sick of buffing, and now I wear Novice Bio-Engineer (and am therefore invisable).


I don't need the money from buffs, I make well over 5mil/week already. So I now just keep my buffs for me and my friends, as per my origional plan.




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