Doctor Archive

Thread: To docs who think we should charge 10k minimum for buffs

purplebooks
Thu Jan 01, 2004 4:21 pm
#27

So you think you have the best so you think you have the right to get together and fix prices... I make far more money in the long run at 4k a full set and out of 6 buffs 4 are over 3k and the others are over 2k usually... some are lower sure.. it happens on occassion.. it does to you to. I went through this with master CH's when pets were about to come out and they wanted to charge 50k for non-ch mounts.. and I went to a meeting and if they could have they would have liked to taken me outside and strung me up on a tree for charging 10k.


Not all of us that charge a smaller fee are newb docs either... Ive been a master Doc for about 5-6 months Im guessing.


I wish games had rules like real life with price fixing.. its such a pain to deal with. Ive tried to teach some novice docs who want to become master Doc for the buffing that higher fees dont always make more money. Not only do you make A TON of friends by offering cheaper buffs.. especially good ones. You make more money.. people are usually willing to sell to you cheaper etc...


If people were'nt always so busy trying to F eachother outta money they'd realize they could make more this way.




Neurosis Master Doctor/TKA Ahazi Server
Visit our Vendors: Naboo, Theed
Cerradwen's BE Enhanced Clothing Store (-3580, 6215)
Cerradwen's BE Enhanced Foods and Buildings (-3603, 6107)
---------------------------------------------------
"No b@#$@#$ ever won a war by dying for his country.
He won it by making the other poor dumb b@#$%@#$ die for his country."
- Attributed to General George Patton Jr
DrSeuss7
Thu Jan 01, 2004 5:21 pm
#28

Not to be mean but consistently buffing 4 stats over 3k and 2 stats over 2k sounds impossible.... Id love to know the base heal on the enhance packs you are using to regularly get these averages.
Xtremegene
Thu Jan 01, 2004 11:52 pm
#29

Yes, I have BE clothing mods.


Yes, I make my own packs (by hand though, with handy droid crafting chip; have to use crated components though of course)


I used to charge 5k for a full set but now I think I'll bump it up to 6k considering all of the competition, increased moneysupply, not having gotten some avian meat in awhile...etc etc. I think my price is somewhat fair because I do harvest pretty much all the things I use, and also only use the basic components right now except for the ASDS. I might consider doing ACRDMs too, but herb. meat looks to be not worth it, and I think I just missed the best shift of Class 4 Petro on my server -_- I'm not paying 15cpu+ for that. S


eeing as how the meat and such could cost any doc who makes their own packs buffing an expensive proposition, if the customers are still willing to pay it, have fun with them. I'll do my best with my ~700 power packs yet at a lower cost. If that doesn't work out, I might as well stop buffing for a profit and just focus on buffing myself and racking in the credits there, and hopefully supporting this with selling meds buisness.




------------------
Xtremegene
Medic going on Doc
Rebel Pilot in Ragnarok 9

No forced interaction (in an MMORPG?), but hey, the expansions sure seem forced.
purplebooks
Fri Jan 02, 2004 12:04 am
#30

I have all the goodies everyone else does for my doc.... and they are around 900 base.


I started getting really good buffs after my wife made me all new uber BE clothes and used some skill tapes on them. Today I had several people tell me I was right about not jacking up the price.. they were upset that prices were gonna go up when I wasnt around.


So apparently Im not the only one who thinks like this.. and guess what.. the more important person to anyone who sells thinks like this.. the customer...


==================================


Doc's lower your prices.... don't scalp people... I may charge 4k but most pay me in the 6-9k range just cuz Im good and they think Im nice for doing what I do.




Neurosis Master Doctor/TKA Ahazi Server
Visit our Vendors: Naboo, Theed
Cerradwen's BE Enhanced Clothing Store (-3580, 6215)
Cerradwen's BE Enhanced Foods and Buildings (-3603, 6107)
---------------------------------------------------
"No b@#$@#$ ever won a war by dying for his country.
He won it by making the other poor dumb b@#$%@#$ die for his country."
- Attributed to General George Patton Jr
AzramX
Fri Jan 02, 2004 1:14 am
#31

In answer to the thread question:


1. Master Doctor


2. Wear +25 BE clothes = 20k (they decay 1% and 5%)


3. Droid 110 Medical = 30k (fully loaded)


4. Droid Batteries out the ying yang. (I swear this thing might as well come with a crank handle) = 25 = 6k (I use a battery for each set of buffs to ensure im getting the strongest use of the medical 110)


5. All advanced components


6. Flora harvester (Mid) initial cost = 40k


7. Flora harvester Maint fee 5k for 2.5 days


8. Flora harvester Power fee 2k of solar power for 3 days = 3k


9. Flora harvesters total planted = 4 So thats all of the above times 4


10. Take the above listing and add the same for below


11. Chemical Harvester (deep crust) or I like to call Gas guzzler = 50k


12. Gas Harvester (med) = 35k


13. Water Vapor Harvester = 25k


14. Mineral Harvester x 2 (med) = 80k


15. Factory x 2 = 70k (I need 2 cause one is so **edit** slow)


16. House (small) = 35k


17. Herb meat hunting trip(harvesting) a. Round Trip fees to endor = 8.5k (done 2 times a week)


18. Avian Meat hunting trip = (dont do cause I need ranger for this) too much trouble


19. Avian meat purchase 40-50c a unit = 250k for near 5k meat (it doesnt last long)


20. Speeder repair costs = 3k a day


21. Paying for surveyor for best results and samples = 30k


22. Re-deeding Harvesters when resources shift (Sometimes weekly) = 20-30k?


Im not going to total it up but this is the weekly routine. If you are the people that do not make your own packs or stims and buy them or are not of the Doc profession anyway I recommend that you get Master Doctor (may anyway if you are Holocron lucky) And try to make the best meds you can and buy nothing from anyone except harvesters then lets see how much up-front credits you invested into the schematics of the process before you even make a profitt. Many docs have their mission play time consumed by med crafting and resource hunting. 10k is not too much money for 2-3hrs worth of buffs to over 1500 a stat. Heck its not even too much for 1k a stat. I think the trend of fresh docs or those that do not master the profession and only get the buff ability have spoiled the customer base with 5k for all 6 stats. Buffing has changed since the recent patch also.


Legende
Fri Jan 02, 2004 1:56 am
#32

I'd always charged 1k per stat or 5k for full... if I was in Coronet or AH. But then, travel over to an adventure planet like Dantooine and suddenly the price jumps a bit. 2k per stat, 10k for full. In my mind, it's all about location. On an adventure planet, people are going to be more willing to pay more and will be able to spare those creds since they are making more than that in a run of 2 missions [if they are solo].



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Peavy
Fri Jan 02, 2004 2:14 am
#33

I agree that price fixing is wrong. Saying that buffs should be 10k or more and yelling at the people who charge less than that is out of line. And to Purple, you're doing the opposite which is just as bad. If someone doesn't like buffing and charges 20k for it, good for them! If someone loves buffing and does it for free, good for them too!


From this thread, it seems to me that most people are charging 10k anyways. So if you're charging 10k, you are not out of line, and should be able to find plenty of customers to keep you happy.


Fengo

NJDruid
Fri Jan 02, 2004 3:00 am
#34

Interesting point ...

What do you think would happen if we all got together on all servers a stopped buffing for a week say!

"Sorry m8 resourses are bad and we cant make any buffs call back l8r and we shall see what we can do"

When we all decided to start again we would have 2 things..

First a load of desparate customers !!
second we could put the prices up because they have missed them so badly !!

Well no one else can enhance someones stats so they can do harder missions or achieve better pvp ..so make em pay .make em bleed i say..and show them what its like to play without the advantage of a buff.





Kal Jedi Knight

I remeber when Jedi was something to be proud of

ACCOUNT CLOSED


DND



Exotin
Fri Jan 02, 2004 3:01 am
#35

Let's breakdown the price of buff pack assuming you buy all your resources from resource sellers:


22 units avain meat 900+ OQ/PE DR700ish * 50 cr = 1100 cr


22 units gas OQ 900+ *16 cr = 352 cr


16 units dolovite iron 900ish OQ/UT * 30cr =480 cr


16 units domestic oats 800+ OQ/PE * 20cr = 320 cr


18 units lok wild wheat 800+ OQ/PE *20cr = 360 cr


18 units tat fiberplast 800+ OQ/UT * 20cr = 360 cr


16 units Herb Meat 900+ OQ/PE * 50cr = 800 cr


16 units Class 4 Liq Petro 800+ OQ/UT * 20cr = 320 cr


Total (way inflated) price: 4092 credits


Expected to get at least 25 charges from the use of such high end resources


Cost per Buff (per stats): 4092 / 25 =~ 164 credits


Cost per 6 stats buff: 164 * 6 = 984 credits.


Obviously, doctor who run their own harvester, or harvest their own meat, or buying resources while they are current will be able to make buff pack at a much much lower cost.


Even with such inflated buff pack, 6K price is still a whopping 600% profit fora mere2 mins effort.


Cheers!






____________
Isparian's Weaponary (Flurry) at Corellia/Coronet 380 -5380, Stocked with nicely sliced T-21, Jawa Ion, DXR-6 rifle, VibroKnucker, Flamethrower, Bowcaster and Power Hammer.
In Game name: Exotin
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Cas_Lowca
Fri Jan 02, 2004 7:20 am
#36

Exotin,


Readjust the costs, as you forgot that the ABC take 3 and the ACRM takes two for the enhance-d's.


I also do factory runs of packs. So the factory costs, to manufacture the packsneeds to be included. Additionally, I waste 3-10of the sub-componetsand mainpack creating.


1 dayrunof3 factories for the subcomponets (include another day 1 factory run for the ABC) alone, followed by 1 day percompleted pack. 9 days total factory time, include powercosts as well.


Travel costs to meet hunters gather resouces........Lok, Tat, Yavin for avain, Dant forHerb. Round trip tickets.


As for 2 minutes of effort; it takes longer then 2 minutes to place the resources in the factory for the final product........travel, ect. I could just go on, yet I feel some people will not just not get it, so I am done here..


Reguads,


Cas




Visit the Credit Sink - outside of Coronet 884 -4778, just look for Jenny. Drop off anything you would like to sell or take a look around and purchase something.
AzramX
Fri Jan 02, 2004 9:46 am
#37

Exotin your calculations are incorrect


Adv BeC and Adv CheM are required factory crate items with identical serial numbers so A factory is required in the process no matter how you look at it. Since factory crate items are required a large quantity of resources are needed to get started.. Ok now lets not forget about the schematics. Most good docs try to maintain the 800-900 buff packs and in order to do that they Must harvest resources (good resources) when they can because god knows how long it will take before the good stuff cycles again. If Docs didnt horde and harvest resources then during those times with the resources are all at 200oq and 100pe and 100dr we would yield buff packs near 400-600 wich would nearly guarantee you a buff of 700 to your stats quite often and hardly even get over 2k. Then the customer base would complain that you are making the crappiest buffs they have ever got and would want the price to go down. And you can tell them im sorry I was only gathering the resources that I need at the time to keep my prices down to a 6k for set level. Because it would have taken a substantial out of pocket front to get all resources and crafting and harvesters before you even start to sell the buffs to make your money back. Its just not a bad price 10k for a set of buffs for 2-3hrs.. What you should be complaining about is how a **edit** speeder cost like 45k but everytime I take it out of my datapad it gets damaged and cost money right from the start and by the end of the day im paying near 5k in repairs to a vehicle that was never touched. But like the Artisans will tell you, they cost that much because of the resources it takes to make one. And No-one is saying Pay or dont get buffed. If you charge 5-6k for a set of buffs thats fine, the docs who are charging 10k a set dont really care. Good for you.. We are only doing it because we see the costs and expense and most of us docs that are fully into it are consumed by the profession, meaning we have little mission time and lots of running around resources hunting trying to get the best resource each time it pops up, but why? to make the best buff we possibly can? yes, for who? for the people who purchase them.

Rituxan
Fri Jan 02, 2004 10:44 am
#38

I'ma master doc with 1143 pistoleer, so I am more than aware of the value of being buffed in combat.


I see docs charging 10-20k for buffs and am amazed because they are using crappy paks and not weaing BE clothes.


I'd like to see some pay-for-results type pricing. I've toyed with a per shot charge on the following schedule


0-1400 = no charge


1401-2100 = 1k


2101+ = 2K



What thoughts on that?


Rituxan


What if the hokey-pokey IS what it'a all about?

Exotin
Fri Jan 02, 2004 11:03 am
#39

Ok, Revised calculation based on Enhanced Health D pack (the most expensive one)


28 units avain meat 900+ OQ/PE DR700ish * 50 cr = 1400 cr


28 units gas OQ 900+ *16 cr =448 cr


16 units dolovite iron 900ish OQ/UT * 30cr =480 cr


16 units domestic oats 800+ OQ/PE * 20cr = 320 cr


54units lok wild wheat 800+ OQ/PE *20cr =1080 cr


54units tat fiberplast 800+ OQ/UT * 20cr =1080cr


32units Herb Meat 900+ OQ/PE * 50cr = 1600 cr


32units Class 4 Liq Petro 800+ OQ/UT * 20cr =640 cr


Total (way inflated) price:7048 credits


Expected to get at least 25 charges from the use of such high end resources


Cost per Buff (per stats):7048 / 25 =~282 credits


Cost per 6 stats buff:282 * 6 =1692 credits.


The actual figure should be alot lower, since other medicine either consume lessBEC, less meat, or in the case of enhanced action, dont even require Avian meat. But that should be sufficient to offset for experiemtation wastage of components.


Regardless, 6K per full set buff is still over 300% profit even at this inflated medicine price




____________
Isparian's Weaponary (Flurry) at Corellia/Coronet 380 -5380, Stocked with nicely sliced T-21, Jawa Ion, DXR-6 rifle, VibroKnucker, Flamethrower, Bowcaster and Power Hammer.
In Game name: Exotin
____________
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