Doctor Archive

Thread: Devs Answers to My 3 questions.

Flystalker34
Tue May 03, 2005 8:38 am
#27

Well if afk docs are gone, (didn't know very many). ATK docs are gone too. I have been trying to hold out hoping they would see this is just ridiculous and throw us a bone. So much for positive thinking. Good luck with those wounds guys.

And if jedi is a tough grind, what do you do if you were converting doc xp?

Eskie
Tue May 03, 2005 8:39 am
#28



Ryka_gorath wrote:

Thought you guys would be interested in this answer.

The bio-engineering community asked their three questions one of which had to do with enhancers:

Question: What's the scoup on medical enhancers? They seem to have relatively little benefit, an extremely high resource cost, and lots of usage problems.
Background: The medical enhancers were added to the bio-engineering tree during the CU, and people are given the option to re-spec into bio-engineering primarily so that they can make these products. But the products require an unprecidented number of rare and difficult to get resources, in addition to a very large number of components, and there are lots of reports of them not providing any benefit to doctors/cms who have tried to use them.
Answer:
The resources in the enhancers should have been mirrored to use the old doctor resources. A high level enhancer should give you a 20%-30% enhancement to the skill being used. While this is much lower than what the old doctor buff provided, it is inline with the new system.




Yeah, right - 20% to 30% on duration. Great job - unless its a bug and power is meant to be changed. But that would contradict the answer Marrow got for the docs.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
MyT_Chicken
Tue May 03, 2005 9:06 am
#29






Marrow1 wrote:

Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).



1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.


Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.


I can not express how utterly unempowered I feel at this time.


I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.





Marrow....I don't mean to sound like a jerk, but I told you that is how they would answer it.


On a side note though, the more I play Doctor the more I like it and hate it at the same time. We simply can not keep up with healing...I mean there is no better way to put it.


With a lvl 80 person that has 3k+ health, it takes me 6-7 heals just to get him/her back up to 100%. And if they are being attacked it takes even more. In my opinion, neither of the Elite healers are strong enough to keep a group of 8 alive. Even 2 elites is pushing it very hard.


So with that being said, rather then everyone getting upset, I think we should re-focus our energy with Marrows help and start compiling data one WHY we are underpowered. Because we really are.


But thats just what I think.






h Egri p
§ If you don't know; you'll find out soon enough! §

captenjonny
Tue May 03, 2005 9:09 am
#30

Yep.


This is what happens when the devs bought into the tired old rant about docs being too rich.


Ioptioned out of Doc into swordsman.I hated to do it but wanted to stay relavent in the game.





Captain Jonny
Haram
Tue May 03, 2005 9:17 am
#31


I hate to say this, but reading this thread has brought an interesting mental image to mind...


Just to preface, I AM enjoying doc after the CU, but I understand the points made here...



Imagine going to your family physician's office. The receptionist tell you your doctor had to rescedule you appointment.


"Why?" you ask, rather puzzled.


You then look around and notice a strange thing. There is a gun rack hanging in the waiting room. As you look around further you see heads of animals mounted on the walls.


The receptionist, after trying hard and finally catching your attention says, "Im sorry Mr. Jones, but the doctor wont be in this morning. He sites that he needed more experience to better serve you. To do that he feels he needed to go off to war for a few months and heal the soldier during battle."



Sounds kinda odd, no?


Think I would be looking for a new physician.


Just my 2 cents


Ryka_gorath
Tue May 03, 2005 9:18 am
#32


I went out with a group of 8 ...I am not a doctor anymore...I was playing Combat medic. There was two Combat medics one master (me ) and one Novice. I was letting him do the healing for XP but there was times when it got rough....I would step in and heal with the area heals.... I would heal everyone for about 700-800 per heal....mind you my effectivness is over 1000 for the enhancers, so i would think I would hit a tad higher. The amount of time to hit that button again is very sllllloooow....and the fact the button doesnt really illuminate like the others its hard to tell when you can heal again. Bacta shot takes to much of your mind to use, in COMP to the Bacta toss or spray....


The other down fall to the group healing is the fact that when I area heal...EVERYTHING argos me...so forget DWB or Nightsister Heals. I can not keep myself alive let along the group in those areas.


I tried to go with my novice doctor chracter.....and i just couldnt keep up with the healing. Doctor isnt very effective as a healer within combat.

Message Edited by Ryka_gorath on 05-03-2005 12:20 PM

MyT_Chicken
Tue May 03, 2005 9:26 am
#33






Ryka_gorath wrote:

I went out with a group of 8 ...I am not a doctor anymore...I was playing Combat medic. There was two Combat medics one master (me ) and one Novice. I was letting him do the healing for XP but there was times when it got rough....I would step in and heal with the area heals.... I would everyone for about 700-800 per heal....mind you my effectivness is over 1000 for the enhancers, so i would think I would hit a tad higher. The amount of time to hit that button again is very sllllloooow....and the fact the button doesnt really illuminate like the others its hard to tell when you can heal again. Bacta shot takes to much of your mind to use, in COMP to the Bacta toss or spray....


The other down fall to the group healing is the fact that when I area heal...EVERYTHING argos me...so forget DWB or Nightsister Heals. I can not keep myself alive let along the group in those areas.








This is because you heal for more then the group is doing damage. For instance, say you have a mob that has 50k health.


You have a group of8 people thathave roughly1500 / 3000 health. Your group of 8 has only done about 10k of damage to the mob, and you use area cure for 800 on the entire group which is 6400 damage healed. So now youre group is at about 2300 / 3000, but they are still getting hit, so you use area heal again. Now you have just healed for 12,800, but your group has only done about 12k damage...so now you are out healing the damage being dealt. So you get agroed, and now you have to keep healing just to stay alive further out healing the damage being dealt....


Well I think you get the point, but that is how the agro is working. Which is exactly why I don't like Combat Medic....


Message Edited by MyT_Chicken on 05-03-2005 09:27 AM




h Egri p
§ If you don't know; you'll find out soon enough! §

Ananais2
Tue May 03, 2005 9:27 am
#34






Marrow1 wrote:



1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.


Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.






well back when i tested the heals out i found bacta jab had a 6 sec timer, healed for about 300, bacta toss had a 5 sec timer healed for closer to 800, bacta shot was 9 sec and healed close to 800 aswell.


so you may want to put it to them that if bacta jab is supose to be a quick heal they lower the timer on it, since as of now it isnt the fastest heal and is really to low to be of any use with its refresh time.

Message Edited by Ananais2 on 05-03-2005 05:27 PM

MyT_Chicken
Tue May 03, 2005 9:31 am
#35






Ananais2 wrote:






Marrow1 wrote:



1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.


Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.






well back when i tested the heals out i found bacta jab had a 6 sec timer, healed for about 300, bacta toss had a 5 sec timer healed for closer to 800, bacta shot was 9 sec and healed close to 800 aswell.


so you may want to put it to them that if bacta jab is supose to be a quick heal they lower the timer on it, since as of now it isnt the fastest heal and is really to low to be of any use with its refresh time.

Message Edited by Ananais2 on 05-03-2005 05:27 PM





What???


Bacta Jab is the fastest heal in the game. All the other heals are 10-15s.




h Egri p
§ If you don't know; you'll find out soon enough! §

Haram
Tue May 03, 2005 9:34 am
#36

despite my previous combat, and please don't misunderstand me, doc is alot of work, and I hate being part of combat. But since I'm stuck with it and worked my buns off to finally get a hospital, I can't bring myself to give it up.


I can however keep my group healed as long as I stay on my toes. I play a TKM/MD so I am also the group's tank so maybe that is why I have found this so successful. Here's what I do to make myself useful.


I run in and 'Taunt' the creature, then bring it out to my group. I pull it just far enough to still be able to jab my group members should my taunt become ineffective.


All I do is is continuously taunt, center of being, and bacta infuse myself, with an occasional self bacta jab. The group blasts the thing until it dies. This works great on paper, but most of the time the creature will still attack whoever in the group is doing the most damage.


So, in that case I just bacta infuse the victim, and throw heals on him while I try to taunt the creature(s) off of the member.


I can usually keep a party of 5-7 (not including myself) alive. Of course I'm taking the brunt of the damage and if I start to get too low, whoever in the group has the most life throws any kind of critical strike while I try to heal myself.


As a note, any critical strike will cause the creature to completely ignore my taunts, even if the taunt is successful.


It becomes a pain, but as the doc its usually easier to take the leadership role in the group so I can direct the rest of the party in what to do. Most of the time one person doing something completely uncalled for (like prematurely critical striking the target) may cause disaster for the group.


Its very important to work together in this new system and of course to figure out the strategy behind each monster's defense.


Anyway,


Just my 2 cents


Ananais2
Tue May 03, 2005 9:34 am
#37






MyT_Chicken wrote:





Ananais2 wrote:






Marrow1 wrote:



1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.


Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.






well back when i tested the heals out i found bacta jab had a 6 sec timer, healed for about 300, bacta toss had a 5 sec timer healed for closer to 800, bacta shot was 9 sec and healed close to 800 aswell.


so you may want to put it to them that if bacta jab is supose to be a quick heal they lower the timer on it, since as of now it isnt the fastest heal and is really to low to be of any use with its refresh time.

Message Edited by Ananais2 on 05-03-2005 05:27 PM





What???


Bacta Jab is the fastest heal in the game. All the other heals are 10-15s.






well guess i should have added the disclamer that this was based from testing the day CU went up on test lol


i didnt realise they had changed anything since then to do with the heals tho, and dont really use bacta jab on live much, but in my origional test toss was quicker than it.


Dapu
Tue May 03, 2005 9:45 am
#38







Haram wrote:


I hate to say this, but reading this thread has brought an interesting mental image to mind...


Just to preface, I AM enjoying doc after the CU, but I understand the points made here...



Imagine going to your family physician's office. The receptionist tell you your doctor had to rescedule you appointment.


"Why?" you ask, rather puzzled.


You then look around and notice a strange thing. There is a gun rack hanging in the waiting room. As you look around further you see heads of animals mounted on the walls.


The receptionist, after trying hard and finally catching your attention says, "Im sorry Mr. Jones, but the doctor wont be in this morning. He sites that he needed more experience to better serve you. To do that he feels he needed to go off to war for a few months and heal the soldier during battle."


Sounds kinda odd, no?


Think I would be looking for a new physician.


Just my 2 cents





Heh, nice analogy. The thing to me is that the changes go beyond all logic of what a doctor should be. Much as you've stated.


I'm not real big on the CU, I'll admit. But mainly due to the issues with doc. Most of the stuff I could live with. I prefer some things before, and some after. But to me they went to fixa fewthings that needed changed and changed everything. Not just a little, but drastically.So the stuff that needed changed is better (at least somewhat), but everything else is now screwed up.


I'm really discouraged by what the dev's answers were, but I don't want to give up on the doc profession quite yet. I agree with MyT_Chicken/Egri that we really need to focus on coming up with some data that we can present to the devs about how exactly things are screwed up, and ways to fix them. Not just rants or flames, but reasonable evaluation. Maybe we can get a new post started that people can add data to? Crunch some numbers comparing the different healing classes (Doc vs. Medic, CM, Jedi healing), based on actual heals, healing per minute, etc. Then add other situations and problems to be addressed in regards to gameplay.


Like for one, I'd love to hear from a dev how allowing for medical xp for wound healing out of combat would allow afk'ers to gain experience. If there is a way, why not set up something to prevent it?




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


TenshiHanaKinu
Tue May 03, 2005 10:40 am
#39

Not only that, but as mentioned earlier in this thread, we're garbage compared to Jedi Healers.



I know of Healer 4 / 3 / 0 / 0 Jedi that can out-heal the group several TIMES better than I can. They can heal wounds effortlessly and heal massive damage every couple of seconds.



So for 38 Skill points you already have someone better at keeping the group alive than a Master Doctor.





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