Doctor Archive
Thread: Buff Prices Time for an increase I think.
I think the people that complain about the prices are greedy themselfs, everyone whould like a master doctor to be poor
ithink they are greedy because they are asking for lower prices so they can get "More money"
However we are trying to get something we deserve for something we've worked hard on,TKM's are "bored" doing janta and mokk missions. Dr's on the other hand are working there @$$ off trying to get everyone buffed.
JonnJack wrote:
I'll stand in a starport (or near a cantina) and GIVE buffs away for an hour or more when I think the doctors there are jacking the people for too much (ANYTHING over 10k in my opinion).
Your loss and closed mind
- The cost of your supplies raises, making it no longer profitable for doctors to buff. You may claim that it is that way now, but if that was the case there already would be a shortage of buffing doctors, thereby creating what economists call Marketplace Scarcity (a significant lowering of supply versus demand), thereby driving up prices naturally.
- The quality of gameplay for being a buffing doctor lowers, making it no longer fun for any doctors to buff. You may claim that it is that way now, but if that were the case there already would be a shortage of doctors... (etc... see rest of first bullet).
- The mechanics of how a buff takes place changes due to a system or profession revamp, such that it takes longer to buff a single subject or you need to be in a particular place. This would decrease the total income per hour that a buffing doc takes in, and if this makes it no longer profitable to buff, see bullet one.
- The system changes somehow establishing a mandatory price for buffs, if perhaps they must be given through a specific "buff station" much like an (ugh) image designer tent. Please don't flame me... I think this is a miserable idea too, and I'm sure that the devs would never do such a thing anyway (since they have demosntrated themselves before to be very firm about allowing the market to price and drive itself - the only limits they've applied are on the bazaar).
- The mechanics of how a buff actually works for a player (duration, quality, etc.) enough that the general player population sees some absurd amount of change worth paying differently for (i.e. six hour buff maximum, or... cough... one hour maximum)... this COULD but would not necessarily guarantee a change in the price of buffs... it depends on what players are willing to pay.
I feel that the only likely bullet to occur is the last one, as I (like many others) fear a fundamental change isimmenentin the way buffs work making them much less valuable in an upcoming publish, perhaps even as soon as the combat rebalancing.
Overall, though, the price of buffs do not now, nor ever will reflect ANYWHERE IN THE EQUATION what a "fair" price to pay doctors for their value is. The equation will always be a function of supply and demand only, and the only two outside factors are (A) how much people are willing to pay, and (B) how much doctors are WILLING to charge. Notice I did not say "how much doctors' efforts are really worth. They are, right now, two very different things.
The closest comparison to make in real life is to workers of any industry. You and I might say that all the time, blood, sweat, tears, effort, and care that JimBob puts into polishing sprockets is worth $40 an hour... but if generally there are enough JimBobs out there willing to polish sprockets for $5 an hour, JimBob will get paid $5 and hour. No exceptions.
So how do you beat the equation? Only one way... follow the rules stated in the equation. If enough of the JimBobs out there refuse to polish sprockets for less than $40 so that there aren't enough left willing at the $5 pay to meet demand, some JimBobs will have to be hired at $40... but JUST enough to fill the rest of the jobs not yet filled by the $5 JimBobs. To make genuine and lasting change, almost all the JimBobs would need to agree to refuse to polish sprockets for less than $40. And then they ALLMUST STICK TO THEIR PROMISE FOREVER. But if even a noticeable minority refuses... or starts quietly cheating on their promise... EVER... the JimBob paycheck will drop faster than a suicidal Jawa at the Great Waterfalls of Theed. Presto... JimBobs with $5 paychecks again.
Again, I can't impress upon you enough... none of this has a THING to do with how much JimBobs think they deserve to be paid... only what ACTIONS they take to forcibly manipulate the market.
For those of you keeping score at home in real life, these are called unions.
So, you wish to see a change in the accepted going rate of buffs? Unless the circumstances around you (controlled by the developers) change, you have one viable option, and only one: create a Doctor's Union and somehow convince a vast majority of Docs in your galaxy to join it, tell the entire union to accept no less than 50K (or whatever) for a buff, and somehow manage to enforce Union adherence to the minimum charge, even when there are only two Docs in the square, one is Union with no line and making no money, and the other is one of the non-union minority still buffing for 10K with a line from Coronet to Vreni Island.
I wish you luck. Please forgive me if I sound pessimistic that any such arrangement is possible, and therefore completely certain that the price of buffs in the current system will NEVER EVER EVER change...
...no matter how much you "deserve."
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- Hypocrates Ba'alrog (near Dearic on Talus in Valcyn) -