Doctor Archive

Thread: Buff Prices Time for an increase I think.

Eyedun
Thu Jul 08, 2004 6:02 am
#27



Gohan_Trunksss wrote:
ill tell you right now, most ppl wont pay more than 15k, not everyone is rich, they all start with 400 credits or somethin......20k for doc buffs is kinda high cuz it doesnt really matter if you cant buff your mind, a TKM is finished...... do what you want, but if you raise your prices too high, i guarentee you will see more Docs cuz they will all be TKM/ Doc, Rifleman/ Doc , Fencer / Doc, and they will jsut all buff themself then who would you make your money from eh?





My point is that there will still be 8K buffs and 10K and 12K etc etc. They just wont be 2400+/3Hr buffs.

I guess I'm just wishing up and coming Dr's were useful, as it stands right now Dr is pretty much useless until your master (sure you can heal some wounds and the occasional state) .. and the only REAL way to get XP while your working on MD is healing AFK Tumblers. Buffing provides really good XP, and more to the point, really good training for Dr's on their way to master. It'd be nice to have a use for the less than uber Dr buffs.



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
Don_T_Shoot
Thu Jul 08, 2004 8:32 am
#28

When I become Master Doctor, I plan on never being oversold. The lines are too long, buffs are too easy to get. If some loon wants to undercut me fine, I'll be the expensive express-lane buffer and we'll see who makes more.








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Eyedun
Thu Jul 08, 2004 7:09 pm
#29



Suhlak_D_arnh wrote:
Im not really angry, but what do you expect from a Wookiee?





hehe.. nuff said then



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
Suhlak_D_arnh
Thu Jul 08, 2004 7:14 pm
#30






Eyedun wrote:





Suhlak_D_arnh wrote:
Im not really angry, but what do you expect from a Wookiee?








hehe.. nuff said then



*Wookiee Roar*




Metuhlahkk the Wookiee
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bballoakie
Thu Jul 08, 2004 7:37 pm
#31

Why dont doc just Master a combat prof. and then go get some missions and buff them selves as the arrive at the mission.

Im almost master doc and almost halfwya up TKA and i do it all the time. Its easy for docs to sit and do nothing but if all docs had a problem with not getting 20k per buff they give, they could go out and get the "600k" an hour themselves.



Ingame: Lowca-Roadkill
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Eyedun
Thu Jul 08, 2004 7:41 pm
#32



bballoakie wrote:
Why dont doc just Master a combat prof. and then go get some missions and buff them selves as the arrive at the mission.

Im almost master doc and almost halfwya up TKA and i do it all the time. Its easy for docs to sit and do nothing but if all docs had a problem with not getting 20k per buff they give, they could go out and get the "600k" an hour themselves.




alot of them do.

I think i explained it wrong in the beginning.. buffing is not a great way to make money.. and i'm not trying to turn it into one.

I'm more concerned with what buffs do to the games.. and what they mean for the role of DRs.

ahwell not to matter.. the upcoming changes with combat will take care of alot of it..its going to be a huge shock to the system and i image there will be a great deal of whining..



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
vampari
Fri Jul 09, 2004 4:53 am
#33

As a master doc/master fencer I found buffing a waste of time as I could earn money much quicker by buffing myself and taking janta missions. I'd hide my title and only buff if caught buffing myself.
Kabukkyn
Fri Jul 09, 2004 1:16 pm
#34

Hi all. I made some average buff packs (2100-2200 for 2.5 hours). I needed to get rid of some mediocre avian meat. I buffed for donations with the packs last night. The range of the tips were 8-20k with the average being about 14k. I don't pay more than 100cpu for avian meat and never plan to. I usually try to harvest my own resources including the avian. I think I made more than 400k in like 1.5-2 hours. I make a fairly decent living. I also sell resources and do missions. I like to play also and not just buff. But, I like to help peeps out. I don't think we should unduly take advantage of the buffies out there.


Just my 2 cents


Kabukkyn
Master Doctor / Teras Kasi Master )
Master Artisan / Master Architect / Master Swordsman (All Retired)
My Shop at (-3083 2723)
2300m SE of Theed, Naboo
xoxoxo Guild -- Gorath
Reloquad
Fri Jul 09, 2004 1:37 pm
#35


Sorry if this has been mentioned and a little off topic. I hate to admit it, however a doctor nerf is probably on the horizon. Most have probably already heard some rumblings about this. Im not a doctor and Ifeel for those if a nerf comes, however there is a bright side.... If its in publish 10 or 11 keep charging the same price. Its a simple concept really, but when a nerf comessometimes players are unprepared.I have had it happen in other professions ... and everyone waited to the last minute to figure out what to do or quit and joined another career. People will still need buffs even if there not as good.


I brought this up because in the long run this might be your trueworry. I as a smuggler will keep a close eye on this..... and the smuggler revamp



--------------------------------------------------------------------------------------
Jebb Lonemech
-Lowca

"In my experience, there is no such thing as luck." - Obi-Wan Kenobi
Oatik-OneShot
Fri Jul 09, 2004 5:10 pm
#36


Hey All,


I've been a Master Doctor for a year now and have to say my prices on buff packs range from 8k to 20k depending on the place and time, with 10k being the norm. I'm one of those TKM/DR combos and enjoy the combat aspects of the game more so than the buff line concept. I also float between novice Artisan/Scout so I can gather all my own resources and rarely buy from others. My overall costs are minimal and, when it comes to Herb/Avian meat harvesting, I get mission credits too.


I'm not in favor of an overall buff increase but I do think the price should meet with demand. In Coronet, we typically support multiple Docs with long lines and with high supply comes lower prices.An express buff line for a higher price is a nice concept and I may give it a shot myself while I'm between hunting groups On Dantooine or one of the other outward planets,suply is low and prices can rise. I've rarelyhad complaints charging 20k for buffs when no one else is around to do it, especially considering the mission payouts. Heck, I've even paid that much myself when I didnt want to botherpulling out my bot to buff.


So, my overall thought is, let the market set the price. I the line is long, raise them..if the line is short...drop them. In the end, all will be happy (Just don't undercut the other Docs that were there before you offeringthe same powered buffs.)



Oatik OneShot - Tarquinas/TC - Medic, Rebel Colonel

Ubiwon - TestCenter - TBD

Lyndo - TestCenter - Trader, Politician



"He who dies with the most credits....still died"

TheWhiteRaider
Fri Jul 09, 2004 9:47 pm
#37



I find that alot of people miss one small detail. Time


Just because you make a profit off of the packs in terms of money doesn't mean it is worth the time.


Ok what if it it takes me $1 to make some lemonade and 7 hours from now I get $6. Sure I get an extra $5, butyou just wasted 7 hours in which you could have made $35 at minimun wage.


See it isn't only what you make over what you spend, but how long it took you to do so.

Message Edited by TheWhiteRaider on 07-09-2004 10:19 PM



_________________________________________________________

Trayn Loes Master BH on Vaction to Doc
GJHipius
Fri Jul 09, 2004 11:20 pm
#38

Two items to add to the discussion:


(1) In all economies, virtual and RL, the economy is driven by supply and demand, not by value in translation. What I mean is this: your arguments that demonstrate that a buff's participation in the earning potential of the buffee are significant and of a far greater percentage than that which is represented by the current 10-12K cost are airtight, valiant, and I would never dream to argue or disagree... however, in a competitive market, the cost is determined by a combination of markup-for-profit judgements (how much above cost the seller will charge in order to make a profit, based on the number sold at each cost) with supply and demand (if there are twenty suppliers, they will seek to provide a cost effective product that will earn them a market share). Neither of these qualities, sadly, are influenced by the appropriateness and fairness of the product in light of its value to use after purchase. So, I guess what I'm saying is this: short of an OPEC-like industry-wide agreement, buffs will continue to end up costing as high as they can for all Docs in the current operating market to still have a constant stream of customers... once some Docs are waiting idle while others have a line, competition ensues, and prices drop. I've watched this happen, as a consumer, right in front of my eyes... I've seen buffs as high as 15K when only one Doctor is "on call" in the Cornet town square, and as low as 8K when there are eight going at once and short lines. It's just too tough to get everyone else to hold to any promise to a price minimum, once people start sitting idle and their livelihood is threatened. And I KNOW, from direct experience with a friend that tried Doccing last December, that sometimes they just don't know any better than to try to charge a low enough price that they'll start getting a share of the business (that's the way the real world works, so you can't expect them to behave otherwise in-game until you at least give them the benefit of the doubt once to politely and friendly set them straight).


(2) About three months ago, I started working up one of my secondary avatars to master doctor. As a customer for nine months, I'd seen what a lucrative business it could be, and as someone who had run successful crafting businesses in all areas, I was excited to turn raw resources into buffs and major money. I ground it all out, and thenchanneled the best resources I had in storage (and remember, I've been collecting since release, so I have quite a resource library) into producing factory crates of the best buff packs I could make. I literally looked forward all the last week to sitting down on a Saturday night to do my first buffing session. And when I did: giant flop. I didn't even need to start advertising before I noticed what was going to be my destruction. My buffpacks were ready to hit 1600 for 2.5 hours; everyone else was using packs that hit 2500 for 3.5 hours. Despite using the best resources I could find, experimenting for top results with maximum skill in med crafting, and such, my buffs were the "Ghetto Buffs." I was devastated. Needing to do *something* with them, I offered them as "Ghetto Buffs" for half price... and still got only two customers in three hours. But lots of friendly people suggesting I should get out of the square and go buy some better buffpacks. It was infuriating because it became apparent fast that, unlike all the other crafting industries, nothing but those with ridiculous resources at their disposal (I'm guessing due to the combined manpower of massive guilds in cooperation) could ever actually make a dollar on the buffpack producing end of things. Oh, sure, one of these days I guess I will begrudgingly go out and buy buffpacks from one of these monopolies, to try buffing again... but the fun was honestly sucked right out for me.


I guess what I'm trying to point out here is twofold. First, please be cautious before you condemn the poor fool "undercutting", as you put it, that it isn't someone just trying to eke out an existence like I did that time with inferior buffs... truly, it's a different (and almost unmarketable) product, and can't be expected to participate in any mystical, unspoken, telepathic gentleman's agreement price minimum. Second, it seems to me that if a buff should get a much larger price due to the income that the buffee will likely get in return, the sellers of those mass-produced obscene buff packs that keep all small-business attempts from being able to even compete deserve a giant size cut of that increase in the form of obscenely more expensive buffpacks... yes, the price increase perhaps should happen not because Doctors deserve a bigger buffpack-to-buff markup, but because they end up having to because buffpack producers start charging much much more for those buffpacks.


*sigh* Every other profession I've tried, I've been able to eke out a successful living as an individual (I don't have any giant army of guildies backing me up), but I spent three months excitedly grinding Doc and three hours being completely soured to it.


P.S. - In anticipation of someday giving buffing one last try by buying those disgusting ultrapacks on the market, I've also discovered my folly of not having Bivoli or wearing millions of clothing types with wound treatment bonuses. If there is any other secret that's helping everyone else to hit so much better than I, and you're willing to share, PLEASE PLEASE do. :-)



- Hypocrates Ba'alrog (disgruntled Master Doctor in Dearic on Talus in Valcyn) -





- Ivani Obsidiate (ranking nobility of Ryloth, in exile)

--------------------------------------------------------
... Critical Failure Collector: Has earned 10,000 critical failures
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... has mastered the Incapacitated profession
... has mastered the Embarassing Mis-tell profession
... has visited the birthplace of Padme Amidala's mentally deranged hairdresser
... has mastered the Being Nerfed by System Updates profession
... has mastered being Jack of All Trades, Master of None
Dizzey
Sat Jul 10, 2004 12:39 am
#39

I'm a carbineer/combat medic and pretty new to the game (3.5 weeks)... and relatively poor by most standards (have 75k usually on me at most).


Anyhow,., ever since i learned of buffs I was stunned at how cheap they were - especially once i saw the cost of the packs. Even as a new player it took me only perhaps 10 minutes of fighting to earn 10k credits.... a buff lats 3 hours --- that's a helluva lot of profit to make once the buff cost is covered.


I'm utterly stunned why and how doctors charge so little for something deemed by most players to be an essential service.... don't you people realize these players you are buffing are sometimes pulling 20-30k credits in solo groups per mission that take 5 mins or less to do??


Look. I'm not a doc but I fully support raised prices -- easily 2x the current price, so about 20-25k credits for buffs rather than 10k. If anything this would increase the number of docs out there and speed things up.. the time spent waiting in line right now I could have easily earned back the 10k it cost me to get the buff in the first place.


Please -- all of you, come together and raise your prices,it will surprisingly inprove customer service and you are quite frankly short-changing yourself with the current status-quo on pricing.
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