Doctor Archive
Thread: On 10k buffs and fair pricing...
Message Edited by Tlk on 07-16-2004 12:46 PM
Raising the prices won't fix it. Your saying "Oh these people go out and make 1.2 mil on there Buffs running Jantas on Dant". Well, lets look at their expenses. Armor to grind up to the point where they can do jantas? 250k min (not counting in what many have to pay for repairs), considering armor prices are skyhigh on some servers. Buffs to do get up that far? For the powergamer, 50k depending on profession. For the casual player (most people), around 80-120k. Brandy costs? 250k a crate. Canape costs? 200k a crate, and they will run out before they master most likely, so another 200k for a crate. Weapons cost? Anywhere from 10k for a couple of VKs to 150k for some good rifles or PHs. Lets add up THEIR cost.
For the average player, thats about 1 mil they will most likely spend mastering a profession. People running jantas still have a 450k deficit to run off on food. Many comnbat players have a Crafting profession too. This isn't counting how much they pay for the maitenance on their house, how much they pay for power and resources and harvesters, and how much they pay to do these things. Combat players have expenses too. 20k a buff? Please, your just getting more money hungry.
Fifer2 wrote:
I used to be a Master Doc on Lowca. When I would go out to buy buffs, I would get two sets (all 6 stats, 25 uses per set). Never would I spend over 150k for those buffs. With my Bivoli and Wound Treatment clothes, I would buff 2300 for 3:10, and charge 8k. What do I make off of that? 400k. Take the cost of buying them, and I have a profit of 250k. That 250k will allow me to buy more buff packs. I believed the only buff worth paying 10k would be 2400+ for 3:30+. I never had a problem making a large amount of money buffing.
Raising the prices won't fix it. Your saying "Oh these people go out and make 1.2 mil on there Buffs running Jantas on Dant". Well, lets look at their expenses. Armor to grind up to the point where they can do jantas? 250k min (not counting in what many have to pay for repairs), considering armor prices are skyhigh on some servers. Buffs to do get up that far? For the powergamer, 50k depending on profession. For the casual player (most people), around 80-120k. Brandy costs? 250k a crate. Canape costs? 200k a crate, and they will run out before they master most likely, so another 200k for a crate. Weapons cost? Anywhere from 10k for a couple of VKs to 150k for some good rifles or PHs. Lets add up THEIR cost.
For the average player, thats about 1 mil they will most likely spend mastering a profession. People running jantas still have a 450k deficit to run off on food. Many comnbat players have a Crafting profession too. This isn't counting how much they pay for the maitenance on their house, how much they pay for power and resources and harvesters, and how much they pay to do these things. Combat players have expenses too. 20k a buff? Please, your just getting more money hungry.
I, am a master doctor. I also recently mastered Teras Kasi, it took 10 days of casual gaming taking low level missions I Tripled what I paid for Armor and Brandy. I didn't even use Ahrisa. A combat Proffessions investments all last a very long time, even Vasarian Brandy A crate last me 2 weeks. Very good Armor costs about 500k (non sliced) And comes with Repair kits (at least all mine have so far) Armor can easily last 2-3 months if it is repaired properly. So there is no doubt that they make easily 5,000 times in 2-3 months what the Armor cost them. Brandy is an expense, which is made up easily, and so is Ahrisa. (Canape is more for PvP, which doesnt make any money anyways) So For their investments they make Thousands of times more money than what they originally paid. So dont go on saying that Combat proffessions have a lot of expenses, because they dont.
And about expenses, look at me. I am a TKM / Fencer / Swords, entirely combat, and I have large expenses. Armor repairs (need to get my ubese repaired every other day) are about 50k. Weapons have to be repaired, and new ones have to be bought every few weeks. Thats just the tip of the iceberg. Saying we dont have expenses is being ignorant and stupid.
Now, your expenses are just the same as any other crafting profession. They all have to buy resources too, and they dont get mad at it. You dont see the chefs raising there brandy prices to 500k a crate, or DEs making a mouse droid cost 100k. You have to buy resources, get over it. Face it, some of your customers will always have more money than you, and most of the docs we see will always have more money than us. Face it. It is easy for you to make money, don't complain about it.
Your Wrong.
Fifer2 wrote:
Yeah we do. 1) Everybody but an Armorsmith will fail 3/5 times repairing their armor. The smart ones pay an AS to do it. 2) Your assuming that everybody that is getting a buff is going out to make 1 mil a buff set doing jantas. I would say maybe 1/4 of the people do. Most people try to have fun, and that usually doesn't entail doing Jantas for three hours.
And about expenses, look at me. I am a TKM / Fencer / Swords, entirely combat, and I have large expenses. Armor repairs (need to get my ubese repaired every other day) are about 50k. Weapons have to be repaired, and new ones have to be bought every few weeks. Thats just the tip of the iceberg. Saying we dont have expenses is being ignorant and stupid.
Now, your expenses are just the same as any other crafting profession. They all have to buy resources too, and they dont get mad at it. You dont see the chefs raising there brandy prices to 500k a crate, or DEs making a mouse droid cost 100k. You have to buy resources, get over it. Face it, some of your customers will always have more money than you, and most of the docs we see will always have more money than us. Face it. It is easy for you to make money, don't complain about it.