Doctor Archive
Thread: Doc's totally got shafted on this!!! Everyone please read if your considering Heightened Senses!
Darkatrina wrote:
Agreed , bring the cap more in line. Needs to be least double what it is
Not double - why not 900k like combat
I capped out 900k (had 35 to start) 2h sword melee experiencein less than 3 hours on dathmore killing rancors & gaping spiders (hunters & recluse mostly)
So why can't the docs have this level as well - it would take longer than combat for us to hit that level but it would save on shuttle trips.
You'd have to buff approx 800 - 850 peeps to cap.
Message Edited by Fallsguy on 09-06-2004 09:23 PM
AltharXXX wrote:MannyCalevera wrote:Med exp is so easy.... stop complaining. I and several other medics do the pet trick for each other next to paemos, and i have a heal macro going... in 2 or so days ive gotten 3 boxes of persuasion and will get the 4th today, and ive done it while watching tv or reading,, really combat profs have it much worse, they hafta hardcore grind mobs then travel all over the place.That's why I think the devs will nerf doc's and their FS ratio. No other profession can grind out a branch in 3-4 days with so little effort. This may even be why the dev's didn't put pets as callable from the tool bar. I suspect you aren't doing this for hours on end. A powergamer should be able to do 4 boxes within 1 day. Heck I did 44x4 in CM in less than an hour with revive.
Honestly the problem is that the very low XP cap inducing people to sit there and grind out their XP in the village. Whereas with a higher XP cap they could be buffing people for XP, I do agree that overall it seems very easy, but I dont think the devs had people sitting in the village with healing macros their idea of hard work striving for their Jedi.
Quandry wrote:I dident read the whole postBut unless they stoped buffing pets for exp you could simply buff your pet store and call then rebuff.havent ben playing the last couple months so sorry if its out of date.
Yes you can Quandry, but that is gridning..devs made this sytem for players to advance by playing the game. Buffs are expensive and to waste over 65 sets (for a whole branch) on a pet is silly. Not to mention, you can't call a pet and a droid, so you would need to leave the village, camp out and then go along with your buffing. Illogical to say the least
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=66906
Quandry wrote:
I dident read the whole post
But unless they stoped buffing pets for exp you could simply buff your pet store and call then rebuff.
havent ben playing the last couple months so sorry if its out of date.
Can't pull a pet and droid out at same time (non CH) - would have to sit in med center - but same problem cap then shuttle return - cap shuttle - return -no solution here for me.
pervel wrote:
Now how does this work? You cannot have both your pet and your droid out at the same time. So that means you will at least have to go back to Science Outpost (about 6 km away from the Village). You could of course bring a friend with a pet. But he would have to be a very patient and nice person because nothing is in it for him.
Bad_Bad_Leroy wrote:
Isn't there a scout/ranger camp that acts like a med center; allowing you to buff? Actaully, doesn't any camp at all allow you to heal wounds/buff?