Doctor Archive

Thread: Doc's totally got shafted on this!!! Everyone please read if your considering Heightened Senses!

Rafed
Sun Sep 05, 2004 5:13 pm
#27

Looking at most of the conversions a lot of the non combat caps could do with getting set a lot higher at profession master level at least.


Only problemwith having a higher cap is that you could drop one line and retrain the whole line (or 2 lines even) if this cap was increased at the tier 4 level.

But if it was at the profession master and you dropped this the cap should reset to the current value.


Just for fun was working out how many trips would take to just fill up the 4 FS tier boxes (not included novice)


Combat profession


Total FS XP required 1,225,000

Weapons XP 900K = 30K FS XP (30 : 1)

Combat XP 90K = 30K FS XP (3 : 1) (just converting at same time as weapon XPrather than when it is capped)


Means you would have to do approx 21 Trips to convert all the XP you need to fill up the one branch.


Doctor


Total FS XP required 1,225,000

Medical XP 80K = 8K FS XP (10 : 1)

Get No secondary XP for this type of xp


This makes it you need to do approx 154 Trips to convert the XP you need to fill up the one branch.


To me this seems like an excessive difference, I know as others have posted you can sit and buff people/pets in the village,

But to me that seems to be a total waste of time, when those packs could be put to better use helping other people.


I don't think it is just medic XP that has this, seems any non weapon/combat XP cap causes the same situation for crafters as well.
Sirisandir
Sun Sep 05, 2004 6:09 pm
#28

I dont think theres anything wrong with this system, it makes it hard to get jedi/rewards of the tree. The question is, do you think its worth it?



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skywalker007l
Sun Sep 05, 2004 8:51 pm
#29


vortexala wrote:
FYI, CMs asked me to ask the devs about this, so I did.
I've asked to either have the xp cap raised or the ratio lowered.
Will post on the CM boards if anything comes of it.
edit: for the record, Agent is asking them this as well.

Message Edited by vortexala on 09-04-2004 11:06 AM




I am very happy to hear a correspondent say this. I made a post of similar complaints on the current med xp cap and was shocked at the negative response I received. But this thread seems to be filled with level headed people who understand the problem that docs face. And again /cheer vortexala

Message Edited by skywalker007l on 09-06-2004 12:57 AM



Callopo Noak
Callysto Noak
Fishy Member of the New World Order
Intrepid Galaxy

pervel
Sun Sep 05, 2004 8:57 pm
#30

It would be nice if Agent001 (the doc correspondant) would give his opinion on this too.

AltharXXX
Sun Sep 05, 2004 11:35 pm
#31

weeeeeeeeelllll....


team up with another doc. one doc pulls a pet and you buff it, store it repeat.


maybe you can both get xp if you buff the same person at the same time. not sure why but some docs were doing this.


Asking the devs to raise the cap on xp is just like asking them for a 35:1 ratio. do you think they are going to take what has to be the easiest FS xp and make it easier?? Personally seeing how things work at SoE - I'm expecting them to nerf doctors this week.


Doctors can get xpabout as fast asarchitects. Architects get 35:1 because they can make statue heads. A doc uses less resources on buff packs than an architect will use on 20 statue heads.


if you don't have an alt - try asking someone if they would die to help you grind out fs xp. never know what people will say.



Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
TheSidhe
Mon Sep 06, 2004 2:19 am
#32

OMG this is worse than the last grind!




pervel
Mon Sep 06, 2004 2:47 am
#33






AltharXXX wrote:

Asking the devs to raise the cap on xp is just like asking them for a 35:1 ratio. do you think they are going to take what has to be the easiest FS xp and make it easier?? Personally seeing how things work at SoE - I'm expecting them to nerf doctors this week.






We can argue for a long time which profession makes the fastest/easiest xp. I personally have no doubt that FS combat xp is the easiest to obtain. Combat professions just have to do what they normally do: take missions and kill stuff. That gives them both xp and credits.


One of the goals with this Jedi revamp was to make people gain xp playing their profession like they normally would. This has been fulfilled for combat professions. But this can in no way be fulfilled for doctors. Normal play for a doctor would be to sit around in Coronet or some other place and buff people. With the current cap onlythe first 10 buffsof such a buff session will contribute to the docs path towards FS skills - and only with 8k force xp. This is the biggest problem.

Jurass
Mon Sep 06, 2004 4:08 am
#34

Im not sure this line is worth it any ways theirs no + to wound healing only inj. Why no + to wound healing?



-Jurass- Master Commando Loot Dude

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Drizzy
Mon Sep 06, 2004 5:44 am
#35

I stated in another post just recently. Those doctors looking to heal/buff all to convert your 80k xp into the miserable 8k fs xp and rinse/repeat a billion times..DONT BOTHER!!


I trained up the whole FS Healing line for free. It does absolutely nothing for wound healing or speed. Nor does it do anything for buffs. It will not make them better at all. Healing is the only tree in the Senses section for doctors. I would seriously consider picking up a combat profession ASAP and start blasting away. It's the only way to knock out the xp quickly to convert for the Combat/Reflex branches.



Kelendryyst
Lieutenant Colonel/Pilot of the Imperial Navy
Master TKA
FS Master Doctor
Master Medic

I'm too lazy to procrastinate today...I'll do it tomorrow.
greyyn
Mon Sep 06, 2004 6:32 am
#36

about getting xp...


well, this used to work,individually buffing your own statsor say, one of your mounts to buff up. buffing up each stat individually, using the 'healenhance' wont let you override the current buff unless it was higher then the buff the player has i think... so you single buff each stat manually using single commands for each stat. ie: /healenhance strength ...if this doesn't work oh well, if you dont get xp by buffing your own pets..ah well..


but wouldn't this give you xp over and over?... i haven't played doc for a while so someone refresh me if im mistaken. and if im right, all you need is just alot of buff packs to buff your pet or yourself, if you get xp for buffing yourself that is....over and over.........
MannyCalevera
Mon Sep 06, 2004 7:30 am
#37

Med exp is so easy.... stop complaining. I and several other medics do the pet trick for each other next to paemos, and i have a heal macro going... in 2 or so days ive gotten 3 boxes of persuasion and will get the 4th today, and ive done it while watching tv or reading,, really combat profs have it much worse, they hafta hardcore grind mobs then travel all over the place.



Manny Calevera
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coronula
Mon Sep 06, 2004 8:34 am
#38






greyyn wrote:

about getting xp...


well, this used to work,individually buffing your own statsor say, one of your mounts to buff up. buffing up each stat individually, using the 'healenhance' wont let you override the current buff unless it was higher then the buff the player has i think... so you single buff each stat manually using single commands for each stat. ie: /healenhance strength ...if this doesn't work oh well, if you dont get xp by buffing your own pets..ah well..


but wouldn't this give you xp over and over?... i haven't played doc for a while so someone refresh me if im mistaken. and if im right, all you need is just alot of buff packs to buff your pet or yourself, if you get xp for buffing yourself that is....over and over.........







Greyyn, someone has pointed out that though you don't get xp for buffing a pet multiple times. If you store the pet between buffs it loses them and thus you can rebuff for xp. There are some difficulties with this for a simple doc. First, you can't call a droid and a pet at the same time unless you are a creature handler. You would need a friend with a pet or a ranger/scout to set up a campsite.


The biggest pain for us docs is that you can cap your xp in less than a half hour and will have to make more than 150 trips to see Paemos. This will likely take longer than getting the xp itself. If the cap were raised by 3-4x then the number of trips would be comparable to combat professions, but raising the cap would make it easier than intended to relearn doc if boxes are dropped.


Theseare just side issues, but seem to be getting the most attention since people can easily imagine how they could be fixed. A bigger issueis the Enhanced Senses skills themselves. If you plan to be just a force sensitive doctor then there will be little or no advantage to having any of these force sensitive trees for the skills. If you plan to be a jedi then these skills are also oflittle use and may actually cause you some pain if they are keeping you from having the melee force sensitive skills thata jedi will need to survive. The only fix for this would be to make all converted force sensitive skill the same so that it could fill any skill boxes. At this point such a change would be unlikely.




Yulik Agier / Bria
Opat Tage / Bria
AltharXXX
Mon Sep 06, 2004 10:41 am
#39

MannyCalevera wrote:






Med exp is so easy.... stop complaining. I and several other medics do the pet trick for each other next to paemos, and i have a heal macro going... in 2 or so days ive gotten 3 boxes of persuasion and will get the 4th today, and ive done it while watching tv or reading,, really combat profs have it much worse, they hafta hardcore grind mobs then travel all over the place.





That's why I think the devs will nerf doc's and their FS ratio. No other profession can grind out a branch in 3-4 days with so little effort. This may even be why the dev's didn't put pets as callable from the tool bar. I suspect you aren't doing this for hours on end.A powergamer should be able to do 4 boxes within 1 day. Heck I did 44x4 in CM in less than an hour with revive.





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
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