Doctor Archive
Thread: Post CU doc heal bots...
Chek wrote:
I am not a doc-bot and while I don't advocate afk doc buff bots, I don't have a problem with them. It's their $15 and though I personally wouldn't spend my money to be afk, it's up to them individually.
I don't see how we, as docs, will get players who don't tip for heals now to start tipping for heals. I think that with crafting gone and buffs becoming an 'ability' rather than a med (that costs creds), many players will demand the buffs as their divine right.
As for wound healing, we still don't know what the heal rate for the heal over time wound med, and a med center or tent will heal wounds free. I don't want to have to group/ungroup to heal wounds, it seems ridiculous.
I don't think you should get rid of the /invite command. I think it should be and interface similar to healing a spec-ops player where each gets a pop-up window where both can agree and on the docs end, charge a fee (if desired). Even better, make the pop-upe like the Image Designer window, and the doc can set a price (if desired) and the player can accept the mod. And since the ID interface already exists, then it would be pretty easy to adapt to our needs.
All I really gotta say is your exactly right. But, haha, let some @$$ clown come up to me and say "Its my devine right that you buff/heal me and not pay for it!!!11!!11one!!1111". haha...Yeah that guys got another thing comin'. I've always charged for what my time is worth, not the resources I use on an item. I'm far from rich, and I'm far from greedy, but I'm not going to stop my playtime just to heal/buff some guy thats going to treat me like a chump...and then not tip me. I don't put up with that as an Entertainer, ID, or a Doctor now...and its certainly not going to change after the CU.
The issue with buff bots is this in my opinion. is timing. While I'm one person I can on any given day buff where ever for 5-7 hours before getting tired. If I were a Bot, I could buff 24/7 robbing other ATK Docs of customers and interaction with other players. This isn't right in my opinion.
Chek wrote:
I am not a doc-bot and while I don't advocate afk doc buff bots, I don't have a problem with them. It's their $15 and though I personally wouldn't spend my money to be afk, it's up to them individually.
JavelinCatcher wrote:
MyT_Chicken wrote:
And yeah I just don't much care for small groups, it makes sense with your w/ a pickup group, but my guild has more then 8 people in it....so now we can no longet go on Corvette runs as a guild. I mean a lot hangs on the line when you have to "pick a team". Regardless the intentions or the reasons for it people get sore when they are let out for whatever reason.
If you've got to "pick and choose your team," I know one group of players that's going to get left in the dust.... the Combat/non-combat hybrids. Why take a inferior combatant that will die easier when trying to do high level content?
/beatsdeadhorse
Mwhaha Whats up...fancy seeing you in here.
But exactly. It defeats the purpose of the DWB also....
Is it possible to set your heal to autoattack? I swear I saw 2 acct. people using an autohealer... at one point I'm sure I even saw one in a group, healing the main tank (because he was healing even out of combat.).
A lot of SWG players have more then 1 acct. Having your own healer bot may not be optimal, but it is beter then no healer at all if your template doesn't allow you SP for medic.
I'm waiting for the multi-heal macros... but the autoattack may be bad enough :/
I just know people will try and find any way they can not to have to pick up an actual live player to heal them on the fly. This game has become so solo-centric, i'm not sure it can recover... no matter how they change the game platform, the players are still mostly solo-centric.
-T
Traigus wrote:
I think I saw this last night, but I can't be sure.. since I could not get a group
Is it possible to set your heal to autoattack? I swear I saw 2 acct. people using an autohealer... at one point I'm sure I even saw one in a group, healing the main tank (because he was healing even out of combat.).
A lot of SWG players have more then 1 acct. Having your own healer bot may not be optimal, but it is beter then no healer at all if your template doesn't allow you SP for medic.
I'm waiting for the multi-heal macros... but the autoattack may be bad enough :/
I just know people will try and find any way they can not to have to pick up an actual live player to heal them on the fly. This game has become so solo-centric, i'm not sure it can recover... no matter how they change the game platform, the players are still mostly solo-centric.
-T
TarMangani wrote:
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
Jalinsol wrote:
Escoh wrote:
Yep, Dancers got the shaft. Hopefully "In Concept" will be changing.
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Yep, that's what I read. Basically, the longer you watch/listen, the longer it'll last, up to three hours. I got the impression it works for combat and crafting.
TarMangani wrote:
That doesn't exactly suck...
Jalinsol wrote:
TarMangani wrote:
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Yep, that's what I read. Basically, the longer you watch/listen, the longer it'll last, up to three hours. I got the impression it works for combat and crafting.
Wouldn't the dancers WANT to do a dance that extends XP?
Escoh wrote:
TarMangani wrote:
That doesn't exactly suck...
Jalinsol wrote:
TarMangani wrote:
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Yep, that's what I read. Basically, the longer you watch/listen, the longer it'll last, up to three hours. I got the impression it works for combat and crafting.
Except for Dancers
TarMangani wrote:
Wouldn't the dancers WANT to do a dance that extends XP?
Escoh wrote:
TarMangani wrote:
That doesn't exactly suck...
Jalinsol wrote:
TarMangani wrote:
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Yep, that's what I read. Basically, the longer you watch/listen, the longer it'll last, up to three hours. I got the impression it works for combat and crafting.
Except for Dancers
LIke i said before, Its a good concept. Go check out the in concept design document.. If a Nov Doc could give buffs just as good as a M doc would you go M doc ?
If you just need self heals ANYBODY can use the BE crafted stim packs, thier only requirement is combat level for them, so the higher combat level you are the bigger stim you can use, no medic required. You only need medic to heal other people if you are so inclined. As far as the macro goes:/peace/healdamage tank/pause/macro healdamageNo auto attack required.
Doctor heals will be better though. (If they aren't why be a doc?)
I've been doign te CU for a few days now... got a group 1 time. it is making me really grumpy.. I can't get med XP to save my life.
-T
Escoh wrote:
TarMangani wrote:
Wouldn't the dancers WANT to do a dance that extends XP?
Escoh wrote:
TarMangani wrote:
That doesn't exactly suck...
Jalinsol wrote:
TarMangani wrote:
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Yep, that's what I read. Basically, the longer you watch/listen, the longer it'll last, up to three hours. I got the impression it works for combat and crafting.
Except for Dancers
LIke i said before, Its a good concept. Go check out the in concept design document.. If a Nov
DocMedic could give buffs just as good as a M doc would you go M doc ?
Traigus wrote:
If you just need self heals ANYBODY can use the BE crafted stim packs, thier only requirement is combat level for them, so the higher combat level you are the bigger stim you can use, no medic required. You only need medic to heal other people if you are so inclined. As far as the macro goes:
/peace
/healdamage tank
/pause
/macro healdamage
No auto attack required.
Doctor heals will be better though. (If they aren't why be a doc?)
I've been doign te CU for a few days now... got a group 1 time. it is making me really grumpy.. I can't get med XP to save my life.
-T