Doctor Archive

Thread: Post CU doc heal bots...

TarMangani
Tue Apr 05, 2005 4:53 pm
#27






MyT_Chicken wrote:





TarMangani wrote:


Easy answer without actual tested I would say your composite is a waste with that template. Rifleman has Recon Armor, and Doc has Battle. Witout actually seeing how it works, I can only assume that those are the 2 types of armor you can have. Recon / Combat.

I would also assume that you can wear either of the two armor types because you qual for them both....but I don't know how it's going to work. But based off the list, Composite armor is only for BH, Commando's, and SL. So you will not be able to wear it.


But yeah...assumptions don't mean much around here.






I was kind of hoping that as part of the CU, they'd read the template and say "yep, he's a doc/rifleman who can wear comp currently, (he has a bunch of suits), but can't after the CU so we'll allow him to change it to one of the supported armor types..." kind of like the stat respec...Otherwise I guess I'll be left with useless armor...




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SinfulDoom
Tue Apr 05, 2005 5:06 pm
#28

I am strongly on board with everyone who thinks AFK playing is bad for the game. I hate it as much as the next person. Nothing is more irritating to me then going to kill a boss, Nyax, fire spider etc. and someone has set up a Kill/Loot bot. I dont know how to remove it from the game other than nuking repeatable macro's. Unfortunatly those who want to gain without trying will always find a loophole.




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- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
TarMangani
Tue Apr 05, 2005 6:05 pm
#29






MyT_Chicken wrote:
I was kind of hoping that as part of the CU, they'd read the template and say "yep, he's a doc/rifleman who can wear comp currently, (he has a bunch of suits), but can't after the CU so we'll allow him to change it to one of the supported armor types..." kind of like the stat respec...Otherwise I guess I'll be left with useless armor...






Well armor is being totally changed as you know...so there is no "best armor". It's maybe useless to you, so in that case just sell it.




But...but...but...it's mine! LOL.


Actually I'll probably simply give it away. I could sell it, but there's that whole foot odor thing which really depreciates the value of armor soon after I get it....





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Twitchie
Tue Apr 05, 2005 6:07 pm
#30






MyT_Chicken wrote:





TarMangani wrote:





MyT_Chicken wrote:





TarMangani wrote:


Easy answer without actual tested I would say your composite is a waste with that template. Rifleman has Recon Armor, and Doc has Battle. Witout actually seeing how it works, I can only assume that those are the 2 types of armor you can have. Recon / Combat.

I would also assume that you can wear either of the two armor types because you qual for them both....but I don't know how it's going to work. But based off the list, Composite armor is only for BH, Commando's, and SL. So you will not be able to wear it.


But yeah...assumptions don't mean much around here.






I was kind of hoping that as part of the CU, they'd read the template and say "yep, he's a doc/rifleman who can wear comp currently, (he has a bunch of suits), but can't after the CU so we'll allow him to change it to one of the supported armor types..." kind of like the stat respec...Otherwise I guess I'll be left with useless armor...







Well armor is being totally changed as you know...so there is no "best armor". It's maybe useless to you, so in that case just sell it.





Actually, I'm rather concerned about that myself. Two days before the CU deadline was released, I went out and bought 4 sets of Kashyyykian Hunting armor. Then, before I even get a chance to unpack them to the "armor closet", I find out I won't be able to wear them, and I have no money left for the Black Mountain armor I can wear.......so yeah, I'm grinding like heck now, and I may have to go back to starport buffing for a week, so I can afford new armor. /cry!!!!!



& Twitchie &

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Forget Maul, Sidious, and Vader.........
I'm terrified of Darth Razor.
@
MyT_Chicken
Tue Apr 05, 2005 6:16 pm
#31






Twitchie wrote:


Actually, I'm rather concerned about that myself. Two days before the CU deadline was released, I went out and bought 4 sets of Kashyyykian Hunting armor. Then, before I even get a chance to unpack them to the "armor closet", I find out I won't be able to wear them, and I have no money left for the Black Mountain armor I can wear.......so yeah, I'm grinding like heck now, and I may have to go back to starport buffing for a week, so I can afford new armor. /cry!!!!!





Could be like my guild and use it for decoration. Heck you still got about a month...I burn through compo armor about once a week you should be able to get your money's worth.




h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Wed Apr 06, 2005 12:04 am
#32






Marrow1 wrote:


You ask why would someone go see a doc-bot. Here are a few examples.


1. Wound healing. It is currently a N. Doc skill. As such, healing wounds will be difficult to find skill, one that a bot can provide at no cost.


Well you know Marrow, the timer on healing could be....a minute or something like that? That in itself would discourage the use of many people using them I think. People don't like waiting in lines for buffs now, so if the re-use timer was high enough that could solve a big problem by taking away the convinence of actually using an AFK Bot. Another think is we don't know how wound healing works...do we get XP...etc. If SOE does it right, you could do it afk, but it would be a b*tch to actually use one.


2. Buffs. It remains to be seen how important buffs are post CU. The regen action buffs could be very important to keep up the specials spamming. A bot could provide those at no cost.


Can't argue that....but I'm still curious to see how they work. I mean it could be like today, if your not master your not wanted. I think the XP required for MD alone would discourage many people from wasting SP's or a 2nd account of something like that. While people never cease to amaze me....It could be possible. I mean right now we only get XP in groups.


3. Disease healing. Creature disease lasts a very long time. I could easily see someone swinging by a bot in the MO to get the seathing bol disease cleared up. Likewise for poison but since it does not last long I dont see this as being a large bot service.


/agree


Add to this the fact that dancers and musicians can do the same thing, meaning you dont need both, I could easily see someone dropping musician and picking up doc. Thus providing all your BF, exp enhancing, buffing, wound healing, and disease curing needs. .


This is my main worry with regard to med free healing.


Is this a bit of doom and gloom? Yes, but I would rather have this issue talked about and addressed now.




I totally agree with everything you said. While I like the CU and how it's progressing, this is my biggest concern ever (bots). I mean the main thing that will stop any of this is getting rid of reclusive macro's or key commands in the macro system. Once the Macro issue is dealt with, I don't think any of these issues will matter much.


It will also solve a lot of problems Entertainers are having...infact if you think about it, it will fix problems with the game. Everyone hates those jerks that are AFK in "Uber loot" drop zones. In order for the game to be fun, a lot rides on how SOE fixes macro's.






h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Wed Apr 06, 2005 12:15 am
#33


Here is what I will be pitching to the Devs so please give me some feedback.


1. Make buffs and wound healing be done in groups only.


2. Remove the /join command (it think there is a /answeryes or some such command as well).


By removing the /join and like commands you remove the ability of a bot to join a group. Let's face it. In live only bots use such commands. If your ATK you hit the yes in the invite box.


By making buffs and wound healing be group only skills you remove them from the bot abilities. That leaves cures which are a bit more of a time sensitive skill so I would not want to add them to a time delaying thing like joining a group (ie the longer you wait to join a group the sicker you get). Where as buffs and wound healing are not time sensitive and make since to be in a group.


Again, please let me know what you think.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Darksfallen
Wed Apr 06, 2005 12:26 am
#34






Marrow1 wrote:


Here is what I will be pitching to the Devs so please give me some feedback.


1. Make buffs and wound healing be done in groups only.


I agree with this. What do you think of allowing Wounds to get exp out of combat. I mean it logically seems like it's the time to do it.


2. Remove the /join command (it think there is a /answeryes or some such command as well).


Wow great idea. There are many commands I would like to see gone. I THINK accept is the default action for that window, so you could get past /join by /ui defaultaction or whatever the command is, perhaps that should go to.


By removing the /join and like commands you remove the ability of a bot to join a group. Let's face it. In live only bots use such commands. If your ATK you hit the yes in the invite box.


By making buffs and wound healing be group only skills you remove them from the bot abilities. That leaves cures which are a bit more of a time sensitive skill so I would not want to add them to a time delaying thing like joining a group (ie the longer you wait to join a group the sicker you get). Where as buffs and wound healing are not time sensitive and make since to be in a group.


Again, please let me know what you think.







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Spazzers
Wed Apr 06, 2005 12:28 am
#35






Marrow1 wrote:

You ask why would someone go see a doc-bot. Here are a few examples.


1. Wound healing. It is currently a N. Doc skill. As such, healing wounds will be difficult to find skill, one that a bot can provide at no cost.


Understood and I can appreciate the mindset. The difference in our opinions is that, unlike doctor and entertainer buffs on live, post curb doctors are not going to have lines of people waiting to pay for their wounds to be healed. Adoc-bot could be sitting there alone for who knows how long doing absolutely nothing.People will need healing, no doubt. I don't think the demand will warrant a ton of doc-bots. Even if doc-bots do pop up so what? A doc-bot won't become the new zillionaire in game, especially if they're healing me for free. Besides,a doctor in the field, as a member of a mission party, has the potential to earn more money in much less time and having a lot more fun doing so.


It is similar toa player grinding their way to master BE just so they can sit outside a starport and provide free tissue schematics to anyone that wants one. Sure, I can do this but why would I? I'm paying $15 a month to play a game, not watch TV while my character sits AFK providing the galaxy with a service for free.


2. Buffs. It remains to be seen how important buffs are post CU. The regen action buffs could be very important to keep up the specials spamming. A bot could provide those at no cost.


Buffs are a big question for everyone. Chefs, doctors, and bio-engineers alike. Will chefs still buy my tissues? Will they even need my tissues if the increase to their food items isn't enough to warrant the purchase? How will doctor buffs compare to foods and what resources are required to make the enhancers? The resources could make or break doctor enhancers if the cost makes it so BE's can't make a profit on them. We already see this in many cases with chef tissues.


3. Disease healing. Creature disease lasts a very long time. I could easily see someone swinging by a bot in the MO to get the seathing bol disease cleared up. Likewise for poison but since it does not last long I dont see this as being a large bot service.


I can see the disease issue more in the matter of the wounds it creates, not the disease itself. When I get diseased I'm more often than not way out in the middle of nowhere. By the time I drove back to town to find a doc-bot my disease would have subsided. I'd pay a doctor to heal my wounds though.


Add to this the fact that dancers and musicians can do the same thing, meaning you dont need both, I could easily see someone dropping musician and picking up doc. Thus providing all your BF, exp enhancing, buffing, wound healing, and disease curing needs.


Actually that is a valuable template. I don't see the negative here. This type of player can join a mission group, heal the states the group members encounter, buff the players as needed, and share in the mission payouts. This template sounds like a lot of fun to play. I can see people botting this template but why? I can make more money and have more fun in the field.


This is my main worry with regard to med free healing.


Is this a bit of doom and gloom? Yes, but I would rather have this issue talked about and addressed now.


Doom and gloom, in and of itself, is not a bad thing as long as we stay constructive. When a player's only comments are negative, with nothing constructive to offer, they will find themselves being ignored or simply brushed aside as the obligatory "thanks for the negative statement now please move on" commentor.



Doctor-bots are an issue but I wouldn't classify them as a concern. If a player is in the game for credits, post curb,doc-bot is the wrong profession. They should be playing armorsmith or weaponsmith. A doc-bot will not be the new zillionaire in the game. A doctor that dabbles in BE *cringe* crafting enhancers and no-skill stimpacks stands to make much more money.



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MyT_Chicken
Wed Apr 06, 2005 12:30 am
#36






Marrow1 wrote:


Here is what I will be pitching to the Devs so please give me some feedback.


1. Make buffs and wound healing be done in groups only.


2. Remove the /join command (it think there is a /answeryes or some such command as well).


By removing the /join and like commands you remove the ability of a bot to join a group. Let's face it. In live only bots use such commands. If your ATK you hit the yes in the invite box.


By making buffs and wound healing be group only skills you remove them from the bot abilities. That leaves cures which are a bit more of a time sensitive skill so I would not want to add them to a time delaying thing like joining a group (ie the longer you wait to join a group the sicker you get). Where as buffs and wound healing are not time sensitive and make since to be in a group.


Again, please let me know what you think.









Remove /join, /invite, /ui action defaultButton and /ui action targetAtCursor.


And 99.999% of afk will be destroyed.....those 4 commands have destroyed the game by either allowing a toon to go AFK and invite people....or allowing people to invite the AFK. Removing those 4 commands will fix a lot.





h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Wed Apr 06, 2005 12:39 am
#37






Spazzers wrote:


Doctor-bots are an issue but I wouldn't classify them as a concern. If a player is in the game for credits, post curb,doc-bot is the wrong profession. They should be playing armorsmith or weaponsmith. A doc-bot will not be the new zillionaire in the game. A doctor that dabbles in BE *cringe* crafting enhancers and no-skill stimpacks stands to make much more money.





Of course one can pick a different template that they could be ATK and make more money. My issue is that bots can make money with AFK via tips. Or forget the money, many people set up bots simply as a guild service. They are willing to pay $15 a month just to help out thier guild and the community (as they see it). This is how many Ent bots work. They are not there to be cash cows. They are there to privide a service.


So if they are there to provide a service what's my beef with them? They take away from the value of the ATK player making them less needed.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
MyT_Chicken
Wed Apr 06, 2005 12:48 am
#38






Marrow1 wrote:





Spazzers wrote:


Doctor-bots are an issue but I wouldn't classify them as a concern. If a player is in the game for credits, post curb,doc-bot is the wrong profession. They should be playing armorsmith or weaponsmith. A doc-bot will not be the new zillionaire in the game. A doctor that dabbles in BE *cringe* crafting enhancers and no-skill stimpacks stands to make much more money.





Of course one can pick a different template that they could be ATK and make more money. My issue is that bots can make money with AFK via tips. Or forget the money, many people set up bots simply as a guild service. They are willing to pay $15 a month just to help out thier guild and the community (as they see it). This is how many Ent bots work. They are not there to be cash cows. They are there to privide a service.


So if they are there to provide a service what's my beef with them? They take away from the value of the ATK player making them less needed.







Carefully Marrow, you don't wanna come out sounding like me, heaven forbid you disagree with how someone spends their money or play time.


But now that I got the disclaimer out of the way, yup I totally agree....AFK hurts the game, the players, the economy, the loot, the players...oh I already said that.


Any game that provides a live service like an MMO and doesn't come with a "Pause Button" should not bein any way, shape, or form be playedAFK for longer then 5-10 minutes. By playing AFK you create lag, spam, heartache, and a purpose to grief people that actually play the game.


I always loved those people in HL2 that went AFK in the middle of the map and then came back to a body and then started b*thcin. I would always say to them "Does the game have a "Pause button"....Well no it doesn't but thats not the point I said AFK...."Well if there isn't a pause button I guess I can still shoot you so I did"





h Egri p
§ If you don't know; you'll find out soon enough! §

Chek
Wed Apr 06, 2005 5:07 am
#39

I am not a doc-bot and while I don't advocate afk doc buff bots, I don't have a problem with them. It's their $15 and though I personally wouldn't spend my money to be afk, it's up to them individually.


I don't see how we, as docs, will get players who don't tip for heals now to start tipping for heals. I think that with crafting gone and buffs becoming an 'ability' rather than a med (that costs creds), many players will demand the buffs as their divine right.


As for wound healing, we still don't know what the heal rate for the heal over time wound med, and a med center or tent will heal wounds free. I don't want to have to group/ungroup to heal wounds, it seems ridiculous.


I don't think you should get rid of the /invite command. I think it should be and interface similar to healing a spec-ops player where each gets a pop-up window where both can agree and on the docs end, charge a fee (if desired). Even better, make the pop-upe like the Image Designer window, and the doc can set a price (if desired) and the player can accept the mod. And since the ID interface already exists, then it would be pretty easy to adapt to our needs.




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