Doctor Archive
Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?
I'm sorry, but my universal translater failed to interpret that...
Fluke_SillyWalker wrote:
Stims , will beour backbone , but the economy wil eb flooded by them. Things need to be jiggle aroudn to make it player friendly , but everything in this game knocks on to eahc other thing.
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
- Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers.
- Enhancers are on a 1000 point scale - the higher the number the better.
- The quality of Enhancer charges will vary per ability. We are aiming for an average of ~20%.
- We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
- The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
- Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
- Stims can modify your health ~10%. You can’t use your stims to heal someone else.
I will have to wait and see with the new changes, but as it is being stated now, Im not too excited about them. And if the statement above is true for all players, then being a doc grouped in the field will be worthless as well. ./shrug
The pet nerf did ease things up, but by this point, buffs, high-grade stim-b's, and armor had kicked in. Since then, both have come into their own, and demand for actual doctor play has declined.
At this point, doctors are down to crafting and buff-botting. At this point, I would rather take an uncertain change over the current system.
TarMangani wrote:I'm sorry, but my universal translater failed to interpret that...
Fluke_SillyWalker wrote:
Stims , will beour backbone , but the economy wil eb flooded by them. Things need to be jiggle aroudn to make it player friendly , but everything in this game knocks on to eahc other thing.
Rely on stims for an income, though there will be a number of them already (as everyone can use them). Everything in SWG relies upon something else, and this is just making Doctor more reliant.
If you want to do crafting, healing, and combat, you're asking for all three parts of the game. The skill point changes they're making will make it interesting to see what exactly you can do. Though, it's just up to each individual to decide on what they want to focus on. Essentially, they're moving crafting and combat far apart on different sides of the fence - you need to decide. Apocolypse isn't coming, play the game as normal for now and wait for more information. Assumptions won't get you very far.
Message Edited by TWAM on 03-29-2005 06:53 AM
TarMangani wrote:I'm sorry, but my universal translater failed to interpret that...
Fluke_SillyWalker wrote:
Stims , will beour backbone , but the economy wil eb flooded by them. Things need to be jiggle aroudn to make it player friendly , but everything in this game knocks on to eahc other thing.
Troll, Sorry I rushed had to go to a Football match.
Cafa wrote:
Whatever the case, let's hope that Docs don't start waving in the air and spouting spells. I did not come here to play EQ or EQ2.
Read the post by blair more closely. The line about 'enhancers' is what I'm referring to. Healing will become ability based, with the meds being 'optional' and only there to 'enhance' your Healing Ability.
As for the 'Stim to heal themselves only' line, that is for the combat characters and their new self-use stims that they can use without any medical ability and in fact, get better at as they progress in their combat template.
Docs, CMs and Medics will still be able to heal other people though.
VemaGara wrote:
At this point, doctors are down to crafting and buff-botting. At this point, I would rather take an uncertain change over the current system.
vortexala wrote:
Cafa wrote:
Whatever the case, let's hope that Docs don't start waving in the air and spouting spells. I did not come here to play EQ or EQ2.
Read the post by blair more closely. The line about 'enhancers' is what I'm referring to. Healing will become ability based, with the meds being 'optional' and only there to 'enhance' your Healing Ability.
As for the 'Stim to heal themselves only' line, that is for the combat characters and their new self-use stims that they can use without any medical ability and in fact, get better at as they progress in their combat template.
Docs, CMs and Medics will still be able to heal other people though. Oh ok, that is cool then. That 'Stim to heal themselves only' had me a little worried. Thank you for the clarification.
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Message Edited by Beltegrity on 03-28-2005 11:12 AM
Kabarra wrote:
Right now, in order to play the game the way I enjoy, (actually a combat medic, fight and heal)I am reliant on: Scouts for the meats, artisans for inorganics, chefs for the food and drink, tailor for the clothes, archi's for when I am told of a good spot for resources and storage adn crafting station, armorsmith to make me some wook armour (thanks bossmaniac for my last 2 suits!) weaponsmith, droid engineer for the crafter droid. Don't count the weaponsmith because just about everyone relies on them, gotta count the armoursmith, tried finding wook armor that's any good lately?![]()
Point made, but no less than any other 3 in 5 on this server. And lets also remember that you are reliant on most of these by choice by not doing them yourself. In the hight of my gaming I was a Doc/TK/Scout/trading out artsan as I needed with scout. I did not need anything from anyone for my success as a Doc.
From your list above everyone is reliant on a Armorsmith, weaponsmith, droid engineer, chef, Doc, tailor, arch unless you are them yourself. So you aren't special here. Respectfully.
Interdependance in classes is a good thing in MMOs.
Message Edited by Darksfallen on 03-28-2005 04:14 PM