Doctor Archive

Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?

Fluke_SillyWalker
Sun Mar 27, 2005 3:02 pm
#27







DarkViper99 wrote: I'm a doc/merchant, first, "What will happen to the packs that I have that will be obsolete due to the changes?" Will they be changed automatically to something else, or just stay what they are, but just be like so much trash? I hope not ,


Ihope they put a mechanic in game so they change comparing to a modifier sliding scale system , because I have crap loads of packs , :/, I admit it will be interesting to see , what happens /scared.


Second, I'm guessing that stim sales will boom cuz more peeps will be able to use them, so the doc/ merchant will have a viable business still. Its the buffers that will suffer the most. Note: as far as creditsare concerned, there are many ways of making a great deal of credits still out there, ie; resource sales,armoursmiths,wepsmith,loots,hooking,etc


In general the profession wont suffer players will adapt to the new changes and make something of them, you guys are acting like it’s the end of the world don't cry yet. Remember everything changing round us the game will be a totally new experience.


I do believe there will be less docs out there, and i do agree that no one will pay docs for heals, but will begg them to be in group with them, same as it was b4, it got to the point that i'd rather inflict wounds than heal them becuz of the lack of gratitude i was shown for helping others. Mind you this isnt the case in RL cuz in RL peeps actually die and they will pay anything not to


True Point, but we will see what happens; it’s all up in the air atm.


Anyways, I believe the new CU was inevitable. B4 Docs broke the play mechanics wide open with buffs, peeps died alot and PVE was a challenge. These days, 1 peep can clear a whole area solo, which was never meant to be i guess to SWG.


This is what the problem is this game wasn't made for the soloist; it was made for multiplayer "Community" playing PvP etc. We need to start playing together again, and get out of our rut of thinking we can solo everything.


In any case, I foresee theones that keep doc will be healer/combatant templates. Now I'm waiting for a new proffesion, PIMP should be added, I could really get into having a stable of entertainers my own, haha!


LMAO, Nice one


Just a side note, hmmm I wonder whets going to happen to all the resources that were needed for doc supplies? I bet I’ll see a lot less harvesters out there, no doubt everyone will be affected by the doc changes, except for the PIMP templates that is.








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toothlessviper
Sun Mar 27, 2005 6:46 pm
#28

i made a be toon to help a friend with chef. not that i wanted to be a be.. buffs will be a joke in the new system. and your right i will not be a doc who goes hunting with my little stims ( how boring ) the crafting part of doc is what i reallly liked. what i have read so far tells me this..


buff's are a joke.


doc crafting is dead.


Be is the new crafter ( i never wanted this at all )


game play is being totally changed. as in a new game system. why the update ? why not just put out swg2 instead of doing this . the game is going on 2 years old... if you just put out a new system for the people who want it and call it what it is a NEW SYSTEM. and leave a few servers here for us die hards.


No i dont want to become a stim maker... i enjoyed buff making and the people who i worked with.. all gone now if this goes live.. yes in some ways this is a good change but then again that depends on your point of view.. mine is this... this sucks.



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Bisola
Sun Mar 27, 2005 8:15 pm
#29



DoctorGriggs wrote:


Marrow1 wrote:


DoctorGriggs wrote:




Umm, doctors and CM's will be more useful as healers now than ever before.

And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.

As a doctor since July 2003 I have never been so excited to be a doctor/CM.

I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.

I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.

If your going out to hunt why would you be both a doc and a CM and not just a CM?






Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice




I think my template is pretty cool now



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SinfulDoom
Sun Mar 27, 2005 8:30 pm
#30

/cry



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
ASL
Sun Mar 27, 2005 8:42 pm
#31

I for one am exited about the CU. Its going to thrust Docs into the heart of battle instead of keeping most of us out on the sidelines. It will also be alot easier to be a MD/CM because people will now be able to heal themselves instead of the doc having to run from one side of the battle to the other so all of their group members dont die. I can't wait to be a DH and still be able to dish out poisons nonstop



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TarMangani
Sun Mar 27, 2005 8:55 pm
#32






OnysAmen wrote:
If you have ever played an MMO which is more group play oriented, you will find this setup. A tank (Someone who keeps the moster on them) Attack characters (Attack the monster but not so much as that the tank looses the mosters attention) And Healers (Usually heal the tank, sometimes the attack characters as needed). The healers are one of the most ESSENTIAL parts of a group. I hope that the CU makes it so it will be necessary to group for high end content, and that healers I.E Docs, Medics, CM's, will not just be helpfull to have, but NECESSARY to have. And from the little info we have, I have the feeling we will be needed more than ever.





Ah the joys of being relegated to walking ambulance...



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NoStyleGuy
Sun Mar 27, 2005 9:36 pm
#33

heres why i think is true about the CU and doc.


-Most of the changers are benifitial to the community. I.e healers will become needed in groups. and soloing won't be possilbe(or at least much harder) etc.


-most people (espeically those with uber combat soloing templates) will curse these changes because they can't get millions of credits in loot by themselves anymore.


-the game will become more like a RL, and even like other MMO's in the fact that everybody relies on other ppl


-Players will hate the CU becuase they dislike having to depend on other people, espeically to make money.


my personal complaints:

i dont like how doctors loose 2 ways (only 2 ways really) of supporting themselves; wich are buffing and crafting. What they've done is make docotor not self-sufficient (wich is good because honestly nobody should be). BUT what they (proably unintentionally) did was make doctors COMPLETELY unselfsufficient. All combat profs can take high end missions, or snag monster loot to make money. all ohter professions(including doc pre CU) could sell a good or service to make money. now docs can't sell a service (buff) or good(stims etc). We NEED to take up another prof to make money. wich is ok because u can have 3 profs(even though doc will take 2 of them). BUT a combat prof can make money and have another profession open for someting fun(proably another combat prof) while we can't!


so if i have to pic up BE to craft i'll probably do it (as a means of support) but that means i'll have NO ROOM for combat(medic/doctor/be would be whole template mostly). where as a TKM could still have a whopping 158 skill points left to take nearly 2 more profs on.




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TheJediDoc
Sun Mar 27, 2005 10:31 pm
#34

My template is MD and MCM so if this update is a bust, I will be saving $15 a month, that's all I can say.






Teldenon Tenton
Co-Leader of the Hyperspace Outlaws
Master Doc/Master Combat Medic
TWAM
Sun Mar 27, 2005 10:35 pm
#35

If you want to do crafting, you'll want to pick up Bio Engineer (wait for the CU and the respec'ing should kick in). BEs seem to be doing all crafting - for both Doctor, and Combat Medic. I would assume that Medic would have some crafting too. Your resources will not become redundant and skill experimentation points could possibly be transferred over to the BE profession.



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Phonelesscord
Sun Mar 27, 2005 10:54 pm
#36



Puck_Starfire wrote:


Doctor is about healing people, not being rich.




And of us losing our fun ability to craft AND heal?



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Phonelesscord
Sun Mar 27, 2005 11:01 pm
#37

I'de be glad that Doctors are gaining the ability (which we already had BTW) to heal others in combat..... if we were Combat Medics....

Message Edited by Phonelesscord on 03-27-2005 10:01 PM



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


trueistrue1
Mon Mar 28, 2005 1:12 am
#38

From what ive read and what it sounds like, my doc/cm is going to be halfway if not fully useless



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TarMangani
Mon Mar 28, 2005 7:45 am
#39






TWAM wrote:
If you want to do crafting, you'll want to pick up Bio Engineer (wait for the CU and the respec'ing should kick in). BEs seem to be doing all crafting - for both Doctor, and Combat Medic. I would assume that Medic would have some crafting too. Your resources will not become redundant and skill experimentation points could possibly be transferred over to the BE profession.






Everyone is aware of what is necessary in order to craft POST-DOC-NERF, the downside is we'll have to give up our combat professions in order to do so as BE requires four columns of Scout in order to make novice BE. This will cost us 15 SP for novice scout, plus the four columns, then 15 SP for novice BE, (should the SP costs not change).


Not exactly a favorable path to follow, especially when we're not sure if med crafting will net much profit in the new system with the possible exception of player useable stims...




JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



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