Doctor Archive
Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?
DarkViper99 wrote: I'm a doc/merchant, first, "What will happen to the packs that I have that will be obsolete due to the changes?" Will they be changed automatically to something else, or just stay what they are, but just be like so much trash? I hope not ,
Ihope they put a mechanic in game so they change comparing to a modifier sliding scale system , because I have crap loads of packs , :/, I admit it will be interesting to see , what happens /scared.
Second, I'm guessing that stim sales will boom cuz more peeps will be able to use them, so the doc/ merchant will have a viable business still. Its the buffers that will suffer the most. Note: as far as creditsare concerned, there are many ways of making a great deal of credits still out there, ie; resource sales,armoursmiths,wepsmith,loots,hooking,etc
In general the profession wont suffer players will adapt to the new changes and make something of them, you guys are acting like it’s the end of the world don't cry yet. Remember everything changing round us the game will be a totally new experience.
I do believe there will be less docs out there, and i do agree that no one will pay docs for heals, but will begg them to be in group with them, same as it was b4, it got to the point that i'd rather inflict wounds than heal them becuz of the lack of gratitude i was shown for helping others. Mind you this isnt the case in RL cuz in RL peeps actually die and they will pay anything not to
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True Point, but we will see what happens; it’s all up in the air atm.
Anyways, I believe the new CU was inevitable. B4 Docs broke the play mechanics wide open with buffs, peeps died alot and PVE was a challenge. These days, 1 peep can clear a whole area solo, which was never meant to be i guess to SWG.
This is what the problem is this game wasn't made for the soloist; it was made for multiplayer "Community" playing PvP etc. We need to start playing together again, and get out of our rut of thinking we can solo everything.
In any case, I foresee theones that keep doc will be healer/combatant templates. Now I'm waiting for a new proffesion, PIMP should be added, I could really get into having a stable of entertainers my own, haha!
LMAO, Nice one
Just a side note, hmmm I wonder whets going to happen to all the resources that were needed for doc supplies? I bet I’ll see a lot less harvesters out there, no doubt everyone will be affected by the doc changes, except for the PIMP templates that is.
DoctorGriggs wrote:
Marrow1 wrote:
DoctorGriggs wrote:
Umm, doctors and CM's will be more useful as healers now than ever before.
And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.
As a doctor since July 2003 I have never been so excited to be a doctor/CM.
I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.
If your going out to hunt why would you be both a doc and a CM and not just a CM?
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice
I think my template is pretty cool now
OnysAmen wrote:
If you have ever played an MMO which is more group play oriented, you will find this setup. A tank (Someone who keeps the moster on them) Attack characters (Attack the monster but not so much as that the tank looses the mosters attention) And Healers (Usually heal the tank, sometimes the attack characters as needed). The healers are one of the most ESSENTIAL parts of a group. I hope that the CU makes it so it will be necessary to group for high end content, and that healers I.E Docs, Medics, CM's, will not just be helpfull to have, but NECESSARY to have. And from the little info we have, I have the feeling we will be needed more than ever.
Ah the joys of being relegated to walking ambulance...
Puck_Starfire wrote:
Doctor is about healing people, not being rich.
And of us losing our fun ability to craft AND heal?
Message Edited by Phonelesscord on 03-27-2005 10:01 PM
TWAM wrote:
If you want to do crafting, you'll want to pick up Bio Engineer (wait for the CU and the respec'ing should kick in). BEs seem to be doing all crafting - for both Doctor, and Combat Medic. I would assume that Medic would have some crafting too. Your resources will not become redundant and skill experimentation points could possibly be transferred over to the BE profession.
Everyone is aware of what is necessary in order to craft POST-DOC-NERF, the downside is we'll have to give up our combat professions in order to do so as BE requires four columns of Scout in order to make novice BE. This will cost us 15 SP for novice scout, plus the four columns, then 15 SP for novice BE, (should the SP costs not change).
Not exactly a favorable path to follow, especially when we're not sure if med crafting will net much profit in the new system with the possible exception of player useable stims...