Doctor Archive

Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?

Obata
Mon Mar 28, 2005 8:02 pm
#53






The_Real_Che wrote:





vortexala wrote:





Kabarra wrote:


I think what I am missing here is the 'why' of things. Why take away the ability of crafting meds from doctors?




Why? Because the devs want to draw the old-school MMPRPG healers from other games(EQ2, WoW) who are used to healing via ability only(casting) and who dislike crafting and craftable med requirement...









Thats one I havent heard before





It hasn't been officially stated, but it's really the only reason that makes any sense at all. It also goes to the reason I object to the entire design of the CU. SWG started as a very unique game that dared to break the traditional mold of the fantasy MMORPG. I don't have any interest in EQ, EQ2, WoW or any game like them. Unfortunately, the CU is making SWG into another game like all the rest.




Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Darksfallen
Tue Mar 29, 2005 1:01 am
#54






Kabarra wrote:


I think what I am missing here is the 'why' of things. Why take away the ability of crafting meds from doctors?


Why? Because we are going from a crafting stock of 60+ schematics to around 15 craftable items. That's dumb to me to have a whole column to 17 items, probably less... It makes more sense to move those out and give us something else.



Miriam
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vortexala
Tue Mar 29, 2005 1:25 am
#55






Kabarra wrote:


I think what I am missing here is the 'why' of things. Why take away the ability of crafting meds from doctors?




Why? Because the devs want to draw the old-school MMPRPG healers from other games(EQ2, WoW) who are used to healing via ability only(casting) and who dislike crafting and craftable med requirement...




~Texxie Xetrov~
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"A Day without sunlight is like.... night."
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The_Real_Che
Tue Mar 29, 2005 1:33 am
#56






vortexala wrote:





Kabarra wrote:


I think what I am missing here is the 'why' of things. Why take away the ability of crafting meds from doctors?




Why? Because the devs want to draw the old-school MMPRPG healers from other games(EQ2, WoW) who are used to healing via ability only(casting) and who dislike crafting and craftable med requirement...









Thats one I havent heard before






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Dedshift
Tue Mar 29, 2005 8:56 pm
#57

You hit the nail on the head Obata,

I played both EQ2 and WOW for less than a month each and came back to SWG ,now I will give it a try but if they take the solo element out of it and think I am going to wait and just heal and no combat then its time to quit.

And from what I have read in the forums there will be a bunch of people leaving,worse than when school started back in September,Never saw so many Harvesters and houses burning up.
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