Doctor Archive

Thread: Tumbler Rant why are medcenters not med centers but tumbler centers?

IlyaMasool
Tue Sep 14, 2004 5:34 pm
#27






RedAnubis wrote:

Are you flaming me or trying to make me laugh. At this point ROFL!





Me? Flame? NEVER!!!


Well as much as I'd love to say I'm above flamen, I'm simply not very good at it so why try.


My ramblen was trying to offer why some doctors actually don't carry wound packs for precise reason of inventory issue.


As you trivialized the point of concern for 12 slots as whining, to rest/some of us, not so much.


But then again when we are in full steam whining mode, we don't notice it so maybe it is.
pervel
Tue Sep 14, 2004 5:39 pm
#28






LoraleiStarlight wrote:





pervel wrote:





LoraleiStarlight wrote:


It is possible to earn doctor without using a tumbler or an exploit. Crazy I know..but it's true. I earned doctor without the use of tumblers, pet tricks, etc. etc. Healed my way to Master. It's possible. Took me three weeks to get Master Doctor.


~Lora






Can I ask when you did that?






January


~Lora






Yes that is what I thought. But the thing is that the game has changed since then. Back then it was actually possible to find group to hunt with. Now every fighter is looking for solo groups and you rarely see the normal hunting groups anymore. Once again SOE is to blame for that by making that silly holo-grind where people felt forced into finding the fastest way possible to master professions. (And the replacementfor holo-grinding - the FS xp grind - is no different in that sense.)

IlyaMasool
Wed Sep 15, 2004 12:00 am
#29


RedAnubis wrote:


6Enhance Packs

...

Canape
Set of Composite
Don't whine about an extra 6 spots in your inventory. /tendwound does like 5-9 per heal. I have seen players with 300-800 wounds. One of my wound B's (base 214) BAM 300-700 heal!




Hmm... 6 + 6 + 2 + 2 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 1

would be 35ish.

Double that since you'd most likely carry a crate of each, that'd be 70.

Ofcourse you may or may not carry around your survey tools, crating tools, harvester deeds, energy for harvesters, and although you might be wearing your Set of Composite, you probably have your crafting outfit or buffing outfit. Perhaps power up? which means another 3-7 slot since you can't take them out of crate during combat.

All in all minimum of 80ish item and probably around 90ish.

And you think another doctor's concern with extra 12 slot (6 loose and 6 crate) whining?

What is that? bravado?

Now I'm pretty sure someone as slick as you probably have 4 droids with item module where you keep your crates of buff, wound packs, cure packs and what have yous, but don'tcha say to your self every time you have to swap in your crafting gear or "manage your gears" daily

"boy we carry around lotsa crap"?

Do you think maybe if combat profession had to carry around 6 dfferent weapon for each damage type plus 6 different ammo and 6 different armor with different protection type as well as 6 different powerup and 6 different weapon repair kit and 6 different armor repair kit and multiply that by two for one crate for each maybe, just MAYBE not EVERY stinking riflemen would decide to not carry 6 set of their armor repair kit just to save 12 slots?

I'm sure as lord of micromanagement you can do this stuff on the breeze, but I think some of us cringe every now and then whenever we open up our backpack, especially when we are out hunting with big group and forgot to have extra area heal pack out.
Ashine
Wed Sep 15, 2004 12:15 am
#30

I see a problem for the third time in three days one of my alt characters was in need of healing. Figure that Cornet is the hub of travel that the medics and docs there would heal your wounds, you think. not the case i was sitting in the med center for about 15 minutes continually spaming"I need wounds healed" no Healing.


Just to get this straight, you are upset because other players didn’t stop working toward their personal goals to help you just because you started spamming “I need wounds healed?”


You are seriously in need of an attitude adjustment if you want help from me. Here is my free advice to you. In most cases I would be glad to help out another player by healing them if I am not busy doing something else. But:


1. If you want my help ask politely; i.e. “Would you heal my wounds please?” If you spam anything or spout “I need wounds healed” I’m going to ignore you.


2. Try offering payment for the services you want. It took a lot of effort to get the necessary skill point and craft the meds required to heal you. Why do you expect me to donate my time and effort to help you?


I never used tumblers much but I don’t see tumbling as the issue. The issue is that someone selfishly expects others to stop what they are doing to help them.
Catjusha
Wed Sep 15, 2004 2:49 am
#31

It is perfectly possible to heal a tumbler and a person with wounds at the same time since those are on different timers. All it requires is some attention to what happens in the med center and not being afk. When grinding up my 2nd doc, I did just that. However, there were some special cases.


- Patient sits down near the docs and starts shouting "heal me", "medic" or "heal". No please, nothing.

I eventually healed those patients, but made sure they were always last in the line, so when someone came in with wounds he was treated first.


- Patient sits down in the other end of the med center, way out of reach for healing and starts to shout one of the above things.

Patient got told that if he cared to come a bit closer he'd get healed. If he wouldn't react to this and keep spamming "heal" or"medic" he would get ignored. Thiswas perharps the case the original poster encountered.


- Patient sits down in the other end of the med center, says nothing or the magic word in a well built up phrase.

I usually got off my butt, walked over, lost 4k medical xp for not healing the tumbler and got maybe 500 - 1k medical xp for healing the person.


Mind you, there were also a lot of cases where people were friendly, asked nicely, waited patiently in line for their heals and tipped (gasp!!!) at the end of the treatment. I just wanted to show you that the world you describe doesn't consist only of bad doctors and good patients.


For those who wish to flame the non healing docs / medics or think of ninja buffing the tumblers: It is the medic's choice who to heal and who not. It is his resources he paid for, it was his time he invested to craft the stims and it is the game time he pays for to be in the med center healing tumblers. The game as it is now is a solo player game. Deny it if you wish, but the "forming sologroup" shouts will drown those denies. This mentality is reflected in every profession now including the docs.


/rant off







Opiam
Wed Sep 15, 2004 8:56 am
#32


Im currently working my way up the doctor tree. I have tried to avoid tumblers as much as I can. I have made it to 0 2 2 4 with minimal tumbling (easy xp has been too much to resist at times). Surprisingly, the crafting tree was a breeze. Took me a few hours to finish it. On the other hand, the other boxes have taken me over a week.


XP for healing wounds is a joke. My eyes light up though when someone rocks into the med center carrying the aftermath of a nice disease. 500+ heath wounds has gotta be good for business. I lack the resources to craft really good wound packs so have been buying them off the bazaar. Every man and his hurton seems to have TKA meditate or novice medic so there isnt a whole lot of folks coming in with wounds. And because of buffs, hunting in a group and actively healing damage is non existant.


I have a couple of options - either join the tumbler bandwagon and get this over and done with or spend the next 2 months healing wounds (60000 XP = a bucket load of wounds). Im confused.
RedAnubis
Wed Sep 15, 2004 10:01 am
#33






IlyaMasool wrote:





RedAnubis wrote:

Are you flaming me or trying to make me laugh. At this point ROFL!





Me? Flame? NEVER!!!


Well as much as I'd love to say I'm above flamen, I'm simply not very good at it so why try.


My ramblen was trying to offer why some doctors actually don't carry wound packs for precise reason of inventory issue.


As you trivialized the point of concern for 12 slots as whining, to rest/some of us, not so much.


But then again when we are in full steam whining mode, we don't notice it so maybe it is.






What I did was make a set of 6 wound E's with the charge line maxed out. It's not about micromanagement but more of just playing a little smarter with your profession. If your Master Doc why use wound B's? A wound E with 84-88 charges with about 280-320 base will last a long time.



________________________________________________________
Eryn WarTooth - The Avengean Guard (Lowca Server)
Vendor: New Hope, Lok |3560 -5460|
Master Doctor - Master Combat Medic - Master Pilot
EggyNSassy
Wed Sep 15, 2004 10:32 am
#34






RedAnubis wrote:





LoraleiStarlight wrote:



Did that in Dec 03 lol, hehe.


My primary toon was the original Doctor and like your self it took me 4-5 weeks to Master Doc, no macros, no tumblers no nothing other than in field healing. This was at game launch. Did that wearing crappy armour, die alot. Time when Docs and CM got respect for braving the wilds of Endor and Dathomir. The shouts of SAVE THE DOC!! .






LOL...SAVE THE DOC!! Yes I remember the good old days. Indeed you died a lot, but that's what the cloning center was for. The game was a blast. which we could get back to the fun times again


~Lora









The most fun time I had playing Doc/MCM was last sunday during a NPC Dev triggered Imperial assault in Coronet near the Starport. I ran around using Area heals the whole time. Got tells, like you rox, tips to cover my medical packs, 2 players offered to play bodyguard for me . Got tells to buff peeps too, told them I was too busy tossing Area Stims to buff, they went COOL! I wore no armour while dodging ATST and Nova Troopers fire.


We need more events like this.







you're lucky, we had our imperial invasion of coronet yesterday on shadowfire, sadly it was ruined by a giant jedi gank squad, these "kids" were actually triple teaming novice artisans who got scanned...lol
MobiusssGrim2
Wed Sep 15, 2004 11:41 am
#35

Ok. I'm working on mastering Doctor right now and I was just about to post something just like this.


I have been in the Coronet Medical Center for the past few nights healing people with wounds for xp. Most of the other docs or medics there will only heal the tumblers because of the faster xp. Heck, I even witnessed quite a few of thosesame docs and medicscome in, find out there were no tumblers, then get pissed off and leave. Even if there were wounded people present. I have chatted with quite a few people going in and out of the center and found that most of them don't even carry wound packs which is a disgrace for anyone in the medical profession.


I keep seeing the complaints on here about the resources and costs associated with having to make those wound packs only to waste them on healing people. Well let me ask a question about that: How many resources do you waste going through the medical crafting boxes?? No one can tell me that they have never chosen to practice on the items for the xp and waste all those resources on nothing. And shame on you for mentioning lousy tips from the people getting healed. Look at how much money you waste on all that practice crafting.


By the way, the last few nights in the Coronet Med Center, being just about the only one healing real wounds and not the tumblers, I made about 350k for a few hours of sitting around and crafting at the same time. So don't tell me people don't tip.


Someone made a comment about TK's not needing wound healing. Well not all TK's are masters. Until TKM your wounds don't really heal correctly. I even healed some TKM's that came into the center just to log out.


Someone made a comment about no one really ever going to a med center looking to get wounds healed anymore. Then why did I chat with a few people that said they came to Coronet from other planets just looking for someone that would heal wounds?


A comment I have for the person that told everyone to go to the cantina for wound healing:

Since when can you heal wounds in a city cantina? And I'm talking about a city like Coronet, not a player city. Even with a droid out you are not able to heal wounds, and the /tendwound command doesn't work in these cantina's either. And by the way, why would they make med centers and cantinas seperate if the players were meant to go to a cantina to heal wounds??




Mobiusss
Marzuk147
Wed Sep 15, 2004 1:33 pm
#36

"I have chatted with quite a few people going in and out of the center and found that most of them don't even carry wound packs which is a disgrace for anyone in the medical profession."

Do weaponsmiths make weapons that people dont buy? Do chefs make food people dont want? Do master archetects spend their time making small harvesters? The answer to all these is generally a resounding no. They spend their time doing what makes them money. I challange you to find 1 person every day giving away free weapons, harvesters, significant quantities of food ect, to someone they dont know.



"How many resources do you waste going through the medical crafting boxes?? No one can tell me that they have never chosen to practice on the items for the xp and waste all those resources on nothing."

All professions tend to grind to complete the tree. That is money that you spend in order to make money later and you are spending that money for yourself. This is a common practice amongst crafters. Where are the weaponsmiths and chefs giving away free product that they grinded with? Oh wait they dont you say? Well why the hell not if you expect doctors to not only MAKE it, but USE it, which is time consuming?



"By the way, the last few nights in the Coronet Med Center, being just about the only one healing real wounds and not the tumblers, I made about 350k for a few hours of sitting around and crafting at the same time. So don't tell me people don't tip."

Its a gamble. Sometimes they do, sometimes they dont. Again, I challenge you to find a crafter who puts their product up for 0 credits, and just says eh, pay me what you feel like paying me.



Some people see doctors as the slaves of the galaxy, there to not only spend time, and money gathering resources to make medicine, but to also dispense it which eats up more time. Guess what, most people dont like bieng treated like this.

Let me ask you a question: If every time wounds were healed docs got a 100,000k tip, how many doctors would their be running around healing wounds? Answer: Tons. How many master docs do you see doing this actually? I dont see many, could it be that the pay is so poor and infrequent that there is no point? Its not uncommon to constantly see doctors spamming buffs, why is this? Ahhh.. because they can sell buffs.

This is an elite profession that many people treat like slaves. Just like the entertainer profession, people will take advantage where people can, and since there are enough people running around trying to get xp, there will always be people to take advantage of.

Many things in this game are tied into money, and the aim of almost EVERY profession is to allow people to thrive in an economy. Crafters have selling their goods, Combatants have combat missions. What do doctors and entertainers have?

I made 1,500,000 credits yesterday running janta and mokk missions in 7-8 hours and had some fun while I was at it. Can a Doctor make even close to this kind of money aside from buffing for money?

For those who say well you dont need money ect, problem is, there are always harvesters, houses, maintenence, weapons, resources ect. Ive already spent most of that money, part of it went to a resource that is poor right now that I had trouble finding on the market and it cost me a pretty penny.
ZippoCleric
Wed Sep 15, 2004 2:50 pm
#37

My solution to tumblers in med center isto buff quickness stops the grinding right quick



Zippo Cleric
"You faction hop again, my favorite EBay/Haxxor/Harrassing/Griefing/Child/Flamer/Hater <3?" By -Matthew in requards to Jsolid/Sheol
RedAnubis
Wed Sep 15, 2004 3:37 pm
#38






ZippoCleric wrote:

My solution to tumblers in med center isto buff quickness stops the grinding right quick






This could be deemed harassment, interfering with another players choice on how to play the game.



________________________________________________________
Eryn WarTooth - The Avengean Guard (Lowca Server)
Vendor: New Hope, Lok |3560 -5460|
Master Doctor - Master Combat Medic - Master Pilot
vortexala
Wed Sep 15, 2004 3:49 pm
#39






RedAnubis wrote:





ZippoCleric wrote:

My solution to tumblers in med center isto buff quickness stops the grinding right quick






This could be deemed harassment, interfering with another players choice on how to play the game.





Actually it's not. Since those players could just as easily have set up shop inside a player structure with restricted access.


Tumbling in a public venue, especially a place of medicine, opens you up to having someone use medicine on you. Be it woundpack, stimpack or buff.


Don't want the hassle? Don't tumble in public. Or at least take it to the second floor...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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