Doctor Archive

Thread: resource requirments for new meds..for those thinking of doing BE crafting

Happymob
Sat Apr 09, 2005 10:06 am
#27






Kulkusa wrote:

correct me if im wrng but arent the first section of products on that list merly devices that improve the current skill, and so each person will only need 1, which should cut down on the amount of res needed, only comsumables are the stims?



The enhancers are apparently semi-consumable. From an earlier dev post, they mentioned asn enhancer lasting "one to two play sessions", or some language very similar.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


MataHairy
Sat Apr 09, 2005 10:26 am
#28


Am I the only one who welcomes a challenge?


Glad I still have my resource deeds....


The total amounts of resources and subcomponent requires seem truly rediculous though. If if we could make these, the price wil be huge. And forget about venom or blood....

Message Edited by MataHairy on 04-09-2005 10:38 AM



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Erinys
Sat Apr 09, 2005 11:22 am
#29


Out of curiosity, Marrow, have you ever played BE and made Tailor Tissues or Petstim D's?


Next time you log on, for funsies go to a bazaar terminal and check what is listed for eggs.

Message Edited by Erinys on 04-09-2005 11:26 AM



Erinys Anax - Master Bioengineer
_________________________
BE Pets and Tissues by Erinys
Basinia, Naboo
Chilastra
-3823, 6166 - right off the Basinia Shuttleport!

Marrow1
Sat Apr 09, 2005 11:29 am
#30



I have hunted many eggs and fish in my day believe it or not. I will admit that mollusk hunting will be a first.


Infact, when ever I hunt I search the lair and toss on the bazaar for 1 cr what ever I happy to find.


Also, when I hunt dant herb I always try to milk the pikets first. I have about 40k or so of milk at the moment that I had planed on selling to a chef but will be keeping now.


Message Edited by Marrow1 on 04-09-2005 11:32 AM

Message Edited by Marrow1 on 04-09-2005 11:34 AM




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Marrow1
Sat Apr 09, 2005 11:30 am
#31

I would add one more point.


The hard it is to make these Enhancers the better. It will result in few docs having them and thus it will be more of a reward to those that do use them. It will provide the only means of noteing one doc from another other than how fast they can hit a hot key.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
pugguh
Sat Apr 09, 2005 11:31 am
#32



another of my favorite requirements of this (yes of course this is still in beta) resource list is the 7!!! sub component's needed for some of the packs......I would go find the resource requirements for these as well but i'm already upset about it and pouring salt in the wound will do no good.......buttell me if I'm wrong but arent those subs CM components? I quit CM after 2 weeks due to the much harder resource needs for the nicer ranged and area poison's.....now of course in those days CM's ruled the servers due to the high power no PVP damage reduction problems so having harder resources to find was hardly to much to deal with.....


but back to the point of these proposed resources we should all try to take a deep breath and state or concerns in as an organised and concise manner as we can. these can still be changed and if we all can state our objections while maybe offering a few alternatives to them we might just get a little response from the Dev's on this...hopefully we will hear from our shiny new Doc Cor. soon here with some good news...(and of course he is posting on this thread as i'm writing this...lol) ....so to pratice what i'm preaching here I'll give a whack at offering a few new opinion's on changes that would make a little more sense....


I can fully understand the position of the dev's here on this list. BE havent giving one thought to med crafting til just a couple weeks ago so to just transfer the schems over to them with any changes still leaves the power in the Doc community's hands. we have all the best spawns of those resources and any new crafting by existing BE's could only happen if he was able to find a helpfull doc who wasent switching to BE crafting. and even then the CPU cost of buying 15 odd resources would simply be two much for most BE's to do, it hasent been the most lucritive profession for 80% of the BE crowd for along time. only food additives can make a pre CU/BE any kind of profit on a reqular basis and of course those came with a hefty meat reqiuirement to make it all the more harder to do.

so to make for a fair and challenging gameplay experience for all in the post CU world changes had to happen. now we all look at milk,mollusk, and fish and get funny violent thoughts in our heads but lets try to look at it and see these resources from a all around perspective. these could work with just a little tweaking to pre CU harvesting, ranger already got the big boost they deserved to some extent and hopefully the boost to units per harvest also carried over to milking and fishing....and maybe it would be a good idea to boost these numbers even a little higher for the post CU hunters. try to remember that although we might feel like the most screwed over profession in all this rangers at least til today have had no attention or improvements to their borked skills and post CU skill point requirements. to master ranger will cost more points than any other profession in the game for almost no real gain for those points save a higher yield on harvesting.

the one major problem i'm seeing in this list that hasent been touched on is the adventure planet based resources. we all know it'll be a very dangerous galaxy in the post CU days and to have to try to survey and place harvs on planets like dath and endor is just asking to much. I can see the desire for more grouping in this game but seriously can any dev keep a straight face while saying "yeah it'll be easy to get peeps to come along on survey trips for protection"....i can see the spam now...so&so yells "master BE forming survey group need master combat professionals for protection......offering money....plz....anyone......50k for an hour?.......anyone??" change all the resources to non adventure planets plz......just having a resource be from only one planet makes for a very challenging enviroment in it's self as we all know from fighting for the few good spots available on lok when a good spawn of wheat would hit...If you werent in on the first day you were screwed...at least on bria anyway.....

well maybe more idea's will come to me later, i know alot of you will flame this but so be it....post CU meds will require help from rangers/doc's/CM's/master medics/ and the BE's and that likely wont change completely....they better make those things worth it or they just wont get crafted. and so will die a very cool and unique part of SWG........hopefully that isn't the goal in the first place

Message Edited by pugguh on 04-09-2005 11:35 AM



Czar'rok- medic (sig under construction....)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
Washington, D.C., Aug. 5, 2004 George W. Bush
Erinys
Sat Apr 09, 2005 11:31 am
#33



I wish you played on Chilastra then, Marrow!

edit - I will add one more thought. The result I expect out of this is that the enhancers simply won't get made. It is very rare to see Taming tissues or Petstim D's on a vendor, since the profit just isn't worth the effort in making them. Yes, you can find the resources for these and yes, people will pay lots of $$ to have them and will be happy to use them, but in the end, playing this game is about having fun. Let's be honest, harvesting milk or eggs or fish is not fun, so regardless of how much people are willing to pay for the products, it's not going to be a Fun > 0 proposition to make these things.


Message Edited by Erinys on 04-09-2005 11:39 AM



Erinys Anax - Master Bioengineer
_________________________
BE Pets and Tissues by Erinys
Basinia, Naboo
Chilastra
-3823, 6166 - right off the Basinia Shuttleport!

Rehavam
Sat Apr 09, 2005 11:46 am
#34






Marrow1 wrote:

Ok, I am not sure why you guys are complaining. Personaly I think this is very good news. Let me explain.


1. For the most part all of our resouces that we currently use are still being used. So we will not be taking a blood bath on our resouces we currently have.



2. For the most part the same stats for those resouces are used in the same way (OQ/PE for power, etc). These means a great tat fiber will still be a great tat fiber. Avian is used which assuming the products are valuable will mean that our stores of avian will be of use.


3. Lots of new resouces. This will prevent a doc today from just jumping in and dominating the BE prof. Since it takes very few skill points to become a "master" BE crafter (0004) unlike any other crafter resouces will become the barrier to entry. As a long time crafter I would much rather have resouces be the factor and not skill points. If the resouces were easy to get then any newby 0004 BE could start pumping out high end meds. This will reward long time crafters.


4. Lots of new resouces will also mean that the many resouce deads that many of us purchases will be very helpful. Maybe not worth the 150 cpu that we paid but at least will not be junk. If all of the resouces were easy to get then the deads would be worth much less.


5. For those that enjoy crafting for the challange this is great news. Assuming using great resouces make for a noticably better product then those that enjoy resouce hounding, crafting, etc this is good news. Think how boring it would be if you only need org and inorg for everything. This will put the craft back in crafting.


6. The amount of resouces per item. Until we start making them it will be hard to tell if 100 units of avian is a big deal. Lets say the final product has 5 charges that last 5 min each. Then it will be painful. However, if the final product has 100 chargs and lasts for 3 hrs then it will be great. The large number of subs needed will result in smaller batch sizes. Again, it will depend on how long the final product lasts as to the over all impact.








1) Hmm, look close. E.g. Avian meat is only one of many highly specialiced resources - as of now it was one of the most difficult to get. Compared to some of the new resources e.g. Milk and Eggs, Mollusk and Fish etc. it will be one of the easiest to get. Now count all the time you invest to get good Avian meat, scouting, hunting yourself - or looking for rangers - pay outregious high CPU prices for Avian meat. Imagine what we will go through to get the new resources. Look at the ABECS - they are only needed in ONE SINGLE schematic - ACRDM are only used in TWO schematics - ASDS are only used in THREE schematics ALS is only used in ONE SINGLE schematic.


Our resources won't be completely worthless, true- they will beclose toworthless because the most needed and rare resources are all new resources.


2) That is the least one could expect - thats not a positive point - it is as expected.


3) It is almost impossible to keep track track of all the specialised resources for doc crafting - it will be a super-impossible to keep track of traditional BE resources in addition.I highly doubt any doc will just jump in and dominate the traditonal BE schematics. As for dominating the med schematic part of the new BE profession - well - why not. Most of us worked over a year to gather our resources. Senior BE's will dominate traditonal BE crafting for a long time too. Also, it is highly questionable that someone that wants to break into the doc medicine business will be able to do it at all with these crazy requirements.


4) It also means that once we are out of deeds we are going to have to spend at least 500cpu or more on Mollusk for example. And it also means that those who are not blessed with dozen of resource deeds as well as starters and new players will have no chance to break into the market at all.


5) Challange yes - but every challange has its limits. This is a game - most of us still have a life... with all those new specialised resources one has to invest 24/7 hours only to keep track of them. And thats without harvesting....



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

pugguh
Sat Apr 09, 2005 12:07 pm
#35

this list I just pulled from the SWGcraft forums is the most insane and unbalanced list of resource requirements that they could have come up with....hats off to any BE that can keep any amount of these things crafted and stocked to sell to doc's.....so here it is for your enjoyment........or not........


Note: If the schem calls for a BEC / CRDM (ie stims), you can NOT use an Advanced version of the same component in it's place.

If the schem calls for an ADV BEC / CRDM / ADM... you CAN replace it with a NON Advanced version (I think this is to stop UBER low level stims).

/////////////////// Enhancers //////////////////
Bacta Toss Enhancer (ET1)
75 Smelted Aluminum???
50 Reptilian
100 Fiberplast
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Stabilizer Enhancer (ET1)
75 smelted steel
50 Reptilian
75 Crystaline Gemstone
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Nutrient Injection Enhancer (ET2)
125 Avian
100 Reactive
7 ASDS
7 ADM
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Bacta Spray Enhancer (ET2)
100 Plumbum Iron
100 Insect Meat
125 Dath Fib
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Bacta Infusion Enhancer (ET3)
75 Talus Scaley Hide
200 Reactive Gas
9 ASDS
9 ARC
9 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Bacta Jab Enhancer (ET3)
75 Milk
75 Lok Fib
8 ADM
8 ARC
8 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33

Endorphine Injection Enhancer (ET3)
75 Dath Avian Meat
125 Methane Reactive
8 ADM
8 ARC
8 AIA

NeuroToxin Enhancer (ET3)
100 Colat Iron
50 Egg
200 Liqu Petro Fuel
8 ADM
8 ARC
8 AIA

Deuterium Toss Enhancer (ET4)
50 Endorian Mollusk
50 Lok Wild Milk
175 Polymer
100 Dylinium Intrusive Ore
9 ASDS
9 ACRDM
9 ARC

Disinfectant Enhancer (ET4)
75 milk
175 Mirth Inert Gas
9 ADM
9 ARC

Thyroid Rupture Enhancer (ET4)
175 Kammris Iron
50 Corellia Crustacean
200 Radioactive
9 ADM
9 ARC
9 AIA

Traumatize Enhancer (ET4)
150 Mythra Copper
90 Fish
200 Radioactive
9 ADM
9 ARC
9 AIA

////////////////// stims /////////////////

Stim A (heal 181 x 9)
12 organic
12 inorganic
1 LS
1 BEC

Stim B (cl 15) (Heal 338 x 12)
15 Flora
15 Chem
1 LS
1 CRDM
2 BEC

Stim C (ET1) (cl 35) (Heal 704 x 12)
20 FLora
20 Fiberplast
1 LS
2 CRDM
2 BEC

Stim D (ET4) (cl 60) (Heal 965 x 15)
25 Seeds
25 Tat Fiberplast
2 ALS
2 ACRDM
2 ABEC

Charges OQ 66 UT 33
Power OQ 66 PE 33


//////////////// components ////////////////


Adv Disbursal Mech (ADM) (Novice)
25 Class 2 liquid
25 Yavin Fiberplast
charges DR 25 OQ 75
Power DR 25 OQ 75

ADV Infection Amplifier (AIA) (ET2)
28 Eleton Reactive Gas
28 Titanium Aluminum
charges DR 25 OQ 75
Power DR 25 OQ 75

Adv Resilience Compound (ARD) (ET3)
24 Tolium Reactive Gas
24 Class 1 Radioactive
charges DR 25 OQ 75
Power DR 25 OQ 75



now everyone get out there and milk til your fingers bleed!!!



Czar'rok- medic (sig under construction....)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
Washington, D.C., Aug. 5, 2004 George W. Bush
SantosL
Sat Apr 09, 2005 12:46 pm
#36

Reptile meat?

Lokian Fiberplast?

Several different minerals not before used in med crafting?

Mollusks, crustaceans, milk, and egg?


/sigh

Message Edited by SantosL on 04-09-2005 03:47 AM



--
SantosL Halper
Master Doctor / Master BH
pugguh
Sat Apr 09, 2005 12:50 pm
#37

my personal favorite......50 Endorian Mollusk!!!!! hope you all got those shellfish harvesting tools handy...or is it fish?? hell i'm not even sure where the hell to get this from!!! and 50 units per pack?? hope they come with 50 uses too.........



Czar'rok- medic (sig under construction....)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
Washington, D.C., Aug. 5, 2004 George W. Bush
toothlessviper
Sat Apr 09, 2005 12:58 pm
#38

can you say (trying to kill crafting. )



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Pedman
Sat Apr 09, 2005 1:01 pm
#39






Rehavam wrote:




THIS IS SCANDALOUS

SOE TRULY LOST IT

STOP THIS INSANITY

I QUIT - I QUIT - I QUIT

3 ACCOUNTS =BYE BYE

Not only did they destroy many months of scouting and surveying work invested by us docs to get our resources - on top we get the task to scout and survey for like 3 dozen new resources that are even harder to get. I'm already spending a couple hours a week only to scout and survey - I'm not spending 24/7 only to keep track of my resources.


This is the final nail into the coffin. If this isn't changing I'm out - definitely. Sorry, but SOE devs are truly on crack. We don't take one for the team - we get f'-ed in the ass big time. At this moment I can't express my disgust in words.


Is this the 'thank you' we get?


Message Edited by Rehavam on 04-09-2005 01:40 PM



bye bye you do realize that nothing is finnal untill it comes out? When wookiee hunting armor came out it required 40 units of bone for a chest plate they changed that this will end up changing to this is beta for a reason to get all the kincks and stuff worked out. You have to realize that things will be changing and if you dont like them or cant deal with them leave if they are that bad

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