Doctor Archive
Thread: resource requirments for new meds..for those thinking of doing BE crafting
The enhancers are apparently semi-consumable. From an earlier dev post, they mentioned asn enhancer lasting "one to two play sessions", or some language very similar.
Kulkusa wrote:
correct me if im wrng but arent the first section of products on that list merly devices that improve the current skill, and so each person will only need 1, which should cut down on the amount of res needed, only comsumables are the stims?
Message Edited by MataHairy on 04-09-2005 10:38 AM
Message Edited by Erinys on 04-09-2005 11:26 AM
Message Edited by Marrow1 on 04-09-2005 11:32 AM
Message Edited by Marrow1 on 04-09-2005 11:34 AM
Message Edited by pugguh on 04-09-2005 11:35 AM
edit - I will add one more thought. The result I expect out of this is that the enhancers simply won't get made. It is very rare to see Taming tissues or Petstim D's on a vendor, since the profit just isn't worth the effort in making them. Yes, you can find the resources for these and yes, people will pay lots of $$ to have them and will be happy to use them, but in the end, playing this game is about having fun. Let's be honest, harvesting milk or eggs or fish is not fun, so regardless of how much people are willing to pay for the products, it's not going to be a Fun > 0 proposition to make these things.
Message Edited by Erinys on 04-09-2005 11:39 AM
Marrow1 wrote:
Ok, I am not sure why you guys are complaining. Personaly I think this is very good news. Let me explain.
1. For the most part all of our resouces that we currently use are still being used. So we will not be taking a blood bath on our resouces we currently have.
2. For the most part the same stats for those resouces are used in the same way (OQ/PE for power, etc). These means a great tat fiber will still be a great tat fiber. Avian is used which assuming the products are valuable will mean that our stores of avian will be of use.
3. Lots of new resouces. This will prevent a doc today from just jumping in and dominating the BE prof. Since it takes very few skill points to become a "master" BE crafter (0004) unlike any other crafter resouces will become the barrier to entry. As a long time crafter I would much rather have resouces be the factor and not skill points. If the resouces were easy to get then any newby 0004 BE could start pumping out high end meds. This will reward long time crafters.
4. Lots of new resouces will also mean that the many resouce deads that many of us purchases will be very helpful. Maybe not worth the 150 cpu that we paid but at least will not be junk. If all of the resouces were easy to get then the deads would be worth much less.
5. For those that enjoy crafting for the challange this is great news. Assuming using great resouces make for a noticably better product then those that enjoy resouce hounding, crafting, etc this is good news. Think how boring it would be if you only need org and inorg for everything. This will put the craft back in crafting.
6. The amount of resouces per item. Until we start making them it will be hard to tell if 100 units of avian is a big deal. Lets say the final product has 5 charges that last 5 min each. Then it will be painful. However, if the final product has 100 chargs and lasts for 3 hrs then it will be great. The large number of subs needed will result in smaller batch sizes. Again, it will depend on how long the final product lasts as to the over all impact.
If the schem calls for an ADV BEC / CRDM / ADM... you CAN replace it with a NON Advanced version (I think this is to stop UBER low level stims).
/////////////////// Enhancers //////////////////
Bacta Toss Enhancer (ET1)
75 Smelted Aluminum???
50 Reptilian
100 Fiberplast
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Stabilizer Enhancer (ET1)
75 smelted steel
50 Reptilian
75 Crystaline Gemstone
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Nutrient Injection Enhancer (ET2)
125 Avian
100 Reactive
7 ASDS
7 ADM
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Spray Enhancer (ET2)
100 Plumbum Iron
100 Insect Meat
125 Dath Fib
7 ADM
7 ARC
7 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Infusion Enhancer (ET3)
75 Talus Scaley Hide
200 Reactive Gas
9 ASDS
9 ARC
9 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Bacta Jab Enhancer (ET3)
75 Milk
75 Lok Fib
8 ADM
8 ARC
8 AIA
Charges OQ 66 UT 33
Power OQ 66 PE 33
Endorphine Injection Enhancer (ET3)
75 Dath Avian Meat
125 Methane Reactive
8 ADM
8 ARC
8 AIA
NeuroToxin Enhancer (ET3)
100 Colat Iron
50 Egg
200 Liqu Petro Fuel
8 ADM
8 ARC
8 AIA
Deuterium Toss Enhancer (ET4)
50 Endorian Mollusk
50 Lok Wild Milk
175 Polymer
100 Dylinium Intrusive Ore
9 ASDS
9 ACRDM
9 ARC
Disinfectant Enhancer (ET4)
75 milk
175 Mirth Inert Gas
9 ADM
9 ARC
Thyroid Rupture Enhancer (ET4)
175 Kammris Iron
50 Corellia Crustacean
200 Radioactive
9 ADM
9 ARC
9 AIA
Traumatize Enhancer (ET4)
150 Mythra Copper
90 Fish
200 Radioactive
9 ADM
9 ARC
9 AIA
////////////////// stims /////////////////
Stim A (heal 181 x 9)
12 organic
12 inorganic
1 LS
1 BEC
Stim B (cl 15) (Heal 338 x 12)
15 Flora
15 Chem
1 LS
1 CRDM
2 BEC
Stim C (ET1) (cl 35) (Heal 704 x 12)
20 FLora
20 Fiberplast
1 LS
2 CRDM
2 BEC
Stim D (ET4) (cl 60) (Heal 965 x 15)
25 Seeds
25 Tat Fiberplast
2 ALS
2 ACRDM
2 ABEC
Charges OQ 66 UT 33
Power OQ 66 PE 33
//////////////// components ////////////////
Adv Disbursal Mech (ADM) (Novice)
25 Class 2 liquid
25 Yavin Fiberplast
charges DR 25 OQ 75
Power DR 25 OQ 75
ADV Infection Amplifier (AIA) (ET2)
28 Eleton Reactive Gas
28 Titanium Aluminum
charges DR 25 OQ 75
Power DR 25 OQ 75
Adv Resilience Compound (ARD) (ET3)
24 Tolium Reactive Gas
24 Class 1 Radioactive
charges DR 25 OQ 75
Power DR 25 OQ 75
Lokian Fiberplast?
Several different minerals not before used in med crafting?
Mollusks, crustaceans, milk, and egg?
/sigh
Message Edited by SantosL on 04-09-2005 03:47 AM
bye bye you do realize that nothing is finnal untill it comes out? When wookiee hunting armor came out it required 40 units of bone for a chest plate they changed that this will end up changing to this is beta for a reason to get all the kincks and stuff worked out. You have to realize that things will be changing and if you dont like them or cant deal with them leave if they are that bad
Rehavam wrote:
THIS IS SCANDALOUS
SOE TRULY LOST IT
STOP THIS INSANITY
I QUIT - I QUIT - I QUIT
3 ACCOUNTS =BYE BYE
Not only did they destroy many months of scouting and surveying work invested by us docs to get our resources - on top we get the task to scout and survey for like 3 dozen new resources that are even harder to get. I'm already spending a couple hours a week only to scout and survey - I'm not spending 24/7 only to keep track of my resources.
This is the final nail into the coffin. If this isn't changing I'm out - definitely. Sorry, but SOE devs are truly on crack. We don't take one for the team - we get f'-ed in the ass big time. At this moment I can't express my disgust in words.
Is this the 'thank you' we get?
Message Edited by Rehavam on 04-09-2005 01:40 PM