Doctor Archive

Thread: BUFFS = all challenge taken out of this game.

Songe
Tue May 04, 2004 6:35 am
#27

Honestly I agree with DarthXanthis... In PvP, I've seen unbuffed guys take out 5buffed guys. Buffs are a problem I agree, but 80+ armor and combat balance is a much bigger one. It wouldn't matter if everyone was buffedand there wasn't just one or two professions able to attack mind much faster than anyone else can hit the other pools... In PvE, I've seen people tank stuff very well without any buff and just armor, you lose 5% kinetic on armor and you have to heal twice as much... and I've seen buffed and armored people getting killed in no time - it's more a matter of combat balance/armor than buffs, again.



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Novice Lekku Stomper
Rchuno
Tue May 04, 2004 8:44 am
#28

After thinking about it I would say that armor is a huge advantage. As a Wook I never did much PvE untill wookiee armor came out. Fully buffed I would go down fast on any advanced planet. With the armor I can tank almost anything. Buffs realy aren't that overpowering but armor sure is. (This armor seems to be a little more powerfull than that in the movies for sure. I mean realy how many times did the storm troopers get shot before dieing??? Once) Anyway Buffs, now that I think about it, aren't as overpowered as armor is.



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* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
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DarthXanthic
Tue May 04, 2004 2:56 pm
#29

If they screw with it too much, people will leave.


There is a reason why most games don't ship with an unbalanced, broken combat system in the first place.


The combat is the hardest part of the game to balance, and once the player base gets used to it, its hard to adjust.


That said, I agree that something needs to be done about the encumbrance, but nerfing buffs is NOT the answer.


MyT_Chicken
Tue May 04, 2004 3:32 pm
#30

I'm a Master Fencer and a Master Doctor....and I personally think that one of the problems is that a complete newbie off the shuttle is able to pay for buffs. 10k what is that....when I am buffed I can solo a nest of Enraged Rancors, makes 64k a pop (in a group, but soloing on dath) and still walk a way with 0 damage. Do I wear armor...NOPE. I'm a Twi'lek and our mind points are capped at 1100/500/500 which makes it hard to wear armor. Do I use buffs yes of course I do. I even PVP and I very VERY rarely get "pwned".


Buffs IMO do take a lot of the challenge out of the game....however buffs w/ armor make it so easy you can AFK Marco Kill and not worry about your toon for 3.5 hours. I use weapon power-ups like it is cool, and I go through 1 ever 2 minutes of so because Fencers hit so fast. Should buffs be nerfed?? Maybe...but how about SOE raise the Encumb on armor. You can't wear composite w/o buffs anyways, so I don't understand why they haven't done this anyways. making the Encumb hire makes Smithes NOT experiment 100% of their points on protection, but it will force them to use points on the encumb.


I personally think both are to blame, Like I said I don't use armor at all....but with buffs I don't die unless I get stupid. My personal feelings drop buffs by 25% and raise Encumb by 50% Now you wont have 80% composite running around spamming eyeshot....because now they can't afford to spam.....even if they are buffed.






h Egri p
§ If you don't know; you'll find out soon enough! §

MorvenDee
Tue May 04, 2004 7:19 pm
#31

You see, this is not a thread about PvP. It's funny to be accused of not having a clue about PvP because I am in a PvP-focused guild. The reason I'm agreeing with the original poster is that mostSWG players only ever participate inPvE (that sucks, but it's a fact).


Buffs alone take all the PvE challenge out of the game. Before good armor was crafted, anyone with buffs could kill any NPC in the game. There are some stronger NPCs now but they're relatively rare. About 99% of the PvE gameoffers zero challengefor a solounarmoredplayer with buffs.


That's why I say buffs on their own -- even before armor -- are way, way overpowered. Armor needs a nerf, but buffs are utterlyridiculous too.



Tale
Eryk
Wed May 05, 2004 2:53 am
#32






DarthXanthic wrote:


You will last way longer in armor unbuffed then you will buffed with no armor.





What? Are you serious?


I won't attack you like you attacked the other poor guy who was just stating his opinion, and listing his credentials to show that he has put his time in (no reason to tear into him because of it), but do you really feel this way? I make high end kinetic armor, and while it sure does help in a fight, it drags the HAM, stops me from recharging in a fight, and in no way, shape, or form, is it better than a buff set by a doctor. A simple 2000 buff from a doctor is more trusted and works much better for combat in PvE- this is what I have personally seen. The reasoning? Its simple - by the time the creature has finished attacking me once, doing 300 damage, I start immediately recharging my health, action, or mind. By the time the creature's next attack is on, I have recharged a good portion of that 300 loss. I want to emphasize the word "good." Now, of course, there are X-factors everywhere here. Some creatures attack quicker than others, some slower. I play a Mon Cal - mind power is our best stats for the most part, so that can effect the way I've seen this work, but probably more in my favor. I'm sure there are others, but I'm not looking for them. I know, for a fact, I stand longer with buffs without armor, than I would with armor without buffs. That is a fact.


However, I do feel that armor, as well as buffs (this encompasses doc, food, and entertainer) need to be nerfed as the saying goes. Too much power has been given to the player base - just like the creature handler debacle in the beginning of the game. Some needs to be taken away. The combination of high end armor, with buffs, makes you a practically invincible soldier.


EDIT: I typically don't PvP, because I find that most PvPers are just ugly the way they act - not sure how the buff/armor situation would work with it.

Message Edited by Eryk on 05-05-2004 04:55 AM



SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
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DarthXanthic
Wed May 05, 2004 3:30 am
#33

I just finished fighting janta missions, solo, unbuffed 400/400/1100 in 75% ubese, 247/300/415 hams.


I didn't even need to power boost


raz1337
Wed May 05, 2004 4:44 am
#34

nooo, don't nerf buffs, I'm enjoying my 162 million credit a month revenue from selling buff packs



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Mykoloro
Wed May 05, 2004 6:06 am
#35

IMO, buffs aren't bad in itself - neither is the armor (maybe except thesickly strongones (comp) ) The REAL problem (PvP-wise) is being BOTH buffed AND armored. Reason: You can have a full set of Comp and still have 1500 + in sec. stats) - which means you're practically invincible (think Halo ) A solution to this could maybe be nerfingthe armor a little (max special protection being 50% and the "normal" protections being like 30 - like the Kashyykian Cerm. Armor is today if im not totally wrong) Another solution might be to not letting players be both buffed and armored (ofcourse this should only appear with the stronger armor types)


This could create a lot of whining from people which are addictedto their 80%kinetic 56%everything elsedarlings - but it will balance the game a lot better and bring a lot of fun back.
MyT_Chicken
Wed May 05, 2004 9:17 am
#36






MorvenDee wrote:

You see, this is not a thread about PvP. It's funny to be accused of not having a clue about PvP because I am in a PvP-focused guild. The reason I'm agreeing with the original poster is that mostSWG players only ever participate inPvE (that sucks, but it's a fact).


Buffs alone take all the PvE challenge out of the game. Before good armor was crafted, anyone with buffs could kill any NPC in the game. There are some stronger NPCs now but they're relatively rare. About 99% of the PvE gameoffers zero challengefor a solounarmoredplayer with buffs.


That's why I say buffs on their own -- even before armor -- are way, way overpowered. Armor needs a nerf, but buffs are utterlyridiculous too.






I must agree....although, buffs w/ no armor does support more of a "challenge". Atleast IMO; However I agree....NO ONE, no matterwhat class you are.....should be able to Red Cons. Infact, I don't think SOE is focused on the MMORPG aspect of this game anymore...they are more focused on the "whieny cry babies" who want to play solo. This game was a challenge to most people when it first came out, and for the most part everyone was playing as it should me for MMORPG type games. But now, I see people soloing just about everything no matter how "Infamous" it's suppose to be. I think its a real shame....


Hopefully the combat rebalance will fix stuff, but I have a bad bad feeling that its just going to make things worse then they already are. But who knows...maybe SOE will suprise us all.




h Egri p
§ If you don't know; you'll find out soon enough! §

MorvenDee
Thu May 06, 2004 4:17 am
#37






MyT_Chicken wrote:


This game was a challenge to most people when it first came out ...



I think it was only a challenge to people who were relatively new to MMORPGs.


As I said above,I had theadvantage ofbeta knowledge and was making buffpacks (about 680/7500) within a few weeks of SWG going retail. Only after that did I start my combat skills, and NOTHING offered any challenge becauseI wasbuffed and able to heal myself (with zabrak /equilibrium for a full mind heal when buffed). I was amazed at how long it took for people to start complaining about balance, because it seemed obvious to me that characters were way overpowered.


But a bigger issue for me was that SWG's unchallenging gameplay caused my guild to disband. In July 2003 about 30-40 of uscame from a high-end EQ guildaccustomed to challenging raids with complex tactics. By August we were raiding the adventure planets and everyone had my buffs, along with the best available weapons and (chitin) armour from our crafters. We were looking for the challenging endgame encounters and we hit stuff like the Blueleaf Temple and Rancor valley and nightsisters, and nobody died. Within a few months they all quit SWG and most went back to EQ (not a big deal for SOE I suppose as they retained the customers, but it was bitter for me).


I am the onlyofficer of my original guild (second PA hall ever crafted on my server)remaining in SWG. There are only two other members remaining on the server. We were once feared, now we are "whatever happened to ..." and it's all because buffs are too powerful and the NPCs are too weak.

Message Edited by MorvenDee on 05-06-2004 10:19 PM



Tale
MyT_Chicken
Thu May 06, 2004 10:33 am
#38







MorvenDee wrote:


We were once feared, now we are "whatever happened to ..." and it's all because buffs are too powerful and the NPCs are too weak.


Message Edited by MorvenDee on 05-06-2004 10:19 PM




Although I do agree the Buffs are overpowered because they make Armor so "light"...I can't really agree with the Buffs vs NPC's comment. There are to many variables in this to just say that it is the buffs. For one group size has a huge role in it. Another role is the Masteries people have. As we all know most Master "elite" professions are broken and/or Overpowered (weither it is pve or pvp is not the point). I don't think that any profession in the entire game is working the way it is suppose to.


For me its not the PvE or PVP that bothers me; itis the Bugs and total lack of playable content. I don't feel like I'm playing Starwars...I feel like I'm playing an enhanced version of "The Sims". The only reason I keep playing is because I have hope that SOE will make this game what it should have been from the get go.


I think there are to many variables in this to just say its only the buffs. While I do agree that PVE poses little to no challenge, I don't really think its fair to say it is due specifically to Buffs. Buffs are overpowered yes, but I don't think its the only reason for the lack of challenge.






h Egri p
§ If you don't know; you'll find out soon enough! §

Daisame
Thu May 06, 2004 12:38 pm
#39






Gimperial666 wrote:
This is retarded. This game is easy with a mastered combat proffesion or two... Whats left after that? Some stupidly hard space dungeon that takes waaaay to many people to do. So then whats the point of running around with all these buffs to make this game even easier?
Theres already ballence issues... and buffs just multiply that by 10. Not just in PVE but most definately in PVP. Evrey one and their mother runs around in 80% (or better composite) and buffed to atleast 2500 for PVP fights... This is getting really old really fast. You cant compete in PvP without them... No matter what your template. I dont feel like spending 10k for a set of buffs that will be gone soon as some guy in 80% composite and his acklay stun batton shows up on my radar... But not spending that 10k means i die even faster.

Its not you doctors fault...its the lack forsight of the devs and utter lack of a real test cycle... I think all this UBER armor and buffs are the biggest problem with this game...Second is the balence issues between classes.

These arnt going to ever get fixed either...

So im done ranting... and closer and closer to not renewing my account.




You know what they should do... a combar overhaul. Call it a rebalance if you want. Yeah.. they need a combat balance or something like that.


Oh wait.. they are doing a massive combat rebalance. =)





Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

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