Doctor Archive
Thread: BUFFS = all challenge taken out of this game.
If they screw with it too much, people will leave.
There is a reason why most games don't ship with an unbalanced, broken combat system in the first place.
The combat is the hardest part of the game to balance, and once the player base gets used to it, its hard to adjust.
That said, I agree that something needs to be done about the encumbrance, but nerfing buffs is NOT the answer.
I'm a Master Fencer and a Master Doctor....and I personally think that one of the problems is that a complete newbie off the shuttle is able to pay for buffs. 10k what is that....when I am buffed I can solo a nest of Enraged Rancors, makes 64k a pop (in a group, but soloing on dath) and still walk a way with 0 damage. Do I wear armor...NOPE. I'm a Twi'lek and our mind points are capped at 1100/500/500 which makes it hard to wear armor. Do I use buffs yes of course I do. I even PVP and I very VERY rarely get "pwned".
Buffs IMO do take a lot of the challenge out of the game....however buffs w/ armor make it so easy you can AFK Marco Kill and not worry about your toon for 3.5 hours. I use weapon power-ups like it is cool, and I go through 1 ever 2 minutes of so because Fencers hit so fast. Should buffs be nerfed?? Maybe...but how about SOE raise the Encumb on armor. You can't wear composite w/o buffs anyways, so I don't understand why they haven't done this anyways. making the Encumb hire makes Smithes NOT experiment 100% of their points on protection, but it will force them to use points on the encumb.
I personally think both are to blame, Like I said I don't use armor at all....but with buffs I don't die unless I get stupid. My personal feelings drop buffs by 25% and raise Encumb by 50% Now you wont have 80% composite running around spamming eyeshot....because now they can't afford to spam.....even if they are buffed.
DarthXanthic wrote:
You will last way longer in armor unbuffed then you will buffed with no armor.
Message Edited by Eryk on 05-05-2004 04:55 AM
I just finished fighting janta missions, solo, unbuffed 400/400/1100 in 75% ubese, 247/300/415 hams.
I didn't even need to power boost ![]()
MorvenDee wrote:
You see, this is not a thread about PvP. It's funny to be accused of not having a clue about PvP because I am in a PvP-focused guild. The reason I'm agreeing with the original poster is that mostSWG players only ever participate inPvE (that sucks, but it's a fact).
Buffs alone take all the PvE challenge out of the game. Before good armor was crafted, anyone with buffs could kill any NPC in the game. There are some stronger NPCs now but they're relatively rare. About 99% of the PvE gameoffers zero challengefor a solounarmoredplayer with buffs.
That's why I say buffs on their own -- even before armor -- are way, way overpowered. Armor needs a nerf, but buffs are utterlyridiculous too.
I think it was only a challenge to people who were relatively new to MMORPGs.
MyT_Chicken wrote:
This game was a challenge to most people when it first came out ...
Message Edited by MorvenDee on 05-06-2004 10:19 PM
MorvenDee wrote:
We were once feared, now we are "whatever happened to ..." and it's all because buffs are too powerful and the NPCs are too weak.
Message Edited by MorvenDee on 05-06-2004 10:19 PM
Although I do agree the Buffs are overpowered because they make Armor so "light"...I can't really agree with the Buffs vs NPC's comment. There are to many variables in this to just say that it is the buffs. For one group size has a huge role in it. Another role is the Masteries people have. As we all know most Master "elite" professions are broken and/or Overpowered (weither it is pve or pvp is not the point). I don't think that any profession in the entire game is working the way it is suppose to.
For me its not the PvE or PVP that bothers me; itis the Bugs and total lack of playable content. I don't feel like I'm playing Starwars...I feel like I'm playing an enhanced version of "The Sims". The only reason I keep playing is because I have hope that SOE will make this game what it should have been from the get go.
I think there are to many variables in this to just say its only the buffs. While I do agree that PVE poses little to no challenge, I don't really think its fair to say it is due specifically to Buffs. Buffs are overpowered yes, but I don't think its the only reason for the lack of challenge.
Gimperial666 wrote:
This is retarded. This game is easy with a mastered combat proffesion or two... Whats left after that? Some stupidly hard space dungeon that takes waaaay to many people to do. So then whats the point of running around with all these buffs to make this game even easier?
Theres already ballence issues... and buffs just multiply that by 10. Not just in PVE but most definately in PVP. Evrey one and their mother runs around in 80% (or better composite) and buffed to atleast 2500 for PVP fights... This is getting really old really fast. You cant compete in PvP without them... No matter what your template. I dont feel like spending 10k for a set of buffs that will be gone soon as some guy in 80% composite and his acklay stun batton shows up on my radar... But not spending that 10k means i die even faster.
Its not you doctors fault...its the lack forsight of the devs and utter lack of a real test cycle... I think all this UBER armor and buffs are the biggest problem with this game...Second is the balence issues between classes.
These arnt going to ever get fixed either...
So im done ranting... and closer and closer to not renewing my account.
You know what they should do... a combar overhaul. Call it a rebalance if you want. Yeah.. they need a combat balance or something like that.
Oh wait.. they are doing a massive combat rebalance. =)