Doctor Archive

Thread: Devs Answers to My 3 questions.

riotcontrol
Mon May 02, 2005 9:16 pm
#14


Marrow1 wrote:

3. Med Exp issues. As a solo player med exp is split between combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.

We chose not to give free exp to avoid afk play. We will not be going against that goal.

We will not be doubling the Med exp.






Uhm, "free exp"? In other words, the people who want to RP Star Wars Doctors and actually perform medical procedures in the Med Center are the only ones who won't be getting any XP for it ever? I thought they won't be that silly and it was a part of a feature that will be coming later or something like that...

If I can recall correctly, one of the goals of the CURB was to make the game more 'starwarsy', wasn't it?

/sigh



__
wieland argosy <gunslinger>
MagenShae
Mon May 02, 2005 9:44 pm
#15






QuiGonWindu wrote:


wow.


this only corroborates my decision to cancel 3 accts.



bummer.




Message Edited by QuiGonWindu on 05-02-2005 10:35 PM




Yeah... this post ticked me off so bad, I even cancelled the accounts I was going to keep....






~The good you do is never remembered... The bad you do, is never forgotten~
HoboBilly
Mon May 02, 2005 10:26 pm
#16

Ya' know what? Why don't they just move all Doc abilities between Medic and CM and finish the job? This profession is offically dead. It is probably the biggest waste of skill points in the game now. I wonder where people will get their wound healing from? Jedisince they have better healing abilites than any other profession now.



Stven Brightleaf
Marrow1
Mon May 02, 2005 10:35 pm
#17






HoboBilly wrote:
Ya' know what? Why don't they just move all Doc abilities between Medic and CM and finish the job? This profession is offically dead. It is probably the biggest waste of skill points in the game now. I wonder where people will get their wound healing from? Jedisince they have better healing abilites than any other profession now.





Well, to be fair.... Doc > Entertainer




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Oregano
Mon May 02, 2005 10:45 pm
#18

Doc is essential for pvp.





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Marrow1
Mon May 02, 2005 11:01 pm
#19






Oregano wrote:

Doc is essential for pvp.







Given the choice for PvP which would you rather be, Doc or CM?


Skill points = CM assuming your going ranged since CM already uses one line of Marksman so you save on skill points.


Damage Healing = CM. They have nearly the same damage heal per time if focused on one patient but CM can heal at a larger range which is key with everyone kiting (or when you are rooted). They also get an area heal.


Dots vs Cures = CM. Cures never killed anyone but dots sure can. Also it takes a few cures to heal one dot.


Paralize = CM. One of the most powerful roots in the game.


Buffs vs Debuffs = Toss up. There are pros/cons to each.







__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Dapu
Mon May 02, 2005 11:07 pm
#20








We chose not to give free exp to avoid afk play. We will not be going against that goal.





/whimpers


This is absolutely ridiculus. They've killed the RP value of docs with this. Really have to wonder what the heck the devs are thinking. Guess they think we want only combat all the time. I alreadyhave Battlefront, though. Got bored with that after a couple of days.

Well, looks like I have to take some serious time to rethink my template.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


Eskie
Tue May 03, 2005 3:08 am
#21



Marrow1 wrote:
Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).

1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.

Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.


If this was their original answer, they did not even address the problem you were stating - doc heals are underpowered overall. They just narrowed the answer down to the example you gave, ignoring the original problem.

2. Buffs are currently capped at 10% which is achieved at the medic level. Any chance of getting some increase as you gain skills? Currenly only gain a few minutes on duration as you gain skills which is hardly worth the extra skill points.

The regen buffs should make the skill points worth while


They did _not_ at all address the problem of enhancers not being worth the cost. If a doc is in a group to rebuff at any time, duration does not matter.

3. Med Exp issues. As a solo player med exp is split between combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.

We chose not to give free exp to avoid afk play. We will not be going against that goal.

We will not be doubling the Med exp.


So instead of limiting AFK macros to get rid of AFK play they rather choose to nerf everybody? Good job.

I can not express how utterly unempowered I feel at this time.

I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.





If this is the route they are taking with doc, doc is a dead profession. Im split between keeping novice doc to heal my own wounds or just log out in auto-heal locations for that matter. I guess I will get some more real combat boxes instead of Doc / BE boxes for healing and medical crafting, because with heals being too low and enhancers not worth making I got about 130 skill points freed up. Really sad



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Giftmacher
Tue May 03, 2005 3:18 am
#22

Pretty glib aren't they?


nm Marrow, I suspect we're not getting much attention because in the current CU chaos we are relatively untouched. Let's hope the BEs get some joy on the enhancers, that should help us out in the interim.


Gift.


Penecillian
Tue May 03, 2005 4:58 am
#23

After mastering Doc in 2 monthe after release. I am now in a bind. I love my doctor proffesion of running a medical ward. But in Combat I can no longer keep a team alive. These multiple heal types, What are they? I can only think of 2 if you don't count the two CM (bacta toss and spray). So far I haven't been able to remove a single state though I have tried on numerous occasions? And why can a master true combat class use a Stimp and I can't (CU 60)? Master doctor only got me to 55 if I took off master medic. A true bind I am in as every day I go to my /repec window and spend about 30 minutes debating the issue of dropping Doc.







Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
Bermag
Tue May 03, 2005 4:58 am
#24

So is not healing efficiency stat used then?

There is one benefit of Doctor healing over CM healing (AFAIK) and that is HOT. Make that last a bit longer and it would be even more useful.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Zaax
Tue May 03, 2005 5:41 am
#25






HoboBilly wrote:
Ya' know what? Why don't they just move all Doc abilities between Medic and CM and finish the job? This profession is offically dead. It is probably the biggest waste of skill points in the game now. I wonder where people will get their wound healing from? Jedisince they have better healing abilites than any other profession now.






i agree they might as well spread doc between CM and medic.


Doc is now dead, and like others, this post finalized my decision to stay with cm.


i will still have novice doc + 2 boxes and my RM.



TY all for a wonderfull forum and great discusions.



Seems like i need to change my sig and get rid of the "bla bla thread" link





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Ryka_gorath
Tue May 03, 2005 8:11 am
#26

Thought you guys would be interested in this answer.



The bio-engineering community asked their three questions one of which had to do with enhancers:



Question: What's the scoup on medical enhancers? They seem to have relatively little benefit, an extremely high resource cost, and lots of usage problems.



Background: The medical enhancers were added to the bio-engineering tree during the CU, and people are given the option to re-spec into bio-engineering primarily so that they can make these products. But the products require an unprecidented number of rare and difficult to get resources, in addition to a very large number of components, and there are lots of reports of them not providing any benefit to doctors/cms who have tried to use them.


Answer:
The resources in the enhancers should have been mirrored to use the old doctor resources. A high level enhancer should give you a 20%-30% enhancement to the skill being used. While this is much lower than what the old doctor buff provided, it is inline with the new system.

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