Doctor Archive

Thread: ECLIPSE DOCTORS PLEASE READ BUFF PRICES

Tjeerd
Thu Nov 11, 2004 10:12 pm
#27

Wassup Doc's


I just became Master Docter and it is true to make good money with buffing. But made some money. The buff packs I bougt were 300k for like 85 bufs and 2490 al stats 3 hours and 25 minutes. I charge 12K a buff always. I made the money mostly with VIP bufs. But it is true that were are charging to little. But what can I do if others doc's start buffing next to me with lesser money. People go most of the time for the cheapest buffs. I think 30K is a nice price for a buff. But how do we make al the doc's buff for 30K? Hope some changes come soon



Master Rifleman
Master Medic
Master Docter

Ingame: Tooms
Home: Lianorm
N0stalgia
Fri Nov 12, 2004 3:43 am
#28






Tjeerd wrote:

Wassup Doc's


I just became Master Docter and it is true to make good money with buffing. But made some money. The buff packs I bougt were 300k for like 85 bufs and 2490 al stats 3 hours and 25 minutes. I charge 12K a buff always. I made the money mostly with VIP bufs. But it is true that were are charging to little. But what can I do if others doc's start buffing next to me with lesser money. People go most of the time for the cheapest buffs. I think 30K is a nice price for a buff. But how do we make al the doc's buff for 30K? Hope some changes come soon






I shouted a macro today sayin everyone was jackin their prices, I got 1 doc to say hell yeah and charge 50k just like me, but soon after a doc came in and started chargin for 6k, I told him to keep it up, and I kept getting customers, more than he did, so he even lowered his price to 5k my suggestion to you is just charge what you wanna charge... I made 150k today in 6 minutes thats what I like



I payed 50 bucks for SWG but when I bought it I had no clue I was paying for the beta...

funny thing is I get charged 15 bucks a month and it's still in beta
Benyamin
Fri Nov 12, 2004 4:43 am
#29

Considering they're about to nerf how much money combatants can make, and in a couple months nerf buffs and armor.. good luck. Get your money now, cause you sure as heck ain't gonna get 30k for abuff in 3 months.



Benyamin - Tier 5 rebel pilot in Vortex Squadron, Master TKA, Master Pikeman
Acolyte in The Order of the Dying Knights
N0stalgia
Fri Nov 12, 2004 4:52 am
#30






Benyamin wrote:

Considering they're about to nerf how much money combatants can make, and in a couple months nerf buffs and armor.. good luck. Get your money now, cause you sure as heck ain't gonna get 30k for abuff in 3 months.







in 3 months nobody gets buffs then either eh? we are under appreciated sweat shop working monkies. I wish there were more "full time" docs out there rather than those who come on for 30 minutes buff and leave, those are the ones that do not understand like us, the ones that do it for the fun and the experience


and believe it or not I like my job, that is why I am doing this, to get what I deserve, EQUAL OPPURTUNITY EMPLOYMENT!!!! lol anyways I just hope this changes for the better


they need us, we do not need them




I payed 50 bucks for SWG but when I bought it I had no clue I was paying for the beta...

funny thing is I get charged 15 bucks a month and it's still in beta
Gaffacas
Fri Nov 12, 2004 5:01 am
#31






Benyamin wrote:

Considering they're about to nerf how much money combatants can make, and in a couple months nerf buffs and armor.. good luck. Get your money now, cause you sure as heck ain't gonna get 30k for abuff in 3 months.







hmm


deal about that when the new patch comes out!




GaffaCas
((((((((((((((((((((((((((======)))))))))))))))))))))))))
SirCas
h Retired Light Jedi Sentinel h
A Jedi's strength flows from the force. But beware of the dark side.
- I support the CU, the Devs and the attempt to make SWG a better game! - You can too!
Kovacc
Fri Nov 12, 2004 5:53 am
#32

Maybe there should be an all doc guild




Kovacc Stapli

OK, I hate this sig, but ya know, SOE did not fix
the forums so I am stuck with this...





Liwiwo
Fri Nov 12, 2004 6:00 am
#33

15k sounds fine to me, but 40-50k ? if your out to make money you really picked the wrong profession, you need to remember that not everyone are getting buffed to go out and then do solo missions, or make money in other ways. Most people are in guilds with doctors by now anyways or have buffbots themselves. And with jtl out wich has no need for buffs the doctor business is pretty dead atm. and jacking the price up wont help tbh. it's your own busniess how much you want to charge for buffs, but coming onto the forums and ask doctors to charge 40-50k and make a x4-5 profit is messed up imo, and excuse me for calling you greedy, but that is what you are.



Liwiwo
Emblesssma
Fri Nov 12, 2004 6:10 am
#34






N0stalgia wrote:


in 3 months nobody gets buffs then either eh? we are under appreciated sweat shop working monkies. I wish there were more "full time" docs out there rather than those who come on for 30 minutes buff and leave, those are the ones that do not understand like us, the ones that do it for the fun and the experience


and believe it or not I like my job, that is why I am doing this, to get what I deserve, EQUAL OPPURTUNITY EMPLOYMENT!!!! lol anyways I just hope this changes for the better


they need us, we do not need them






Ok, so first you say you are doing it for the fun and the experience, then you go on and say you are doing it to get what you deserve, so which is it??


You talk about full time doctors, you dont know what a full time doctor is.


I started playing a couple of days after launch, started as an entertainer and medic, worked up to master medic, master doctor, master musician, dropped musician to go combat medic, dropped combat medic and went back to musician, dropped musician again to try something else.


I have never dropped medic/doctor in all the time I have been playing.


I have seen a lot of doctors come and go, the majority of which have basically been buff bots.


You see a lot of doctors sat there shouting about buffing, ask them if they can heal wounds, they say no, dont have any packs, ask them to cure a state, they say no, dont have any packs, ask them to cure poison/disease, they say no, dont have any packs.


Do you really call that a doctor?? no, its just a buff bot.


These days people decide to go medic/doctor, and they just buy some stims, maybe buy some res packs, head to the nearest hospital, heal afk tumblers for a while, then sit macro crafting till master, or they offer to pay someone to get killed over and over so they can res them, then go sit macro crafting till master, all so they can sit buffing, or so they can have their own little buff bot alt.


How many of the doctors you see these days actually went out with groups, healing the group while they were fighting? how many do you see going out with groups of new players, healing them while they fight? I am willing to bet it isnt many, if any at all.


You say you are a full time doctor, doing it for fun, I say you are just a buff bot, trying to gouge, and rip people off for as many credits as you can.








Embless¯\\__//¯Master Medic¯\\__//¯Master Doctor¯\
\__//¯Master Swordsman¯\\__//¯Freelance Pilot¯\\___/

Korlan
Fri Nov 12, 2004 6:24 am
#35


Are you guys serious?


honestly this is getting out of hand... 30k for buff?


My most Honored Doctors,the average player cannot afford to pay that much, the only time we can is with solo-group mission... even then 30k is a bit much.... but now with the solo-group missionnerf coming you are all still high on charging more?



I've been a crafter from the start and I can tell ya, if you build and make the items yourself.... and shop around... you can CUT your cost big time.... with out having to overchargethe customer to make up the large difference.....


You all can make a million a day... and say it cost you 900K to do buffs?



THEN CHANGE shops... look for cheaping prices... make deals with the people who supply you...other options are out there....



You all offer aMUCH needed service for all players.... and I ask you as a fellow player not toraise your prices so high that only the elite can afford them... we need you... we don't need a division in the classes... you are the back bone of missions for the new and the old... but to raise your prices this much only hurts us all...



Justa humble suggestion form a long time player....


/bow



Message Edited by Korlan on 11-12-2004 09:26 AM



================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Iace
Fri Nov 12, 2004 6:29 am
#36

Well, I always wondered how 10k came about as a standard for doctor buffs. I'm not a doc, but a master combat medic and master carbineer so I have a greater understanding of what has to happen for docs to buff and combatants to make money while buffed.

Honestly I find it incredible that you docs pay that much for buff packs. Sure it's time consuming to make your own. I've always made my own poison/disease packs and area stims. It took me about a good month to get quality specific resources to make my own components, cost me a ton of money to purchase a factory and harvesters, and in the end I don't get paid to use them. The only time I've ever been paid for my products is when sitting in the hospital healing wounds. And usually that's not worth it. How many times have I been paid for healing a group of people with an area-stimpack? 0. How many times did I get paid to poison a mob or reduce it's effectiveness with my awesome diseases? 0. Basically I eat all my costs with the exception of mission rewards. Fortunately for me my abilitiesmake me a critical component to most groups and allows our guild to do things we normally would not be able to do. I enhance my fellow gamers experience and that is enough reward for me.

Anyway back to my point concerning your issue. If every doc went out and got their own resources to make their own product I think they would find that they could charge 12-15k for a set of buffs and hold out a good profit margin. Of course it's not realistic to think that every doctor would put an investment like I have into making their own product, but this leads me to the point that I don't believe the inflation issue lies within combatants not paying enough for buffs. I believe the real issue is how much you're all being charged for buff packs. Or to put it another way, how much you all are willing to pay.

I can see where it's easy to put up the philosophy of "we doctors don't need the combatants, they need us so we should charge whatever we want." However soon things will change and it will be very uncomfortable for mission grinders to front the 50k your talking about, even for 3.5hrs. Let me throw out some figures. Soon, very soon there will be changes made to the way payouts are calculated for missions. Let's take the standard example of 10 people in a group who take on a 30k Mokk mission together. Normally with a full buff one person can go out and put down these unruly mokks and jantas with little difficulty granting them a full 30k or maybe more. However now with these coming changes a person who chooses to do so now only gets his divided share, regardless of who is in range to collect it. This breaks down to about 3k per person, per mission. That's right folks. 3000 credits.

Now on my best day (and I have a lot of good days) I can put down 2 mokk camps in just under 15min since I use area poisons and don't need the combat xp so much anymore. That's normally 60k in 15min but now with the payout changes let's cut it to 6k/15min. So we figure I go out and get a 3.5hr buff to take down these baddies. That's 3.5 hours or [(210 minutes/15)x6000]=84000 credits - 50000 for buff = a profit of 34000 credits. Not bad I guess, but I think I could have done that by doing easier missions without the hassle of waiting in line. Now like I said that's on my BEST day. Most people can't blaze through 2 mokk or janta missions in fifteen minutes. In addition, this calclulation doesn't include travel time to and from the buff or to find the missions in the first place, group maintenance, or any of the other factors that come into play in real life which prevent you from using that three and a half hours of constant healing. If it ends up taking you 30min for 2 missions (like it used to take me before I achieved master in two professions) that skews your profits to only 42k for 3.5hrs work in which casea combatant would actuallylose money on a 50k buff.

Again, I dont' want to discourage anyone fromgetting their fair share of the profitsand I believe everyone is entitled to get paid for their efforts. I dohowever believe the inflation rate isn't based on thebuffing, I believethese outrageous cost requirementscome from thevendors who sell your materials. So while docs have the attitude of "combatants need us, we don't need them", I think the merchant class is saying the same thing about the doctors. Of course, this doesn't have to be true right? Or does it? Because if we continue at this rate there won't be anybody who can afford a buff in the very near future. If you're going to band together to do something about your profits, I believe the attention should be directed at how much you're all paying in the first place.


My suggestion to the doctor community is to ban together to drive down the cost of the materials you all pay so dearly for in the first place so we can keep your rates reasonable.


I hope that helps. Best of luck either way!



Iace

-Master of Saving your Hide in Combat-
-Colonel, Imperial Army- -Imperial Ace Pilot-

"Common sense is like batteries. It's not always included in the package."
Korlan
Fri Nov 12, 2004 6:30 am
#37

How sad you people would rather one star someone for offering a counter option... sad... really sad guys..



================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Rere
Fri Nov 12, 2004 7:10 am
#38






Iace wrote:

Well, I always wondered how 10k came about as a standard for doctor buffs. I'm not a doc, but a master combat medic and master carbineer so I have a greater understanding of what has to happen for docs to buff and combatants to make money while buffed.

Honestly I find it incredible that you docs pay that much for buff packs. Sure it's time consuming to make your own. I've always made my own poison/disease packs and area stims. It took me about a good month to get quality specific resources to make my own components, cost me a ton of money to purchase a factory and harvesters, and in the end I don't get paid to use them. The only time I've ever been paid for my products is when sitting in the hospital healing wounds. And usually that's not worth it. How many times have I been paid for healing a group of people with an area-stimpack? 0. How many times did I get paid to poison a mob or reduce it's effectiveness with my awesome diseases? 0. Basically I eat all my costs with the exception of mission rewards. Fortunately for me my abilitiesmake me a critical component to most groups and allows our guild to do things we normally would not be able to do. I enhance my fellow gamers experience and that is enough reward for me.

Anyway back to my point concerning your issue. If every doc went out and got their own resources to make their own product I think they would find that they could charge 12-15k for a set of buffs and hold out a good profit margin. Of course it's not realistic to think that every doctor would put an investment like I have into making their own product, but this leads me to the point that I don't believe the inflation issue lies within combatants not paying enough for buffs. I believe the real issue is how much you're all being charged for buff packs. Or to put it another way, how much you all are willing to pay.

I can see where it's easy to put up the philosophy of "we doctors don't need the combatants, they need us so we should charge whatever we want." However soon things will change and it will be very uncomfortable for mission grinders to front the 50k your talking about, even for 3.5hrs. Let me throw out some figures. Soon, very soon there will be changes made to the way payouts are calculated for missions. Let's take the standard example of 10 people in a group who take on a 30k Mokk mission together. Normally with a full buff one person can go out and put down these unruly mokks and jantas with little difficulty granting them a full 30k or maybe more. However now with these coming changes a person who chooses to do so now only gets his divided share, regardless of who is in range to collect it. This breaks down to about 3k per person, per mission. That's right folks. 3000 credits.

Now on my best day (and I have a lot of good days) I can put down 2 mokk camps in just under 15min since I use area poisons and don't need the combat xp so much anymore. That's normally 60k in 15min but now with the payout changes let's cut it to 6k/15min. So we figure I go out and get a 3.5hr buff to take down these baddies. That's 3.5 hours or [(210 minutes/15)x6000]=84000 credits - 50000 for buff = a profit of 34000 credits. Not bad I guess, but I think I could have done that by doing easier missions without the hassle of waiting in line. Now like I said that's on my BEST day. Most people can't blaze through 2 mokk or janta missions in fifteen minutes. In addition, this calclulation doesn't include travel time to and from the buff or to find the missions in the first place, group maintenance, or any of the other factors that come into play in real life which prevent you from using that three and a half hours of constant healing. If it ends up taking you 30min for 2 missions (like it used to take me before I achieved master in two professions) that skews your profits to only 42k for 3.5hrs work in which casea combatant would actuallylose money on a 50k buff.

Again, I dont' want to discourage anyone fromgetting their fair share of the profitsand I believe everyone is entitled to get paid for their efforts. I dohowever believe the inflation rate isn't based on thebuffing, I believethese outrageous cost requirementscome from thevendors who sell your materials. So while docs have the attitude of "combatants need us, we don't need them", I think the merchant class is saying the same thing about the doctors. Of course, this doesn't have to be true right? Or does it? Because if we continue at this rate there won't be anybody who can afford a buff in the very near future. If you're going to band together to do something about your profits, I believe the attention should be directed at how much you're all paying in the first place.


My suggestion to the doctor community is to ban together to drive down the cost of the materials you all pay so dearly for in the first place so we can keep your rates reasonable.


I hope that helps. Best of luck either way!





Whoa ... don't really go pointing fingers at crafting Docs saying they are the only ones to blame for all of this.


I'm a crafter myself. And if you're one too, I don't really think I have to remember you of how much resources cost us. Paying 200-400 cpu for avian, 75 cpu for herb meat, and the ocasionally 20-50 cpu for some uber old spawn of Class 4 or Tat fiber is what defines how much we end up having to charge for buff packs. Granted we could refuse to pay such higher prices for certain resources, there will ALWAYS be some other Doc who will be willing to, and therefore we would end up without any resource and without being able to craft.


Truth to be told, the economy, as a whole is pretty much screwed up at the moment.Players only get encouraged to hunt if you offer then huge amount of credits per unit. And even mined resources, which usually cost someone 1.5 cpu to mine are being sold at 10 cpu.


Now I do encourage your idea of crafting your own stuff in order to make a bigger profit out of buffing if you have the time and energy to do so, but the way you put it, sounds like Doctors who mass product enhance packs and other meds are the ones to blame for all this. We don't create our prices out of thin air, whatever cost we have forresources it's just transfered to our final product. And it's really not our fault if those costs keep on raising in a weekly basis.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Kovacc
Fri Nov 12, 2004 7:24 am
#39

OK, now, I understand where everyone is coming from. My alt is a master doc and very rarely has an empty line. Most often I have to tell people that I am taking a smoke break or dinner or whatever, and they are there waiting for me when I get back. I understand where others are coming from about profit. I used to be a master smuggler and always had to compete with other smugglers for better prices. I also know that I spent 3.3 million credits on buffs and food (now that is good food and buffs that come out to 2580 ish for 3 hours). That was one crate of each buff with 25 or so in the crates. Now, charging 10K and sometimes 12Kin theedand once 15K in coronet, I have made that money back and I am not even halfway through my crates of buff packs. Not to mention when I buff in Theed, most people will tip me more then the 10K that I am charging. I average 12K per buff when I am charging 10K.


I understand everyone wants money, it is the way things are, but I believe that 50K for a buff, even 25K for a buff is way out there. I would never charge more then 20K and that would be if I was desperate.


Also, for those who say "Docs don't heal wounds, you have to go to the med center" I understand that some docs don't, but I do. I try to be as nice as I can to my customers, I hear wounds I cure disease and posion at no charge. I do it because I am helping someone. They need us, but you know what? We need them too. They are what pay for our buffs packs. So do not think that because you are a doc that you are all high and mighty. Doctors help, that is what we are here for, if we make a lot of money in the process, thats great, if we make enough to buy more packs and and food and still have money left over, that is great, but there is no need to charge 50K for a buff and make a 42K profit off of every buff.




Kovacc Stapli

OK, I hate this sig, but ya know, SOE did not fix
the forums so I am stuck with this...





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