Doctor Archive
Thread: ECLIPSE DOCTORS PLEASE READ BUFF PRICES
Tjeerd wrote:
Wassup Doc's
I just became Master Docter and it is true to make good money with buffing. But made some money. The buff packs I bougt were 300k for like 85 bufs and 2490 al stats 3 hours and 25 minutes. I charge 12K a buff always. I made the money mostly with VIP bufs. But it is true that were are charging to little. But what can I do if others doc's start buffing next to me with lesser money. People go most of the time for the cheapest buffs. I think 30K is a nice price for a buff. But how do we make al the doc's buff for 30K? Hope some changes come soon
Benyamin wrote:
Considering they're about to nerf how much money combatants can make, and in a couple months nerf buffs and armor.. good luck. Get your money now, cause you sure as heck ain't gonna get 30k for abuff in 3 months.
in 3 months nobody gets buffs then either eh? we are under appreciated sweat shop working monkies. I wish there were more "full time" docs out there rather than those who come on for 30 minutes buff and leave, those are the ones that do not understand like us, the ones that do it for the fun and the experience
and believe it or not I like my job, that is why I am doing this, to get what I deserve, EQUAL OPPURTUNITY EMPLOYMENT!!!! lol anyways I just hope this changes for the better
they need us, we do not need them
Benyamin wrote:
Considering they're about to nerf how much money combatants can make, and in a couple months nerf buffs and armor.. good luck. Get your money now, cause you sure as heck ain't gonna get 30k for abuff in 3 months.
hmm
deal about that when the new patch comes out!
N0stalgia wrote:
in 3 months nobody gets buffs then either eh? we are under appreciated sweat shop working monkies. I wish there were more "full time" docs out there rather than those who come on for 30 minutes buff and leave, those are the ones that do not understand like us, the ones that do it for the fun and the experience
and believe it or not I like my job, that is why I am doing this, to get what I deserve, EQUAL OPPURTUNITY EMPLOYMENT!!!! lol anyways I just hope this changes for the better
they need us, we do not need them
Ok, so first you say you are doing it for the fun and the experience, then you go on and say you are doing it to get what you deserve, so which is it??
You talk about full time doctors, you dont know what a full time doctor is.
I started playing a couple of days after launch, started as an entertainer and medic, worked up to master medic, master doctor, master musician, dropped musician to go combat medic, dropped combat medic and went back to musician, dropped musician again to try something else.
I have never dropped medic/doctor in all the time I have been playing.
I have seen a lot of doctors come and go, the majority of which have basically been buff bots.
You see a lot of doctors sat there shouting about buffing, ask them if they can heal wounds, they say no, dont have any packs, ask them to cure a state, they say no, dont have any packs, ask them to cure poison/disease, they say no, dont have any packs.
Do you really call that a doctor?? no, its just a buff bot.
These days people decide to go medic/doctor, and they just buy some stims, maybe buy some res packs, head to the nearest hospital, heal afk tumblers for a while, then sit macro crafting till master, or they offer to pay someone to get killed over and over so they can res them, then go sit macro crafting till master, all so they can sit buffing, or so they can have their own little buff bot alt.
How many of the doctors you see these days actually went out with groups, healing the group while they were fighting? how many do you see going out with groups of new players, healing them while they fight? I am willing to bet it isnt many, if any at all.
You say you are a full time doctor, doing it for fun, I say you are just a buff bot, trying to gouge, and rip people off for as many credits as you can.
Message Edited by Korlan on 11-12-2004 09:26 AM
Iace wrote:
Well, I always wondered how 10k came about as a standard for doctor buffs. I'm not a doc, but a master combat medic and master carbineer so I have a greater understanding of what has to happen for docs to buff and combatants to make money while buffed.
Honestly I find it incredible that you docs pay that much for buff packs. Sure it's time consuming to make your own. I've always made my own poison/disease packs and area stims. It took me about a good month to get quality specific resources to make my own components, cost me a ton of money to purchase a factory and harvesters, and in the end I don't get paid to use them. The only time I've ever been paid for my products is when sitting in the hospital healing wounds. And usually that's not worth it. How many times have I been paid for healing a group of people with an area-stimpack? 0. How many times did I get paid to poison a mob or reduce it's effectiveness with my awesome diseases? 0. Basically I eat all my costs with the exception of mission rewards. Fortunately for me my abilitiesmake me a critical component to most groups and allows our guild to do things we normally would not be able to do. I enhance my fellow gamers experience and that is enough reward for me.
Anyway back to my point concerning your issue. If every doc went out and got their own resources to make their own product I think they would find that they could charge 12-15k for a set of buffs and hold out a good profit margin. Of course it's not realistic to think that every doctor would put an investment like I have into making their own product, but this leads me to the point that I don't believe the inflation issue lies within combatants not paying enough for buffs. I believe the real issue is how much you're all being charged for buff packs. Or to put it another way, how much you all are willing to pay.
I can see where it's easy to put up the philosophy of "we doctors don't need the combatants, they need us so we should charge whatever we want." However soon things will change and it will be very uncomfortable for mission grinders to front the 50k your talking about, even for 3.5hrs. Let me throw out some figures. Soon, very soon there will be changes made to the way payouts are calculated for missions. Let's take the standard example of 10 people in a group who take on a 30k Mokk mission together. Normally with a full buff one person can go out and put down these unruly mokks and jantas with little difficulty granting them a full 30k or maybe more. However now with these coming changes a person who chooses to do so now only gets his divided share, regardless of who is in range to collect it. This breaks down to about 3k per person, per mission. That's right folks. 3000 credits.
Now on my best day (and I have a lot of good days) I can put down 2 mokk camps in just under 15min since I use area poisons and don't need the combat xp so much anymore. That's normally 60k in 15min but now with the payout changes let's cut it to 6k/15min. So we figure I go out and get a 3.5hr buff to take down these baddies. That's 3.5 hours or [(210 minutes/15)x6000]=84000 credits - 50000 for buff = a profit of 34000 credits. Not bad I guess, but I think I could have done that by doing easier missions without the hassle of waiting in line. Now like I said that's on my BEST day. Most people can't blaze through 2 mokk or janta missions in fifteen minutes. In addition, this calclulation doesn't include travel time to and from the buff or to find the missions in the first place, group maintenance, or any of the other factors that come into play in real life which prevent you from using that three and a half hours of constant healing. If it ends up taking you 30min for 2 missions (like it used to take me before I achieved master in two professions) that skews your profits to only 42k for 3.5hrs work in which casea combatant would actuallylose money on a 50k buff.
Again, I dont' want to discourage anyone fromgetting their fair share of the profitsand I believe everyone is entitled to get paid for their efforts. I dohowever believe the inflation rate isn't based on thebuffing, I believethese outrageous cost requirementscome from thevendors who sell your materials. So while docs have the attitude of "combatants need us, we don't need them", I think the merchant class is saying the same thing about the doctors. Of course, this doesn't have to be true right? Or does it? Because if we continue at this rate there won't be anybody who can afford a buff in the very near future. If you're going to band together to do something about your profits, I believe the attention should be directed at how much you're all paying in the first place.
My suggestion to the doctor community is to ban together to drive down the cost of the materials you all pay so dearly for in the first place so we can keep your rates reasonable.
I hope that helps. Best of luck either way!
Whoa ... don't really go pointing fingers at crafting Docs saying they are the only ones to blame for all of this.
I'm a crafter myself. And if you're one too, I don't really think I have to remember you of how much resources cost us. Paying 200-400 cpu for avian, 75 cpu for herb meat, and the ocasionally 20-50 cpu for some uber old spawn of Class 4 or Tat fiber is what defines how much we end up having to charge for buff packs. Granted we could refuse to pay such higher prices for certain resources, there will ALWAYS be some other Doc who will be willing to, and therefore we would end up without any resource and without being able to craft.
Truth to be told, the economy, as a whole is pretty much screwed up at the moment.Players only get encouraged to hunt if you offer then huge amount of credits per unit. And even mined resources, which usually cost someone 1.5 cpu to mine are being sold at 10 cpu.
Now I do encourage your idea of crafting your own stuff in order to make a bigger profit out of buffing if you have the time and energy to do so, but the way you put it, sounds like Doctors who mass product enhance packs and other meds are the ones to blame for all this. We don't create our prices out of thin air, whatever cost we have forresources it's just transfered to our final product. And it's really not our fault if those costs keep on raising in a weekly basis.