Doctor Archive

Thread: ECLIPSE DOCTORS PLEASE READ BUFF PRICES

darmokVtS
Fri Nov 12, 2004 7:48 am
#40

I wonder about one thing...

Have the prices for buffpacks increased that much over the last month on Eclipse?

When I calculated based on the buffpacks I bought for my doc alt approx 1 month ago (I do not do starport buffing so I don't use them up that fast hehe) I ended up with breaking even at a bit below 6k per buff when using bivoli so I really wonder what exactly has happened that the prices for packs skyrockted that much that you cannot make profit with 10k per buff that would give me a net. profit of 4k per buff (IIRC there was no new uber avian shift around at that time that was going for even higher prices than we have seen in the past that might explain a price jump).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
BruSwillis
Fri Nov 12, 2004 7:55 am
#41

There's no buffs in Space....

Thank god








_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

EdieBauer
Fri Nov 12, 2004 7:56 am
#42

Once the changes are made, the following things are likely to happen:

1. Solo groups... gone!

2. Buffs... nerfed!

3. It will make more sense for people to hunt avian or herb meat because it will take more to kill Janta/Mohk

4. There will be more of the meats that the crafting docs need on the market and thus driving the prices down.

5. Docs will be able to charge less for thier buff packs.

6.Docs will be able to charge less for thier buffs.


However, the changes haven't been made yet, so until then.... up up up go the cost of buffs!



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darmokVtS
Fri Nov 12, 2004 8:05 am
#43



BruSwillis wrote:
There's no buffs in Space....
Thank god





I agree




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Rere
Fri Nov 12, 2004 8:05 am
#44






EdieBauer wrote:

Once the changes are made, the following things are likely to happen:

1. Solo groups... gone!

2. Buffs... nerfed!

3. It will make more sense for people to hunt avian or herb meat because it will take more to kill Janta/Mohk

4. There will be more of the meats that the crafting docs need on the market and thus driving the prices down.

5. Docs will be able to charge less for thier buff packs.

6.Docs will be able to charge less for thier buffs.


However, the changes haven't been made yet, so until then.... up up up go the cost of buffs!







Yep, couldn't agree more with you.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

darmokVtS
Fri Nov 12, 2004 8:07 am
#45


Rere wrote:
Don't really know about Eclipse, since I'm in Bloodfin. But say you're paying 300 cpu for avian and 75 cpu for herb meat. (which is what it seems most Docs who mass product packs have to pay right now for high quality stuff) Thats 9k you have to spend just in meat for 1 buff pack. Add all the other resources and a decent profit and you will probably get your answer.




I think you didn't really read my posting, right?

I try again. I bought buffpacks based on the most expensive/best ressources avail on my server, their price and the food price combined did end up at a bit below 6k cost per buffset.

So 'xyz ressources is so expensive' is a non-valid argument vs. my posting, as the stuff used on those packs is exactly that 'most expensive perfect' ressource. It's a little above 4k profit made on a 10k price per buff based on prices that are realistic for eclipse, and even more when the doc crafts his own packs.

Message Edited by darmokVtS on 11-12-2004 04:12 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Rere
Fri Nov 12, 2004 8:15 am
#46






darmokVtS wrote:

I think you didn't really read my posting, right?

I try again. I bought buffpacks based on the most expensive/best ressources avail on my server, their price and the food price combined did end up at a bit below 6k per buffset.

So 'xyz ressources is so expensive' is a non-valid argument vs. my posting, as the stuff used on those packs is exactly that 'most expensive perfect' ressource.

Message Edited by darmokVtS on 11-12-2004 04:09 PM






And I guess you didn't read my post either.


What I meant was that you probably got your math wrong since I hardly doubt 6k is where you would brake even making high quality buff pack in ANY server right now (or 1 month ago for that matter).


But then, only some other crafting Doc from Eclipse could say if I'm wrong or if you're wrong on this.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

darmokVtS
Fri Nov 12, 2004 8:19 am
#47


Rere wrote:
since I hardly doubt 6k is where you would brake even making high quality buff pack




I don't say '6k per pack of 30 charges', I say 6k cost per applied doc buff on 6 stats to a customer. And that calculation clearly is right, as the doc who made those packs did agree on my calculation

Message Edited by darmokVtS on 11-12-2004 04:20 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Rere
Fri Nov 12, 2004 8:22 am
#48






darmokVtS wrote:

I don't say '6k per pack of 30 charges', I say 6k cost per applied doc buff on 6 stats to a customer. And that calculation clearly is right, as the doc who made those packs did agree on my calculation





Oh sorry. I thought you were talking aboutthe pricesother crafting Docs charge for packs, not of how much Docs charge players for buffs. My bad.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

masselin
Fri Nov 12, 2004 9:02 am
#49

i'm surprised this has taken so long.... i've made my own buffs for a long time... it is a huge pain in the ass and it is a hassle to buff people you don't know...



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
Guamarhea
Fri Nov 12, 2004 9:08 am
#50






N0stalgia wrote:

I am currently a master doctor on the eclipse server, and like a lot of us I buy my buff packs, I started buffing people for 10k thinking I was going to make a healthy profit, I quickly found out that this is not the case. I buffed 1 full day and make 1million credits I then had to buy more buffs, bivoli and brandy and ended up spending 900k on all of that.




I wish I could set a macro up for hunting and scouting. Then I could play AFK all day, and make 1M credits!


Sorry, I have no sympathy for you doctors that camp in front of starports and such. I might get online for 3 or 4 hours every other night. Except for 15 minute stretches of camping, I am unable to get any XP or credits by simply logging on. I actually have to go out and interact with other players and the game itself (and risk getting killed for very little $$$) in order to advance my character.As a marksman, there aren'tmany (i.e. ANY) missionsone can do in 5 minutes that will reward 10K...never mind 15K.


I have yet to make 100K in a "day", never mind 1M. In fact, I don't even have 100K in the bank. So, thank you in advance for raising your prices so the goal of simply saving 100K will be that much farther from the noob- and mid-level players! Instead of fixing the economy, you are helping to ruin it farther. Don't be surprised when hunters start asking 500cpu just so we can buy your buffs and still "make a decent profit."




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EdieBauer
Fri Nov 12, 2004 9:20 am
#51



So you think, buffing people is "just logging in"? Please don't ever ask me for a buff!


It is no different than anyother profession. On big difference... if you try to make a fair profit, people critisize you for being greedy, despite the fact that you just gave them something that will allow them to go earn a million credits in 3 hrs. Managing a buff line is not as easy as it sounds. You have to keep track of driod power, bivoli timer, tips, number of packs left, etc. If you pause for more than 2 seconds or don't start your buff in a split second people get pissed off.


So what happens when I run out of stuff. I guess it just magically appears in my pack. NO! I have to run all over the galaxy to get all of the stuff I need to make sure you get your "GOD MODE ON" buff and then act like an unappreciative b@stard and accuse me of gouging you when I just barely made a profit on you. Sure I could charge less if made my own packs, but then when would I have to to buff your sorry @ss!


Please do not underestimate what Doctors go through as a buffer. If it was all smiles and millions, then more people would do it and less people would give up buffing the public. Not to mention... if we all suck, why do you keep coming back... because you have to have it! It is called supply and demand... if you demand it, guess what, the price goes up. If you are a jerk, guess what, the price goes up again.

Message Edited by EdieBauer on 11-12-2004 12:23 PM



_____________________________________________
Dr-Joel's Vendors: (-5099, 3035) Theed, Naboo
Grind Quality Chassis: Novice (Light Tier/Z-95/Syck): 10k -- Tier 1 (Tie/Y-Wing/Dunelizard): 30k
Stim B in crates: 409/33 in stock now!
Also see our BE vendors (pets, stims and vitality packs)

Guamarhea
Fri Nov 12, 2004 10:04 am
#52






EdieBauer wrote:



So you think, buffing people is "just logging in"? Please don't ever ask me for a buff!


It is no different than anyother profession. On big difference... if you try to make a fair profit, people critisize you for being greedy, despite the fact that you just gave them something that will allow them to go earn a million credits in 3 hrs. Managing a buff line is not as easy as it sounds. You have to keep track of driod power, bivoli timer, tips, number of packs left, etc. If you pause for more than 2 seconds or don't start your buff in a split second people get pissed off.


So what happens when I run out of stuff. I guess it just magically appears in my pack. NO! I have to run all over the galaxy to get all of the stuff I need to make sure you get your "GOD MODE ON" buff and then act like an unappreciative b@stard and accuse me of gouging you when I just barely made a profit on you. Sure I could charge less if made my own packs, but then when would I have to to buff your sorry @ss!


Please do not underestimate what Doctors go through as a buffer. If it was all smiles and millions, then more people would do it and less people would give up buffing the public. Not to mention... if we all suck, why do you keep coming back... because you have to have it! It is called supply and demand... if you demand it, guess what, the price goes up. If you are a jerk, guess what, the price goes up again.

Message Edited by EdieBauer on 11-12-2004 12:23 PM




Sorry Eddie, but the majority of the doctors I see (outside of my guildmates) are simply buffbots. They don't heal wounds, they don't heal poisons, and they don't have any business complaining that they are only making 100K (or more) profit perday! I don't solo-group, and even if I wanted to that will be removed (not "nerfed"...it is a legitimate fix IMO and I'm glad to see it go away)so the chances of me making 100K profit in a day are somewhere between slim and none. Not to mention the vast majority of folks aren't power-players...we simply can't afford your buffs except for "special occassions" such as theme parks.


Here is what I see happening:


Public docs raise the buff costs 500%, and the average players will no longer be able to afford them, except once in a great while. Astheir prices increase, more "casual" players will join guilds and use the guild's docs for buffs. Guild docsprices may go up a bit too, but ultimately the guild doc is more interested in helping his guild than making a big profit. Public docs will still be making money at this point though, becausetheir profit margin is so high. The power-players will becometheir main customer base.Then solo-grouping disappears. I think you'll find that even the power-players will be buying less buffs. Sure they'll need them even more because they can no longer take on the high-dollar missions (this time truly solo) but they won't have the income anymore to afford them. Instead of making 30K on a mission, they'll be making 3K. Remember: I think solo-grouping isBStoo, so I'm glad this will happen. THEN,all thecombat players (who need you so much) will double or triple our resource prices so we can afford an occassional buff, which cuts into your profit margin. This pattern will spiral upward for a while, with each side raising prices.Ultimately either the public docs or the hunters will no longer be able to afford to buy from the other. Most likely, the public docs will suffer the most, as the hunters still have the guild docs and and the crafters to sell to. Many hunters will simply stop selling resources outside of their guilds. The price for resources to a guild doc will be far less than can be seen on the bazaar or from non-guilded hunters. The market will crash. Soon after,buffbots will be wishing they could make 100K profit instead of complaining that it isn't enough.


There aretwo options at that point: 1) raise your prices even more, whichmight allow you to keep your income while servicing less customers or 2) lower your prices back down,which increases your customer base and raises your bankaccount long term. Most likely, those who pick #2 will succeed in the long run.


On a side note: Whymust docs resort to anger and name-calling to try and maketheir point is beyond me. I see docs yelling at each other about prices in public all the time. Plus most doctors get very defensive when average players comment that 200% profit (which is what you are proposing) is too much.I just reinforces the perception that a lot of docs are really just spolied, greedybrats. I know not all docs are, but the perception is out there, and raising your prices 500% because 100K profit a day isn't enough will not help your cause or your community.





_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner)
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
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