Doctor Archive
Thread: CU The death of docs
DoctorGriggs wrote:
Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.
Now those of us that are doctors that like to play the healing role will FINALLY be useful again.
We were never meant to be billionaire crafters or buffbots.
Doctor went from crafting/buffing/healing to only healing. That's about 1/3 what it used to be.
How is that NOT nerfed?
DoctorGriggs wrote:
Dymund wrote:What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.MentetChilastra Master Doc
Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.
Now those of us that are doctors that like to play the healing role will FINALLY be useful again.
We were never meant to be billionaire crafters or buffbots.
And those of us that liked to advetute and craft are haveing the rug ripped out from under us. This change to the doc prof mostly is negitive from whit I have seen so far.. I wont be able to tell for sure untill they open it up for testing.
RotorofCorRng wrote:
This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.
It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.
What it is is "magic" dressed up as starwars, and should not be in this game. Give us back our craftables.. You want us to use bacta, call our craftables bacta.. dont give us some silly qusi magic ability.
Message Edited by Arryth on 04-02-2005 05:09 AM
My comment that master doc leaves one box is wrong, In my example master doc AND a combat proffession leaves one box because I need the combat profession for protection. My bad
I still not see the point that ppl will ask for buffs or I can buff myself. Does it not say that buffs will give 10%??? and what is that IMO - worthless. The current buffs are not even good enough when I get jumped by a happy gang of stormies, and now they will be only 10%??? Well as somone said its not decided yet, Buffs need to be a major enhancement if theyre supposed to be useful for the user and the one offering them.
And for rez/poison/desease healing - I have never earned money on these abilities.
You can all tell Im not happy for these changes and it reflects in my posts, The CU is obviously a complicated matter and I have obviously still not the full insight of what will come.
MyT_Chicken wrote:
UmmonPrime wrote:
MyT_Chicken wrote:
Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.
The new question is going to be, why would anyone want to pick up doc?
.....To heal? Cure Disease, posions, reduced revive....same reasone people should want to pick it up today...I dunno Thats why I'm keeping Doctor.
A TKM/Master Doctor is going to be even better in the CU. TKM's are tanks, a tank that can heal themselves is gonna be a real force.And it will cost less skill points than a current TKM/Master Doc. In fact its possible to be a TKM/Doc with BE crafting and come out about the same skill points as a TKM/Doc now.
But neglecting the benefits of other combat professions, doctors are certified for armor and get defensive bonuses. They're at the low end for damage dealing and damage mitigation, but they can heal better than anyone else and they ARE a combat profession. If you wanna be a buff bot, you can get BE crafting and sell your 'uber' crafted items or uber buffs.And if you wanna sell stims, one of the be schematics is a Stim-B that can be used by ANYONE.
Fellstaff wrote:
If you wanna be a buff bot, you can get BE crafting and sell your 'uber' crafted items or uber buffs.And if you wanna sell stims, one of the be schematics is a Stim-B that can be used by ANYONE.
Apparently some of them aren't. I've seen comments ranging from 'we can't craft anything' to 'we only get crafting in Medic', as if they didn't take the time to read posts here or look at the skill trees.
TarMangani wrote:
Fellstaff wrote:
If you wanna be a buff bot, you can get BE crafting and sell your 'uber' crafted items or uber buffs.And if you wanna sell stims, one of the be schematics is a Stim-B that can be used by ANYONE.
Has anyone noticed how so many people feel the need to explain to the crafters that in order to craft, they need to pick up BE, as if we weren't already very much aware of that fact???
Have you seen them in this thread?
Fellstaff wrote:
Apparently some of them aren't. I've seen comments ranging from 'we can't craft anything' to 'we only get crafting in Medic', as if they didn't take the time to read posts here or look at the skill trees.
RotorofCorRng wrote:
This is killing the "immersion" factor for moi.