Doctor Archive

Thread: CU The death of docs

QuiGonWindu
Sat Apr 02, 2005 7:12 pm
#40






LarsStarhealer wrote:

How does the fact that only doctors will be able to heal wounds, and getting melee and range defence going to kill the profession?






Those things might not, but this latest patch, where they've tied all Medical XP to combat (essentially you must now kill something ... instead of heal it ... to get Med XP) sure makes me wonder why we need medics / combat medics / doctors at all... everyone can heal themselves AND you don't get any XP for it. WTG Sony!






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DoogieHozer
Sat Apr 02, 2005 11:24 pm
#41


DoctorGriggs wrote:


Dymund wrote:
What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.
Mentet
Chilastra Master Doc





Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.

Now those of us that are doctors that like to play the healing role will FINALLY be useful again.

We were never meant to be billionaire crafters or buffbots.



Why do doctors need defense modifiers? That seems to me to be a hacky mechanism for kludging Doctors (Aka Clerics) into the combat zone when other parts of the combat system are poorly designed to be overwhelming. I can understand CM.. but Doctor?

But we'll see.

--doogie
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