Doctor Archive
Thread: CU The death of docs
MyT_Chicken wrote:
Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.
The new question is going to be, why would anyone want to pick up doc?
UmmonPrime wrote:
MyT_Chicken wrote:Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.
The new question is going to be, why would anyone want to pick up doc?
The healing abilities of doctor alone will likely make you really hard to take down.
This is not like the present system where pharm 4 can heal a full pool just as well as a doctor. Healing actually is a GOOD investment of skill points now
I have been about as outspoken against the changes as anyone. However, I do want to clear up things. So my comments are in Red.
I see doc becoming a powerful version of what we think of as medic today. It will not be something you get a ton of /are you buffing tells but one that will save you hinny when the chips are down.
no9 wrote:
Nice subject huh? Well, YES this is another one of these posts so DEVS take the point, the ones that fork up money for your paycheck (yes thats us) is not impressed with this horrendeous CU. This is the outlook for docs:
- As it isnt dangerous enough to travel around as a doc, Now enemies will group up and kill you even faster than before, and you cant do nothing about it because now you can afford even less combat boxes to defend yourself because doc needs more boxes and combat skill will require more skillboxes. That means we have to
take a bodyguard to the loo or home if one wants to visit the house one lives in. And how are we going to pay for that (see next line)
1. Doc needs few boxes to master (14 + 14 +6 = 34 free SP). A fight class takes 14 more points. So the net is +20 free points.
2. Doc gets melee and range def (+30 at by master) which we never had before. So it will be less of a disadvantage than it was before.
3. Doc gets all the HAM bonus that a fight class does. So from a base ham standpoint it will not matter if you have 2 fight class or doc/fighter. However, since you can buff yourself at no med cost you can be permenently buffed. A nice advantage over a fight/fight combo.
4. Doc gets the same armor certs as others. (at least as far as I could tell from the skill tree).
Over all I would say a doc + fighter will be a very popular combo.
- We will all go bankrupt, No buffs - no income, No crafting - no income. This is the only real sources of doc
income and every single character needs income.
1. Yes as a doc/fighter you will not be able to craft. However, if your a fighter/fighter you would also not be able to craft. However, since you would not require meds to heal unlike a fighter/fighter class you will be saving cash. You will just need to make money like any fighter/fighter by running mission, looting, hunting, using your lots to harvest, etc.
- Doctor takes some effort to grind and now comes the bonus - Ill have to give it up because everyone can heal themselves and buffs are useless/worthless now.
1. It is hard to say how helpful buffs are. The buffs to the new regen system could be very much needed. We will not know how needed until we get to play as elite fighters and use weapons that zap your "action" bar.
- Mastering doc is already a huge sacrifice in points master doc+one combat proffession leaves ONE tiny box now i.e one scout box to walk uphill or survey I to place harvesters. Now one will need i.e. marksman xxx4 and BE xxx4? in ADDITION and you will still not be able to do the same as BEFORE. The math just does not add up.
1. Mybe you missed the part where you do not need meds or the part where you dont have to master medic. So there is no forced need to buy/craft meds for a doc and you get 34 extra skill points to drop on, as you suggested, art for surveying, or scout for hunting. Both are great ways to make cash.
Im cant be bothered to write anything more about this appaling "upgrade" Might have to look for another game to
put my money in.
DoctorGriggs wrote:
Dymund wrote:
What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.
Mentet
Chilastra Master Doc
Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.
Now those of us that are doctors that like to play the healing role will FINALLY be useful again.
We were never meant to be billionaire crafters or buffbots.
I'm really tired of seeing this kind of replies ...
I'm not even going to discuss the merits (or lack thereof) of Buffbots. (Although personally I never had anything against them seeing how they usually where providing a service no one was in certain places at certain hours) But really ... what's wrong with being a billionaire by honestly selling meds??
UmmonPrime wrote:
The new question is going to be, why would anyone want to pick up doc?
Maybe healing, but I think the cures will be the biggest reason. With combat becoming far more tactical, I think things like states will be even more important than they are today. Docs get the cures.
Also, a lot of doc's usefullness will be determined by healing per second of a master doctor vs. healing dps of a non-medic (using instant stims). We don't know how big a difference there will be between doc and non-medics. What we do know is novice medic healing will be completely inadequate for high-level content. It's hard enough to keep up with healing a group against low level content. With a group of 8 last night, 2 dedicated medics could barely keep up with the 6 damage-dealers. We'll see how that scales up soon enough.
It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.
RotorofCorRng wrote:
This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.
It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.
It uses the exact same emote as healing currently does....I fail to see you comparison. People that never played Medic will never now the difference unless you keep track of all the professions.
Atleast our hands are /flailing around with little bubbles or fire shooting from our arses....
Any we don't even get to make those our selves.... Guess you could look at it like a combatant buying a bunch of new weapons/armor every single time he goes out to fight....
Happymob wrote:
UmmonPrime wrote:
The new question is going to be, why would anyone want to pick up doc?
Maybe healing, but I think the cures will be the biggest reason. With combat becoming far more tactical, I think things like states will be even more important than they are today. Docs get the cures.
The icon is your enabling device. A cute little picture of the item, the actual item itself is unneeded.
RotorofCorRng wrote:
This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.
It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.
Message Edited by DoctorBill on 04-01-2005 02:12 PM
DoctorBill wrote:
If we cannot heal other players or buff other players, how the heck are we going to get force sensitive exp? I have been trying the macro rezzing a bit but I just dont care to do it that way.
Message Edited by DoctorBill on 04-01-2005 02:13 PM
DoctorBill wrote:
Its my understanding we cannot heal other players with stims like we can now, outside of buffing and the occasional rez, stim heals were a good way to get exp.
At 10-1 conversion and an 80k cap, this is just insane trying to get 1.25mill exp for my luck tree, I wish it was as easy as combat and I would have went for healing as well, they need the ratio to be 5-1 IMO, the cap is ok, just make the ratio better, 10-1 is stupid, especially with not being able to buff 6 stats, we will only buff one stat now? I would get 7k of exp roughly when buffing a single person, I doubt I will get that buffing 1 single bar now.
BTW, I edited my original post, I was thinking faster than I was typing, common problem of mine
Message Edited by DoctorBill on 04-01-2005 02:13 PM