Doctor Archive

Thread: CU The death of docs

UmmonPrime
Fri Apr 01, 2005 9:09 am
#14






MyT_Chicken wrote:

Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.






The new question is going to be, why would anyone want to pick up doc?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


DoctorGriggs
Fri Apr 01, 2005 9:31 am
#15



UmmonPrime wrote:


MyT_Chicken wrote:
Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.



The new question is going to be, why would anyone want to pick up doc?




The healing abilities of doctor alone will likely make you really hard to take down.

This is not like the present system where pharm 4 can heal a full pool just as well as a doctor. Healing actually is a GOOD investment of skill points now



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Marrow1
Fri Apr 01, 2005 9:36 am
#16



I have been about as outspoken against the changes as anyone. However, I do want to clear up things. So my comments are in Red.









no9 wrote:
Nice subject huh? Well, YES this is another one of these posts so DEVS take the point, the ones that fork up money for your paycheck (yes thats us) is not impressed with this horrendeous CU. This is the outlook for docs:

- As it isnt dangerous enough to travel around as a doc, Now enemies will group up and kill you even faster than before, and you cant do nothing about it because now you can afford even less combat boxes to defend yourself because doc needs more boxes and combat skill will require more skillboxes. That means we have to
take a bodyguard to the loo or home if one wants to visit the house one lives in. And how are we going to pay for that (see next line)


1. Doc needs few boxes to master (14 + 14 +6 = 34 free SP). A fight class takes 14 more points. So the net is +20 free points.


2. Doc gets melee and range def (+30 at by master) which we never had before. So it will be less of a disadvantage than it was before.


3. Doc gets all the HAM bonus that a fight class does. So from a base ham standpoint it will not matter if you have 2 fight class or doc/fighter. However, since you can buff yourself at no med cost you can be permenently buffed. A nice advantage over a fight/fight combo.


4. Doc gets the same armor certs as others. (at least as far as I could tell from the skill tree).


Over all I would say a doc + fighter will be a very popular combo.



- We will all go bankrupt, No buffs - no income, No crafting - no income. This is the only real sources of doc
income and every single character needs income.


1. Yes as a doc/fighter you will not be able to craft. However, if your a fighter/fighter you would also not be able to craft. However, since you would not require meds to heal unlike a fighter/fighter class you will be saving cash. You will just need to make money like any fighter/fighter by running mission, looting, hunting, using your lots to harvest, etc.

- Doctor takes some effort to grind and now comes the bonus - Ill have to give it up because everyone can heal themselves and buffs are useless/worthless now.


1. It is hard to say how helpful buffs are. The buffs to the new regen system could be very much needed. We will not know how needed until we get to play as elite fighters and use weapons that zap your "action" bar.

- Mastering doc is already a huge sacrifice in points master doc+one combat proffession leaves ONE tiny box now i.e one scout box to walk uphill or survey I to place harvesters. Now one will need i.e. marksman xxx4 and BE xxx4? in ADDITION and you will still not be able to do the same as BEFORE. The math just does not add up.


1. Mybe you missed the part where you do not need meds or the part where you dont have to master medic. So there is no forced need to buy/craft meds for a doc and you get 34 extra skill points to drop on, as you suggested, art for surveying, or scout for hunting. Both are great ways to make cash.



Im cant be bothered to write anything more about this appaling "upgrade" Might have to look for another game to
put my money in.





I see doc becoming a powerful version of what we think of as medic today. It will not be something you get a ton of /are you buffing tells but one that will save you hinny when the chips are down.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Rere
Fri Apr 01, 2005 9:36 am
#17






DoctorGriggs wrote:





Dymund wrote:

What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.


Mentet

Chilastra Master Doc







Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.

Now those of us that are doctors that like to play the healing role will FINALLY be useful again.

We were never meant to be billionaire crafters or buffbots.




I'm really tired of seeing this kind of replies ...


I'm not even going to discuss the merits (or lack thereof) of Buffbots. (Although personally I never had anything against them seeing how they usually where providing a service no one was in certain places at certain hours) But really ... what's wrong with being a billionaire by honestly selling meds??


This is a game, for crying out loud. People have different playing styles. I find it funny how some people like yourselfhave your minds alreadyset up on why any other player should be a Doc in the 1st place. And if itdoesn't fit your own "high concept" of the profession then it isn't a valid option.


Honestly tho, I'm really glad that apparentlyquite a few ofthe Docs(mostly the field Docs) are enjoying this new changes and how now they made healing and Docs so much more needed. I myself would have probably loved this new changes if they hadn't costed me and all the other Docs that loved the crafting part of the professionso much.


So before just assuming all crafting Docswhohave eventually becomed billionaires by providing a service to all the Docs and players out there that DIDN'T wanted to craft any of his own meds, consider this: it is/was, whether you like or not,a valid and genuinechoice just as much as those who only wanted to be Docs to be able to heal others for free ina group or in a Med Center.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Happymob
Fri Apr 01, 2005 9:57 am
#18






UmmonPrime wrote:


The new question is going to be, why would anyone want to pick up doc?




Maybe healing, but I think the cures will be the biggest reason. With combat becoming far more tactical, I think things like states will be even more important than they are today. Docs get the cures.


Also, a lot of doc's usefullness will be determined by healing per second of a master doctor vs. healing dps of a non-medic (using instant stims). We don't know how big a difference there will be between doc and non-medics. What we do know is novice medic healing will be completely inadequate for high-level content. It's hard enough to keep up with healing a group against low level content. With a group of 8 last night, 2 dedicated medics could barely keep up with the 6 damage-dealers. We'll see how that scales up soon enough.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


RotorofCorRng
Fri Apr 01, 2005 10:03 am
#19

This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.

It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.



Rotor - Will cease to exist May 3rd.
MyT_Chicken
Fri Apr 01, 2005 10:19 am
#20






RotorofCorRng wrote:
This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.

It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.






It uses the exact same emote as healing currently does....I fail to see you comparison. People that never played Medic will never now the difference unless you keep track of all the professions.


Atleast our hands are /flailing around with little bubbles or fire shooting from our arses....





h Egri p
§ If you don't know; you'll find out soon enough! §

UmmonPrime
Fri Apr 01, 2005 10:24 am
#21






Happymob wrote:





UmmonPrime wrote:


The new question is going to be, why would anyone want to pick up doc?




Maybe healing, but I think the cures will be the biggest reason. With combat becoming far more tactical, I think things like states will be even more important than they are today. Docs get the cures.



Any we don't even get to make those our selves.... Guess you could look at it like a combatant buying a bunch of new weapons/armor every single time he goes out to fight....




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Darksfallen
Fri Apr 01, 2005 10:41 am
#22






RotorofCorRng wrote:
This is killing the "immersion" factor for moi. The Bacta Shot w/o anything, it is like "poof" you are healed. No enabling device, not even a freaking bandaid looking gig. Nothing, "poof" done you are healed, praise the lord. I can only imagine what it will be like as I gain more "abilities". It is funny how is called a "Bacta Shot" but ya aint using any bacta.

It may not be much to some, but it means a lot to me. In a way I am glad I am testing it. Yes it is easier. Too easy, too magical, too cartoonish, too EQish WoWish.



The icon is your enabling device. A cute little picture of the item, the actual item itself is unneeded.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DoctorBill
Fri Apr 01, 2005 11:45 am
#23


If we cannot heal other players or buff 6 stats, how the heck are we going to get force senses exp with minimal healing and buffing only 1 stat? I have been trying the macro rezzing a bit but I just dont care to do it that way.


I am one of the richer docs on valcyn, I love to craft its nice to have money but I do it to craft, its all that pretty much has kept me in the game through all the stuff this game has changed over the past couple years almost. I think this is the end of my very successfull med business, I am grateful I am almost a jedi and wont need the med business as much, but to anyone who likes to craft, and not just for the money, these changes flat out suck!!


I personally think they are taking the most interesting aspect of the game away (crafting), they screwed architects by draining maintenance from your bank accounts, so houses and factorys and stuff are one time buys, woohoo, they give loot schematics, no decay, also one time buys. I have tried master artisan and its ok, some new schem's are ok, but generally the armor smiths seem to be the only ones looking forward to the fun of crafting after the CU, maybe chefs? Whats going to happen to brandy? No mind pool after CU am I right?


I tend to keep an open mind and I will try the new changes, but IMO this could be the end of the game for me if it stinks as bad as it sounds!

Message Edited by DoctorBill on 04-01-2005 02:12 PM



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Marrow1
Fri Apr 01, 2005 11:57 am
#24






DoctorBill wrote:

If we cannot heal other players or buff other players, how the heck are we going to get force sensitive exp? I have been trying the macro rezzing a bit but I just dont care to do it that way.







I am not sure where the first part of that line comes from. As a post CU doc you will be able heal, cure, rez, and buff others. You just may not need a med to do it. So if your grinding FS exp it will be even easier (assuming the exp for these things is not so different).


It might be a good time to lobby for the med xp cap to change so we are not tied to the village as we currently are. I will make a post in the CU alpha test forum. I would much rather they change the conversion rate but increase our cap so that we better match other fight classes. The idea of the FS grind was that you would still play your same old way, but for docs unless you plan to make 150 trips to the village for 1 line that simply is not the case.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
DoctorBill
Fri Apr 01, 2005 12:09 pm
#25



Its my understanding we cannot heal other players with stims like we can now, outside of buffing and the occasional rez, stim heals were a good way to get exp.


At 10-1 conversion and an 80k cap, this is just insane trying to get 1.25mill exp for my luck tree, I wish it was as easy as combat and I would have went for healing as well, they need the ratio to be 5-1 IMO, the cap is ok, just make the ratio better, 10-1 is stupid, especially with not being able to buff 6 stats, we will only buff one stat now? I would get 7k of exp roughly when buffing a single person, I doubt I will get that buffing 1 single bar now.


BTW, I edited my original post, I was thinking faster than I was typing, common problem of mine

Message Edited by DoctorBill on 04-01-2005 02:13 PM



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Marrow1
Fri Apr 01, 2005 12:35 pm
#26






DoctorBill wrote:



Its my understanding we cannot heal other players with stims like we can now, outside of buffing and the occasional rez, stim heals were a good way to get exp.


At 10-1 conversion and an 80k cap, this is just insane trying to get 1.25mill exp for my luck tree, I wish it was as easy as combat and I would have went for healing as well, they need the ratio to be 5-1 IMO, the cap is ok, just make the ratio better, 10-1 is stupid, especially with not being able to buff 6 stats, we will only buff one stat now? I would get 7k of exp roughly when buffing a single person, I doubt I will get that buffing 1 single bar now.


BTW, I edited my original post, I was thinking faster than I was typing, common problem of mine

Message Edited by DoctorBill on 04-01-2005 02:13 PM





Correct, stims do not heal other players. However, as a medic you have a new skill that does not involve stims that allows you to heal damage. As you level up doc you gain other skills to not only heal damage but cure, buff, etc. All without meds. All can be done to others.


You are using buffs as the example for exp since that was the thing that gave the most exp. However, it may or may not be in the new system.


Let me give you an example how the new system could be used to give a ton of med exp very fast.


Lets say your a doc/CM. You could buff someone, duel them, use a debuffer, end duel, then buff them again. The repeat. Depending on the delays and exp you could wind up with a macro system that is far faster than anything in todays game.


I am against such systems. I would much rather they tweak the cap and conversion rates such that one could play the game like a fighter and gain exp in a more realistic way. It is kinda silly that for med FS exp one spend 90% of thier time driving back and forth to the village. I would much rather see that time spent playing the game and storing up the exp. Even it took longer total game time to lvl up.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
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