Doctor Archive
Thread: Your ideas for medics & docs to be added to the GCW
Just my 2 credits worth.
Later
Message Edited by MasterNerfSlayer on 06-09-2004 01:58 PM
Ytsniea-culsin wrote:
Perhaps only granting FP when healing wounds inflicted by a factionally aligned NPC. Healing from PVP may be a possiblity as well but could be exploited as previously mentioned.
I know its improbably but I'd like to see Doc missions. If they can set up a mission where you have to go and blow up a base why can't they stick an NPC out there that you have to throw a stim heal on to complete the mission. Granted it wouldn't be any more fun than the delivery missions but a new doc with no creds and no combat skills might really appreciate it.
Me too, (see my post above ^) I think these could be really good fun if an Imp v Reb battle spawns and you have to help keep your comrades alive. As it stands I feel the missions are a bit daft; if your main combat role is usually medical support
Radar-X wrote:
I know its improbably but I'd like to see Doc missions.
While I'd love to see medics being able to do minor poison/disease healing as per RL, I don't see it fitting with the current structure of the game where it takes an elite profession to apply poisons and diseases, I see it as being only fair that an elite profession removes it.
To add that to medic would require a complete 3 profession redesign, which would I feel only lessen the importance of the 2 elite professions derived from medic and blur the lines of what each profession does.
Feel free to attempt a 3 profession redesign yourself, we're all open to ideas. But keep in mind this is a game, and games require balance.
JaveRel wrote:
But that is why it takes a lot of First Aid shots to heal or shorten the time the effect lasts. I mean how is it unbalancing to make it a master medic ability so that not everyone can have it? Then Docs and CMs will already have it becuase you have to have master medic to be those classes.
Put it in the Master Medic box or even better move it up to the Novice Doc box or even CM box too. It doesn't have to be a medic skill then. My point is as a Doctor I cannot heal disease, or poison unitl almost master unless I grind up the one box in Doc and yet a CM can be throwing poisons and disease if weak ones from the start. Kind of strange why it takes a level 4box before I can even cure certain things. It would not kill the game or even hurt it if Docs had a first aid 2 or 3 skill in novice Doc and could use lets say 10 first aid shots to cure the poison. That way people like me and many others could at least be helpful to those who come into the med center diseased and such but I cannot help them yet.
Jave Rel
Thank you for considering my idea but please consider this one too.
I agree with you that Master Medics need to be thrown a bone. Poison and Disease are an integral ability of Doc and I don't see any reason to change that. Fire blanket maybe but not disease and poison.
Message Edited by Demonssword on 06-12-2004 10:39 PM
Scoooter wrote:
Radar-X wrote:
Gouta wrote:
Some way of getting Faction Points for healing Overt players. I haven't totally figured out how to implement this but it has been on the Top 20 lists for awhile. I agree with all the other ideas but I didn't see this one brought up.
Too easily exploited.
Saying it is too easily exploited is a bit premature. Saying it is easily exploited would have to imply the actual game mechanic was decided. Right now people are just brainstorming ideas,
I have to agree that implementation and the proposed idea pitched to the devs would have to be the key. Maybe something to do with only getting FP for rezing or removing an incap state from an overt being attacked by an opposing faction. This way you can't get fp by just dueling a factioned person, or going regular hunting with a faction person, it would have to be "saving" the overt person from another opposing overt person (not sure how TEF's should work in) IN PVP.
Really the only foreseeable sidestep to this is have 2 opposing overt members attack each other while opposing medics heal their partner. But I'm not sure how willing people would be for this, and maybe is why it should be limited to rez'ing.