Doctor Archive
Thread: Your ideas for medics & docs to be added to the GCW
Gouta wrote:
Some way of getting Faction Points for healing Overt players. I haven't totally figured out how to implement this but it has been on the Top 20 lists for awhile. I agree with all the other ideas but I didn't see this one brought up.
Too easily exploited.
MasterNerfSlayer wrote:
Roustabout wrote:
3. With the fix to cloning in a city where you're banned, maybe doctor could set up a temporary cloning facility no closer than a set distance from a city boundary ( like 750m from a city boundary). That way you'd still have to ride in, but it'd be much harder to have the constant zerging...it would give each side a chance toregroup and reform.
If thistemporary facility isfound it should have an easily destroyedflag to knock out this center so the battle doesn't go on forever. Or perhaps if the doctor dies also then the center goes away. Or maybe you have to commit one M-doc to the center at all times or else it doesn't work.
I know this idea will be met withskepticism sincethe whole idea with the recent hotfix was to prevent zerging and this looks like just another zerg ability. I argue though that some of the best battles I've been in were where the battlefields were about 1k 1.5km apart andthere was a definite ebb and flow withbattles in each main area, plus battles in the middle of them as each side advanced.
Maybe more restrictions could be placed on like even cloning at this temporary facilityleaves you with the 100's in damage like cloning somewhere were your information isn't saved. This would eventually mean that the attacker must either win completely, or would eventually be too wounded to continue a constant assualt.
Sorry for rambling but I really just feel that battles where the force dies and clones 3kmawayare going tobe pretty boring.
I had an idea similar to this, and I'd like to proposed it, merged with yours. No force goes into battle without setting up a forward command post. What I want to suggest is setting up a temporary cloning center that must be manned by a master doctor, but the camp is made by a master ranger, and must be deployed by a master squad leader, or deployed by the ranger, and more benefits granted if a squad leader is present. Having the master doc die may not kill the camp, but would certainly remove the cloning ability. Just an idea I had, but I really didn't have any great benefits to warrant the idea, but your mobile cloning idea got me thinking about it again.
You really think just being able to buff 150 to 200 more on a 2500 hit buff is better to have than about 15 to 20 free skill points? Cmon man make master worth it.
Scoooter wrote:
Netninjax wrote:
1) Doctors or CMsshould have an AOE cure for AOE poisons and diseases to balance things a bit.
2) Drag distances should be increased at master for combat use.
3) 90 MedUse Buffs should suck compared to master doc buffs, really no point in mastering Doc with the way things are atm. - non gwc idea
4) Move resurection to master and reduce the groggyness time.
Message Edited by Netninjax on 06-06-2004 05:12 PM
1) Doctors should have innoculations to help reduce or nullify poison/disease effects that are both time and effectiiveness bases. CM's should have no curatives, it does not fit into the fact that Doctors are the antithesis of CM and for the same reason soctors should not have an AOE cure
2) I agree with the drag addition, that is something small that could give a master benefit
3) 90 med use buffs are fine. Getting rid of the 0240 docs will cause us more grief. Because of the wound treatment skill addition at master we currently can out buff 0240 doctor
4) No need to move resurection to master IMO. I see nothing gained by that.
*5) Poison/disease inoculations that are effectveness and duration based
*6) FACTION POINTS FOR HEALING/REZING. We lose out on a lot of fp because we are keeping the troops up and not out there db'ing.
Scoooter wrote:
Radar-X wrote:
Gouta wrote:
Some way of getting Faction Points for healing Overt players. I haven't totally figured out how to implement this but it has been on the Top 20 lists for awhile. I agree with all the other ideas but I didn't see this one brought up.
Too easily exploited.
Saying it is too easily exploited is a bit premature. Saying it is easily exploited would have to imply the actual game mechanic was decided. Right now people are just brainstorming ideas,
Ok....I need faction points and we both go overt into a private residence. He tumbles and I heal. Too easily exploited. Even if you made it so it could only be done in this CP, you could just set your CP out in the middle of nowhere and do it. It took me less than 5mins to figure out how to exploit that idea so how long do you think its going to take them to make it so it can't be exploited?
Radar-X wrote:
Scoooter wrote:
Radar-X wrote:
Gouta wrote:
Some way of getting Faction Points for healing Overt players. I haven't totally figured out how to implement this but it has been on the Top 20 lists for awhile. I agree with all the other ideas but I didn't see this one brought up.
Too easily exploited.
Saying it is too easily exploited is a bit premature. Saying it is easily exploited would have to imply the actual game mechanic was decided. Right now people are just brainstorming ideas,
Ok....I need faction points and we both go overt into a private residence. He tumbles and I heal. Too easily exploited. Even if you made it so it could only be done in this CP, you could just set your CP out in the middle of nowhere and do it. It took me less than 5mins to figure out how to exploit that idea so how long do you think its going to take them to make it so it can't be exploited?
Again you are deciding the actual mechanic when people are proposing ideas. Let the devs deal with the initial mechanics if they like it.
This is more of a concept thread, not "lets design it and how it works" thread.
Radar-X wrote:
Ok....I need faction points and we both go overt into a private residence. He tumbles and I heal. Too easily exploited. Even if you made it so it could only be done in this CP, you could just set your CP out in the middle of nowhere and do it. It took me less than 5mins to figure out how to exploit that idea so how long do you think its going to take them to make it so it can't be exploited?
Just a thought but why not make it so you can only earn FP by healing someone who is/has recently been in combat with a declared PC or faction NPC? You could cap the FP earned to say a quarter of that a db/kill would normally give and only award points after a kill has been made, this would prevent someone from taking a potshot at a faction npc, runnng off and tumblingfor a friend. Could be hell for the programmers but it is a possible workaround exploitation.
Gift.
Thank you. My point in that was why focus tons and tons of energy on an idea if its going to have problems five minutes later in implementation. I'm not saying its a bad idea, I'm just saying it may not be plausible to do (I'm not a dev though). I think it would be great for us to be able to set up non-afk buff tents in Coronet and Theed so we don't have to worry about keeping up with who paid and who didn't but it would be hard as crap to implement.
Songe wrote:
I don't see what is wrong in debating the possible exploits even in a concept thread. Let people share their ideas.
Giftmacher wrote:
Radar-X wrote:
Ok....I need faction points and we both go overt into a private residence. He tumbles and I heal. Too easily exploited. Even if you made it so it could only be done in this CP, you could just set your CP out in the middle of nowhere and do it. It took me less than 5mins to figure out how to exploit that idea so how long do you think its going to take them to make it so it can't be exploited?
Just a thought but why not make it so you can only earn FP by healing someone who is/has recently been in combat with a declared PC or faction NPC? You could cap the FP earned to say a quarter of that a db/kill would normally give and only award points after a kill has been made, this would prevent someone from taking a potshot at a faction npc, runnng off and tumblingfor a friend. Could be hell for the programmers but it is a possible workaround exploitation.
Gift.
You'd have to set some kind of flag for it similar to the TEF but that definetly sounds like it could work. Would obviousally need to have a timer on it too. Good idea.
Radar-X wrote:
Thank you. My point in that was why focus tons and tons of energy on an idea if its going to have problems five minutes later in implementation. I'm not saying its a bad idea, I'm just saying it may not be plausible to do (I'm not a dev though). I think it would be great for us to be able to set up non-afk buff tents in Coronet and Theed so we don't have to worry about keeping up with who paid and who didn't but it would be hard as crap to implement.
Songe wrote:
I don't see what is wrong in debating the possible exploits even in a concept thread. Let people share their ideas.
Yeah but your focus was not a mechanic that could work but "here is a mechanic that could be exploited"
It may not be plausible..but someone may come up with something
you cant say anything while groggy or even sit down
but you can deactivate a base countdown =p