Doctor Archive

Thread: My Definition of a Doctor

DoctorGriggs
Mon Mar 21, 2005 9:11 am
#27



maqsbro1 wrote:
Santos i'm on your server and agree what you said, I believe that I am going to lose at least 200-300million in credits because of this CU and nerfing the doctor profession, I certainly will be leaving the game if something like that happens to me, I just think its unfair, if you have a look at weaponsmith, armorsmith, artisan, architect, chef...it does not affect any of those crafting professions, thats why it very unfair on people who are crafting doctors





Doctors were never intended to become a cash cow - they were intended to heal people.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Skurr
Mon Mar 21, 2005 9:15 am
#28

exactly worm, I dont understand why everyone is giving birth to cows. If you are a crafter PICK UP MASTER MEDIC/MASTER BIO ENGINEER!!!! And you will be of the most uber crafters of med supplies after the cu. Enhancers will be in high demand (I have a feelings these will sell like buffpacks as far a poteintial income in concerned) since Docs will NEED them to utilize their new special ablilities. Just like the worm said the only thing people will lose is the title "master doctor" big whoop. Millions will still be made and the devs ARE GIVING FREEFREEFREEFREEFREEFEEEFEEE!!!F...R...E...E.. (thats free) skill point realloment so you dont even have to grind again. Where is the misunderstanding? I will remain an battle healing doc. I will need the enhancers. I you are so blown away by the cu that you cut your nose off to spite your face and cancel your account, Ill make someone else a millinare post cu. Up you you crfting DooDs!



S K U R R
MASTER HEALER
RFLOWING FIST SOCIETYR
IGN: SKURR SERVER: BRIA
"Where I walk, I walk alone. Where I fight I fight alone"

I8TheWorm
Mon Mar 21, 2005 9:28 am
#29



Giftmacher wrote:


Skurr wrote:
exactly worm, I dont understand why everyone is giving birth to cows. If you are a crafter PICK UP MASTER MEDIC/MASTER BIO ENGINEER!!!!

I believe the point is that we are having a whole section of our crafting tree taken from us, with no compensation. I don't want to be a BE, I'd have that profession already if I did, no one has given good reason for forcing me to take that profession. As things stand now we effectively either craft or heal in combat, with the change in skill point cost for professions and hitpoints being linked to combat professions, a crafting Doc (unable to master an elite combat prof) will just be so much fodder on the battlefield. I enjoyed Doc because it enabled me to craft and heal, suiting my playstlye down to the ground; now that is being totally up rooted in what I can only at my most charitable describe as "asset stripping" our skills to give to other profs.

I'm all for change but give and take please, take take is all we're being told now, and to be honest after the time and effort (not to mention cash) I've put into this game I'd expect better treatment. Remember people are quite attached to their professions, and their toons, you can't expect major upheavals such as this to go down well. This is being poorly handled, and it shows, whatever happened to consultation? The majority of us are not upset about buffs because the idea had been kicked about for some time and good reasons given, but this?

Gift.






Sure you get compensation... you get a free template change. And regarding your comment..

no one has given good reason for forcing me to take that profession


... now you have your reason.

I honestly think that you're looking only at the changes the CU bring to you. However, there are 299,999 other people with accounts to consider as well. Yes, the CU affects me. No, I'm not complaining about it. Pick up the pieces and move on, and quit acting like the CU targets doctors only.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Giftmacher
Mon Mar 21, 2005 9:46 am
#30







I8TheWorm wrote:


Sure you get compensation... you get a free template change. And regarding your comment..


no one has given good reason for forcing me to take that profession



... now you have your reason.


I get a free template change to a profession I don't want? How is that compensation? I don't follow you.

I honestly think that you're looking only at the changes the CU bring to you. However, there are 299,999 other people with accounts to consider as well. Yes, the CU affects me. No, I'm not complaining about it. Pick up the pieces and move on, and quit acting like the CU targets doctors only.


I'm looking at the changes brung to Doc yes, but I'm looking on in sympathy for the other professions that are getting stuffed too. There's too much stick and not enough carrot here as a whole. I never said the CU affected Docs only either, I did note however that you said elsewhere that you are likely going combat medic (you said you prefer it) after the CURB, it suggests to me you were never really that bothered about Doc anyway. You may not be bothered about the changes but that is because it doesn't affect your prefered playstyle, I suspect you'd object too were that not the case. Allow those of us who don't like the way this is going to voice our concerns, but please don't make out we're being unreasonable. I just want a decent explanation, professional interdependence is fine, but at the cost of a whole skill tree? That's a lot to bear for any profession.


Gift.









Message Edited by Giftmacher on 03-21-2005 08:47 AM

Message Edited by Giftmacher on 03-21-2005 08:48 AM

I8TheWorm
Mon Mar 21, 2005 9:50 am
#31



Giftmacher wrote:


I8TheWorm wrote:


Sure you get compensation... you get a free template change. And regarding your comment..

no one has given good reason for forcing me to take that profession



... now you have your reason.

I get a free template change to a profession I don't want? How is that compensation? I don't follow you.

I honestly think that you're looking only at the changes the CU bring to you. However, there are 299,999 other people with accounts to consider as well. Yes, the CU affects me. No, I'm not complaining about it. Pick up the pieces and move on, and quit acting like the CU targets doctors only.

I'm looking at the changes brung to Doc yes, but I'm looking on in sympathy for the other professions that are getting stuffed too. There's too much stick and not enough carrot here as a whole. I never said the CU affected Docs only either, I did note however that you said elsewhere that you are likely going combat medic (you said you prefer it) after the CURB, it suggests to me you were never really that bothered about Doc anyway. You may not be bothered about the changes but that is because it doesn't affect your prefered playstyle, I suspect you'd object too were that not the case. Allow those of us who don't like the way this is going to voice our concerns, but please don't make out we're being unreasonable. I just want a decent explanation, professional interdependence is fine, but at the cost of a whole skill tree? That's a lot to bear for any profession.

Gift.



Message Edited by Giftmacher on 03-21-2005 08:47 AM

Message Edited by Giftmacher on 03-21-2005 08:48 AM





If you want to craft, then it IS a profession that you want.

And actually, I chose doc over combat medic before. I might choose it again over combat medic. However, the point I was trying to make is I'm staying flexible.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

diepa
Mon Mar 21, 2005 9:50 am
#32






SantosL wrote:
The crafting professions, as a whole, are so intertwined with the combat system that it is no suprise that some crafting changes would happen as well.

And the doctors are not the only ones affected. For example, Blair mentioned:





All weapons will do a base damage of type of two possible types: "Kinetic" or "Energy". Several weapons will do additional elemental damage of one of the following types: "Heat", "Cold", "Acid", "Electrical".





Which means that some damage types are gone - no more stun, for example. This will effect the armorsmiths who have huge stocks of stun-layers for armor, players with stun resist armor and PSGs, weaponsmiths who craft stun weapons, etc. etc. etc. One change like that trickles down and affects many non-combat professions.

I still think it's way too soon to be throwing up our hands in disgust and giving up. Good or bad, we don't know the details on any specific changes yet, just some generic overviews of the system changes.






They didnt say they were removing stun as a damage, they just didnt mention it. As far as I have heard stun weapons are not going away(think I even heard of geo carbine).


Anyway the main difference between what is happening to doc and what is happening to armorsmith and weaponsmith is that everybody is going to need new weapons and armor when the cu hits. I imagine that resources will be similiar to what they are now, but you will not be able to add as many layers. So instead of selling comp armor with all the resists they will sell 4 sets of armor. So they will actually have more in demand products then they have now.


A master doc will no longer be able to craft...In order to be a master doc with crafting ability you will have to give up having an elite combat with it, they are pretty much removing buffs as everyone will be permabuffed now. If you are currently a doc/combat prof, and you craft your own meds, you are screwed you can either drop combat for crafting or lose everything you have invested in resources and med exp. Thats what I want doc to be, the weakest guy in a group chasing the combat types around healing them hoping they protect me....sounds great.

TarMangani
Mon Mar 21, 2005 9:54 am
#33






I8TheWorm wrote:

You're kidding, right? Take a stroll over to the weaponsmith, armorsmigh, architect, and chef forums. Everyone is going through the same pains that doctors are regarding the CU. The sad thing is, folks are complaining (no, not you) without enough specific information to complain about.

Crafting docs will still be able to craft, just with a template change that you won't even have to grind for.




You say that as if it's no big deal, as if we have another 20 or so SP lying around.


In order to maintain our current templates, most of us will have to give up skills in another professionin order to earn the SP within BE. Where are the weaponsmith, armorsmigh, architect, and chef professions having to do that?


The other crafting professions can feel our pain regarding the products they produce, but none of them are being forced to give up much needed skill points in order to continue to make the same product they do now...





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



I8TheWorm
Mon Mar 21, 2005 9:56 am
#34



TarMangani wrote:


I8TheWorm wrote:

You're kidding, right? Take a stroll over to the weaponsmith, armorsmigh, architect, and chef forums. Everyone is going through the same pains that doctors are regarding the CU. The sad thing is, folks are complaining (no, not you) without enough specific information to complain about.

Crafting docs will still be able to craft, just with a template change that you won't even have to grind for.

You say that as if it's no big deal, as if we have another 20 or so SP lying around.

In order to maintain our current templates, most of us will have to give up skills in another profession in order to earn the SP within BE. Where are the weaponsmith, armorsmigh, architect, and chef professions having to do that?

The other crafting professions can feel our pain regarding the products they produce, but none of them are being forced to give up much needed skill points in order to continue to make the same product they do now...






I have news.... I'll have to change my template some too. But the last thing you'll find me doing in the forums is complain about it. With the time and effort SOE is spending on the CURB, you're not likely to see any last minute changes because a few people have a problem with it.

Don't get me wrong, I feel for you. But it's just something you're going to have to get over and get past.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Giftmacher
Mon Mar 21, 2005 10:07 am
#35






I8TheWorm wrote:

If you want to craft, then it IS a profession that you want.

And actually, I chose doc over combat medic before. I might choose it again over combat medic. However, the point I was trying to make is I'm staying flexible.





My point was I wanted to craft and heal, I don't see myself being able to effectively do both. Right now I can make Master meds and offer adequate support in combat. Post CURB in an ideal world to make the best meds I'd be MBE, MM, and MD. To heal I'd be MM, MD and a master combat prof (so I'd have a big enough health pool not to be gunned down by an ub3r mob on a chance agro). I now need too many points to have the best of both worlds and that is less than great, I'm all for profession interdependence, but to take crafting from Docs completely is heavy handed. Why could we not keep highlevel crafting but require BE etc. components? I rather enjoyed a combat support role curing states etc, and the crafting mini game, forcing an either or choice is taking a sizeble slice of fun away from the profession. It seems to me that devs have focused on a number of professions, to their detriment,and I think it is bad form. This CURB announcement has a lot of negative changes for a lot of people, and there is no sweetener to soften the blow.


Anyhow I hope that explains what bothers me so much about this change, I'm very attached to my character and profession; I had Doc long before there were buffs, because I loved it. The CURB was supposed to return us to those halcyon days (when I may have been poor but I could still happily craft and hunt). Now though I think there is a move to fix what isn't necessarily broken.


Gift.

Message Edited by Giftmacher on 03-21-2005 09:18 AM

Giftmacher
Mon Mar 21, 2005 10:08 am
#36








I8TheWorm wrote:


Don't get me wrong, I feel for you. But it's just something you're going to have to get over and get past.


Or cancel your subscription over I might add...


Gift.







Rere
Mon Mar 21, 2005 10:35 am
#37







TarMangani wrote:


Regarding losing hope,of course there are those who feel that way. However the crux of the matter is that for those of us who craft, and havemillions on the line in resources and the like,thisannoucement has crippledus financially. The market is closing rapidly and we are being givenvery little time to prepare. Mostly because we don't know the nitty gritty details yet. Do we sell? Do we hold on? We just don't know, and we won't know until the details are posted. We will really only have from that date of the post until theythrow the switch to prepare.


However one thing is clear, the market has changed. Buffs are nolonger mandatory for combat, and thoughthings will even out, the demand for our product is lessened, therefore the value of our commodities has lessened. I used the analogyin another post of the moisture farmers on Tatooine who make a livingharvesting and selling water.A water broker who pays 1milper barrel of water, only to wake up one morning and learn that the devs have turned Tatooine intoCamino, (don't know the spelling, but I'm referring to the planet of the cloners in attack of the clones, the water based world). Sure his product is still worth a little bit, but it certainly isn't worth the 1 mil he just paid for it!


That's what will happen to the crafting docs, though not quite as drasticly...


To be dealtthat heavy a blow, after spending months building up a business, with nearly no transition time, simply sours a player to the game...and rightly so. Many of us feel cheated, swindled, and othernatural feelings.


To be told after this that we get to join groups and heal and share in loot is reallyno true comfort, as I'm certain you can understand.


It's not that we're ignoring our healing side, it's justthat we need totry to recover and we're not sure how.


To the crafting docs, the CU is like an F5 tornado which rips through a town, destroying everything. We're forced to rebuild...







I agree with all you said. But I'd also add that some of us that have been crafting Docs also for the unpretentious reason ofenjoying what wecraft. Just like DEs or Architects. Granted we always made more money than those professions that doesn't necessarily means thats the ONLY reason why anyone would be a crafting Doc.


Right now, yes I am somewhat worried with the millions upon millions I have on med specific resources that are stored, but what really concerns me is what will be left on Med crafting that will still be useful? Is there anything else that wecan craft on a regular basis that will sell? Or if I want to keep being a crafting Doc I just better get used to restocking once a month? And don't get me wrong ... for me, at this point it doesn't matter if its going to be as profitable as buffpacks ... I'm just wondering if there will beanything left to keep me busy in this game since Med crafting and running my little business has always been my biggest pleasurein this game.


And if the answer to that is yes, cool, I'll adapt and move on. But if it's no then I'm better off just cancelling all my accounts.


Also, to the starter of this thread I'd only say that generalizations does no good to anything, people have different gamestyles and the one I mentioned above is mine. And even if someone is doing justfor the money, it is as valid as anyone else doing just to be able to heal other players. (We might discuss perhaps the merits of each choice, but I rather not since this is, after all, just a game).





Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

TarMangani
Mon Mar 21, 2005 7:27 pm
#38






I8TheWorm wrote:

I have news.... I'll have to change my template some too. But the last thing you'll find me doing in the forums is complain about it. With the time and effort SOE is spending on the CURB, you're not likely to see any last minute changes because a few people have a problem with it.

Don't get me wrong, I feel for you. But it's just something you're going to have to get over and get past.





1. I think we resolved this in the other thread didn't we?

2. I never complained, I've simply been stating facts. I knew as soon asI read Blair's post these changes would happen, and no amount of complaints nor anything else would change their minds.

3. Like I said MANY posts ago in that other thread we met on that time once...(LOL). Crafting docs are going to lose their shirts financially and that means the devs are treating us like Ned Beatty in Deliverance...

4.Everything I've said since then have been responses to WAY too many ppl (not you per se), trying to cast a positive light on the CURB in regards to the crafting and the economy...(like the CM correspondent).
5. Face it everyone...crafting docs are getting SHAFTED and won't get anything that can financially compete with what we're losing. It's inevitable, so we either quit, change professions, or learn to deal with our new role as ambulances...



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



I8TheWorm
Tue Mar 22, 2005 8:13 am
#39



TarMangani wrote:


I8TheWorm wrote:

I have news.... I'll have to change my template some too. But the last thing you'll find me doing in the forums is complain about it. With the time and effort SOE is spending on the CURB, you're not likely to see any last minute changes because a few people have a problem with it.

Don't get me wrong, I feel for you. But it's just something you're going to have to get over and get past.


1. I think we resolved this in the other thread didn't we?
2. I never complained, I've simply been stating facts. I knew as soon as I read Blair's post these changes would happen, and no amount of complaints nor anything else would change their minds.
3. Like I said MANY posts ago in that other thread we met on that time once...(LOL). Crafting docs are going to lose their shirts financially and that means the devs are treating us like Ned Beatty in Deliverance...
4. Everything I've said since then have been responses to WAY too many ppl (not you per se), trying to cast a positive light on the CURB in regards to the crafting and the economy...(like the CM correspondent).
5. Face it everyone...crafting docs are getting SHAFTED and won't get anything that can financially compete with what we're losing. It's inevitable, so we either quit, change professions, or learn to deal with our new role as ambulances...





Sorry... I was having trouble keeping track of which thread I was posting in (troll).

You know, then, that I'm not really trying to cast a positive spin on the CU, but more of a "it's going to happen, so do what you have to to be ready for it" spin instead.

Those that liked to craft meds and apply them are getting the shaft, or it would at least appear so. I doubt there will be enough SP to master doc, pick up the BE necessary to craft meds, and master a combat profession. But if that were possible, would that be ok with you?



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

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