Doctor Archive
Thread: My Definition of a Doctor
SantosL wrote:
I don't want people to take this wrong. I did not intend to criticize other players and their methods of being a Doc. Sorry if it came across that way.
I just think that the doc community needs to broaden their views on our profession. If you are set and like the way you do things now, I understand and you have every right to your opinion on your playstyle. But, a lot of Docs seem to be losing hope already, and I'm just trying to point out that there is a lot more to our profession.
And in terms of the crafting - I love doctor crafting. I was one of the first Master Docs to commercially sell buff packs on my server, and I made a big business out of it for quite a long time. I still casually craft, but not to the extent of months passed. Sure, it makes me sad to see that Doc won't be the healer/crafter hybrid that it once was, but that means I need to adapt to the changes and find out which is more my playstyle - that of the crafter or that of the healer, or maybe a combination of both. We aren't locked in to one of the other, thankfully.
And I find nothing wrong with the Docs who buff, etc. for profit. Those players are doing a valuable and necessary service to their fellow players, and in my experience those players are extremely helpful and friendly. I meant no disrespect in my earlier post, so please do not take it the wrong way. I just want to recognize that we can do more then just buff our friends and customers.
"Apology accepted...Captain Needa..." Darth Vader.
Honestly I don'tthink you'llfind very manydoctors of any breed who are genuinely upsetthat we're going tobe healers after the CU. Many of us, regardless of how we'veroleplayed, wantonly ignore the fact we are healers in the game.
Regarding losing hope,of course there are those who feel that way. However the crux of the matter is that for those of us who craft, and havemillions on the line in resources and the like,thisannoucement has crippledus financially. The market is closing rapidly and we are being givenvery little time to prepare. Mostly because we don't know the nitty gritty details yet. Do we sell? Do we hold on? We just don't know, and we won't know until the details are posted. We will really only have from that date of the post until theythrow the switch to prepare.
However one thing is clear, the market has changed. Buffs are nolonger mandatory for combat, and thoughthings will even out, the demand for our product is lessened, therefore the value of our commodities has lessened. I used the analogyin another post of the moisture farmers on Tatooine who make a livingharvesting and selling water.A water broker who pays 1milper barrel of water, only to wake up one morning and learn that the devs have turned Tatooine intoCamino, (don't know the spelling, but I'm referring to the planet of the cloners in attack of the clones, the water based world). Sure his product is still worth a little bit, but it certainly isn't worth the 1 mil he just paid for it!
That's what will happen to the crafting docs, though not quite as drasticly...
To be dealtthat heavy a blow, after spending months building up a business, with nearly no transition time, simply sours a player to the game...and rightly so. Many of us feel cheated, swindled, and othernatural feelings.
To be told after this that we get to join groups and heal and share in loot is reallyno true comfort, as I'm certain you can understand.
It's not that we're ignoring our healing side, it's justthat we need totry to recover and we're not sure how.
To the crafting docs, the CU is like an F5 tornado which rips through a town, destroying everything. We're forced to rebuild...
Orbac wrote:It all comes down to this , It's not the Game that I bought. You can see how long I have played, and it's not the resources or anything else, it is that this will not be the game that I bought. I might be wrong , but it sounds like the NErf Bat has been swung and it flew out of thier hands and hit just about everthing.Message Edited by Orbac on 03-20-2005 04:37 PM
The devs said from the beginning that the CU will be a big change to the whole game, as combat is somehow connected to every aspect of the game. Every MMORPG is constantly changing. It has to in order to be fun, and it has to in order to survive. SWG has to change in order to live up to its potential, which I'm sure we all want to happen.
Some advice: we all have to avoid the "nerf bat" type of thinking. This will be a whole new system, where each profession has its place in combat and in the game. It will serve no purpose to try to compare the current system with the new one after the CU. Yes, the CU "hit just about everything," but we can't think of that as a negative thing. It's just a fact, and we have to see the new system on its own.
it's like some lost trivia... "omgz did you know that docs can heal? O.o"
i don't feel bad for docs who grinded it up just to be buffbots and make a ton of money.... then they're gonna whine about losing money? LOL it just makes NO SENSE
most of the times if i need heals while i'm getting buffed, the doctor has no heals or has some responce of like "that'll be 5k"
i would love when docs actually come along in a group again and heal/rezz/curestates instead of buff from the safety of a starport and then you're on your way
and then after the fight... all meet in the cantina for some much needed R and R and then the doc can heal everyone up a bit
the same goes for combat medics... i'm sure some people don't even know that you can poison health and action too
Message Edited by Kevie on 03-21-2005 05:44 AM
Well I guess he set us straight! Thank you for a well written, intelligent post. I'm totally ashamed of my greedy behavior of daring to want to make money up to this point...
Kevie wrote:
it's like some lost trivia... "omgz did you know that docs can heal? O.o"
i don't feel bad for docs who grinded it up just to be buffbots and make a ton of money.... then they're gonna whine about losing money? LOL it just makes NO SENSE
most of the times if i need heals while i'm getting buffed, the doctor has no heals or has some responce of like "that'll be 5k"
i would love when docs actually come along in a group again and heal/rezz/curestates instead of buff from the safety of a starport and then you're on your way
and then after the fight... all meet in the cantina for some much needed R and R and then the doc can heal everyone up a bit
the same goes for combat medics... i'm sure some people don't even know that you can poison health and action too
Message Edited by Kevie on 03-21-2005 05:44 AM
it's like some lost trivia... "omgz did you know that docs can heal? O.o"
i don't feel bad for docs who grinded it up just to be buffbots and make a ton of money.... then they're gonna whine about losing money? LOL it just makes NO SENSE
most of the times if i need heals while i'm getting buffed, the doctor has no heals or has some responce of like "that'll be 5k"
i would love when docs actually come along in a group again and heal/rezz/curestates instead of buff from the safety of a starport and then you're on your way
and then after the fight... all meet in the cantina for some much needed R and R and then the doc can heal everyone up a bit
the same goes for combat medics... i'm sure some people don't even know that you can poison health and action too
Have you even read the other posts within these threads? The reasons for crafting and selling are posted pretty clearly there. Many of us enjoy the economic aspect of buying and selling within the game. If we want to sell pharmaceuticals, we need to be doctors currently. We heal also but to come in and start bashing the crafting docs just because we don't meet some pre-conceived definition of the perfect doctor as defined by you is bad form...
Transig wrote:
I want to come along in a group to help and not be stuck in a city. 90% of my patients don't pay thats okay because the ones that do keep me solvent enough to pay fo the supplies i need (except when others charge 15c per unit for the advance component ingredients) i do it all for the fun and i know that my contribution helps them. I know of many other Docs do it so that they can say i have millions of credits , my answer is "and what do you need all that money for can you use it in RL"
Combat medic can hurt others sure but Doctors are the more powerful healers especially when things get ugly.Otherwise you will be waking up in a cloning facility and sitting around a cantina waiting for your mates to get back.
Message Edited by TarMangani on 03-21-2005 08:32 AM
SantosL wrote:
What is a Doctor? A Doc in SWG is the ultimate in support. We heal, we cure, we enhance our group. Our functions in healing and curing have been secondary as time has gone on, but we can't just ignore our primary function in this game.
We are NOT buff bots.
I find that more and more players are choosing Doctor as their profession, be it their primary choice or a secondary skill. But how many people really know about all the aspects of the Doctor profession? There is more to our skill set then just the /healenhance, and I hope that many of you that are against the upcoming CU changes that affect our profession take that into consideration.
And I have just as much to lose "financially" in this game as anyone else. But you know what? Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.
Five imaginary *****'s to you.
maqsbro1 wrote:Santos i'm on your server and agree what you said, I believe that I am going to lose at least 200-300million in credits because of this CU and nerfing the doctor profession, I certainly will be leaving the game if something like that happens to me, I just think its unfair, if you have a look at weaponsmith, armorsmith, artisan, architect, chef...it does not affect any of those crafting professions, thats why it very unfair on people who are crafting doctors
You're kidding, right? Take a stroll over to the weaponsmith, armorsmigh, architect, and chef forums. Everyone is going through the same pains that doctors are regarding the CU. The sad thing is, folks are complaining (no, not you) without enough specific information to complain about.
Crafting docs will still be able to craft, just with a template change that you won't even have to grind for.