Doctor Archive

Thread: Poisons...Master doctor vs master CM = dead doctor

Zarlor
Sun Oct 26, 2003 2:44 pm
#27








KNiteFire wrote:
[snip]


This will finaly be on par commando attacks and we use more points. The only class that uses as many points as a cm is the BH.



Actually we use the exact same number of points to be CMs as it takes to be a Commando. It takes more points to be a BH.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Alessandra
Sun Oct 26, 2003 4:12 pm
#28

NiteFire, I understand what you are saying, but I have to disagree on a few major points.

The problem is that the poison is ticking away from my unhealable mind pool. I can accept it if your health and action poisons do a lot of damage. That would make your poisons more like a standard area or single attack with a weapon. Although, if you think about it, having poisons do as much DPS as a weapon is unbalanced. A master combat profession/master CM would massacre most people.

But mind is a completely different story. And yes, on a related sidenote, rifle mind bleeds are a more severe problem, but at least rifleman have to be within 64m range. I have a good chance of killing the rifleman first before his mind bleed eventually kills me.

There shouldn't be attacks that basically give an automatic win. As it is right now, mind poison with a range over 64m is an automatic win attack against any profession including most doctors. Even health/action poisons with a range over 64m is pretty much lethal as well, since they will eventually run of out mind trying popping stimpaks. It makes no sense to me that CM's can throw poisons further than a sniper can shoot a rifle.





Alessandra Viel
Master Gunfighter on Eclipse

MegaMako
Sun Oct 26, 2003 9:57 pm
#29

I think this just needs to be put off until the current patch goes live. I expect to see a huge increase in CM poison effectiveness then and if we have to hash out nerf/not nerf that would be a better time to do it. For those that dont know:


1) CM's will get 10 exp points to spend on advanced subs instead of the current 5


2) They will be getting adv subs fixed


Untilwe see just what can and can not be done with the new combinations calling for nerfs is premature.

JudasTyberius
Sun Oct 26, 2003 11:12 pm
#30

In response to the Single and Area Poisons stacking, I did a test.

I went to Talus, Imp Outpost

I applied Single Mind C to an NPC AtSt. I applied Area Mind C to the same NPC AtSt. Start the StopWatch.

The Area C was ticking at about 310 per tick, and the Single C was just over 500 per tick.

4 minutes and 35 seconds later, the AtSt crumpled to the ground.

And I can do this from 76m away with the area, and 72m away with the single. I could add a bit more distance, but I prefer the extra punch.

And keep in mind that this is with ONLY 2 ADVANCED COMPONENTS. When they fix the ARC, it'll be even worse. I cant wait.

Ledo Valasio
Master Combat Medic - Master Doctor
Ahazi



Ledo Valasio - Master Bounty Huh?
Cidem_Relaeh
Mon Oct 27, 2003 1:58 am
#31


Shoi wrote:

Is it as bad that bleeds stack as well tho?

-Seus






That's only worse because our firstaid skill doesn't scale with leveling. Honestly, curing poison on one person doesn't bother me that much, even if it takes a couple charges. Worst case scenario, they die and I rez them. =D What's MORE annoying is that I can't AE heal the weaker poisons/diseases. For example on Dathomir, fighting the kuma lizard things, they throw out these weak diseases that last forever and though they don't actually do much damage, as a Doctor it bugs me to leave them there. However it only gives 3xp to cure it, and although I only have less than 20k xp till MD, even being master it would bug me. An AE cure disease (at least for the weak/medium diseases and poisons) would be great.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

JudasTyberius
Tue Oct 28, 2003 12:19 pm
#32

The only thing you need for high range Poisons is good OQ and good COND in your inorganic resources. I am currently using the Weakem Unknown Non-Ferrous Metal on Ahazi. OQ and COND are both over 900.


With only a few experimentation tries i got a poison c that has range of 36, with 89 potency and 255 power. Also, due to the range experimentation, each stack has 38 applications.


Keep in mind that at Master CM your range is doubled, and the power is almost doubled. SO, you will get poisoned from out of your range, you will likely NOT resist this poison more than 2 times, and you WILL tick for about 500 per.


And again I will mention that ONLY 2 OF THE 3 CM ADVANCED COMPONENTS ARE CRAFTABLE. When the 3rd adv component finally loads, you will like this even less.


I also must state that I am a Master Doctor as well, and that the MINIMUM required to remove poison from one of my buddies (using my own poisons) is 2 applications. And I have fully experimented these cures.


It's just the way it is.


You know what I think? I think that Poison with long range is the ONLY




Ledo Valasio - Master Bounty Huh?
JudasTyberius
Tue Oct 28, 2003 12:27 pm
#33

Whoops.


Anyway, as far as i'm concerned, Long Range Poison is the only VIABLE method of killing a SMART creature handler.


Should CH be the only profession with a long range attack (ie 90m)? no. Should doctors be able to defeat CMs one on one in PVP combat? no. Should CM be nerfed because doctor (another support class) gets it handed to them continuallyin PVP? no. Is it fair that Melee Players have NO CHANCE against any PVPer with a gun? no.


But you made your choice to be a support profession, same as I did. I dont whine about eye shot, or flamethrowers, or knockdowns. I deal with it.


I'm a master CM/master DOC, and I see your point. Thing is, so what? Learn some REAL TACTICS, and KNOW YOUR WEAKNESSES.


Ledo Valasio


Master Combat Medic - Master Doctor


Ahazi




Ledo Valasio - Master Bounty Huh?
Alessandra
Tue Oct 28, 2003 7:15 pm
#34

Ledo, don't give 'advice' to someone telling them to learn some real tactics, unless you know that the person is really bad at PvP. I am very good at PvP and I am completely aware of my weaknesses. Practically all of my online time is devoted to PvP. I poured an enormous amount of credits/time/effort into ensuring I have very good armor/weapons/meds/etc. in an attempt to mitigate some of those weaknesses.

But I honestly think CM MIND poison is imbalanced, as is rifle mind bleeds. You are aware that poison isn't affected by the 75% PvP reduction, right? It doesn't strike you as imbalanced when a mind poison can guarantee a win against practically ANYONE? It's basically an automatic win button. Eyeshot, flame DoT's and knockdowns are all powerful, but there are things you can do to lessen their impact.

I'm not even asking for CM's to be nerfed. I'm saying that there needs to be a balance between CM poison and doctor cures.

As for tactics, read my first post. Tell me how I could have won that duel. That CM's 'tactic' was to simply spam mind poison outside of my weapon range. How much skill does that require?





Alessandra Viel
Master Gunfighter on Eclipse

Gallion
Wed Oct 29, 2003 1:29 pm
#35

Looking at the combat situation, when you were hit by the second poison, it was just before the first poison (that you had partially cured) ticked. When the tick went off you ate the full poison damage instead of the cured amount. This basically wasted your cure application, and is why I think there should be 30 seconds or so of immunity from the reapplication of poison after a cure has been applied. At least, for the reapplication of poison on the same stat.

Alternately, poison shouldn't stack under any circumstance. If a poison is cured partially, then its cured partially and further attempt to poison that stat are met with these target cannot be poisoned error message. Other stats could be poisoned though, so while they couldn't strengthen the mind poison on you, they could apply action poison.

Lastly, there REALLY needs to be a metric for effectiveness on cures. The only way to determine just how much a cure poison works for now is to cure someone other than yourself while not capped on medical xp and see how much experience you get for the cure. that should be the amount of poison damage you cured (same with first aid).
Gallion
Wed Oct 29, 2003 1:35 pm
#36



JudasTyberius wrote:
I could add a bit more distance, but I prefer the extra punch.

And keep in mind that this is with ONLY 2 ADVANCED COMPONENTS. When they fix the ARC, it'll be even worse. I cant wait.




None of the resilience compounds I've made have added to effectiveness. Why would the Advanced version be any different? I suppose it will help some in that it will add to potency so you won't need to experiment on that number to get it to tolerable ranges, but it won't have a direct increase on power like the other 2 advanced components can.
JudasTyberius
Wed Oct 29, 2003 2:06 pm
#37

The thread I was referring to above is titled:


Doctor vrs CombatMedic, authored by SpecialForces.


He and other Doctors are saying that Poison is NO BIG THING, and that they simply cure it and move on to crushing the CM who threw it. What's the big deal then?


Ledo Valasio




Ledo Valasio - Master Bounty Huh?
Alessandra
Wed Oct 29, 2003 4:42 pm
#38

Judas, I just read that other thread, and I'm getting confused as to what your point is. Your posts in that other thread support everything I've been saying about how CM mind poison is extremely powerful. Yet, in this thread, you make it sound like doctors have it easy.

There is a big difference between the CM's they are talking about in that thread, and good CM's. Sure, if the poison is so weak that I can heal it with one cure application, then no problem. It's a standstill and the weapons/armor/weapon skills/buffs determine the winner, not the poison/cure. My entire point is that good CM poisons are too powerful in comparison to doctor cures and that includes the issue of stacking poisons and >64m range.

Anyways, in response to your post in this thread.

First, your 'solution' to mind attacks doesn't help me in this case. Food/spices totally bug my stats right now. Mind buffs only delay the inevitable even more against a strong CM poison that can be applied outside of my weapon range. Think about it for a second. Even if I had a thousand extra mind, I still would have lost. As an aside, my mind stats are migrated to 1100/950/950.

Second, it never works to apply RL analogies to MMORPG games. Yes, doctor is a support class. But in my case, it is supporting my pistoleer profession and it works very well. I've solo killed tons of people. I earned about 2500 faction points over the past few days, and all that was from PvP. Note that I lose like 35 faction points when I get killed since I'm a master pistoleer.

Third, I have a 79% acid resist layered composite helmet that is about 40% encumbrance sliced and I have a crateload of 36% PSG's. That cuts a 500 damage eyeshot down to 67. Against, non-mind attacks, if I need to heal, I can even pop off my helmet for a second, heal, then put it back on again. I also have a 60% overall helmet with a 43% encumbrance slice, a 77% overall helmet with normal encumbrance and crates of 53% energy PSG's to stave off rifle damage.

Fourth, fire dot in solo pvp isn't fast or powerful enough to kill me before I kill the commando. With my master doctor buffs running, a 500 health wound is bearable and I can easily heal off the fire damage. I have yet to lose against a commando in a 1on1.

Fifth, knockdowns only last a few seconds. Those few seconds aren't enough to break through my armor and my doctor buffs. Note that I'm wearing several resist sliced pieces, including the chest and pants.

My weapons are on par with my armor... Anyways, I think you should get the general idea of how prepared I am for PvP.





Alessandra Viel
Master Gunfighter on Eclipse

JudasTyberius
Wed Oct 29, 2003 11:08 pm
#39

You know, it sounds like you have most of your bases covered. I get the impression, however, that you have picked the ONE THING that has the potential to regularly devastate you, and you are griping. Again, as I said before, I see your point, and I agree that Cure Poison is not buff enough. However, as you said, you got thousands of faction points PVPing, and you lose some when you come in contact with a CM. What, do you think you should ALWAYS win? THAT sounds unbalanced to me.

I accept that I will be defeated. I do not hold it against the victor, and I don't hold it against their class. I simply accept that other people may have an edge on me, and I deal with it.

Maybe the only thing that needs to change is your expectation of the outcome. So there is 1 class that will beat you 90% of the time. That's the way it goes.

Here is a possible solution to your combat dilema (a good PVPer taught me this one, the hard way.)

CM throws poison. Run away. Cure poison. Run away. CM gives chase. do /follow CM. /burst while you follow so you can concentrate on healing you. cure poison while you are gaining on the CM. bleed him, bleed him, body shot body shot body shot. insert whatever attack you prefer, being a pistoleer you would know better than I.

If your timing is right and you fake the CM out a little, you've got him. Kite HIM and then make him eat it.

Get creative. You will not win all of them. Accept it. But you will win. You have the skills to win, but you are the underdog.

Good luck.

Ledo Valasio



Ledo Valasio - Master Bounty Huh?
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