Doctor Archive
Thread: Poisons...Master doctor vs master CM = dead doctor
This CM, I had beaten him a couple times immediately prior to him switching to this 80m ranged tactic. Both times, he let me get into weapon range, so he had a chance to poison me maybe once before I killed him.
The last time when he attacked me, I saw him approaching slowly. I just stood there and waited to see if he wanted to fight again. That's how I know his first poison was definitely at 80m. And throughout the entire battle, every single poison application was outside of my weapon range. I never got closer than 80m to him.
Second, for my cure poison C paks, it was experimented to 80% effectiveness using OQ996 PE470 flowers and gas was about OQ990. aBEC was 25/11 and aLS was 160'ish in power. By the way, I should note that after this battle, I was trying to see if I could get over 80% effectiveness and I couldn't. Also, I tried making it using a normal BEC and LS and the effectiveness still came out to 80%. Not sure how to explain that. I haven't had a chance to test if the 80% effectiveness using normal components is the same or worse than the 80% effectiveness using advanced components.
Your components wont' affect that percentage, only your resources. The component will ADD their power/charge ratings to the base number generated by the schematic on creation. After that experimentation become relative only to the resources used. That's why not having an effectiveness number here is problematic. We can only work from taht percentage, but the percentage is relative. Without knowing the base value, we don't know what we just improved with that percentage and by how much.
For example, let's say you used those same reources and some regular components and if we could see the effectivness rating we would ahve seen that the base was 100. Well experimenting up to 80% might have made that effectiveness now read 180.
But if you used those resources and advanced components to give you a base rating of 1000 then your experimentation woudl still only show 80%, but your effectivness would have actually gone up to 1800. That's why the percentage doesn;t do us a lot of good in making the comparisons.
If you are dizzy, as long as you are standing or kneeling, you can heal yourself. You can't heal yourself if you are knockdown or prone. If you manually posture change while dizzy, it's pretty much guaranteed that you'll fall over and stay knockdown for the duration of the dizzy.
By the way, there is no timer on dizzy, so your opponent can repeatedly dizzy.
Ya from a Pistoleer prospective.. we get like +45 against KD and dodge.. whats the point if they can repeadtly use these attacks on you? ridiculous.
Again why i think we should be able to cure dizzy in any state, What developer leaves an attack in that cant be countered in some way? its like Flame Dots while your in tatooine.. your screwed
any doc can one shot cure my area poison with Antidote-b 323@ 90 pot
Any doc can Two shot cure my single poison with antidote-b 499 @ 90 pot
I have to experiment with distance or pot or effecence.
It would be imposible to make a 90m i would have to dump every single point in to distance.
that would Make an extremly weak poison.
Are you trying to cure poison with a antidote-a?
With the fixes to the cm profesion this may happen. our class was very broken. one of our adv componets would not even load. 2 of the comoponets used properties that didn't exsist in the materials that used them.
To ofset the new power poisons will stop at 1 HAM. This will have a nulifing efect on docs. with mind poisons and if we live long enough we can hit action to.
In The curent state of the game cm vrs doc = dead cm. Every time I have met one in battle.
Please stat the damage taken per a tick. that will tell alot.
Oh yea there is one way i could see this, if they used super rare componets like rancore bile. If that happens then ANY doc should die. Once that stack is gone they wont be albe to do it ever again.
Every one of his poisons endured after a single cure. Now I have no idea what he did to make his poison packs like that, but all I know is that there was nothing I could do.
If the range was 64m like every single other player attack in the game, I could accept it. The problem is that somehow the 80m poison was more powerful than my cure poison C pack. I can't attack back, nor can I heal myself fast enough to stop from dying.
Tell me what I could have done to win this battle.
Your oponent had to have done one of 2 things gotten some really cool rancor bile (and I mean REALLY cool) or he got lucky you can make some poisons that get long range but its really hurts there effectiveness. I find that if my potency isnt 90+ I waste a lot of poison. I am diffent from most peeps and I dump all my remaining points into damage but with my current best resources my poisons still get cured in 1-2 uses of cure c on average. The problem with this stuff is the without yourfoe we cant know what the stats on the poison were.But as someone who enjoys playing with crafting I would have to say he more than likely got lucky with poisons that had range and potency.. then stacked single and area on you for effect.
Lageas
MD/MCM
RIP
Single and area poisons STACK!?!?!?!
Single and area poisons STACK!?!?!?!
Single and area poisons STACK!?!?!?!
I think someone mentioned that in an earlier post as well, but I didn't quite understand the implications until now. That explains how I got hit with a huge poison tick before I even had a chance to heal it. The timer was still on the previous poison that I wasn't able to completely cure. And the second poison stacked with it and hit me on the exact same timer, instead of giving me a few seconds to heal it.
I'm sorry, but that's just ridiculous.
the area has consierible less distance.
Therefore it would have been toss poison you apply the first cure. it cures 50% or more. toss seconed poison it hits you for full amount. you cure 50% or more. and then you get the 3 tick rarely does anyone survive the third tick. that is about 24 sec at 500 or so a tick. compare that to a master pistoleer or rifleman. thats about 62.5 damage/sec without cures. your cures pull from the same pool as the poisons so you end up killing yourself a little faster.
Every encounter with a doc I've been in has ended with me dying and them living. what your describing sounds like ultra rare poisons like rancor bile and such. maybe if your poison cures use thouse sources it would be on par.
Really every encounter with anouther player on any pvp situation I die. the only reason to stay a cm is our poisons have area and work long after i'm dead.
I'm sory your L337 doc got owened by a L337 CM. But the CM is a very hard to play class most of my time in cm i'm flat on my back praying for some fool to db me.
The combat medic servers a vital role in attacking a base. They can eleminate the main force of defendors and soffen up the troops. I've been on many base raids, the biggest problem on the attackers or defendors side are the following:
1. Bunching up
If you can cure poison and you find yourself in a tent with the rest of the force. You will spend 1 full turn curing your poison then you can help others. in other words don't bunch up.
2. 10:1 doc ratio
If you are the only doc for a force of 20 then expect to be beaten. it takes 3 ticks to kill most players. you can get 4 cures in by that time, and if the first is for yourself your screwed.
Without the cm alot of docs would be rez / buff dispencers.
In a TEF wars all bets are off. they do not matter the only achevment i have been able to do is end it faster.
Poison-c should cure up to 700 damage dot in one hit. don't be supriced if in the next patch cm's get a 1k/tick single dots and 700/tick area dots. This will finaly be on par commando attacks and we use more points. The only class that uses as many points as a cm is the BH.