Doctor Archive

Thread: Post CU doc heal bots...

MyT_Chicken
Tue Apr 05, 2005 11:50 am
#14






TarMangani wrote:





MyT_Chicken wrote:

If your a Doctor you can wear RIS still not sure about the SN Bicep, but here is the Armor Breakdown which I assume you have seen.



  • Reconnaissance Armor


    • Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional)

    • Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler

  • Battle Armor


    • Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)

    • Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger

  • AssaultArmor


    • Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional)

    • Certified to use it: Bounty Hunter, Commando, Squad leader



So as a Doc/Rifleman, do you know if my composite armor will be converted to something I can wear?






Easy answer without actual tested I would say your composite is a waste with that template. Rifleman has Recon Armor, and Doc has Battle. Witout actually seeing how it works, I can only assume that those are the 2 types of armor you can have. Recon / Combat.


I would also assume that you can wear either of the two armor types because you qual for them both....but I don't know how it's going to work. But based off the list, Composite armor is only for BH, Commando's, and SL. So you will not be able to wear it.


But yeah...assumptions don't mean much around here.






h Egri p
§ If you don't know; you'll find out soon enough! §

VemaGara
Tue Apr 05, 2005 1:07 pm
#15



Marrow1 wrote:
Here is what I will be pitching to the Devs so please give me some feedback.
1. Make buffs and wound healing be done in groups only.
2. Remove the /join command (it think there is a /answeryes or some such command as well).
By removing the /join and like commands you remove the ability of a bot to join a group. Let's face it. In live only bots use such commands. If your ATK you hit the yes in the invite box.
By making buffs and wound healing be group only skills you remove them from the bot abilities. That leaves cures which are a bit more of a time sensitive skill so I would not want to add them to a time delaying thing like joining a group (ie the longer you wait to join a group the sicker you get). Where as buffs and wound healing are not time sensitive and make since to be in a group.
Again, please let me know what you think.





I have a big problem with that. I, as a doctor, don't want to group for wound healing. I enjoy healing whoever walks up. /group adds a level of overhead that's irritating. In fact, entertainers had grouping removed for their buffs. I don't see the devs being receptive to the mechanism.

Perhaps wound healing should cause battle fatigue, and the amount of fatigue brings down wound healing, eventually to nothing. Bots eventually become useless.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
MyT_Chicken
Tue Apr 05, 2005 1:09 pm
#16






VemaGara wrote:





Marrow1 wrote:


Here is what I will be pitching to the Devs so please give me some feedback.


1. Make buffs and wound healing be done in groups only.


2. Remove the /join command (it think there is a /answeryes or some such command as well).


By removing the /join and like commands you remove the ability of a bot to join a group. Let's face it. In live only bots use such commands. If your ATK you hit the yes in the invite box.


By making buffs and wound healing be group only skills you remove them from the bot abilities. That leaves cures which are a bit more of a time sensitive skill so I would not want to add them to a time delaying thing like joining a group (ie the longer you wait to join a group the sicker you get). Where as buffs and wound healing are not time sensitive and make since to be in a group.


Again, please let me know what you think.









I have a big problem with that. I, as a doctor, don't want to group for wound healing. I enjoy healing whoever walks up. /group adds a level of overhead that's irritating. In fact, entertainers had grouping removed for their buffs. I don't see the devs being receptive to the mechanism.

Perhaps wound healing should cause battle fatigue, and the amount of fatigue brings down wound healing, eventually to nothing. Bots eventually become useless.





Ok I will expand on it then....

1. Make buffs and wound healing XPbe done in groups only.




h Egri p
§ If you don't know; you'll find out soon enough! §

Darksfallen
Tue Apr 05, 2005 1:11 pm
#17






Spazzers wrote:

Bots are a part of the game. There are pros and cons about them. Some see only the pros and some see only the cons. Because entertainers are relegated to cantinas for the most part, the bot issue is a big concern. This is not the case for a doctor.


The developers have addressed doctors specificallyin the hopes ofpulling them out of the starports and med centers. You've been given defensive mods so you can join groups in the field where you belong. That's where your value lies, not as a bot in a med center. People will discover the need for having a healer in their group. You will be needed, and not because you're a bot.




I have no issues with macros with people sitting behind them. "Bots" typically mean people are not there which I think is wrong. I hope it goes very far away.


If bots were a part of the game then there would be a way to do it in the front end, not using /commands.





Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Eaca
Tue Apr 05, 2005 2:09 pm
#18

Well if you guys want to know how bad it COULD have been for you, stop by bestine on TC5 and check out my bot C-aR Steve-MKII. He will recognize tips in the amount of 1k, 10k, 100k, and 1mil, and replies with an appropriately rude comment. Bear in mind had I released the code for this monster to live it could have been used to set up AFK doc bots in all major buffing locations and still have them require payment before services rendered. All using 100% in game code. Instead of 1k, 10k, 100k, or 1mil for different rude remarks, it could be 10k for 2300/3.5hr buffs, 14k for 2600/2.5hr buffs, and 50k for 2800/3.5hr buffs, and 5k for an invite to a solo group, all in front of C-Net starport or in the MO tavern. Fortunately only 2 people that I know of know how to make this work, me and Tiaga, and neither of us wanted to turn docs into what ents were, so we just sat on this.
MyT_Chicken
Tue Apr 05, 2005 2:12 pm
#19






Eaca wrote:

Well if you guys want to know how bad it COULD have been for you, stop by bestine on TC5 and check out my bot C-aR Steve-MKII. He will recognize tips in the amount of 1k, 10k, 100k, and 1mil, and replies with an appropriately rude comment. Bear in mind had I released the code for this monster to live it could have been used to set up AFK doc bots in all major buffing locations and still have them require payment before services rendered. All using 100% in game code. Instead of 1k, 10k, 100k, or 1mil for different rude remarks, it could be 10k for 2300/3.5hr buffs, 14k for 2600/2.5hr buffs, and 50k for 2800/3.5hr buffs, and 5k for an invite to a solo group, all in front of C-Net starport or in the MO tavern. Fortunately only 2 people that I know of know how to make this work, me and Tiaga, and neither of us wanted to turn docs into what ents were, so we just sat on this.






I figured out how to do that not to long ago because I was bored and I'm a programming freak. Its rather interested what IG Macro's can let you do when you actually know how to use the.




h Egri p
§ If you don't know; you'll find out soon enough! §

Spazzers
Tue Apr 05, 2005 2:55 pm
#20






Eaca wrote:

Well if you guys want to know how bad it COULD have been for you, stop by bestine on TC5 and check out my bot C-aR Steve-MKII. He will recognize tips in the amount of 1k, 10k, 100k, and 1mil, and replies with an appropriately rude comment. Bear in mind had I released the code for this monster to live it could have been used to set up AFK doc bots in all major buffing locations and still have them require payment before services rendered. All using 100% in game code. Instead of 1k, 10k, 100k, or 1mil for different rude remarks, it could be 10k for 2300/3.5hr buffs, 14k for 2600/2.5hr buffs, and 50k for 2800/3.5hr buffs, and 5k for an invite to a solo group, all in front of C-Net starport or in the MO tavern. Fortunately only 2 people that I know of know how to make this work, me and Tiaga, and neither of us wanted to turn docs into what ents were, so we just sat on this.





Neat concept of having an insult bot but I'm not sure how it applies to doctors. The buffs you're describing here don't apply in the curb.We don't even know how buffs will pan out in the curb yet.


Doctors will be "on the fly." The way I see it, there won't be buffing locations any longer. Buffs will be given in the field by a doctor as a member of a mission group. If you wanted to set up a doc-bot, again I'd say, so what? As a doctor, I'm infinitely more useful as a member of a mission group and I'm going to have a heck of a lot more fun playing the game than you are with your bot. Will your bot stop me from playing or affect my playstyle in anyway? Absolutely not. Will your bot affect my income in anyway? No. I make my money as part of a mission group. Again, I can dabble in BE and craft end user products and make more money than your bot.


Also, if a dwarf nuna is going to eat my lunch why in the world would I solo group to get higher level missions? So a mutant womp rat can thrash me handly?


You can come up with a ton of doom and gloom scenarios but they aren't going to drive people into the streets screaming the sky is falling. Have fun with Steve. Maybe someone will pay for an insult once in a while.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
MyT_Chicken
Tue Apr 05, 2005 3:14 pm
#21






Spazzers wrote:

Neat concept of having an insult bot but I'm not sure how it applies to doctors. The buffs you're describing here don't apply in the curb.We don't even know how buffs will pan out in the curb yet.


Doctors will be "on the fly." The way I see it, there won't be buffing locations any longer. Buffs will be given in the field by a doctor as a member of a mission group. If you wanted to set up a doc-bot, again I'd say, so what? As a doctor, I'm infinitely more useful as a member of a mission group and I'm going to have a heck of a lot more fun playing the game than you are with your bot. Will your bot stop me from playing or affect my playstyle in anyway? Absolutely not. Will your bot affect my income in anyway? No. I make my money as part of a mission group. Again, I can dabble in BE and craft end user products and make more money than your bot.


Also, if a dwarf nuna is going to eat my lunch why in the world would I solo group to get higher level missions? So a mutant womp rat can thrash me handly?


You can come up with a ton of doom and gloom scenarios but they aren't going to drive people into the streets screaming the sky is falling. Have fun with Steve. Maybe someone will pay for an insult once in a while.






Well regardless of your feelings about Bots they hurt the game....the give a bad name to the people that actually play....and they cause a ton of lag and spam. Moot point.


But I just wanted to hit you up on the solo group comment. From my testing lastnight, our group size was 8 max. So unless this changes, no more 20 man groups. I find it hard to envision how 8 people will be able to take on high level content....but we are only testing Novices (may change today TC is down). But from the damage I do in a group, its hard to see 8 people taking down high-level content. And having more then 1 group will be hard to coordinate w/o voice comm.


Also on the subject of missions, lairs no spawn 2 creatures per group member...for a total of 18 (NPC) or54 (creatures).






h Egri p
§ If you don't know; you'll find out soon enough! §

Spazzers
Tue Apr 05, 2005 3:34 pm
#22

Don't get me wrong, I'm not an advocate of bots. All I'm saying is that a doctor-bot, healing people for free, is not going to change my game play or game style as a competing doctor. I'm infinitely more valuable as a group member than the bot will ever be.


Sure, I'd love to see all AFK play go, not just buff-bots.


As far as the 8 man groups I've read a number of threads on the subject. The group dynamic will become more of a tactic than just grap a group and go. If a group wants to take on high level "content" the group better havea variety of skills available to them, including a healer. This is exactly why I say the value of a doctor does not lie in healing wounds in a med center. The value is that you're an elite professional that is a required element in a high level 8 man mission group.


It sounds like a lot of fun if you ask me.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
MyT_Chicken
Tue Apr 05, 2005 4:01 pm
#23






Spazzers wrote:

Don't get me wrong, I'm not an advocate of bots. All I'm saying is that a doctor-bot, healing people for free, is not going to change my game play or game style as a competing doctor. I'm infinitely more valuable as a group member than the bot will ever be.


Sure, I'd love to see all AFK play go, not just buff-bots.


As far as the 8 man groups I've read a number of threads on the subject. The group dynamic will become more of a tactic than just grap a group and go. If a group wants to take on high level "content" the group better havea variety of skills available to them, including a healer. This is exactly why I say the value of a doctor does not lie in healing wounds in a med center. The value is that you're an elite professional that is a required element in a high level 8 man mission group.


It sounds like a lot of fun if you ask me.





It may not effect your game play, but it will catch up to you eventually. I can't tell you how many /tells I get when I play Iqi "Are you at the keys?!???!!111!?!??!11". It's really rather frustrating, so to say it doesn't effect you isn't always the case. Eventually it will.


And yeah I just don't much care for small groups, it makes sense with your w/ a pickup group, but my guild has more then 8 people in it....so now we can no longet go on Corvette runs as a guild. I mean a lot hangs on the line when you have to "pick a team". Regardless the intentions or the reasons for it people get sore when they are let out for whatever reason.






h Egri p
§ If you don't know; you'll find out soon enough! §

Thunderbyte
Tue Apr 05, 2005 4:06 pm
#24






MyT_Chicken wrote:



Remove /join, /invite, /ui action defaultButton and /ui action targetAtCursor.


And 99.999% of afk will be destroyed.....those 4 commands have destroyed the game by either allowing a toon to go AFK and invite people....or allowing people to invite the AFK. Removing those 4 commands will fix a lot.




Don't take away my /invite command, it's the only way I know of to make groups in space because you can't use the mouse and menu.


I think that instead of trying to make it harder for people to afk stuff, you should instead make it neccessary to be at the keyboard. If you make it harder for people to use a macro, then they'll just find another way to use commands repetatively, perhaps by using a 3rd party program or something. There's nothing wrong with using a macro for certian tasks as long as it isn't damaging other peoples experience.







         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

Spazzers
Tue Apr 05, 2005 4:13 pm
#25

Agreed that spamming, "I need a healer for my group" for half an hour gets old very fast. This is the major downfall of EQ2 (which, by all appearances SWG is cloning). Squad leaders like the idea that two "squads" of 8 members acting together in a PvP battle make for a more realistic battle. The breakdown occurs when a group wants to take on PvE content such as you mentioned. The two squad system doesn't work.


When buffs change I think you'll find the /tell problems will fade a bit. I, as a BE, get /tells asking for free schematics. That's irritating as all get out. Regardless, I still enjoy the game and once I've taken the few seconds to /ignore my game play continues as it had before.


There will always be good and bad. As a player, you must decide which out weighs the other.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
MyT_Chicken
Tue Apr 05, 2005 4:26 pm
#26






Thunderbyte wrote:





MyT_Chicken wrote:



Remove /join, /invite, /ui action defaultButton and /ui action targetAtCursor.


And 99.999% of afk will be destroyed.....those 4 commands have destroyed the game by either allowing a toon to go AFK and invite people....or allowing people to invite the AFK. Removing those 4 commands will fix a lot.





Don't take away my /invite command, it's the only way I know of to make groups in space because you can't use the mouse and menu.


I think that instead of trying to make it harder for people to afk stuff, you should instead make it neccessary to be at the keyboard. If you make it harder for people to use a macro, then they'll just find another way to use commands repetatively, perhaps by using a 3rd party program or something. There's nothing wrong with using a macro for certian tasks as long as it isn't damaging other peoples experience.










Totally agree, macro's are great, but the only way short of re-working the system it to remove those commands....if you don't people will just start asking for email's and build macro's around /invite joeblow; /invite greg; etc. Unless they remove those 4 commands there is no way to get right of AFK Group Services unless they re-work the macro system.




h Egri p
§ If you don't know; you'll find out soon enough! §

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