Doctor Archive
Thread: I Don't think CU will be as bad as we thought....
QuiGonWindu wrote:
Agreed. I could've used a more "diplomatic" term.
Jirob1 wrote:
I hope Avian is needed somehow, would hate to see it getting worthless, gathered about 500k at average 200 cpu and a few ressource deeds, luckily not converted them already.
/wait and see
One thing is for certain, avian WILL have a use. It may even be a use wherein it's semi rare again too. Will it command the prices it used to? I highly doubt it. That's where the crafting docs are taking one for the team as it were.
TarMangani wrote:
It serves plenty of purpose if you think about it, they're also wanting to bleed the economy back down to a manageable size. Best way to do that is to divert funds into a resource and then make it worth a 10th it's previous value.
You would have an argument here IF the resource kits actually took money out of the economy, but they don't. Any money you paid for one just went to another player. That doesn't do a thing to curb the economy's inflation.
Obata wrote:
TarMangani wrote:
It serves plenty of purpose if you think about it, they're also wanting to bleed the economy back down to a manageable size. Best way to do that is to divert funds into a resource and then make it worth a 10th it's previous value.
You would have an argument here IF the resource kits actually took money out of the economy, but they don't. Any money you paid for one just went to another player. That doesn't do a thing to curb the economy's inflation.
No but it does a lot to take from the rich and give to many more of the poor. Think about it, one rich doc (someone with over 30-40 mil say), would take a long time to spend that much cash and can corner the market on certain resources, etc. However with the resource kits, the money is spent and the resources gathered. The money is then distributed to many different players, and those players will probably spend 3 mil faster than the one doc will spend the 40 mil, PLUS that player won't control many markets, etc.
The doc made the investment in order to profit from the resource. The resource loses value, the doc is left holding a bit of a financial pile of poodoo...
However the money is now redistributed, and the doctors are much less wealthy, thus better controlling the economy by breaking the power of a select few and distributing to many...
As much as I hate the CU, I really don't think resource value is a good enough argument against it. Resource kit value certainly isn't, as they can be used for anything.
Sure, but a resource kit purchased at 4 mil will most likely be worth 1/4 that after the CU. It's not that you can't use it,it's that your resource valuetanked...
TarMangani wrote:
Sure, but a resource kit purchased at 4 mil will most likely be worth 1/4 that after the CU. It's not that you can't use it,it's that your resource valuetanked...
Obata wrote:
TarMangani wrote:
Sure, but a resource kit purchased at 4 mil will most likely be worth 1/4 that after the CU. It's not that you can't use it,it's that your resource valuetanked...
Only if you were dumb enough to claim it before you needed the resources. For a major crafter, it takes no time at all to go through 30k of any resource. It would have been dumb to claim them all right away, even if the CU wasn't changing med crafting. How do you know a better spawn isn't going to pop up before you use up the stockpile you just created with resource kits? If you only claim them as you need them, then you don't have to worry about the resources devaluing.
I didn't. So you're saying there will be resources besides avian meat that come along for us that will be worth what we paid for them? Great! And here I thought the CU was causing less med resources to hold their value...
TarMangani wrote:
Obata wrote:
TarMangani wrote:
Sure, but a resource kit purchased at 4 mil will most likely be worth 1/4 that after the CU. It's not that you can't use it,it's that your resource valuetanked...
Only if you were dumb enough to claim it before you needed the resources. For a major crafter, it takes no time at all to go through 30k of any resource. It would have been dumb to claim them all right away, even if the CU wasn't changing med crafting. How do you know a better spawn isn't going to pop up before you use up the stockpile you just created with resource kits? If you only claim them as you need them, then you don't have to worry about the resources devaluing.
I didn't. So you're saying there will be resources besides avian meat that come along for us that will be worth what we paid for them? Great! And here I thought the CU was causing less med resources to hold their value...
Not necessarily, but the kits can be used for any resource. There may very well be a new resource requirement in one of the crafting professions that will make the kits worth even more.
TarMangani wrote:
It serves plenty of purpose if you think about it, they're also wanting to bleed the economy back down to a manageable size. Best way to do that is to divert funds into a resource and then make it worth a 10th it's previous value.
However, since you're the resident cheerleader for how great the CU will be, you tell me, will avian meat, now no longer used for medical crafting, be worth 4 million credits for 30K (i.e. 133 CPU) or more?
A conspiracy theorist you are, expert on economy you are not ![]()
Having people spending money on resource kits will not bleed the economy at all. It is just money switching hands from one player to another. If the end result will be that resource kits are getting a lot less worth the only affect to economy is that some crafters get a little less rich and some other palyer a bit more ricj.
There are only two things that matters, money entering the system (loot/mission payout) and money leaving the system (travel, faction point purchases, vehicle repairs, cloning etc). If more money enter the system than leaving (like ti was with solo groups before) we get inflation.
I think the real clever move (even if it might not beintentional) to drain the economy are the new changes to GCW. People are buying a lot of faction points to buy bases. Bases need maintenance (another drain), then they get destroyed and people need to spend more credits buying faction points. Of course a lot of faction points are coming from farming all those faction NPCs but still I am 100% sure there is mor emoney going out of the system because of the GCW changes.