Doctor Archive

Thread: I Don't think CU will be as bad as we thought....

Darksfallen
Fri Apr 01, 2005 3:15 pm
#14







TarMangani wrote:









You didn't read the post, the cheerleading comment was directed at DarksFallen, as it was in the post before the one you responded to.


The end of my comment was made at all those who ARE being cheerleaders, those who have been running around the boards since the beginning saying how great the CU is because finally doctors will have purpose again. It's directed at those who call doctors like you and I, (crafters), greedyand that the fact we're losing millions is okay because we deserve it because we dare to disgrace the noble profession of doctor by daring to craft instead of heal...




Greedy!

(but I don't really think you are of course!)

Message Edited by Darksfallen on 04-01-2005 02:16 PM



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TarMangani
Fri Apr 01, 2005 3:42 pm
#15




The end of my comment was made at all those who ARE being cheerleaders, those who have been running around the boards since the beginning saying how great the CU is because finally doctors will have purpose again. It's directed at those who call doctors like you and I, (crafters), greedyand that the fact we're losing millions is okay because we deserve it because we dare to disgrace the noble profession of doctor by daring to craft instead of heal...









GundamWingZero0 wrote:




Anosa wrote:

I hate the new CU, it wil make everyone a master doc, and everyone will be buffing each other, master docs will lose money. i hate the bio engineer part too because only medics and doc need to craft medicine. they really need to change the update a lot!



cry me a river, changes are for the better of the game not cuz of players that just went doc to get rich.



Like this fine fellow!



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toothlessviper
Fri Apr 01, 2005 3:58 pm
#16

cantina i can match your resources and i see this as a bad thing.. you more than i tho are trying to find something good about it. i have 2 backpacks full of resource deeds that i have not used yet so i can divert them to something else.


Some of us cant see the good in this, for our fav class is taking a beating in our eyes. unlike you, i have looked searched checked worked out ideas.. and so far... crafting is still dead for docs.


our most treasured resources are going to bottom out for worth. with docs being able to use magic hands who need stims ? most will not even bother. buffs sold for one reason and as a crafter you know it.. people wanted the best buffs. i can sell 930 plus packs for say 80k a set and sell 890 packs for say 50k a set. lots better value but the 930 will sell and the 890 packs will not.. why becouse the docs who buff want the best they can get period. thats how and why we made money making buffs. stims have always sold but they have mostly taken that away also. the least they could have done is give us a pointed hat and a wand.



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
QuiGonWindu
Fri Apr 01, 2005 11:58 pm
#17






TarMangani wrote:



So it's like I said. The devs intentionally release the resource kits, knowing we'd spend millions on them and use them for avian meat, then they take avian meat out of the schematics for med crafting...





Anyone who bought a bunch of 30k Resource Deedsfor millions and then went right out an converted all of 'em to "the best" Avian meat on their server is a grade AA moron. Did they ever stop toconsider that "the best" avian meat hadn't even spawned on their server yet?? LOL








Jole "HotPants" Wavinglighter on Tatooine in Bria
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TarMangani
Sat Apr 02, 2005 12:09 am
#18






QuiGonWindu wrote:






TarMangani wrote:



So it's like I said. The devs intentionally release the resource kits, knowing we'd spend millions on them and use them for avian meat, then they take avian meat out of the schematics for med crafting...






Anyone who bought a bunch of 30k Resource Deedsfor millions and then went right out an converted all of 'em to "the best" Avian meat on their server is a grade AA moron. Did they ever stop toconsider that "the best" avian meat hadn't even spawned on their server yet?? LOL





You're obviously a true rocket scientist to have come to such a conclusion...


The best avian on Eclipse was nearly perfect in both points, enough so that waiting around for the spawn that never happened, (according to your genius statement), wasn't worth the clear cut benefits of crafting with the good stuff now.







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Mr_Beeblebrox
Sat Apr 02, 2005 12:30 am
#19

Haveing experance the CU so far, your right the CU is not AS bad as I though, ITS WORSE.
Cadina
Sat Apr 02, 2005 1:19 am
#20

Ok, I have went through as much as I can of the skill trees.. And yes there are alot of changes, but I feel that the resources we all that horded will come to good use.. All of our componets are there like before, just the finished product has a differnt name and purpose,


As far as Med Crafting Clothing is concerned, It will still count for something, because as you go up theMedic & BE tree in crafting it is a Mod that is givin.


Yes you will need to go BE to be able to continue crafting.. But there is a plus side to that.. You only have to do the one tree.. After looking at the master box in BE there is nothing granted for the med part so there is no need to master..


So I feel much better knowing that after CU my resources and clothing will still play apart of the game, And I will have new items to craft rather then the same old.. Gives the game a new spice..


Myself Being the largest med supplier on my server was just as worried as all of you.. I can officially take a deep breath and have a great sigh of relief.
TarMangani
Sat Apr 02, 2005 1:58 am
#21






Cadina wrote:

Ok, I have went through as much as I can of the skill trees.. And yes there are alot of changes, but I feel that the resources we all that horded will come to good use.. All of our componets are there like before, just the finished product has a differnt name and purpose,


As far as Med Crafting Clothing is concerned, It will still count for something, because as you go up theMedic & BE tree in crafting it is a Mod that is givin.


Yes you will need to go BE to be able to continue crafting.. But there is a plus side to that.. You only have to do the one tree.. After looking at the master box in BE there is nothing granted for the med part so there is no need to master..


So I feel much better knowing that after CU my resources and clothing will still play apart of the game, And I will have new items to craft rather then the same old.. Gives the game a new spice..


Myself Being the largest med supplier on my server was just as worried as all of you.. I can officially take a deep breath and have a great sigh of relief.






So what is avian meat used for?



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QuiGonWindu
Sat Apr 02, 2005 10:15 pm
#22






TarMangani wrote:





QuiGonWindu wrote:






TarMangani wrote:



So it's like I said. The devs intentionally release the resource kits, knowing we'd spend millions on them and use them for avian meat, then they take avian meat out of the schematics for med crafting...






Anyone who bought a bunch of 30k Resource Deedsfor millions and then went right out an converted all of 'em to "the best" Avian meat on their server is a grade AA moron. Did they ever stop toconsider that "the best" avian meat hadn't even spawned on their server yet?? LOL





You're obviously a true rocket scientist to have come to such a conclusion...


The best avian on Eclipse was nearly perfect in both points, enough so that waiting around for the spawn that never happened, (according to your genius statement), wasn't worth the clear cut benefits of crafting with the good stuff now.





You're right. It would've been pure genius to buy 15-20 resource deeds, convert all of them to Pisro, then sit back and expect the resource to be exactly what you paid for it 3, 6, or 9 months later.





Jole "HotPants" Wavinglighter on Tatooine in Bria
"I'm not a Doctor, but I used to play one on SWG ... before the CU"
Sony Payola Scandal: Big Music Business Owns Radio
Real Story of the Rogue Rootkit
Fixing The Game: Whether You Like It or Not!


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DoogieHozer
Sat Apr 02, 2005 11:21 pm
#23


Cadina wrote:
As far as Med Crafting Clothing is concerned, It will still count for something, because as you go up theMedic & BE tree in crafting it is a Mod that is givin.


I greatly enjoy crafting as a MD/Master Fencer. Gives me something to do when I'm roleplaying and otherwise NOT HACKING AT THINGS MINDLESSLY. That has been taken away from me.

I really dislike that Doctor is being defined solely in terms of what it does for combat support.

--doogie
TarMangani
Sun Apr 03, 2005 6:06 am
#24






QuiGonWindu wrote:






TarMangani wrote:





QuiGonWindu wrote:


You're right. It would've been pure genius to buy 15-20 resource deeds, convert all of them to Pisro, then sit back and expect the resource to be exactly what you paid for it 3, 6, or 9 months later.




Well I for one didn't convert ALL of them, I converted as needed, however OTHERS bought and converted, being stupid enough to put them on their resource vendor in the hopes of actually selling them... Those hopes are pretty well dashed now, (at least selling at the same price), so they're left with a commodity no longer worth nearly as much as it used to be.


However to convert something to something rare without anticipating a massive restructure of every single part of the game which makes your resource worthless was something every doctor should have anticipated, even those who don't read the forums... You're right, what were they thinking? Who could expect it to be business as usual???


However let's forget about the supposed wisdom of when to buy and how much to convert, the true point is the resource kits were released knowing what they would be used for, and now those resources aren't worth as much. Crafting docs, (and resource gatherers), are losing a ton, and this doesn't strike ANYONE as being even just the least bit questionable?


Ah well, maybe I'm just a little too cynical...





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QuiGonWindu
Sun Apr 03, 2005 2:43 pm
#25






TarMangani wrote:

However let's forget about the supposed wisdom of when to buy and how much to convert, the true point is the resource kits were released knowing what they would be used for, and now those resources aren't worth as much. Crafting docs, (and resource gatherers), are losing a ton, and this doesn't strike ANYONE as being even just the least bit questionable?


Ah well, maybe I'm just a little too cynical...







Yes, however I think you would agree that just the existence of the resource kits (regardless of what resource they were used for) did initially bring down the value ofall rare resources... for example, on Bria, the average price for a resource kit is/was 5mil... which is 166cpu. So regardless of what "rare" resource you held, it's max value was set at 166cpu, because if you charged more, I'd just go out and buy some res kits instead.


I agree that people banking on being able to sell avian meat at 250cpu (a common price6 months ago on Bria) got screwed. However, as a crafting doc, prior to the Res kits, the only opportunity to buy what people thought was "the best" avian would've cost me 500cpu. Now it costs me 166cpu.


Incidentally, I do happen to agree that the timing of the Kits, and the nerfing of Buffs does seem to be questionable. I think that regardless of how itwill beaccomplished (i.e., capping resource valuesor just completely devaluing them), the undelying goal of curtailing inflation in game will be accomplished by the Devs... like it or not.







Jole "HotPants" Wavinglighter on Tatooine in Bria
"I'm not a Doctor, but I used to play one on SWG ... before the CU"
Sony Payola Scandal: Big Music Business Owns Radio
Real Story of the Rogue Rootkit
Fixing The Game: Whether You Like It or Not!


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TarMangani
Sun Apr 03, 2005 2:49 pm
#26






QuiGonWindu wrote:



Yes, however I think you would agree that just the existence of the resource kits (regardless of what resource they were used for) did initially bring down the value ofall rare resources... for example, on Bria, the average price for a resource kit is/was 5mil... which is 166cpu. So regardless of what "rare" resource you held, it's max value was set at 166cpu, because if you charged more, I'd just go out and buy some res kits instead.


I agree that people banking on being able to sell avian meat at 250cpu (a common price6 months ago on Bria) got screwed. However, as a crafting doc, prior to the Res kits, the only opportunity to buy what people thought was "the best" avian would've cost me 500cpu. Now it costs me 166cpu.


Incidentally, I do happen to agree that the timing of the Kits, and the nerfing of Buffs does seem to be questionable. I think that regardless of how itwill beaccomplished (i.e., capping resource valuesor just completely devaluing them), the undelying goal of curtailing inflation in game will be accomplished by the Devs... like it or not.






On these I couldn't agree more...


However I'll still argue with you that players who bought resource kits and converted them to avian are NOT AA morons...highly naive perhaps, WAY to trusting of the verse they play in, but that's about it...





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