Doctor Archive

Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?

DoctorGriggs
Fri Mar 25, 2005 12:45 am
#14



Marrow1 wrote:


DoctorGriggs wrote:




Umm, doctors and CM's will be more useful as healers now than ever before.

And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.

As a doctor since July 2003 I have never been so excited to be a doctor/CM.

I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.

I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.

If your going out to hunt why would you be both a doc and a CM and not just a CM?






Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

vortexala
Fri Mar 25, 2005 6:59 am
#15






DoctorGriggs wrote:





Obata wrote:

I wish I could share your optimism, Griggs. From where I'm standing, I can't even see thrilled. Ability based healing without components, and giving medical skills to all combatants are game breaking changes for me.







I hear ya but I think you should reserve judment until you see everything and get to see it in action. I know you see the CU boards as a tester, but there is more to it that I saw in the correspondent boards. Also, like I said, the stims combatants will use will likely be VERY weak compared to our ability based heals.

Guess we will all see soon enough.



I saw what you saw, Griggs. Yet I feel the same as Obata...




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

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Mr_Beeblebrox
Sat Mar 26, 2005 10:02 pm
#16






DoctorGriggs wrote:





Marrow1 wrote:





DoctorGriggs wrote:




Umm, doctors and CM's will be more useful as healers now than ever before.

And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.

As a doctor since July 2003 I have never been so excited to be a doctor/CM.

I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.




I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.


If your going out to hunt why would you be both a doc and a CM and not just a CM?









Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice





Are we getting the HP bonus like the combat classes too, or is that ONLY if you pick up a combat string, in witch case I am screwed as a Master Doc / CM out their on the field. Even how my friends have a hard time keeping the enourmas amouts of aggro that I generate manageable due to me healing them. In EQ its the tanks job to keep the agro, but they didn't build in aggro controls into SWG for the players to use, but they did keep healing agro at the top of the monster's killing list. Each time I though an AE heal, every mob that is attacking a anyone in my healing arc come stright for me, and if I go from 4100 hps to 1000 hp and lose my armor, I will look like a bug that hit the front windshield of MAC truck at oh 3000 MPH.
Marrow1
Sat Mar 26, 2005 10:29 pm
#17






Mr_Beeblebrox wrote:





DoctorGriggs wrote:



Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice





Are we getting the HP bonus like the combat classes too, or is that ONLY if you pick up a combat string, in witch case I am screwed as a Master Doc / CM out their on the field. Even how my friends have a hard time keeping the enourmas amouts of aggro that I generate manageable due to me healing them. In EQ its the tanks job to keep the agro, but they didn't build in aggro controls into SWG for the players to use, but they did keep healing agro at the top of the monster's killing list. Each time I though an AE heal, every mob that is attacking a anyone in my healing arc come stright for me, and if I go from 4100 hps to 1000 hp and lose my armor, I will look like a bug that hit the front windshield of MAC truck at oh 3000 MPH.





Yes, doc is thought of as a combat class so there will be a hit point bonus attached to it.


Griggs, I hope then that creature poisons/disease are stronger. As it stands now most folks just ignore it.


As for buffing in the field, well we really need it?


Fire cures? Only for PvP, nothing I can think of in PvE gives fire.








__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
gamin
Sun Mar 27, 2005 6:20 am
#18






DoctorGriggs wrote:


Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice




Ummm...are you a tester? I didn't see this anywhere in the CU update ornotice acomment from any Dev to this effect...not saying I don't believe you or anything, just wondering where the information came from..its sounds cool and I'mvery happy that I have a Doc/CM, it has been one of my favorite characters to play,but I'm still quite upset about the possibility ofnot being able to craft anymore







TavinArmor
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toothlessviper
Sun Mar 27, 2005 9:13 am
#19

hey griggs... you are one that likes the revamp. I on the other hand dont. i like the crafting, way back when you said wait and see, the DOC's in the know will watch out for us. You where right they watched out for ( i have no idea ) I was one of the doc's who said this should be brought out in the open so we all could debate what we wanted.. well its starting to come out and many are not happy..


I dont want to be a slave healer in a party.. I do not consider it fun to run around and heal people in combat. Doc buffs where needed and payed for, now what do we charge for healing in combat ? lol


what are we to do ? no i will not stim you if you dont pay me first.. chose die get a stimed. oppsss to late no tip and you died. whats the point of doc.. lets not kid ourselves.. many of the doc ingame use buffing as a way to support themself. i know many docs are alts to a combat toon. for support ( credits that is ) rolls only.. This CU is destroying a very big part of the economy. from crafting docs to hunters to resource sales are very worried.. SO I DONT WANT TO WAIT AND SEE ANYMORE!


I like to hunt alone and will not be a group bunnie. i have 2 alts.. i guess ill just slave my doc to my combat toon. you will prob see this alot more.... a combat toon with a doc on follow with auto heal macro's running.


personallly im a crafting doc. so this CU is totally messing with my game play style...


one last thing, if you think that being in a party will pay for the stuff doc's need to be a heal slave get real ! not going to make near enough cash with out buff sales to support the resources this will kill the crafting doc... oppsss sorry cant craft either. thats a BE's job now.


thanks to those few who where watching out for us, remind me next time ( to"NOT "wait and see when my beloved toon is being run over... )


poizen




POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
SantosL
Sun Mar 27, 2005 9:27 am
#20


toothlessviper wrote:
hey griggs... you are one that likes the revamp. I on the other hand dont. i like the crafting, way back when you said wait and see, the DOC's in the know will watch out for us. You where right they watched out for ( i have no idea ) I was one of the doc's who said this should be brought out in the open so we all could debate what we wanted.. well its starting to come out and many are not happy..
I dont want to be a slave healer in a party.. I do not consider it fun to run around and heal people in combat. Doc buffs where needed and payed for, now what do we charge for healing in combat ? lol
what are we to do ? no i will not stim you if you dont pay me first.. chose die get a stimed. oppsss to late no tip and you died. whats the point of doc.. lets not kid ourselves.. many of the doc ingame use buffing as a way to support themself. i know many docs are alts to a combat toon. for support ( credits that is ) rolls only.. This CU is destroying a very big part of the economy. from crafting docs to hunters to resource sales are very worried.. SO I DONT WANT TO WAIT AND SEE ANYMORE!
I like to hunt alone and will not be a group bunnie. i have 2 alts.. i guess ill just slave my doc to my combat toon. you will prob see this alot more.... a combat toon with a doc on follow with auto heal macro's running.
personallly im a crafting doc. so this CU is totally messing with my game play style...
one last thing, if you think that being in a party will pay for the stuff doc's need to be a heal slave get real ! not going to make near enough cash with out buff sales to support the resources this will kill the crafting doc... oppsss sorry cant craft either. thats a BE's job now.
thanks to those few who where watching out for us, remind me next time ( to" NOT "wait and see when my beloved toon is being run over... )
poizen





If you don't like healing... perhaps Doctor isn't the profession for you? From what it sounds like, you might want to wait for more information on the changes to BE crafting before you totally trash on the Doctor profession.

And the "hunt alone" part with alts tagging along - that type of muling has destroyed many many other MMOs. The focus of this revamp, from what I've seen, is to end the wacky idea of the "solo group" and get people to work together again for the higher end content. This hopefully will not limit everything to groups, but the days of hunting NS Elders solo will be gone. If you plan on muling like that, jeez... that just defeats the whole point of playing in my opinion.



--
SantosL Halper
Master Doctor / Master BH
toothlessviper
Sun Mar 27, 2005 11:08 am
#21

as stated before... i dont live online. Some of us, really dont have the time to wait around for 5 to10 people who have lives to live to somehow all come online at the same time and want to hunt..this is a online role playing game.. being in a group, should not have to be part of it. I know, please dont need to tell me ( you will still be able to hunt alone thing )


as far as doc not being what i wanted... well, it was what i wanted becouse i do like buffing and chatting with people while i do it.. i also love crafting, and doc had both things..silly me i guess i was using my toon the way it was set up. This goes back to the wait and see thing. I have a master be toon. so as you can see i like crafting. So unlike others i dont have to migrate my skill points.


Some will love this new system other will not. just the way it is.. i dont, what i do not like is a few guys making choices for the rest of us. If you want what best for all of us, lets have an open forum from the start so everyone has a say. But its not the way it is. Like you, ihave a right to voice what im thinking. I guess im just not very happy with it right now. BACK TO THE WAIT AND SEE THING. I just hope this CU does not end up killing my fav game. poizen.



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Obata
Sun Mar 27, 2005 11:34 am
#22

Like it or not, there will always be a few making the decisions. But, it's not the few you're thinking. Us testers are in no way decision makers. Believe me, the devs have gotten an earful of negative reaction about the changes to doctor. In the end, the devs will do whatever they want to and all of us players are left to decide if we like it or if it's time to move on.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Sunakk
Sun Mar 27, 2005 12:51 pm
#23

Toothless, you seem to be arguing against yourself. You say that you don't want to be a group healer, that you prefer to buff and craft instead. And then you say that you're also a BE and won't have to respec. The changes that are proposed will not affect your gameplay at all, except for your reliance on income from buffing. Your character can still buff others with the enhancers and your character can still craft all the pharmaceuticals with BE. The only thing that will change for you is that these skills will no longer all be under Doc. Players will just have to diversify if they want all the functionality of current docs, which you have already done.

Yes, income will drop for buff doctors because demand for buffs will inevitably drop when they make less of an impact on a character's stats. Then docs will be on the same playing field for income as every other combat profession--looting and mission rewards. That's all there has ever been for combat professions, so it's not a slap in the face for docs. If you want to craft to make money in addition to through combat, that one branch of BE is the way to go. Demand will always be there for enhancers of any kind, they just won't be "required" to play the game after the CU.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Sunakk
Sun Mar 27, 2005 12:53 pm
#24



gamin wrote:


DoctorGriggs wrote:


Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice

Ummm...are you a tester? I didn't see this anywhere in the CU update or notice a comment from any Dev to this effect...not saying I don't believe you or anything, just wondering where the information came from..its sounds cool and I'm very happy that I have a Doc/CM, it has been one of my favorite characters to play, but I'm still quite upset about the possibility of not being able to craft anymore




Doctor Griggs was the Doctor Correspondent, and after he retired from the position received the status of Blue Glowie (as you can tell from his title). All Blue Glowies had access to the Correspondent and CU forums until just recently. While he probably shouldn't have mentioned anything beyond what has been released publicly (unless he asked permission), he does know what he's talking about. Let's just hope this thread doesn't get deleted.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
OnysAmen
Sun Mar 27, 2005 12:54 pm
#25

If you have ever played an MMO which is more group play oriented, you will find this setup. A tank (Someone who keeps the moster on them) Attack characters (Attack the monster but not so much as that the tank looses the mosters attention) And Healers (Usually heal the tank, sometimes the attack characters as needed). The healers are one of the most ESSENTIAL parts of a group. I hope that the CU makes it so it will be necessary to group for high end content, and that healers I.E Docs, Medics, CM's, will not just be helpfull to have, but NECESSARY to have. And from the little info we have, I have the feeling we will be needed more than ever.




(((( ( O NY AMEN )))))
Rebel Medic
Run From The Big Black Cloud!
DarkViper99
Sun Mar 27, 2005 2:46 pm
#26

I'm a doc/merchant, first, "What will happen to the packs that i have that will be obsolete due to the changes?" Will they be changed automatically to something else, or just stay what they are, but just be like so much trash?


Second, I'm guessing that stim sales will boom cuz more peeps will be able to use them, so the doc/ merchant will have a viable business still. Its the buffers that will suffer the most. Note: as far as creditsare concerned, there are many ways of making a great deal of credits still out there, ie; resource sales,armoursmiths,wepsmith,loots,hooking,etc


I do believe there will be less docs out there, and i do agree that no one will pay docs for heals, but will begg them to be in group with them, same as it was b4, it got to the point that i'd rather inflict wounds than heal them becuz of the lack of gratitude i was shown for helping others. Mind you this isnt the case in RL cuz in RL peeps actually die and they will pay anything not to


Anyways, I believe the new CU was inevitable. B4 Docs broke the play mechanics wide open with buffs, peeps died alot and PVE was a challenge. These days, 1 peep can clear a whole area solo, which was nevermeant to be i guess to SWG.


In any case, I foresee theones that keep doc will be healer/combatant templates. Now I'm waiting for a new proffesion, PIMP should be added, I could really get into having a stable of entertainers my own, haha!


Just a side note, hmmm i wonder whats gonna happen to all the resources that were needed for doc supplies? I bet u'll see alot less harvesters out there, no doubt everyone will be affected bythe doc changes, except for the PIMP templates that is.



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