Doctor Archive
Thread: Is it just me or does the CU sould like the destruction of DOCs and CMs?
Marrow1 wrote:
DoctorGriggs wrote:
Umm, doctors and CM's will be more useful as healers now than ever before.
And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.
As a doctor since July 2003 I have never been so excited to be a doctor/CM.
I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.
If your going out to hunt why would you be both a doc and a CM and not just a CM?
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice
I saw what you saw, Griggs. Yet I feel the same as Obata...
DoctorGriggs wrote:
Obata wrote:
I wish I could share your optimism, Griggs. From where I'm standing, I can't even see thrilled. Ability based healing without components, and giving medical skills to all combatants are game breaking changes for me.
I hear ya but I think you should reserve judment until you see everything and get to see it in action. I know you see the CU boards as a tester, but there is more to it that I saw in the correspondent boards. Also, like I said, the stims combatants will use will likely be VERY weak compared to our ability based heals.
Guess we will all see soon enough.
DoctorGriggs wrote:
Marrow1 wrote:
DoctorGriggs wrote:
Umm, doctors and CM's will be more useful as healers now than ever before.
And as for the stims anyone can use, I am guessing they are going to be crappy like 100 a heal or something.
As a doctor since July 2003 I have never been so excited to be a doctor/CM.
I miss being NEEDED. For the past year+ my profession has been marginalized into AFK buff-bots and I don't want that. I want to be a HEALER.
I worry that doc will become even more of a bot. Think entertainer. If we can enhance, tend wounds, etc without meds then there is no reason there will not be a AFK doc bot in every cantina, right next to the entertainer.
If your going out to hunt why would you be both a doc and a CM and not just a CM?
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice
Mr_Beeblebrox wrote:
DoctorGriggs wrote:
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice
Are we getting the HP bonus like the combat classes too, or is that ONLY if you pick up a combat string, in witch case I am screwed as a Master Doc / CM out their on the field. Even how my friends have a hard time keeping the enourmas amouts of aggro that I generate manageable due to me healing them. In EQ its the tanks job to keep the agro, but they didn't build in aggro controls into SWG for the players to use, but they did keep healing agro at the top of the monster's killing list. Each time I though an AE heal, every mob that is attacking a anyone in my healing arc come stright for me, and if I go from 4100 hps to 1000 hp and lose my armor, I will look like a bug that hit the front windshield of MAC truck at oh 3000 MPH.
Yes, doc is thought of as a combat class so there will be a hit point bonus attached to it.
Griggs, I hope then that creature poisons/disease are stronger. As it stands now most folks just ignore it.
As for buffing in the field, well we really need it?
Fire cures? Only for PvP, nothing I can think of in PvE gives fire.
DoctorGriggs wrote:
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty nice
Ummm...are you a tester? I didn't see this anywhere in the CU update ornotice acomment from any Dev to this effect...not saying I don't believe you or anything, just wondering where the information came from..its sounds cool and I'mvery happy that I have a Doc/CM, it has been one of my favorite characters to play,but I'm still quite upset about the possibility ofnot being able to craft anymore ![]()
toothlessviper wrote:hey griggs... you are one that likes the revamp. I on the other hand dont. i like the crafting, way back when you said wait and see, the DOC's in the know will watch out for us. You where right they watched out for ( i have no idea ) I was one of the doc's who said this should be brought out in the open so we all could debate what we wanted.. well its starting to come out and many are not happy..I dont want to be a slave healer in a party.. I do not consider it fun to run around and heal people in combat. Doc buffs where needed and payed for, now what do we charge for healing in combat ? lolwhat are we to do ? no i will not stim you if you dont pay me first.. chose die get a stimed. oppsss to late no tip and you died. whats the point of doc.. lets not kid ourselves.. many of the doc ingame use buffing as a way to support themself. i know many docs are alts to a combat toon. for support ( credits that is ) rolls only.. This CU is destroying a very big part of the economy. from crafting docs to hunters to resource sales are very worried.. SO I DONT WANT TO WAIT AND SEE ANYMORE!I like to hunt alone and will not be a group bunnie. i have 2 alts.. i guess ill just slave my doc to my combat toon. you will prob see this alot more.... a combat toon with a doc on follow with auto heal macro's running.personallly im a crafting doc. so this CU is totally messing with my game play style...one last thing, if you think that being in a party will pay for the stuff doc's need to be a heal slave get real ! not going to make near enough cash with out buff sales to support the resources this will kill the crafting doc... oppsss sorry cant craft either. thats a BE's job now.thanks to those few who where watching out for us, remind me next time ( to" NOT "wait and see when my beloved toon is being run over... )poizen
If you don't like healing... perhaps Doctor isn't the profession for you? From what it sounds like, you might want to wait for more information on the changes to BE crafting before you totally trash on the Doctor profession.
And the "hunt alone" part with alts tagging along - that type of muling has destroyed many many other MMOs. The focus of this revamp, from what I've seen, is to end the wacky idea of the "solo group" and get people to work together again for the higher end content. This hopefully will not limit everything to groups, but the days of hunting NS Elders solo will be gone. If you plan on muling like that, jeez... that just defeats the whole point of playing in my opinion.
Yes, income will drop for buff doctors because demand for buffs will inevitably drop when they make less of an impact on a character's stats. Then docs will be on the same playing field for income as every other combat profession--looting and mission rewards. That's all there has ever been for combat professions, so it's not a slap in the face for docs. If you want to craft to make money in addition to through combat, that one branch of BE is the way to go. Demand will always be there for enhancers of any kind, they just won't be "required" to play the game after the CU.
gamin wrote:
DoctorGriggs wrote:
Poison cures, disease cures, fire cures, buffs in the field. Doc/CM will actually be a good, viable template. CM is getting some defense mods and a gun cert at master so it will be a good combat class with good area healing. Coupled with doctor it will be pretty niceUmmm...are you a tester? I didn't see this anywhere in the CU update or notice a comment from any Dev to this effect...not saying I don't believe you or anything, just wondering where the information came from..its sounds cool and I'm very happy that I have a Doc/CM, it has been one of my favorite characters to play, but I'm still quite upset about the possibility of not being able to craft anymore
Doctor Griggs was the Doctor Correspondent, and after he retired from the position received the status of Blue Glowie (as you can tell from his title). All Blue Glowies had access to the Correspondent and CU forums until just recently. While he probably shouldn't have mentioned anything beyond what has been released publicly (unless he asked permission), he does know what he's talking about. Let's just hope this thread doesn't get deleted.