Doctor Archive

Thread: Big List of Doc Issues for September (VOTE!)

Cas_Lowca
Wed Sep 24, 2003 12:10 am
#27

Number 2 is my main concern. Docs need a method to survey and sample a material, even if it only at 64*64 and a single sample.



Visit the Credit Sink - outside of Coronet 884 -4778, just look for Jenny. Drop off anything you would like to sell or take a look around and purchase something.
Zarlor
Wed Sep 24, 2003 12:19 am
#28

That's it Cas? Don't want to help organize the rest of the issues? I'd still love to get your #2-10 issues to help make sure the Devs know which issues you guys think are priorities. Same goes for the folks only voting out a Top 5. IF you get back in and read this, I'd love to get your #6-10s as well.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Yrth01
Wed Sep 24, 2003 12:44 am
#29

2
7
10
11
22
24
25
28
29
34
Muminus
Wed Sep 24, 2003 2:33 am
#30

Thank you, Zalor, for making this list. Great job!


My picks are:


2


14


28


8


3


11


24


7


19


15



Muminus


Nerlen/Eclipse

AyaOnane
Wed Sep 24, 2003 6:24 am
#31

Here's my vote ..



  1. 2

  2. 3

  3. 7

  4. 5

  5. 12

  6. 27

  7. 19

  8. 47

  9. 15

  10. 33





* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Zarlor
Wed Sep 24, 2003 6:32 am
#32

Ilya: I changed those titles. Thanks for pointing that out.


As for the Med tape, I have seen absolutely nothing concerning the removal of Med Usage from skill tapes or BE Mods. I HAVE seen listed the removal of Med Crafting from BE Mods, however. That would imply to me that skill tapes may still be gotten from loot that can get you over the 10 Experimentation Point limit if you can find them. No idea on if they will remove the old BE Med Crafting Mods (if they even worked to begin with).




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Wed Sep 24, 2003 6:34 am
#33

Solarin: You can say no particular order all you want, but just realize that the order you put them down in is the order of priority they will be given. So if there are any of those issues you really feel is more important than any other, you should probably let me know, otherwise the way you wrote it is how it's getting recorded for order.


Same goes for anyone saying "no particular order" The statment doesn't mean anything because I HAVE to record an order. So the order you give is they ordey they will be in.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
IlyaMasool
Wed Sep 24, 2003 7:09 am
#34




Zarlor wrote:

As for the Med tape, I have seen absolutely nothing concerning the removal of Med Usage from skill tapes or BE Mods. I HAVE seen listed the removal of Med Crafting from BE Mods, however. That would imply to me that skill tapes may still be gotten from loot that can get you over the 10 Experimentation Point limit if you can find them. No idea on if they will remove the old BE Med Crafting Mods (if they even worked to begin with).





ah cwap. On their forum


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=15867


message from BE designer said


Tissue Engineering


...


Medicine Use & Taking Cover were removed


...



I was hoping this meant no more med use mod. Booooo....

Zarlor
Wed Sep 24, 2003 7:22 am
#35

Oh I see. I must have misread it. For some reason I could have sworn it was for Med Crafting... At any rate, I guess you are right then. Looks like not BE-crafted tissues for Med Use (although I guess you could still use standard loot tapes.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Doplar
Wed Sep 24, 2003 7:34 am
#36

I took the time to read all the current issues that were listed, and these are the ones that I would like to see fixed as soon as possible.



1) Issue #2 - Medical foraging. Plz, this is such an issue. I would love to see this worked into some form of surveying. Even better if it was skilled based, getting better as say you increased up the doctor tree.


2) Issus #1 - Crate Sizes. Being able to make crates of 10, 25, 50 would be very helpful.


3) Issus #13 - Faction points. Just like in combat xperience we could really use some help here. If you take a good look at it we really come up on the short end here if we don't have heavy combat skillz.1) we do less dmg so we get less faction pts, if any at all. 2) the medical field has alot of crafting to do, which leads to less time doing the missions. Alot of time im forced to run them alone in order to get a fair portion of FPs. I'm pretty sure thats not what SoE had in mind.


4) Issue #22 - On Fire. Commandos are EXTREMELY powerful. Being able to allow Doctors or some class to cure or remedy this would, in my eyes, be a double benefit. 1) the Commando becomes less of a god bc there is some way to curtail his/her ridulous dmg, 2) To sit around and watch your friends bun to death just sucks. Want to make more intraclass dependance? Have a doctor have to use "medical blankets" that a taylor/BE create, but doctors have to apply. And since their isn't much benefit to become a master doctor, make it a Master doctor ability.


5) Beefing up master doctor - (sorrs i forgot what # this was). I love being a Master Doctor. I wish there was a bit more benefit to being a Master doctor, as apposed to a (0,4,0,0) or some variation of it.



Thanks for taking the time to read my post.

Firrewhisper
Wed Sep 24, 2003 7:55 am
#37

1. *8


2. *4


3. *9


4. *14


5. *15


6. *24


7. *2


8. *5


9. *11


10. *23



Much thanks Zarlor for such a well ordered and easy to follow run down of healing issues. SwG Drs/Med are lucky to have you as Correspondent.


Alenae Firrewhsiper


MD/CM/pistoleer







Starphire
Wed Sep 24, 2003 8:05 am
#38


  1. Experimentation Issues

  2. Combat Queue Heals

  3. TEF Issues

  4. /diagnose Refresh

  5. Droid Messages

  6. /DragIncap Use in a Room

  7. First Aid Improvements

  8. Healing Range/Distance

  9. Correspondence Response

  10. Doctor Content

  11. On Fire Cure




Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Starphire
Wed Sep 24, 2003 8:06 am
#39

crap i did it wrong.. man i am tired lol



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
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